/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "SpellScript.h"
#include "Log.h"
#include "ScriptMgr.h"
#include "Spell.h"
#include "SpellAuras.h"
#include "SpellMgr.h"
#include "StringConvert.h"
#include "Unit.h"
#include
bool SpellScriptBase::_Validate(SpellInfo const* entry)
{
if (!Validate(entry))
{
TC_LOG_ERROR("scripts", "Spell `{}` did not pass Validate() function of script `{}` - script will be not added to the spell", entry->Id, m_scriptName);
return false;
}
return true;
}
SpellScriptBase::SpellScriptBase(): m_currentScriptState(SPELL_SCRIPT_STATE_NONE), m_scriptSpellId(0)
{
}
SpellScriptBase::~SpellScriptBase() = default;
bool SpellScriptBase::ValidateSpellInfoImpl(uint32 spellId)
{
if (!sSpellMgr->GetSpellInfo(spellId, DIFFICULTY_NONE))
{
TC_LOG_ERROR("scripts.spells", "SpellScriptBase::ValidateSpellInfo: Spell {} does not exist.", spellId);
return false;
}
return true;
}
bool SpellScriptBase::ValidateSpellEffectImpl(uint32 spellId, SpellEffIndex effectIndex)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId, DIFFICULTY_NONE);
if (!spellInfo)
{
TC_LOG_ERROR("scripts.spells", "SpellScriptBase::ValidateSpellEffect: Spell {} does not exist.", spellId);
return false;
}
if (spellInfo->GetEffects().size() <= effectIndex)
{
TC_LOG_ERROR("scripts.spells", "SpellScriptBase::ValidateSpellEffect: Spell {} does not have EFFECT_{}.", spellId, uint32(effectIndex));
return false;
}
return true;
}
void SpellScriptBase::_Register()
{
m_currentScriptState = SPELL_SCRIPT_STATE_REGISTRATION;
Register();
m_currentScriptState = SPELL_SCRIPT_STATE_NONE;
}
void SpellScriptBase::_Unload()
{
m_currentScriptState = SPELL_SCRIPT_STATE_UNLOADING;
Unload();
m_currentScriptState = SPELL_SCRIPT_STATE_NONE;
}
void SpellScriptBase::_Init(std::string const& scriptname, uint32 spellId)
{
m_currentScriptState = SPELL_SCRIPT_STATE_NONE;
m_scriptName = scriptname;
m_scriptSpellId = spellId;
#ifdef TRINITY_API_USE_DYNAMIC_LINKING
// Acquire a strong reference to the binary code
// to keep it loaded until all spells are destroyed.
m_moduleReference = sScriptMgr->AcquireModuleReferenceOfScriptName(scriptname);
#endif // #ifndef TRINITY_API_USE_DYNAMIC_LINKING
}
std::string_view SpellScriptBase::GetScriptName() const
{
return m_scriptName;
}
template
SpellScriptBase::HookList& SpellScriptBase::HookList::operator+=(T&& t)
{
::HookList::operator+=(std::move(t));
return *this;
}
SpellScriptBase::EffectHook::EffectHook(uint8 effIndex)
{
// effect index must be in range <0;2>, allow use of special effindexes
ASSERT(effIndex == EFFECT_ALL || effIndex == EFFECT_FIRST_FOUND || effIndex < MAX_SPELL_EFFECTS);
_effIndex = effIndex;
}
SpellScriptBase::EffectHook::EffectHook(EffectHook&& right) noexcept = default;
SpellScriptBase::EffectHook& SpellScriptBase::EffectHook::operator=(EffectHook&& right) noexcept = default;
SpellScriptBase::EffectHook::~EffectHook() = default;
uint32 SpellScriptBase::EffectHook::GetAffectedEffectsMask(SpellInfo const* spellInfo) const
{
uint32 mask = 0;
if (_effIndex == EFFECT_ALL || _effIndex == EFFECT_FIRST_FOUND)
{
for (uint8 i = 0; i < spellInfo->GetEffects().size(); ++i)
{
if (_effIndex == EFFECT_FIRST_FOUND && mask)
return mask;
if (CheckEffect(spellInfo, i))
mask |= 1 << i;
}
}
else
{
if (CheckEffect(spellInfo, _effIndex))
mask |= 1 << _effIndex;
}
return mask;
}
bool SpellScriptBase::EffectHook::IsEffectAffected(SpellInfo const* spellInfo, uint8 effIndex) const
{
return (GetAffectedEffectsMask(spellInfo) & 1 << effIndex) != 0;
}
std::string SpellScriptBase::EffectHook::EffIndexToString() const
{
if (_effIndex == EFFECT_ALL)
return "EFFECT_ALL";
if (_effIndex == EFFECT_FIRST_FOUND)
return "EFFECT_FIRST_FOUND";
if (_effIndex < MAX_SPELL_EFFECTS)
return Trinity::StringFormat("EFFECT_{}", uint32(_effIndex));
return "Invalid Value";
}
SpellScript::EffectBase::EffectBase(uint8 effIndex, uint16 effName)
: EffectHook(effIndex), _effName(effName)
{
}
SpellScript::EffectBase::EffectBase(EffectBase&& right) noexcept = default;
SpellScript::EffectBase& SpellScript::EffectBase::operator=(EffectBase&& right) noexcept = default;
SpellScript::EffectBase::~EffectBase() = default;
std::string SpellScript::EffectBase::ToString() const
{
switch (_effName)
{
case SPELL_EFFECT_ANY:
return Trinity::StringFormat("Index: {}, Effect: SPELL_EFFECT_ANY", EffIndexToString());
default:
return Trinity::StringFormat("Index: {}, Effect: SPELL_EFFECT_{}", EffIndexToString(), _effName);
}
}
bool SpellScript::EffectBase::CheckEffect(SpellInfo const* spellInfo, uint8 effIndex) const
{
if (spellInfo->GetEffects().size() <= effIndex)
return false;
SpellEffectInfo const& spellEffectInfo = spellInfo->GetEffect(SpellEffIndex(effIndex));
if (!spellEffectInfo.Effect && !_effName)
return true;
if (!spellEffectInfo.Effect)
return false;
return (_effName == SPELL_EFFECT_ANY) || (spellEffectInfo.Effect == _effName);
}
SpellScript::TargetHook::TargetHook(uint8 effectIndex, uint16 targetType, bool area, bool dest)
: EffectHook(effectIndex), _targetType(targetType), _area(area), _dest(dest) { }
SpellScript::TargetHook::TargetHook(TargetHook&& right) noexcept = default;
SpellScript::TargetHook& SpellScript::TargetHook::operator=(TargetHook&& right) noexcept = default;
SpellScript::TargetHook::~TargetHook() = default;
std::string SpellScript::TargetHook::ToString() const
{
