/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "SpellScript.h" #include "Log.h" #include "Spell.h" #include "ScriptMgr.h" #include "SpellAuras.h" #include "SpellMgr.h" #include "Unit.h" #include #include bool _SpellScript::_Validate(SpellInfo const* entry) { if (!Validate(entry)) { TC_LOG_ERROR("scripts", "Spell `%u` did not pass Validate() function of script `%s` - script will be not added to the spell", entry->Id, m_scriptName->c_str()); return false; } return true; } bool _SpellScript::_ValidateSpellInfo(uint32 spellId) { if (!sSpellMgr->GetSpellInfo(spellId, DIFFICULTY_NONE)) { TC_LOG_ERROR("scripts.spells", "_SpellScript::ValidateSpellInfo: Spell %u does not exist.", spellId); return false; } return true; } void _SpellScript::_Register() { m_currentScriptState = SPELL_SCRIPT_STATE_REGISTRATION; Register(); m_currentScriptState = SPELL_SCRIPT_STATE_NONE; } void _SpellScript::_Unload() { m_currentScriptState = SPELL_SCRIPT_STATE_UNLOADING; Unload(); m_currentScriptState = SPELL_SCRIPT_STATE_NONE; } void _SpellScript::_Init(std::string const* scriptname, uint32 spellId) { m_currentScriptState = SPELL_SCRIPT_STATE_NONE; m_scriptName = scriptname; m_scriptSpellId = spellId; #ifdef TRINITY_API_USE_DYNAMIC_LINKING // Acquire a strong reference to the binary code // to keep it loaded until all spells are destroyed. m_moduleReference = sScriptMgr->AcquireModuleReferenceOfScriptName(*scriptname); #endif // #ifndef TRINITY_API_USE_DYNAMIC_LINKING } std::string const* _SpellScript::_GetScriptName() const { return m_scriptName; } _SpellScript::EffectHook::EffectHook(uint8 _effIndex) { // effect index must be in range <0;2>, allow use of special effindexes ASSERT(_effIndex == EFFECT_ALL || _effIndex == EFFECT_FIRST_FOUND || _effIndex < MAX_SPELL_EFFECTS); effIndex = _effIndex; } uint32 _SpellScript::EffectHook::GetAffectedEffectsMask(SpellInfo const* spellEntry) const { uint32 mask = 0; if ((effIndex == EFFECT_ALL) || (effIndex == EFFECT_FIRST_FOUND)) { for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if ((effIndex == EFFECT_FIRST_FOUND) && mask) return mask; if (CheckEffect(spellEntry, i)) mask |= 1 << i; } } else { if (CheckEffect(spellEntry, effIndex)) mask |= 1 << effIndex; } return mask; } bool _SpellScript::EffectHook::IsEffectAffected(SpellInfo const* spellEntry, uint8 effIndexToCheck) const { return (GetAffectedEffectsMask(spellEntry) & 1 << effIndexToCheck) != 0; } std::string _SpellScript::EffectHook::EffIndexToString() const { if (effIndex == EFFECT_ALL) return "EFFECT_ALL"; if (effIndex == EFFECT_FIRST_FOUND) return "EFFECT_FIRST_FOUND"; if (effIndex < MAX_SPELL_EFFECTS) return Trinity::StringFormat("EFFECT_%u", uint32(effIndex)); return "Invalid Value"; } bool _SpellScript::EffectNameCheck::Check(SpellInfo const* spellEntry, uint8 effIndex) const { if (spellEntry->GetEffects().size() <= effIndex) return false; SpellEffectInfo const& spellEffectInfo = spellEntry->GetEffect(SpellEffIndex(effIndex)); if (!spellEffectInfo.Effect && !effName) return true; if (!spellEffectInfo.Effect) return false; return (effName == SPELL_EFFECT_ANY) || (spellEffectInfo.Effect == effName); } std::string _SpellScript::EffectNameCheck::ToString() const { switch (effName) { case SPELL_EFFECT_ANY: return "SPELL_EFFECT_ANY"; default: char num[10]; sprintf (num, "%u", effName); return num; } } bool _SpellScript::EffectAuraNameCheck::Check(SpellInfo const* spellEntry, uint8 effIndex) const { if (spellEntry->GetEffects().size() <= effIndex) return false; SpellEffectInfo const& spellEffectInfo = spellEntry->GetEffect(SpellEffIndex(effIndex)); if (!spellEffectInfo.ApplyAuraName && !effAurName) return true; if (!spellEffectInfo.ApplyAuraName) return false; return (effAurName == SPELL_AURA_ANY) || (spellEffectInfo.ApplyAuraName == effAurName); } std::string _SpellScript::EffectAuraNameCheck::ToString() const { switch (effAurName) { case SPELL_AURA_ANY: return "SPELL_AURA_ANY"; default: char num[10]; sprintf (num, "%u", effAurName); return num; } } SpellScript::CastHandler::CastHandler(SpellCastFnType _pCastHandlerScript) { pCastHandlerScript = _pCastHandlerScript; } void SpellScript::CastHandler::Call(SpellScript* spellScript) { (spellScript->*pCastHandlerScript)(); } SpellScript::CheckCastHandler::CheckCastHandler(SpellCheckCastFnType checkCastHandlerScript) { _checkCastHandlerScript = checkCastHandlerScript; } SpellCastResult SpellScript::CheckCastHandler::Call(SpellScript* spellScript) { return (spellScript->*_checkCastHandlerScript)(); } SpellScript::OnCalculateResistAbsorbHandler::OnCalculateResistAbsorbHandler(SpellOnResistAbsorbCalculateFnType onResistAbsorbCalculateHandlerScript) { pOnCalculateResistAbsorbHandlerScript = onResistAbsorbCalculateHandlerScript; } void SpellScript::OnCalculateResistAbsorbHandler::Call(SpellScript* spellScript, DamageInfo const& damageInfo, uint32& resistAmount, int32& absorbAmount) { return (spellScript->*pOnCalculateResistAbsorbHandlerScript)(damageInfo, resistAmount, absorbAmount); } SpellScript::EffectHandler::EffectHandler(SpellEffectFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : _SpellScript::EffectNameCheck(_effName), _SpellScript::EffectHook(_effIndex) { pEffectHandlerScript = _pEffectHandlerScript; } std::string SpellScript::EffectHandler::ToString() const { return "Index: " + EffIndexToString() + " Name: " +_SpellScript::EffectNameCheck::ToString(); } bool SpellScript::EffectHandler::CheckEffect(SpellInfo const* spellEntry, uint8 effIndexToCheck) const { return _SpellScript::EffectNameCheck::Check(spellEntry, effIndexToCheck); } void SpellScript::EffectHandler::Call(SpellScript* spellScript, SpellEffIndex effIndexToHandle) { (spellScript->*pEffectHandlerScript)(effIndexToHandle); } SpellScript::BeforeHitHandler::BeforeHitHandler(SpellBeforeHitFnType pBeforeHitHandlerScript) { _pBeforeHitHandlerScript = pBeforeHitHandlerScript; } void SpellScript::BeforeHitHandler::Call(SpellScript* spellScript, SpellMissInfo missInfo) { (spellScript->*_pBeforeHitHandlerScript)(missInfo); } SpellScript::HitHandler::HitHandler(SpellHitFnType _pHitHandlerScript) { pHitHandlerScript = _pHitHandlerScript; } void SpellScript::HitHandler::Call(SpellScript* spellScript) { (spellScript->*pHitHandlerScript)(); } SpellScript::OnCalcCritChanceHandler::OnCalcCritChanceHandler(SpellOnCalcCritChanceFnType onCalcCritChanceHandlerScript) { _onCalcCritChanceHandlerScript = onCalcCritChanceHandlerScript; } void SpellScript::OnCalcCritChanceHandler::Call(SpellScript* spellScript, Unit const* victim, float& critChance) const { (spellScript->*_onCalcCritChanceHandlerScript)(victim, critChance); } SpellScript::TargetHook::TargetHook(uint8 _effectIndex, uint16 _targetType, bool _area, bool _dest) : _SpellScript::EffectHook(_effectIndex), targetType(_targetType), area(_area), dest(_dest) { } std::string SpellScript::TargetHook::ToString() const { std::ostringstream oss; oss << "Index: " << EffIndexToString() << " Target: " << targetType; return oss.str(); } bool SpellScript::TargetHook::CheckEffect(SpellInfo const* spellEntry, uint8 effIndexToCheck) const { if (!targetType) return false; if (spellEntry->GetEffects().size() <= effIndexToCheck) return false; SpellEffectInfo const& spellEffectInfo = spellEntry->GetEffect(SpellEffIndex(effIndexToCheck)); if (spellEffectInfo.TargetA.GetTarget() != targetType && spellEffectInfo.TargetB.GetTarget() != targetType) return false; SpellImplicitTargetInfo targetInfo(targetType); switch (targetInfo.GetSelectionCategory()) { case TARGET_SELECT_CATEGORY_CHANNEL: // SINGLE return !area; case TARGET_SELECT_CATEGORY_NEARBY: // BOTH return true; case TARGET_SELECT_CATEGORY_CONE: // AREA case TARGET_SELECT_CATEGORY_LINE: // AREA return area; case TARGET_SELECT_CATEGORY_AREA: // AREA if (targetInfo.GetObjectType() == TARGET_OBJECT_TYPE_UNIT_AND_DEST) return area || dest; return area; case TARGET_SELECT_CATEGORY_DEFAULT: switch (targetInfo.GetObjectType()) { case TARGET_OBJECT_TYPE_SRC: // EMPTY return false; case TARGET_OBJECT_TYPE_DEST: // DEST return dest; default: switch (targetInfo.GetReferenceType()) { case