/*
* Copyright (C) 2008-2011 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include
#include "Spell.h"
#include "SpellAuras.h"
#include "SpellScript.h"
#include "SpellMgr.h"
bool _SpellScript::_Validate(SpellInfo const* entry)
{
if (!Validate(entry))
{
sLog->outError("TSCR: Spell `%u` did not pass Validate() function of script `%s` - script will be not added to the spell", entry->Id, m_scriptName->c_str());
return false;
}
return true;
}
void _SpellScript::_Register()
{
m_currentScriptState = SPELL_SCRIPT_STATE_REGISTRATION;
Register();
m_currentScriptState = SPELL_SCRIPT_STATE_NONE;
}
void _SpellScript::_Unload()
{
m_currentScriptState = SPELL_SCRIPT_STATE_UNLOADING;
Unload();
m_currentScriptState = SPELL_SCRIPT_STATE_NONE;
}
void _SpellScript::_Init(std::string const* scriptname, uint32 spellId)
{
m_currentScriptState = SPELL_SCRIPT_STATE_NONE;
m_scriptName = scriptname;
m_scriptSpellId = spellId;
}
_SpellScript::EffectHook::EffectHook(uint8 _effIndex)
{
// effect index must be in range <0;2>, allow use of special effindexes
ASSERT(_effIndex == EFFECT_ALL || _effIndex == EFFECT_FIRST_FOUND || _effIndex < MAX_SPELL_EFFECTS);
effIndex = _effIndex;
}
uint8 _SpellScript::EffectHook::GetAffectedEffectsMask(SpellInfo const* spellEntry)
{
uint8 mask = 0;
if ((effIndex == EFFECT_ALL) || (effIndex == EFFECT_FIRST_FOUND))
{
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if ((effIndex == EFFECT_FIRST_FOUND) && mask)
return mask;
if (CheckEffect(spellEntry, i))
mask |= (uint8)1<Effects[effIndex].Effect && !effName)
return true;
if (!spellEntry->Effects[effIndex].Effect)
return false;
return (effName == SPELL_EFFECT_ANY) || (spellEntry->Effects[effIndex].Effect == effName);
}
std::string _SpellScript::EffectNameCheck::ToString()
{
switch(effName)
{
case SPELL_EFFECT_ANY:
return "SPELL_EFFECT_ANY";
default:
char num[10];
sprintf (num, "%u", effName);
return num;
}
}
bool _SpellScript::EffectAuraNameCheck::Check(SpellInfo const* spellEntry, uint8 effIndex)
{
if (!spellEntry->Effects[effIndex].ApplyAuraName && !effAurName)
return true;
if (!spellEntry->Effects[effIndex].ApplyAuraName)
return false;
return (effAurName == SPELL_EFFECT_ANY) || (spellEntry->Effects[effIndex].ApplyAuraName == effAurName);
}
std::string _SpellScript::EffectAuraNameCheck::ToString()
{
switch(effAurName)
{
case SPELL_AURA_ANY:
return "SPELL_AURA_ANY";
default:
char num[10];
sprintf (num, "%u", effAurName);
return num;
}
}
SpellScript::CheckCastHandler::CheckCastHandler(SpellCheckCastFnType checkCastHandlerScript)
{
_checkCastHandlerScript = checkCastHandlerScript;
}
SpellCastResult SpellScript::CheckCastHandler::Call(SpellScript* spellScript)
{
return (spellScript->*_checkCastHandlerScript)();
}
SpellScript::EffectHandler::EffectHandler(SpellEffectFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName)
: _SpellScript::EffectNameCheck(_effName), _SpellScript::EffectHook(_effIndex)
{
pEffectHandlerScript = _pEffectHandlerScript;
}
std::string SpellScript::EffectHandler::ToString()
{
return "Index: " + EffIndexToString() + " Name: " +_SpellScript::EffectNameCheck::ToString();
}
bool SpellScript::EffectHandler::CheckEffect(SpellInfo const* spellEntry, uint8 effIndex)
{
return _SpellScript::EffectNameCheck::Check(spellEntry, effIndex);
}
void SpellScript::EffectHandler::Call(SpellScript* spellScript, SpellEffIndex effIndex)
{
(spellScript->*pEffectHandlerScript)(effIndex);
}
SpellScript::HitHandler::HitHandler(SpellHitFnType _pHitHandlerScript)
{
pHitHandlerScript = _pHitHandlerScript;
}
void SpellScript::HitHandler::Call(SpellScript* spellScript)
{
(spellScript->*pHitHandlerScript)();
}