return Trinity::StringFormat("Index: {} Target: {}", EffIndexToString(), _targetType);
}
bool SpellScript::TargetHook::CheckEffect(SpellInfo const* spellInfo, uint8 effIndex) const
{
if (!_targetType)
return false;
if (spellInfo->GetEffects().size() <= effIndex)
return false;
SpellEffectInfo const& spellEffectInfo = spellInfo->GetEffect(SpellEffIndex(effIndex));
if (spellEffectInfo.TargetA.GetTarget() != _targetType &&
spellEffectInfo.TargetB.GetTarget() != _targetType)
return false;
SpellImplicitTargetInfo targetInfo(_targetType);
switch (targetInfo.GetSelectionCategory())
{
case TARGET_SELECT_CATEGORY_CHANNEL: // SINGLE
return !_area;
case TARGET_SELECT_CATEGORY_NEARBY: // BOTH
return true;
case TARGET_SELECT_CATEGORY_CONE: // AREA
case TARGET_SELECT_CATEGORY_LINE: // AREA
return _area;
case TARGET_SELECT_CATEGORY_AREA: // AREA
if (targetInfo.GetObjectType() == TARGET_OBJECT_TYPE_UNIT_AND_DEST)
return _area || _dest;
return _area;
case TARGET_SELECT_CATEGORY_DEFAULT:
switch (targetInfo.GetObjectType())
{
case TARGET_OBJECT_TYPE_SRC: // EMPTY
return false;
case TARGET_OBJECT_TYPE_DEST: // DEST
return _dest;
default:
switch (targetInfo.GetReferenceType())
{
case TARGET_REFERENCE_TYPE_CASTER: // SINGLE
return !_area;
case TARGET_REFERENCE_TYPE_TARGET: // BOTH
return true;
default:
break;
}
break;
}
break;
default:
break;
}
return false;
}
template TC_GAME_API SpellScriptBase::HookList& SpellScriptBase::HookList::operator+=(SpellScript::CastHandler&& hook);
template TC_GAME_API SpellScriptBase::HookList& SpellScriptBase::HookList::operator+=(SpellScript::CheckCastHandler&& hook);
template TC_GAME_API SpellScriptBase::HookList& SpellScriptBase::HookList::operator+=(SpellScript::EffectHandler&& hook);
template TC_GAME_API SpellScriptBase::HookList& SpellScriptBase::HookList::operator+=(SpellScript::BeforeHitHandler&& hook);
template TC_GAME_API SpellScriptBase::HookList& SpellScriptBase::HookList::operator+=(SpellScript::HitHandler&& hook);
template TC_GAME_API SpellScriptBase::HookList& SpellScriptBase::HookList::operator+=(SpellScript::OnCalcCritChanceHandler&& hook);
template TC_GAME_API SpellScriptBase::HookList& SpellScriptBase::HookList::operator+=(SpellScript::ObjectAreaTargetSelectHandler&& hook);
template TC_GAME_API SpellScriptBase::HookList& SpellScriptBase::HookList::operator+=(SpellScript::ObjectTargetSelectHandler&& hook);
template TC_GAME_API SpellScriptBase::HookList& SpellScriptBase::HookList::operator+=(SpellScript::DestinationTargetSelectHandler&& hook);
template TC_GAME_API SpellScriptBase::HookList& SpellScriptBase::HookList::operator+=(SpellScript::DamageAndHealingCalcHandler&& hook);
template TC_GAME_API SpellScriptBase::HookList& SpellScriptBase::HookList::operator+=(SpellScript::OnCalculateResistAbsorbHandler&& hook);
template TC_GAME_API SpellScriptBase::HookList& SpellScriptBase::HookList::operator+=(SpellScript::EmpowerStageCompletedHandler&& hook);
SpellScript::SpellScript(): m_spell(nullptr), m_hitPreventEffectMask(0), m_hitPreventDefaultEffectMask(0)
{
}
SpellScript::~SpellScript() = default;
bool SpellScript::_Validate(SpellInfo const* entry)
{
for (EffectHandler& hook : OnEffectLaunch)
if (!hook.GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `{}` Effect `{}` of script `{}` did not match dbc effect data - handler bound to hook `OnEffectLaunch` of SpellScript won't be executed", entry->Id, hook.ToString(), m_scriptName);
for (EffectHandler& hook : OnEffectLaunchTarget)
if (!hook.GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `{}` Effect `{}` of script `{}` did not match dbc effect data - handler bound to hook `OnEffectLaunchTarget` of SpellScript won't be executed", entry->Id, hook.ToString(), m_scriptName);
for (EffectHandler& hook : OnEffectHit)
if (!hook.GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `{}` Effect `{}` of script `{}` did not match dbc effect data - handler bound to hook `OnEffectHit` of SpellScript won't be executed", entry->Id, hook.ToString(), m_scriptName);
for (EffectHandler& hook : OnEffectHitTarget)
if (!hook.GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `{}` Effect `{}` of script `{}` did not match dbc effect data - handler bound to hook `OnEffectHitTarget` of SpellScript won't be executed", entry->Id, hook.ToString(), m_scriptName);
for (EffectHandler& hook : OnEffectSuccessfulDispel)
if (!hook.GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `{}` Effect `{}` of script `{}` did not match dbc effect data - handler bound to hook `OnEffectSuccessfulDispel` of SpellScript won't be executed", entry->Id, hook.ToString(), m_scriptName);
for (ObjectAreaTargetSelectHandler& hook : OnObjectAreaTargetSelect)
if (!hook.GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `{}` Effect `{}` of script `{}` did not match dbc effect data - handler bound to hook `OnObjectAreaTargetSelect` of SpellScript won't be executed", entry->Id, hook.ToString(), m_scriptName);
for (ObjectTargetSelectHandler& hook : OnObjectTargetSelect)
if (!hook.GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `{}` Effect `{}` of script `{}` did not match dbc effect data - handler bound to hook `OnObjectTargetSelect` of SpellScript won't be executed", entry->Id, hook.ToString(), m_scriptName);
for (DestinationTargetSelectHandler& hook : OnDestinationTargetSelect)