TARGET_REFERENCE_TYPE_CASTER: // SINGLE return !area; case TARGET_REFERENCE_TYPE_TARGET: // BOTH return true; default: break; } break; } break; default: break; } return false; } SpellScript::ObjectAreaTargetSelectHandler::ObjectAreaTargetSelectHandler(SpellObjectAreaTargetSelectFnType _pObjectAreaTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType) : TargetHook(_effIndex, _targetType, true, false) { pObjectAreaTargetSelectHandlerScript = _pObjectAreaTargetSelectHandlerScript; } void SpellScript::ObjectAreaTargetSelectHandler::Call(SpellScript* spellScript, std::list& targets) { (spellScript->*pObjectAreaTargetSelectHandlerScript)(targets); } SpellScript::ObjectTargetSelectHandler::ObjectTargetSelectHandler(SpellObjectTargetSelectFnType _pObjectTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType) : TargetHook(_effIndex, _targetType, false, false) { pObjectTargetSelectHandlerScript = _pObjectTargetSelectHandlerScript; } void SpellScript::ObjectTargetSelectHandler::Call(SpellScript* spellScript, WorldObject*& target) { (spellScript->*pObjectTargetSelectHandlerScript)(target); } SpellScript::DestinationTargetSelectHandler::DestinationTargetSelectHandler(SpellDestinationTargetSelectFnType _DestinationTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType) : TargetHook(_effIndex, _targetType, false, true) { DestinationTargetSelectHandlerScript = _DestinationTargetSelectHandlerScript; } void SpellScript::DestinationTargetSelectHandler::Call(SpellScript* spellScript, SpellDestination& target) { (spellScript->*DestinationTargetSelectHandlerScript)(target); } bool SpellScript::_Validate(SpellInfo const* entry) { for (auto itr = OnEffectLaunch.begin(); itr != OnEffectLaunch.end(); ++itr) if (!itr->GetAffectedEffectsMask(entry)) TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectLaunch` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); for (auto itr = OnEffectLaunchTarget.begin(); itr != OnEffectLaunchTarget.end(); ++itr) if (!itr->GetAffectedEffectsMask(entry)) TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectLaunchTarget` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); for (auto itr = OnEffectHit.begin(); itr != OnEffectHit.end(); ++itr) if (!itr->GetAffectedEffectsMask(entry)) TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectHit` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); for (auto itr = OnEffectHitTarget.begin(); itr != OnEffectHitTarget.end(); ++itr) if (!itr->GetAffectedEffectsMask(entry)) TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectHitTarget` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); for (auto itr = OnEffectSuccessfulDispel.begin(); itr != OnEffectSuccessfulDispel.end(); ++itr) if (!itr->GetAffectedEffectsMask(entry)) TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectSuccessfulDispel` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); for (auto itr = OnObjectAreaTargetSelect.begin(); itr != OnObjectAreaTargetSelect.end(); ++itr) if (!itr->GetAffectedEffectsMask(entry)) TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnObjectAreaTargetSelect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); for (auto itr = OnObjectTargetSelect.begin(); itr != OnObjectTargetSelect.end(); ++itr) if (!itr->GetAffectedEffectsMask(entry)) TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnObjectTargetSelect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); for (auto itr = OnDestinationTargetSelect.begin(); itr != OnDestinationTargetSelect.end(); ++itr) if (!itr->GetAffectedEffectsMask(entry)) TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnDestinationTargetSelect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str()); return _SpellScript::_Validate(entry); } bool SpellScript::_Load(Spell* spell) { m_spell = spell; _PrepareScriptCall((SpellScriptHookType)SPELL_SCRIPT_STATE_LOADING); bool load = Load(); _FinishScriptCall(); return load; } void SpellScript::_InitHit() { m_hitPreventEffectMask = 0; m_hitPreventDefaultEffectMask = 0; } void