SpellScript::UnitTargetHandler::UnitTargetHandler(SpellUnitTargetFnType _pUnitTargetHandlerScript, uint8 _effIndex, uint16 _targetType)
: _SpellScript::EffectHook(_effIndex), targetType(_targetType)
{
pUnitTargetHandlerScript = _pUnitTargetHandlerScript;
}
std::string SpellScript::UnitTargetHandler::ToString()
{
std::ostringstream oss;
oss << "Index: " << EffIndexToString() << " Target: " << targetType;
return oss.str();
}
bool SpellScript::UnitTargetHandler::CheckEffect(SpellInfo const* spellEntry, uint8 effIndex)
{
if (!targetType)
return false;
return (effIndex == EFFECT_ALL) || (spellEntry->Effects[effIndex].TargetA.GetTarget() == targetType || spellEntry->Effects[effIndex].TargetB.GetTarget() == targetType);
}
void SpellScript::UnitTargetHandler::Call(SpellScript* spellScript, std::list& unitTargets)
{
(spellScript->*pUnitTargetHandlerScript)(unitTargets);
}
bool SpellScript::_Validate(SpellInfo const* entry)
{
for (std::list::iterator itr = OnEffect.begin(); itr != OnEffect.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list::iterator itr = OnUnitTargetSelect.begin(); itr != OnUnitTargetSelect.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnUnitTargetSelect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
return _SpellScript::_Validate(entry);
}
bool SpellScript::_Load(Spell* spell)
{
m_spell = spell;
_PrepareScriptCall((SpellScriptHookType)SPELL_SCRIPT_STATE_LOADING);
bool load = Load();
_FinishScriptCall();
return load;
}
void SpellScript::_InitHit()
{
m_hitPreventEffectMask = 0;
m_hitPreventDefaultEffectMask = 0;
}
void SpellScript::_PrepareScriptCall(SpellScriptHookType hookType)
{
m_currentScriptState = hookType;
}
void SpellScript::_FinishScriptCall()
{
m_currentScriptState = SPELL_SCRIPT_STATE_NONE;
}
Unit* SpellScript::GetCaster()
{
return m_spell->GetCaster();
}
Unit* SpellScript::GetOriginalCaster()
{
return m_spell->GetOriginalCaster();
}
SpellInfo const* SpellScript::GetSpellInfo()
{
return m_spell->GetSpellInfo();
}
WorldLocation const* SpellScript::GetTargetDest()
{
if (m_spell->m_targets.HasDst())
return m_spell->m_targets.GetDst();
return NULL;
}
void SpellScript::SetTargetDest(WorldLocation& loc)
{
m_spell->m_targets.SetDst(loc);
}
Unit* SpellScript::GetTargetUnit()
{
return m_spell->m_targets.GetUnitTarget();
}
GameObject* SpellScript::GetTargetGObj()
{
return m_spell->m_targets.GetGOTarget();
}
Item* SpellScript::GetTargetItem()
{
return m_spell->m_targets.GetItemTarget();
}
Unit* SpellScript::GetHitUnit()
{
if (!IsInHitPhase())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitUnit was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
return m_spell->unitTarget;
}
Creature* SpellScript::GetHitCreature()
{
if (!IsInHitPhase())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitCreature was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
if (m_spell->unitTarget)
return m_spell->unitTarget->ToCreature();
else
return NULL;
}
Player* SpellScript::GetHitPlayer()
{
if (!IsInHitPhase())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitPlayer was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
if (m_spell->unitTarget)
return m_spell->unitTarget->ToPlayer();
else
return NULL;
}
Item* SpellScript::GetHitItem()
{
if (!IsInHitPhase())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitItem was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
return m_spell->itemTarget;
}
GameObject* SpellScript::GetHitGObj()
{
if (!IsInHitPhase())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitGObj was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
return m_spell->gameObjTarget;
}
int32 SpellScript::GetHitDamage()
{