if (!hook.GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `{}` Effect `{}` of script `{}` did not match dbc effect data - handler bound to hook `OnDestinationTargetSelect` of SpellScript won't be executed", entry->Id, hook.ToString(), m_scriptName);
if (CalcDamage.size())
{
if (!entry->HasEffect(SPELL_EFFECT_SCHOOL_DAMAGE)
&& !entry->HasEffect(SPELL_EFFECT_POWER_DRAIN)
&& !entry->HasEffect(SPELL_EFFECT_HEALTH_LEECH)
&& !entry->HasEffect(SPELL_EFFECT_WEAPON_DAMAGE)
&& !entry->HasEffect(SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL)
&& !entry->HasEffect(SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
&& !entry->HasEffect(SPELL_EFFECT_WEAPON_PERCENT_DAMAGE))
TC_LOG_ERROR("scripts", "Spell `{}` script `{}` does not have a damage effect - handler bound to hook `CalcDamage` of SpellScript won't be executed", entry->Id, m_scriptName);
}
if (CalcHealing.size())
{
if (!entry->HasEffect(SPELL_EFFECT_HEAL)
&& !entry->HasEffect(SPELL_EFFECT_HEAL_PCT)
&& !entry->HasEffect(SPELL_EFFECT_HEAL_MECHANICAL)
&& !entry->HasEffect(SPELL_EFFECT_HEALTH_LEECH))
TC_LOG_ERROR("scripts", "Spell `{}` script `{}` does not have a damage effect - handler bound to hook `CalcHealing` of SpellScript won't be executed", entry->Id, m_scriptName);
}
return SpellScriptBase::_Validate(entry);
}
bool SpellScript::_Load(Spell* spell)
{
m_spell = spell;
_PrepareScriptCall((SpellScriptHookType)SPELL_SCRIPT_STATE_LOADING);
bool load = Load();
_FinishScriptCall();
return load;
}
void SpellScript::_InitHit()
{
m_hitPreventEffectMask = 0;
m_hitPreventDefaultEffectMask = 0;
}
void SpellScript::_PrepareScriptCall(SpellScriptHookType hookType)
{
m_currentScriptState = hookType;
}
void SpellScript::_FinishScriptCall()
{
m_currentScriptState = SPELL_SCRIPT_STATE_NONE;
}
bool SpellScript::IsInCheckCastHook() const
{
return m_currentScriptState == SPELL_SCRIPT_HOOK_CHECK_CAST;
}
bool SpellScript::IsAfterTargetSelectionPhase() const
{
return IsInHitPhase()
|| IsInEffectHook()
|| m_currentScriptState == SPELL_SCRIPT_HOOK_ON_CAST
|| m_currentScriptState == SPELL_SCRIPT_HOOK_AFTER_CAST
|| m_currentScriptState == SPELL_SCRIPT_HOOK_CALC_CRIT_CHANCE
|| m_currentScriptState == SPELL_SCRIPT_HOOK_CALC_DAMAGE
|| m_currentScriptState == SPELL_SCRIPT_HOOK_CALC_HEALING;
}
bool SpellScript::IsInTargetHook() const
{
switch (m_currentScriptState)
{
case SPELL_SCRIPT_HOOK_EFFECT_LAUNCH_TARGET:
case SPELL_SCRIPT_HOOK_EFFECT_HIT_TARGET:
case SPELL_SCRIPT_HOOK_EFFECT_SUCCESSFUL_DISPEL:
case SPELL_SCRIPT_HOOK_BEFORE_HIT:
case SPELL_SCRIPT_HOOK_HIT:
case SPELL_SCRIPT_HOOK_AFTER_HIT:
return true;
}
return false;
}
bool SpellScript::IsInModifiableHook() const
{
// after hit hook executed after damage/healing is already done
// modifying it at this point has no effect
switch (m_currentScriptState)
{
case SPELL_SCRIPT_HOOK_EFFECT_LAUNCH_TARGET:
case SPELL_SCRIPT_HOOK_EFFECT_HIT_TARGET:
case SPELL_SCRIPT_HOOK_BEFORE_HIT:
case SPELL_SCRIPT_HOOK_HIT:
return true;
}
return false;
}
bool SpellScript::IsInHitPhase() const
{
return (m_currentScriptState >= HOOK_SPELL_HIT_START && m_currentScriptState < HOOK_SPELL_HIT_END);
}
bool SpellScript::IsInEffectHook() const
{
return (m_currentScriptState >= SPELL_SCRIPT_HOOK_EFFECT_LAUNCH && m_currentScriptState <= SPELL_SCRIPT_HOOK_EFFECT_HIT_TARGET)
|| m_currentScriptState == SPELL_SCRIPT_HOOK_EFFECT_SUCCESSFUL_DISPEL;
}
Unit* SpellScript::GetCaster() const
{
return m_spell->GetCaster()->ToUnit();
}
GameObject* SpellScript::GetGObjCaster() const
{
return m_spell->GetCaster()->ToGameObject();
}
Unit* SpellScript::GetOriginalCaster() const
{
return m_spell->GetOriginalCaster();
}
SpellInfo const* SpellScript::GetSpellInfo() const
{
return m_spell->GetSpellInfo();
}
SpellEffectInfo const& SpellScript::GetEffectInfo(SpellEffIndex effIndex) const
{
return GetSpellInfo()->GetEffect(effIndex);
}
SpellValue const* SpellScript::GetSpellValue() const
{
return m_spell->m_spellValue;
}
WorldLocation const* SpellScript::GetExplTargetDest() const
{
if (m_spell->m_targets.HasDst())
return m_spell->m_targets.GetDstPos();
return nullptr;
}
void SpellScript::SetExplTargetDest(WorldLocation const& loc)
{
m_spell->m_targets.SetDst(loc);
}
WorldObject* SpellScript::GetExplTargetWorldObject() const
{
return m_spell->m_targets.GetObjectTarget();
}
Unit* SpellScript::GetExplTargetUnit() const
{
return m_spell->m_targets.GetUnitTarget();
}
GameObject* SpellScript::GetExplTargetGObj() const
{
return m_spell->m_targets.GetGOTarget();
}
Item* SpellScript::GetExplTargetItem() const
{
return m_spell->m_targets.GetItemTarget();
}
int64 SpellScript::GetUnitTargetCountForEffect(SpellEffIndex effect) const
{
if (!IsAfterTargetSelectionPhase())
{
TC_LOG_ERROR("scripts", "Script: `{}` Spell: `{}`: function SpellScript::GetUnitTargetCountForEffect was called, but function has no effect in current hook! (spell has not selected targets yet)",
m_scriptName, m_scriptSpellId);
return 0;
}
return m_spell->GetUnitTargetCountForEffect(effect);
}
int64 SpellScript::GetGameObjectTargetCountForEffect(SpellEffIndex effect) const
{
if (!IsAfterTargetSelectionPhase())
{
TC_LOG_ERROR("scripts", "Script: `{}` Spell: `{}`: function SpellScript::GetGameObjectTargetCountForEffect was called, but function has no effect in current hook! (spell has not selected targets yet)",
m_scriptName, m_scriptSpellId);
return 0;
}
return m_spell->GetGameObjectTargetCountForEffect(effect);
}