SpellScript::_PrepareScriptCall(SpellScriptHookType hookType) { m_currentScriptState = hookType; } void SpellScript::_FinishScriptCall() { m_currentScriptState = SPELL_SCRIPT_STATE_NONE; } bool SpellScript::IsInCheckCastHook() const { return m_currentScriptState == SPELL_SCRIPT_HOOK_CHECK_CAST; } bool SpellScript::IsAfterTargetSelectionPhase() const { return IsInHitPhase() || IsInEffectHook() || m_currentScriptState == SPELL_SCRIPT_HOOK_ON_CAST || m_currentScriptState == SPELL_SCRIPT_HOOK_AFTER_CAST || m_currentScriptState == SPELL_SCRIPT_HOOK_CALC_CRIT_CHANCE; } bool SpellScript::IsInTargetHook() const { switch (m_currentScriptState) { case SPELL_SCRIPT_HOOK_EFFECT_LAUNCH_TARGET: case SPELL_SCRIPT_HOOK_EFFECT_HIT_TARGET: case SPELL_SCRIPT_HOOK_EFFECT_SUCCESSFUL_DISPEL: case SPELL_SCRIPT_HOOK_BEFORE_HIT: case SPELL_SCRIPT_HOOK_HIT: case SPELL_SCRIPT_HOOK_AFTER_HIT: return true; } return false; } bool SpellScript::IsInModifiableHook() const { // after hit hook executed after damage/healing is already done // modifying it at this point has no effect switch (m_currentScriptState) { case SPELL_SCRIPT_HOOK_EFFECT_LAUNCH_TARGET: case SPELL_SCRIPT_HOOK_EFFECT_HIT_TARGET: case SPELL_SCRIPT_HOOK_BEFORE_HIT: case SPELL_SCRIPT_HOOK_HIT: return true; } return false; } bool SpellScript::IsInHitPhase() const { return (m_currentScriptState >= HOOK_SPELL_HIT_START && m_currentScriptState < HOOK_SPELL_HIT_END); } bool SpellScript::IsInEffectHook() const { return (m_currentScriptState >= SPELL_SCRIPT_HOOK_EFFECT_LAUNCH && m_currentScriptState <= SPELL_SCRIPT_HOOK_EFFECT_HIT_TARGET) || m_currentScriptState == SPELL_SCRIPT_HOOK_EFFECT_SUCCESSFUL_DISPEL; } Unit* SpellScript::GetCaster() const { return m_spell->GetCaster()->ToUnit(); } GameObject* SpellScript::GetGObjCaster() const { return m_spell->GetCaster()->ToGameObject(); } Unit* SpellScript::GetOriginalCaster() const { return m_spell->GetOriginalCaster(); } SpellInfo const* SpellScript::GetSpellInfo() const { return m_spell->GetSpellInfo(); } SpellEffectInfo const& SpellScript::GetEffectInfo(SpellEffIndex effIndex) const { return GetSpellInfo()->GetEffect(effIndex); } SpellValue const* SpellScript::GetSpellValue() const { return m_spell->m_spellValue; } WorldLocation const* SpellScript::GetExplTargetDest() const { if (m_spell->m_targets.HasDst()) return m_spell->m_targets.GetDstPos(); return nullptr; } void SpellScript::SetExplTargetDest(WorldLocation& loc) { m_spell->m_targets.SetDst(loc); } WorldObject* SpellScript::GetExplTargetWorldObject() const { return m_spell->m_targets.GetObjectTarget(); } Unit* SpellScript::GetExplTargetUnit() const { return m_spell->m_targets.GetUnitTarget(); } GameObject* SpellScript::GetExplTargetGObj() const { return m_spell->m_targets.GetGOTarget(); } Item* SpellScript::GetExplTargetItem() const { return m_spell->m_targets.GetItemTarget(); } int64 SpellScript::GetUnitTargetCountForEffect(SpellEffIndex effect) const { if (!IsAfterTargetSelectionPhase()) { TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetUnitTargetCountForEffect was called, but function has no effect in current hook! (spell has not selected targets yet)", m_scriptName->c_str(), m_scriptSpellId); return 0; } return m_spell->GetUnitTargetCountForEffect(effect); } int64 SpellScript::GetGameObjectTargetCountForEffect(SpellEffIndex effect) const { if (!IsAfterTargetSelectionPhase()) { TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetGameObjectTargetCountForEffect was called, but function has no effect in current hook! (spell has not selected targets yet)", m_scriptName->c_str(), m_scriptSpellId); return 0; } return m_spell->GetGameObjectTargetCountForEffect(effect); } int64 SpellScript::GetItemTargetCountForEffect(SpellEffIndex effect) const { if (!IsAfterTargetSelectionPhase()) { TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetItemTargetCountForEffect was called, but function has no effect in current hook! (spell has not selected targets yet)", m_scriptName->c_str(), m_scriptSpellId); return 0; } return