if (!IsInHitPhase())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitDamage was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return 0;
}
return m_spell->m_damage;
}
void SpellScript::SetHitDamage(int32 damage)
{
if (!IsInHitPhase())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::SetHitDamage was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
m_spell->m_damage = damage;
}
int32 SpellScript::GetHitHeal()
{
if (!IsInHitPhase())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitHeal was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return 0;
}
return m_spell->m_healing;
}
void SpellScript::SetHitHeal(int32 heal)
{
if (!IsInHitPhase())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::SetHitHeal was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
m_spell->m_healing = heal;
}
Aura* SpellScript::GetHitAura()
{
if (!IsInHitPhase())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitAura was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
if (!m_spell->m_spellAura)
return NULL;
if (m_spell->m_spellAura->IsRemoved())
return NULL;
return m_spell->m_spellAura;
}
void SpellScript::PreventHitAura()
{
if (!IsInHitPhase())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitAura was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
if (m_spell->m_spellAura)
m_spell->m_spellAura->Remove();
}
void SpellScript::PreventHitEffect(SpellEffIndex effIndex)
{
if (!IsInHitPhase())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitEffect was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
m_hitPreventEffectMask |= 1 << effIndex;
PreventHitDefaultEffect(effIndex);
}
void SpellScript::PreventHitDefaultEffect(SpellEffIndex effIndex)
{
if (!IsInHitPhase())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitDefaultEffect was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
m_hitPreventDefaultEffectMask |= 1 << effIndex;
}
int32 SpellScript::GetEffectValue()
{
if (!IsInEffectHook())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitDefaultEffect was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return 0;
}
return m_spell->damage;
}
Item* SpellScript::GetCastItem()
{
return m_spell->m_CastItem;
}
void SpellScript::CreateItem(uint32 effIndex, uint32 itemId)
{
m_spell->DoCreateItem(effIndex, itemId);
}
void SpellScript::FinishCast(SpellCastResult result)
{
m_spell->SendCastResult(result);
m_spell->finish(result == SPELL_CAST_OK);
}
void SpellScript::SetCustomCastResultMessage(SpellCustomErrors result)
{
if (!IsInCheckCastHook())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::SetCustomCastResultMessage was called while spell not in check cast phase!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
m_spell->m_customError = result;
}
bool AuraScript::_Validate(SpellInfo const* entry)
{
for (std::list::iterator itr = DoCheckAreaTarget.begin(); itr != DoCheckAreaTarget.end(); ++itr)
if (!entry->HasAreaAuraEffect())
sLog->outError("TSCR: Spell `%u` of script `%s` does not have area aura effect - handler bound to hook `DoCheckAreaTarget` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
for (std::list::iterator itr = OnEffectApply.begin(); itr != OnEffectApply.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectApply` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list::iterator itr = OnEffectRemove.begin(); itr != OnEffectRemove.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectRemove` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list::iterator itr = AfterEffectApply.begin(); itr != AfterEffectApply.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectApply` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list::iterator itr = AfterEffectRemove.begin(); itr != AfterEffectRemove.