int64 SpellScript::GetItemTargetCountForEffect(SpellEffIndex effect) const
{
if (!IsAfterTargetSelectionPhase())
{
TC_LOG_ERROR("scripts", "Script: `{}` Spell: `{}`: function SpellScript::GetItemTargetCountForEffect was called, but function has no effect in current hook! (spell has not selected targets yet)",
m_scriptName, m_scriptSpellId);
return 0;
}
return m_spell->GetItemTargetCountForEffect(effect);
}
int64 SpellScript::GetCorpseTargetCountForEffect(SpellEffIndex effect) const
{
if (!IsAfterTargetSelectionPhase())
{
TC_LOG_ERROR("scripts", "Script: `{}` Spell: `{}`: function SpellScript::GetCorpseTargetCountForEffect was called, but function has no effect in current hook! (spell has not selected targets yet)",
m_scriptName, m_scriptSpellId);
return 0;
}
return m_spell->GetCorpseTargetCountForEffect(effect);
}
Unit* SpellScript::GetHitUnit() const
{
if (!IsInTargetHook())
{
TC_LOG_ERROR("scripts", "Script: `{}` Spell: `{}`: function SpellScript::GetHitUnit was called, but function has no effect in current hook!", m_scriptName, m_scriptSpellId);
return nullptr;
}
return m_spell->unitTarget;
}
Creature* SpellScript::GetHitCreature() const
{
if (!IsInTargetHook())
{
TC_LOG_ERROR("scripts", "Script: `{}` Spell: `{}`: function SpellScript::GetHitCreature was called, but function has no effect in current hook!", m_scriptName, m_scriptSpellId);
return nullptr;
}
if (m_spell->unitTarget)
return m_spell->unitTarget->ToCreature();
return nullptr;
}
Player* SpellScript::GetHitPlayer() const
{
if (!IsInTargetHook())
{
TC_LOG_ERROR("scripts", "Script: `{}` Spell: `{}`: function SpellScript::GetHitPlayer was called, but function has no effect in current hook!", m_scriptName, m_scriptSpellId);
return nullptr;
}
if (m_spell->unitTarget)
return m_spell->unitTarget->ToPlayer();
return nullptr;
}
Item* SpellScript::GetHitItem() const
{
if (!IsInTargetHook())
{
TC_LOG_ERROR("scripts", "Script: `{}` Spell: `{}`: function SpellScript::GetHitItem was called, but function has no effect in current hook!", m_scriptName, m_scriptSpellId);
return nullptr;
}
return m_spell->itemTarget;
}
GameObject* SpellScript::GetHitGObj() const
{
if (!IsInTargetHook())
{
TC_LOG_ERROR("scripts", "Script: `{}` Spell: `{}`: function SpellScript::GetHitGObj was called, but function has no effect in current hook!", m_scriptName, m_scriptSpellId);
return nullptr;
}
return m_spell->gameObjTarget;
}
Corpse* SpellScript::GetHitCorpse() const
{
if (!IsInTargetHook())
{
TC_LOG_ERROR("scripts", "Script: `{}` Spell: `{}`: function SpellScript::GetHitCorpse was called, but function has no effect in current hook!", m_scriptName, m_scriptSpellId);
return nullptr;
}
return m_spell->m_corpseTarget;
}
WorldLocation* SpellScript::GetHitDest() const
{
if (!IsInEffectHook())
{
TC_LOG_ERROR("scripts", "Script: `{}` Spell: `{}`: function SpellScript::GetHitDest was called, but function has no effect in current hook!", m_scriptName, m_scriptSpellId);
return nullptr;
}
return m_spell->destTarget;
}
int32 SpellScript::GetHitDamage() const
{
if (!IsInTargetHook())
{
TC_LOG_ERROR("scripts", "Script: `{}` Spell: `{}`: function SpellScript::GetHitDamage was called, but function has no effect in current hook!", m_scriptName, m_scriptSpellId);
return 0;
}
return m_spell->m_damage;
}
void SpellScript::SetHitDamage(int32 damage)
{
if (!IsInModifiableHook())
{
TC_LOG_ERROR("scripts", "Script: `{}` Spell: `{}`: function SpellScript::SetHitDamage was called, but function has no effect in current hook!", m_scriptName, m_scriptSpellId);
return;
}
m_spell->m_damage = damage;
}
int32 SpellScript::GetHitHeal() const
{
if (!IsInTargetHook())
{
TC_LOG_ERROR("scripts", "Script: `{}` Spell: `{}`: function SpellScript::GetHitHeal was called, but function has no effect in current hook!", m_scriptName, m_scriptSpellId);
return 0;
}
return m_spell->m_healing;
}
void SpellScript::SetHitHeal(int32 heal)
{
if (!IsInModifiableHook())
{
TC_LOG_ERROR("scripts", "Script: `{}` Spell: `{}`: function SpellScript::SetHitHeal was called, but function has no effect in current hook!", m_scriptName, m_scriptSpellId);
return;
}
m_spell->m_healing = heal;
}
bool SpellScript::IsHitCrit() const
{
if (!IsInTargetHook())
{
TC_LOG_ERROR("scripts", "Script: `{}` Spell: `{}`: function SpellScript::IsHitCrit was called, but function has no effect in current hook!", m_scriptName, m_scriptSpellId);
return false;
}
if (Unit* hitUnit = GetHitUnit())
{
auto itr = std::ranges::find(m_spell->m_UniqueTargetInfo, hitUnit->GetGUID(), &Spell::TargetInfo::TargetGUID);
ASSERT(itr != m_spell->m_UniqueTargetInfo.end());
return itr->IsCrit;
}
return false;
}
Aura* SpellScript::GetHitAura(bool dynObjAura /*= false*/, bool withRemoved /*= false*/) const
{
if (!IsInTargetHook())
{
TC_LOG_ERROR("scripts", "Script: `{}` Spell: `{}`: function SpellScript::GetHitAura was called, but function has no effect in current hook!", m_scriptName, m_scriptSpellId);
return nullptr;
}
Aura* aura = m_spell->_spellAura;
if (dynObjAura)
aura = m_spell->_dynObjAura;
if (!aura || (aura->IsRemoved() && !withRemoved))
return nullptr;
return aura;
}
void SpellScript::PreventHitAura()
{
if (!IsInTargetHook())
{
TC_LOG_ERROR("scripts", "Script: `{}` Spell: `{}`: function SpellScript::PreventHitAura was called, but function has no effect in current hook!", m_scriptName, m_scriptSpellId);
return;
}
if (UnitAura* aura = m_spell->_spellAura)
aura->Remove();
if (DynObjAura* aura = m_spell->_dynObjAura)
aura->Remove();
}
void SpellScript::PreventHitEffect(SpellEffIndex effIndex)
{
if (!IsInHitPhase() && !IsInEffectHook())
{
TC_LOG_ERROR("scripts", "Script: `{}` Spell: `{}`: function SpellScript::PreventHitEffect was called, but function has no effect in current hook!", m_scriptName, m_scriptSpellId);
return;
}
m_hitPreventEffectMask |= 1 << effIndex;
PreventHitDefaultEffect(effIndex);
}
void SpellScript::PreventHitDefaultEffect(SpellEffIndex effIndex)
{
if (!IsInHitPhase() && !IsInEffectHook())
{
TC_LOG_ERROR("scripts", "Script: `{}` Spell: `{}`: function SpellScript::PreventHitDefaultEffect was called, but function has no effect in current hook!", m_scriptName, m_scriptSpellId);
return;
}
m_hitPreventDefaultEffectMask |= 1 << effIndex;
}
SpellEffectInfo const& SpellScript::GetEffectInfo() const
{
ASSERT(IsInEffectHook(), "Script: `" STRING_VIEW_FMT "` Spell: `%u`: function SpellScript::GetEffectInfo was called, but function has no effect in current hook!", STRING_VIEW_FMT_ARG(m_scriptName), m_scriptSpellId);
return *m_spell->effectInfo;
}
int32 SpellScript::GetEffectValue() const
{
if (!IsInEffectHook())
{
TC_LOG_ERROR("scripts", "Script: `{}` Spell: `{}`: function SpellScript::GetEffectValue was called, but function has no effect in current hook!", m_scriptName, m_scriptSpellId);
return 0;
}
return m_spell->damage;
}
void SpellScript::SetEffectValue(int32 value)
{
if (!IsInEffectHook())
{
TC_LOG_ERROR("scripts", "Script: `{}` Spell: `{}`: function SpellScript::SetEffectValue was called, but function has no effect in current hook!", m_scriptName, m_scriptSpellId);
return;
}
m_spell->damage = value;
}
float SpellScript::GetEffectVariance() const
{
if (!IsInEffectHook())
{
TC_LOG_ERROR("scripts", "Script: `{}` Spell: `{}`: function SpellScript::GetEffectVariance was called, but function has no effect in current hook!", m_scriptName, m_scriptSpellId);
return 0.0f;
}
return m_spell->variance;
}
void SpellScript::SetEffectVariance(float variance)
{
if (!IsInEffectHook())
{
TC_LOG_ERROR("scripts", "Script: `{}` Spell: `{}`: function SpellScript::SetEffectVariance was called, but function has no effect in current hook!", m_scriptName, m_scriptSpellId);
return;
}
m_spell->variance = variance;
}
Item* SpellScript::GetCastItem() const
{
return m_spell->m_CastItem;
}
void SpellScript::CreateItem(uint32 itemId, ItemContext context)
{
m_spell->DoCreateItem(itemId, context);
}
SpellInfo const* SpellScript::GetTriggeringSpell() const
{
return m_spell->m_triggeredByAuraSpell;
}
void SpellScript::FinishCast(SpellCastResult result, int32* param1 /*= nullptr*/, int32* param2 /*= nullptr*/)
{
m_spell->SendCastResult(result, param1, param2);
m_spell->finish(result);
}
void SpellScript::SetCustomCastResultMessage(SpellCustomErrors result)
{
if (!IsInCheckCastHook())
{
TC_LOG_ERROR("scripts", "Script: `{}` Spell: `{}`: function SpellScript::SetCustomCastResultMessage was called while spell not in check cast phase!", m_scriptName, m_scriptSpellId);
return;
}
m_spell->m_customError = result;
}
Difficulty SpellScript::GetCastDifficulty() const
{
return m_spell->GetCastDifficulty();
}
template TC_GAME_API SpellScriptBase::HookList& SpellScriptBase::HookList::operator+=(AuraScript::CheckAreaTargetHandler&& hook);
template TC_GAME_API SpellScriptBase::HookList& SpellScriptBase::HookList::operator+=(AuraScript::AuraDispelHandler&& hook);
template TC_GAME_API SpellScriptBase::HookList& SpellScriptBase::HookList::operator+=(AuraScript::AuraHeartbeatHandler&& hook);
template TC_GAME_API SpellScriptBase::HookList& SpellScriptBase::HookList::operator+=(AuraScript::EffectApplyHandler&& hook);
template TC_GAME_API SpellScriptBase::HookList& SpellScriptBase::HookList::operator+=(AuraScript::EffectPeriodicHandler&& hook);
template TC_GAME_API SpellScriptBase::HookList& SpellScriptBase::HookList::operator+=(AuraScript::EffectUpdatePeriodicHandler&& hook);
template TC_GAME_API SpellScriptBase::HookList& SpellScriptBase::HookList::operator+=(AuraScript::EffectCalcAmountHandler&& hook);
template TC_GAME_API SpellScriptBase::HookList& SpellScriptBase::HookList::operator+=(AuraScript::EffectCalcPeriodicHandler&& hook);
template TC_GAME_API SpellScriptBase::HookList& SpellScriptBase::HookList::operator+=(AuraScript::EffectCalcSpellModHandler&& hook);
template TC_GAME_API SpellScriptBase::HookList& SpellScriptBase::HookList::operator+=(AuraScript::EffectCalcCritChanceHandler&& hook);
template TC_GAME_API SpellScriptBase::HookList& SpellScriptBase::HookList::operator+=(AuraScript::EffectCalcDamageAndHealingHandler&& hook);
template TC_GAME_API SpellScriptBase::HookList& SpellScriptBase::HookList::operator+=(AuraScript::EffectAbsorbHandler&& hook);
template TC_GAME_API SpellScriptBase::HookList& SpellScriptBase::HookList::operator+=(AuraScript::EffectAbsorbHealHandler&& hook);
template TC_GAME_API SpellScriptBase::HookList& SpellScriptBase::HookList::operator+=(AuraScript::CheckProcHandler&& hook);
template TC_GAME_API SpellScriptBase::HookList& SpellScriptBase::HookList::operator+=(AuraScript::CheckEffectProcHandler&& hook);
template TC_GAME_API SpellScriptBase::HookList& SpellScriptBase::HookList::operator+=(AuraScript::AuraProcHandler&& hook);
template TC_GAME_API SpellScriptBase::HookList& SpellScriptBase::HookList::operator+=(AuraScript::EffectProcHandler&& hook);