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectRemove` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list::iterator itr = OnEffectPeriodic.begin(); itr != OnEffectPeriodic.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectPeriodic` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list::iterator itr = OnEffectUpdatePeriodic.begin(); itr != OnEffectUpdatePeriodic.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectUpdatePeriodic` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list::iterator itr = DoEffectCalcAmount.begin(); itr != DoEffectCalcAmount.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `DoEffectCalcAmount` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list::iterator itr = DoEffectCalcPeriodic.begin(); itr != DoEffectCalcPeriodic.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `DoEffectCalcPeriodic` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list::iterator itr = DoEffectCalcSpellMod.begin(); itr != DoEffectCalcSpellMod.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `DoEffectCalcSpellMod` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list::iterator itr = OnEffectAbsorb.begin(); itr != OnEffectAbsorb.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectAbsorb` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list::iterator itr = AfterEffectAbsorb.begin(); itr != AfterEffectAbsorb.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectAbsorb` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list::iterator itr = OnEffectManaShield.begin(); itr != OnEffectManaShield.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectManaShield` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list::iterator itr = AfterEffectManaShield.begin(); itr != AfterEffectManaShield.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectManaShield` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
return _SpellScript::_Validate(entry);
}
AuraScript::CheckAreaTargetHandler::CheckAreaTargetHandler(AuraCheckAreaTargetFnType _pHandlerScript)
{
pHandlerScript = _pHandlerScript;
}
bool AuraScript::CheckAreaTargetHandler::Call(AuraScript* auraScript, Unit* _target)
{
return (auraScript->*pHandlerScript)(_target);
}
AuraScript::EffectBase::EffectBase(uint8 _effIndex, uint16 _effName)
: _SpellScript::EffectAuraNameCheck(_effName), _SpellScript::EffectHook(_effIndex)
{
}
bool AuraScript::EffectBase::CheckEffect(SpellInfo const* spellEntry, uint8 effIndex)
{
return _SpellScript::EffectAuraNameCheck::Check(spellEntry, effIndex);
}
std::string AuraScript::EffectBase::ToString()
{
return "Index: " + EffIndexToString() + " AuraName: " +_SpellScript::EffectAuraNameCheck::ToString();
}
AuraScript::EffectPeriodicHandler::EffectPeriodicHandler(AuraEffectPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName)
: AuraScript::EffectBase(_effIndex, _effName)
{
pEffectHandlerScript = _pEffectHandlerScript;
}
void AuraScript::EffectPeriodicHandler::Call(AuraScript* auraScript, AuraEffect const* _aurEff)
{
(auraScript->*pEffectHandlerScript)(_aurEff);
}
AuraScript::EffectUpdatePeriodicHandler::EffectUpdatePeriodicHandler(AuraEffectUpdatePeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName)
: AuraScript::EffectBase(_effIndex, _effName)
{
pEffectHandlerScript = _pEffectHandlerScript;
}
void AuraScript::EffectUpdatePeriodicHandler::Call(AuraScript* auraScript, AuraEffect* aurEff)
{
(auraScript->*pEffectHandlerScript)(aurEff);
}
AuraScript::EffectCalcAmountHandler::EffectCalcAmountHandler(AuraEffectCalcAmountFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName)
: AuraScript::EffectBase(_effIndex, _effName)
{
pEffectHandlerScript = _pEffectHandlerScript;