template TC_GAME_API SpellScriptBase::HookList& SpellScriptBase::HookList::operator+=(AuraScript::EnterLeaveCombatHandler&& hook);
bool AuraScript::_Validate(SpellInfo const* entry)
{
for (auto itr = DoCheckAreaTarget.begin(); itr != DoCheckAreaTarget.end(); ++itr)
if (!entry->HasAreaAuraEffect() && !entry->HasEffect(SPELL_EFFECT_PERSISTENT_AREA_AURA) && !entry->HasEffect(SPELL_EFFECT_APPLY_AURA))
TC_LOG_ERROR("scripts", "Spell `{}` of script `{}` does not have apply aura effect - handler bound to hook `DoCheckAreaTarget` of AuraScript won't be executed", entry->Id, m_scriptName);
for (auto itr = OnDispel.begin(); itr != OnDispel.end(); ++itr)
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
TC_LOG_ERROR("scripts", "Spell `{}` of script `{}` does not have apply aura effect - handler bound to hook `OnDispel` of AuraScript won't be executed", entry->Id, m_scriptName);
for (auto itr = AfterDispel.begin(); itr != AfterDispel.end(); ++itr)
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
TC_LOG_ERROR("scripts", "Spell `{}` of script `{}` does not have apply aura effect - handler bound to hook `AfterDispel` of AuraScript won't be executed", entry->Id, m_scriptName);
for (auto itr = OnEffectApply.begin(); itr != OnEffectApply.end(); ++itr)
if (!itr->GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `{}` Effect `{}` of script `{}` did not match dbc effect data - handler bound to hook `OnEffectApply` of AuraScript won't be executed", entry->Id, itr->ToString(), m_scriptName);
for (auto itr = OnEffectRemove.begin(); itr != OnEffectRemove.end(); ++itr)
if (!itr->GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `{}` Effect `{}` of script `{}` did not match dbc effect data - handler bound to hook `OnEffectRemove` of AuraScript won't be executed", entry->Id, itr->ToString(), m_scriptName);
for (auto itr = AfterEffectApply.begin(); itr != AfterEffectApply.end(); ++itr)
if (!itr->GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `{}` Effect `{}` of script `{}` did not match dbc effect data - handler bound to hook `AfterEffectApply` of AuraScript won't be executed", entry->Id, itr->ToString(), m_scriptName);
for (auto itr = AfterEffectRemove.begin(); itr != AfterEffectRemove.end(); ++itr)
if (!itr->GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `{}` Effect `{}` of script `{}` did not match dbc effect data - handler bound to hook `AfterEffectRemove` of AuraScript won't be executed", entry->Id, itr->ToString(), m_scriptName);
for (auto itr = OnEffectPeriodic.begin(); itr != OnEffectPeriodic.end(); ++itr)
if (!itr->GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `{}` Effect `{}` of script `{}` did not match dbc effect data - handler bound to hook `OnEffectPeriodic` of AuraScript won't be executed", entry->Id, itr->ToString(), m_scriptName);
for (auto itr = OnEffectUpdatePeriodic.begin(); itr != OnEffectUpdatePeriodic.end(); ++itr)
if (!itr->GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `{}` Effect `{}` of script `{}` did not match dbc effect data - handler bound to hook `OnEffectUpdatePeriodic` of AuraScript won't be executed", entry->Id, itr->ToString(), m_scriptName);
for (auto itr = DoEffectCalcAmount.begin(); itr != DoEffectCalcAmount.end(); ++itr)
if (!itr->GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `{}` Effect `{}` of script `{}` did not match dbc effect data - handler bound to hook `DoEffectCalcAmount` of AuraScript won't be executed", entry->Id, itr->ToString(), m_scriptName);
for (auto itr = DoEffectCalcPeriodic.begin(); itr != DoEffectCalcPeriodic.end(); ++itr)
if (!itr->GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `{}` Effect `{}` of script `{}` did not match dbc effect data - handler bound to hook `DoEffectCalcPeriodic` of AuraScript won't be executed", entry->Id, itr->ToString(), m_scriptName);
for (auto itr = DoEffectCalcSpellMod.begin(); itr != DoEffectCalcSpellMod.end(); ++itr)
if (!itr->GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `{}` Effect `{}` of script `{}` did not match dbc effect data - handler bound to hook `DoEffectCalcSpellMod` of AuraScript won't be executed", entry->Id, itr->ToString(), m_scriptName);
for (auto itr = DoEffectCalcCritChance.begin(); itr != DoEffectCalcCritChance.end(); ++itr)
if (!itr->GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `{}` Effect `{}` of script `{}` did not match dbc effect data - handler bound to hook `DoEffectCalcCritChance` of AuraScript won't be executed", entry->Id, itr->ToString(), m_scriptName);
for (EffectCalcDamageAndHealingHandler const& hook : DoEffectCalcDamageAndHealing)
if (!hook.GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `{}` Effect `{}` of script `{}` did not match dbc effect data - handler bound to hook `DoEffectCalcDamageAndHealing` of AuraScript won't be executed", entry->Id, hook.ToString(), m_scriptName);
for (auto itr = OnEffectAbsorb.begin(); itr != OnEffectAbsorb.end(); ++itr)
if (!itr->GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `{}` Effect `{}` of script `{}` did not match dbc effect data - handler bound to hook `OnEffectAbsorb` of AuraScript won't be executed", entry->Id, itr->ToString(), m_scriptName);
for (auto itr = AfterEffectAbsorb.begin(); itr != AfterEffectAbsorb.end(); ++itr)
if (!itr->GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `{}` Effect `{}` of script `{}` did not match dbc effect data - handler bound to hook `AfterEffectAbsorb` of AuraScript won't be executed", entry->Id, itr->ToString(), m_scriptName);
for (auto itr = OnEffectManaShield.begin(); itr != OnEffectManaShield.end(); ++itr)
if (!itr->GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `{}` Effect `{}` of script `{}` did not match dbc effect data - handler bound to hook `OnEffectManaShield` of AuraScript won't be executed", entry->Id, itr->ToString(), m_scriptName);
for (auto itr = AfterEffectManaShield.begin(); itr != AfterEffectManaShield.end(); ++itr)
if (!itr->GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `{}` Effect `{}` of script `{}` did not match dbc effect data - handler bound to hook `AfterEffectManaShield` of AuraScript won't be executed", entry->Id, itr->ToString(), m_scriptName);
for (auto itr = OnEffectSplit.begin(); itr != OnEffectSplit.end(); ++itr)
if (!itr->GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `{}` Effect `{}` of script `{}` did not match dbc effect data - handler bound to hook `OnEffectSplit` of AuraScript won't be executed", entry->Id, itr->ToString(), m_scriptName);
for (auto itr = DoCheckProc.begin(); itr != DoCheckProc.end(); ++itr)
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
TC_LOG_ERROR("scripts", "Spell `{}` of script `{}` does not have apply aura effect - handler bound to hook `DoCheckProc` of AuraScript won't be executed", entry->Id, m_scriptName);
for (auto itr = DoCheckEffectProc.begin(); itr != DoCheckEffectProc.end(); ++itr)
if (!itr->GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `{}` Effect `{}` of script `{}` did not match dbc effect data - handler bound to hook `DoCheckEffectProc` of AuraScript won't be executed", entry->Id, itr->ToString(), m_scriptName);
for (auto itr = DoPrepareProc.begin(); itr != DoPrepareProc.end(); ++itr)
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
TC_LOG_ERROR("scripts", "Spell `{}` of script `{}` does not have apply aura effect - handler bound to hook `DoPrepareProc` of AuraScript won't be executed", entry->Id, m_scriptName);
for (auto itr = OnProc.begin(); itr != OnProc.end(); ++itr)
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
TC_LOG_ERROR("scripts", "Spell `{}` of script `{}` does not have apply aura effect - handler bound to hook `OnProc` of AuraScript won't be executed", entry->Id, m_scriptName);
for (auto itr = AfterProc.begin(); itr != AfterProc.end(); ++itr)
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
TC_LOG_ERROR("scripts", "Spell `{}` of script `{}` does not have apply aura effect - handler bound to hook `AfterProc` of AuraScript won't be executed", entry->Id, m_scriptName);
for (auto itr = OnEffectProc.begin(); itr != OnEffectProc.end(); ++itr)
if (!itr->GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `{}` Effect `{}` of script `{}` did not match dbc effect data - handler bound to hook `OnEffectProc` of AuraScript won't be executed", entry->Id, itr->ToString(), m_scriptName);
for (auto itr = AfterEffectProc.begin(); itr != AfterEffectProc.end(); ++itr)
if (!itr->GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `{}` Effect `{}` of script `{}` did not match dbc effect data - handler bound to hook `AfterEffectProc` of AuraScript won't be executed", entry->Id, itr->ToString(), m_scriptName);
return SpellScriptBase::_Validate(entry);
}
AuraScript::EffectBase::EffectBase(uint8 effIndex, uint16 auraType)
: EffectHook(effIndex), _auraType(auraType) { }
AuraScript::EffectBase::EffectBase(EffectBase&& right) noexcept = default;
AuraScript::EffectBase& AuraScript::EffectBase::operator=(EffectBase&& right) noexcept = default;
AuraScript::EffectBase::~EffectBase() = default;
bool AuraScript::EffectBase::CheckEffect(SpellInfo const* spellInfo, uint8 effIndex) const
{
if (spellInfo->GetEffects().size() <= effIndex)
return false;
SpellEffectInfo const& spellEffectInfo = spellInfo->GetEffect(SpellEffIndex(effIndex));
if (!spellEffectInfo.ApplyAuraName && !_auraType)
return true;
if (!spellEffectInfo.ApplyAuraName)
return false;
return (_auraType == SPELL_AURA_ANY) || (spellEffectInfo.ApplyAuraName == _auraType);
}
std::string AuraScript::EffectBase::ToString() const
{
switch (_auraType)
{
case SPELL_AURA_ANY:
return Trinity::StringFormat("Index: {}, AuraName: SPELL_AURA_ANY", EffIndexToString());
default:
return Trinity::StringFormat("Index: {}, AuraName: SPELL_AURA_{}", EffIndexToString(), _auraType);
}
}
AuraScript::AuraScript(): SpellScriptBase(), m_aura(nullptr), m_auraApplication(nullptr), m_defaultActionPrevented(false)
{
}
AuraScript::~AuraScript() = default;
bool AuraScript::_Load(Aura* aura)
{
m_aura = aura;
_PrepareScriptCall((AuraScriptHookType)SPELL_SCRIPT_STATE_LOADING, nullptr);
bool load = Load();
_FinishScriptCall();
return load;
}
void AuraScript::_PrepareScriptCall(AuraScriptHookType hookType, AuraApplication const* aurApp)
{
m_scriptStates.push(ScriptStateStore(m_currentScriptState, m_auraApplication, m_defaultActionPrevented));
m_currentScriptState = hookType;
m_defaultActionPrevented = false;
m_auraApplication = aurApp;
}
void AuraScript::_FinishScriptCall()
{
ScriptStateStore stateStore = m_scriptStates.top();
m_currentScriptState = stateStore._currentScriptState;
m_auraApplication = stateStore._auraApplication;
m_defaultActionPrevented = stateStore._defaultActionPrevented;