}
void AuraScript::EffectCalcAmountHandler::Call(AuraScript* auraScript, AuraEffect const* aurEff, int32& amount, bool& canBeRecalculated)
{
(auraScript->*pEffectHandlerScript)(aurEff, amount, canBeRecalculated);
}
AuraScript::EffectCalcPeriodicHandler::EffectCalcPeriodicHandler(AuraEffectCalcPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName)
: AuraScript::EffectBase(_effIndex, _effName)
{
pEffectHandlerScript = _pEffectHandlerScript;
}
void AuraScript::EffectCalcPeriodicHandler::Call(AuraScript* auraScript, AuraEffect const* aurEff, bool& isPeriodic, int32& periodicTimer)
{
(auraScript->*pEffectHandlerScript)(aurEff, isPeriodic, periodicTimer);
}
AuraScript::EffectCalcSpellModHandler::EffectCalcSpellModHandler(AuraEffectCalcSpellModFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName)
: AuraScript::EffectBase(_effIndex, _effName)
{
pEffectHandlerScript = _pEffectHandlerScript;
}
void AuraScript::EffectCalcSpellModHandler::Call(AuraScript* auraScript, AuraEffect const* aurEff, SpellModifier*& spellMod)
{
(auraScript->*pEffectHandlerScript)(aurEff, spellMod);
}
AuraScript::EffectApplyHandler::EffectApplyHandler(AuraEffectApplicationModeFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName, AuraEffectHandleModes _mode)
: AuraScript::EffectBase(_effIndex, _effName)
{
pEffectHandlerScript = _pEffectHandlerScript;
mode = _mode;
}
void AuraScript::EffectApplyHandler::Call(AuraScript* auraScript, AuraEffect const* _aurEff, AuraEffectHandleModes _mode)
{
if (_mode & mode)
(auraScript->*pEffectHandlerScript)(_aurEff, _mode);
}
AuraScript::EffectAbsorbHandler::EffectAbsorbHandler(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex)
: AuraScript::EffectBase(_effIndex, SPELL_AURA_SCHOOL_ABSORB)
{
pEffectHandlerScript = _pEffectHandlerScript;
}
void AuraScript::EffectAbsorbHandler::Call(AuraScript* auraScript, AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount)
{
(auraScript->*pEffectHandlerScript)(aurEff, dmgInfo, absorbAmount);
}
AuraScript::EffectManaShieldHandler::EffectManaShieldHandler(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex)
: AuraScript::EffectBase(_effIndex, SPELL_AURA_MANA_SHIELD)
{
pEffectHandlerScript = _pEffectHandlerScript;
}
void AuraScript::EffectManaShieldHandler::Call(AuraScript* auraScript, AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount)
{
(auraScript->*pEffectHandlerScript)(aurEff, dmgInfo, absorbAmount);
}
bool AuraScript::_Load(Aura* aura)
{
m_aura = aura;
_PrepareScriptCall((AuraScriptHookType)SPELL_SCRIPT_STATE_LOADING, NULL);
bool load = Load();
_FinishScriptCall();
return load;
}
void AuraScript::_PrepareScriptCall(AuraScriptHookType hookType, AuraApplication const* aurApp)
{
m_scriptStates.push(ScriptStateStore(m_currentScriptState, m_auraApplication, m_defaultActionPrevented));
m_currentScriptState = hookType;
m_defaultActionPrevented = false;
m_auraApplication = aurApp;
}
void AuraScript::_FinishScriptCall()
{
ScriptStateStore stateStore = m_scriptStates.top();
m_currentScriptState = stateStore._currentScriptState;
m_auraApplication = stateStore._auraApplication;
m_defaultActionPrevented = stateStore._defaultActionPrevented;
m_scriptStates.pop();
}
bool AuraScript::_IsDefaultActionPrevented()
{
switch (m_currentScriptState)
{
case AURA_SCRIPT_HOOK_EFFECT_APPLY:
case AURA_SCRIPT_HOOK_EFFECT_REMOVE:
case AURA_SCRIPT_HOOK_EFFECT_PERIODIC:
return m_defaultActionPrevented;
default:
ASSERT(false && "AuraScript::_IsDefaultActionPrevented is called in a wrong place");
return false;
}
}
void AuraScript::PreventDefaultAction()
{
switch (m_currentScriptState)
{
case AURA_SCRIPT_HOOK_EFFECT_APPLY:
case AURA_SCRIPT_HOOK_EFFECT_REMOVE:
case AURA_SCRIPT_HOOK_EFFECT_PERIODIC:
m_defaultActionPrevented = true;
break;
default:
sLog->outError("TSCR: Script: `%s` Spell: `%u` AuraScript::PreventDefaultAction called in a hook in which the call won't have effect!", m_scriptName->c_str(), m_scriptSpellId);
break;
}
}
SpellInfo const* AuraScript::GetSpellInfo() const
{
return m_aura->GetSpellInfo();
}
uint32 AuraScript::GetId() const
{
return m_aura->GetId();
}
uint64 const AuraScript::GetCasterGUID() const
{
return m_aura->GetCasterGUID();
}
Unit* AuraScript::GetCaster() const
{
return m_aura->GetCaster();
}
WorldObject* AuraScript::GetOwner() const
{
return m_aura->GetOwner();
}
Unit* AuraScript::GetUnitOwner() const
{
return m_aura->GetUnitOwner();
}
DynamicObject* AuraScript::GetDynobjOwner() const
{
return m_aura->GetDynobjOwner();
}
void AuraScript::Remove(uint32 removeMode)
{
m_aura->Remove((AuraRemoveMode)removeMode);
}
Aura* AuraScript::GetAura() const
{
return m_aura;
}
AuraObjectType AuraScript::GetType() const
{
return m_aura->GetType();
}
int32 AuraScript::GetDuration() const
{
return m_aura->GetDuration();
}
void AuraScript::SetDuration(int32 duration, bool withMods)
{
m_aura->SetDuration(duration, withMods);
}
void AuraScript::RefreshDuration()
{
m_aura->RefreshDuration();
}
time_t AuraScript::GetApplyTime() const
{
return m_aura->GetApplyTime();
}
int32 AuraScript::GetMaxDuration() const
{
return m_aura->GetMaxDuration();
}
void AuraScript::SetMaxDuration(int32 duration)
{
m_aura->SetMaxDuration(duration);
}
int32 AuraScript::CalcMaxDuration() const
{
return m_aura->CalcMaxDuration();
}
bool AuraScript::IsExpired() const
{
return m_aura->IsExpired();
}
bool AuraScript::IsPermanent() const
{
return m_aura->IsPermanent();
}
uint8 AuraScript::GetCharges() const
{
return m_aura->GetCharges();
}
void AuraScript::SetCharges(uint8 charges)
{
m_aura->SetCharges(charges);
}
uint8 AuraScript::CalcMaxCharges() const
{
return m_aura->CalcMaxCharges();
}
bool AuraScript::ModCharges(int8 num, AuraRemoveMode removeMode /*= AURA_REMOVE_BY_DEFAULT*/)
{
return m_aura->ModCharges(num, removeMode);
}
bool AuraScript::DropCharge(AuraRemoveMode removeMode)
{
return m_aura->DropCharge(removeMode);
}
uint8 AuraScript::GetStackAmount() const
{
return m_aura->GetStackAmount();
}
void AuraScript::SetStackAmount(uint8 num)
{
m_aura->SetStackAmount(num);
}
bool AuraScript::ModStackAmount(int32 num, AuraRemoveMode removeMode)
{
return m_aura->ModStackAmount(num, removeMode);
}
bool AuraScript::IsPassive() const
{
return m_aura->IsPassive();
}
bool AuraScript::IsDeathPersistent() const
{
return m_aura->IsDeathPersistent();
}
bool AuraScript::HasEffect(uint8 effIndex) const
{
return m_aura->HasEffect(effIndex);
}
AuraEffect* AuraScript::GetEffect(uint8 effIndex) const
{
return m_aura->GetEffect(effIndex);
}
bool AuraScript::HasEffectType(AuraType type) const
{
return m_aura->HasEffectType(type);
}
Unit* AuraScript::GetTarget() const
{
switch (m_currentScriptState)
{
case AURA_SCRIPT_HOOK_EFFECT_APPLY:
case AURA_SCRIPT_HOOK_EFFECT_REMOVE:
case AURA_SCRIPT_HOOK_EFFECT_AFTER_APPLY:
case AURA_SCRIPT_HOOK_EFFECT_AFTER_REMOVE:
case AURA_SCRIPT_HOOK_EFFECT_PERIODIC:
case AURA_SCRIPT_HOOK_EFFECT_ABSORB:
case AURA_SCRIPT_HOOK_EFFECT_AFTER_ABSORB:
case AURA_SCRIPT_HOOK_EFFECT_MANASHIELD:
case AURA_SCRIPT_HOOK_EFFECT_AFTER_MANASHIELD:
return m_auraApplication->GetTarget();
default:
sLog->outError("TSCR: Script: `%s` Spell: `%u` AuraScript::GetTarget called in a hook in which the call won't have effect!", m_scriptName->c_str(), m_scriptSpellId);
}
return NULL;
}
AuraApplication const* AuraScript::GetTargetApplication() const
{
return m_auraApplication;
}