m_scriptStates.pop();
}
bool AuraScript::_IsDefaultActionPrevented() const
{
switch (m_currentScriptState)
{
case AURA_SCRIPT_HOOK_EFFECT_APPLY:
case AURA_SCRIPT_HOOK_EFFECT_REMOVE:
case AURA_SCRIPT_HOOK_EFFECT_PERIODIC:
case AURA_SCRIPT_HOOK_EFFECT_ABSORB:
case AURA_SCRIPT_HOOK_EFFECT_SPLIT:
case AURA_SCRIPT_HOOK_PREPARE_PROC:
case AURA_SCRIPT_HOOK_PROC:
case AURA_SCRIPT_HOOK_EFFECT_PROC:
return m_defaultActionPrevented;
default:
ABORT_MSG("AuraScript::_IsDefaultActionPrevented is called in a wrong place");
return false;
}
}
void AuraScript::PreventDefaultAction()
{
switch (m_currentScriptState)
{
case AURA_SCRIPT_HOOK_EFFECT_APPLY:
case AURA_SCRIPT_HOOK_EFFECT_REMOVE:
case AURA_SCRIPT_HOOK_EFFECT_PERIODIC:
case AURA_SCRIPT_HOOK_EFFECT_ABSORB:
case AURA_SCRIPT_HOOK_EFFECT_SPLIT:
case AURA_SCRIPT_HOOK_PREPARE_PROC:
case AURA_SCRIPT_HOOK_PROC:
case AURA_SCRIPT_HOOK_EFFECT_PROC:
m_defaultActionPrevented = true;
break;
default:
TC_LOG_ERROR("scripts", "Script: `{}` Spell: `{}` AuraScript::PreventDefaultAction called in a hook in which the call won't have effect!", m_scriptName, m_scriptSpellId);
break;
}
}
SpellInfo const* AuraScript::GetSpellInfo() const
{
return m_aura->GetSpellInfo();
}
SpellEffectInfo const& AuraScript::GetEffectInfo(SpellEffIndex effIndex) const
{
return m_aura->GetSpellInfo()->GetEffect(effIndex);
}
uint32 AuraScript::GetId() const
{
return m_aura->GetId();
}
ObjectGuid AuraScript::GetCasterGUID() const
{
return m_aura->GetCasterGUID();
}
Unit* AuraScript::GetCaster() const
{
if (WorldObject* caster = m_aura->GetCaster())
return caster->ToUnit();
return nullptr;
}
GameObject* AuraScript::GetGObjCaster() const
{
if (WorldObject* caster = m_aura->GetCaster())
return caster->ToGameObject();
return nullptr;
}
WorldObject* AuraScript::GetOwner() const
{
return m_aura->GetOwner();
}
Unit* AuraScript::GetUnitOwner() const
{
return m_aura->GetUnitOwner();
}
DynamicObject* AuraScript::GetDynobjOwner() const
{
return m_aura->GetDynobjOwner();
}
void AuraScript::Remove(AuraRemoveMode removeMode)
{
m_aura->Remove(removeMode);
}
Aura* AuraScript::GetAura() const
{
return m_aura;
}
AuraObjectType AuraScript::GetType() const
{
return m_aura->GetType();
}
int32 AuraScript::GetDuration() const
{
return m_aura->GetDuration();
}
void AuraScript::SetDuration(int32 duration, bool withMods)
{
m_aura->SetDuration(duration, withMods);
}
void AuraScript::RefreshDuration()
{
m_aura->RefreshDuration();
}
time_t AuraScript::GetApplyTime() const
{
return m_aura->GetApplyTime();
}
int32 AuraScript::GetMaxDuration() const
{
return m_aura->GetMaxDuration();
}
void AuraScript::SetMaxDuration(int32 duration)
{
m_aura->SetMaxDuration(duration);
}
int32 AuraScript::CalcMaxDuration() const
{
return m_aura->CalcMaxDuration();
}
bool AuraScript::IsExpired() const
{
return m_aura->IsExpired();
}
bool AuraScript::IsPermanent() const
{
return m_aura->IsPermanent();
}
uint8 AuraScript::GetCharges() const
{
return m_aura->GetCharges();
}
void AuraScript::SetCharges(uint8 charges)
{
m_aura->SetCharges(charges);
}
uint8 AuraScript::CalcMaxCharges() const
{
return m_aura->CalcMaxCharges();
}
bool AuraScript::ModCharges(int8 num, AuraRemoveMode removeMode /*= AURA_REMOVE_BY_DEFAULT*/)
{
return m_aura->ModCharges(num, removeMode);
}
bool AuraScript::DropCharge(AuraRemoveMode removeMode)
{
return m_aura->DropCharge(removeMode);
}
uint8 AuraScript::GetStackAmount() const
{
return m_aura->GetStackAmount();
}
void AuraScript::SetStackAmount(uint8 num)
{
m_aura->SetStackAmount(num);
}
bool AuraScript::ModStackAmount(int32 num, AuraRemoveMode removeMode)
{
return m_aura->ModStackAmount(num, removeMode);
}
bool AuraScript::IsPassive() const
{
return m_aura->IsPassive();
}
bool AuraScript::IsDeathPersistent() const
{
return m_aura->IsDeathPersistent();
}
bool AuraScript::HasEffect(uint8 effIndex) const
{
return m_aura->HasEffect(effIndex);
}
AuraEffect* AuraScript::GetEffect(uint8 effIndex) const
{
return m_aura->GetEffect(effIndex);
}
bool AuraScript::HasEffectType(AuraType type) const
{
return m_aura->HasEffectType(type);
}
Unit* AuraScript::GetTarget() const
{
switch (m_currentScriptState)
{
case AURA_SCRIPT_HOOK_EFFECT_APPLY:
case AURA_SCRIPT_HOOK_EFFECT_REMOVE:
case AURA_SCRIPT_HOOK_EFFECT_AFTER_APPLY:
case AURA_SCRIPT_HOOK_EFFECT_AFTER_REMOVE:
case AURA_SCRIPT_HOOK_EFFECT_PERIODIC:
case AURA_SCRIPT_HOOK_EFFECT_CALC_CRIT_CHANCE:
case AURA_SCRIPT_HOOK_EFFECT_CALC_DAMAGE_AND_HEALING:
case AURA_SCRIPT_HOOK_EFFECT_ABSORB:
case AURA_SCRIPT_HOOK_EFFECT_AFTER_ABSORB:
case AURA_SCRIPT_HOOK_EFFECT_MANASHIELD:
case AURA_SCRIPT_HOOK_EFFECT_AFTER_MANASHIELD:
case AURA_SCRIPT_HOOK_EFFECT_SPLIT:
case AURA_SCRIPT_HOOK_CHECK_PROC:
case AURA_SCRIPT_HOOK_CHECK_EFFECT_PROC:
case AURA_SCRIPT_HOOK_PREPARE_PROC:
case AURA_SCRIPT_HOOK_PROC:
case AURA_SCRIPT_HOOK_AFTER_PROC:
case AURA_SCRIPT_HOOK_EFFECT_PROC:
case AURA_SCRIPT_HOOK_EFFECT_AFTER_PROC:
case AURA_SCRIPT_HOOK_ENTER_LEAVE_COMBAT:
return m_auraApplication->GetTarget();
default:
TC_LOG_ERROR("scripts", "Script: `{}` Spell: `{}` AuraScript::GetTarget called in a hook in which the call won't have effect!", m_scriptName, m_scriptSpellId);
}
return nullptr;
}
AuraApplication const* AuraScript::GetTargetApplication() const
{
return m_auraApplication;
}
Difficulty AuraScript::GetCastDifficulty() const
{
return GetAura()->GetCastDifficulty();
}