m_spell->GetItemTargetCountForEffect(effect); } int64 SpellScript::GetCorpseTargetCountForEffect(SpellEffIndex effect) const { if (!IsAfterTargetSelectionPhase()) { TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetCorpseTargetCountForEffect was called, but function has no effect in current hook! (spell has not selected targets yet)", m_scriptName->c_str(), m_scriptSpellId); return 0; } return m_spell->GetCorpseTargetCountForEffect(effect); } Unit* SpellScript::GetHitUnit() const { if (!IsInTargetHook()) { TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitUnit was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return nullptr; } return m_spell->unitTarget; } Creature* SpellScript::GetHitCreature() const { if (!IsInTargetHook()) { TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitCreature was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return nullptr; } if (m_spell->unitTarget) return m_spell->unitTarget->ToCreature(); return nullptr; } Player* SpellScript::GetHitPlayer() const { if (!IsInTargetHook()) { TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitPlayer was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return nullptr; } if (m_spell->unitTarget) return m_spell->unitTarget->ToPlayer(); return nullptr; } Item* SpellScript::GetHitItem() const { if (!IsInTargetHook()) { TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitItem was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return nullptr; } return m_spell->itemTarget; } GameObject* SpellScript::GetHitGObj() const { if (!IsInTargetHook()) { TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitGObj was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return nullptr; } return m_spell->gameObjTarget; } Corpse* SpellScript::GetHitCorpse() const { if (!IsInTargetHook()) { TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitCorpse was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return nullptr; } return m_spell->corpseTarget; } WorldLocation* SpellScript::GetHitDest() const { if (!IsInEffectHook()) { TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitDest was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return nullptr; } return m_spell->destTarget; } int32 SpellScript::GetHitDamage() const { if (!IsInTargetHook()) { TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitDamage was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return 0; } return m_spell->m_damage; } void SpellScript::SetHitDamage(int32 damage) { if (!IsInModifiableHook()) { TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::SetHitDamage was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return; } m_spell->m_damage = damage; } int32 SpellScript::GetHitHeal() const { if (!IsInTargetHook()) { TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitHeal was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return 0; } return m_spell->m_healing; } void SpellScript::SetHitHeal(int32 heal) { if (!IsInModifiableHook()) { TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::SetHitHeal was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return; } m_spell->m_healing = heal; } Aura* SpellScript::GetHitAura(bool dynObjAura /*= false*/) const { if (!IsInTargetHook()) { TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitAura was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return nullptr; } Aura* aura = m_spell->_spellAura; if (dynObjAura) aura = m_spell->_dynObjAura; if (!aura || aura->IsRemoved()) return nullptr; return aura; } void SpellScript::PreventHitAura() { if (!IsInTargetHook()) { TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::PreventHitAura was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return; } if (UnitAura* aura = m_spell->_spellAura) aura->Remove(); if (DynObjAura* aura = m_spell->_dynObjAura) aura->Remove(); } void SpellScript::PreventHitEffect(SpellEffIndex effIndex) { if (!IsInHitPhase() && !IsInEffectHook()) { TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::PreventHitEffect was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return; } m_hitPreventEffectMask |= 1 << effIndex; PreventHitDefaultEffect(effIndex); } void SpellScript::PreventHitDefaultEffect(SpellEffIndex effIndex) { if (!IsInHitPhase() && !IsInEffectHook()) { TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::PreventHitDefaultEffect was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return; } m_hitPreventDefaultEffectMask |= 1 << effIndex; } SpellEffectInfo const& SpellScript::GetEffectInfo() const { ASSERT(IsInEffectHook(), "Script: `%s` Spell: `%u`: function SpellScript::GetEffectInfo was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return *m_spell->effectInfo; } int32 SpellScript::GetEffectValue() const { if (!IsInEffectHook()) { TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetEffectValue was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return 0; } return m_spell->damage; } void SpellScript::SetEffectValue(int32 value) { if (!IsInEffectHook()) { TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::SetEffectValue was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); return; } m_spell->damage = value; } Item* SpellScript::GetCastItem() const { return m_spell->m_CastItem; } void SpellScript::CreateItem(uint32 itemId, ItemContext context) { m_spell->DoCreateItem(itemId, context); } SpellInfo const* SpellScript::GetTriggeringSpell() const { return m_spell->m_triggeredByAuraSpell; } void SpellScript::FinishCast(SpellCastResult result, int32* param1 /*= nullptr*/, int32* param2 /*= nullptr*/) { m_spell->SendCastResult(result, param1, param2); m_spell->finish(result == SPELL_CAST_OK); } void SpellScript::SetCustomCastResultMessage(SpellCustomErrors result) { if (!IsInCheckCastHook()) { TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::SetCustomCastResultMessage was called while spell not in check cast phase!", m_scriptName->c_str(), m_scriptSpellId); return; } m_spell->m_customError = result; } Difficulty SpellScript::GetCastDifficulty() const { return m_spell->GetCastDifficulty(); } bool AuraScript::_Validate(SpellInfo const* entry) { for (auto itr = DoCheckAreaTarget.begin(); itr != DoCheckAreaTarget.end(); ++itr) if (!entry->HasAreaAuraEffect() && !entry->HasEffect(SPELL_EFFECT_PERSISTENT_AREA_AURA) && !entry->HasEffect(SPELL_EFFECT_APPLY_AURA)) TC_LOG_ERROR("scripts", "Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `DoCheckAreaTarget` of AuraScript won't be executed", entry->Id, m_scriptName->c_str()); for (auto itr = OnDispel.begin(); itr != OnDispel.end(); ++itr) if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect()) TC_LOG_ERROR("scripts", "Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `OnDispel` of AuraScript won't be executed", entry->Id, m_scriptName->c_str()); for (auto itr = AfterDispel.begin(); itr != AfterDispel.end(); ++itr) if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect()) TC_LOG_ERROR("scripts", "Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `AfterDispel` of AuraScript won't be executed", entry->Id, m_scriptName->c_str()); for (auto itr = OnEffectApply.begin(); itr != OnEffectApply.end(); ++itr) if (!itr->GetAffectedEffectsMask(entry)) TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectApply` of AuraScript won't be executed", entry->Id, itr->ToString().c_str(), m_scriptName->c_str()); for (auto itr = OnEffectRemove.begin(); itr != OnEffectRemove.end(); ++itr) if (!itr->GetAffectedEffectsMask(entry)) TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectRemove` of AuraScript won't be executed", entry->Id, itr->ToString().c_str(), m_scriptName->c_str()); for (auto itr = AfterEffectApply.begin(); itr != AfterEffectApply.end(); ++itr) if (!itr->GetAffectedEffectsMask(entry)) TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectApply` of AuraScript won't be executed", entry->Id, itr->ToString().c_str(), m_scriptName->c_str()); for (auto itr = AfterEffectRemove.begin(); itr != AfterEffectRemove.end(); ++itr) if (!itr->GetAffectedEffectsMask(entry)) TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectRemove` of AuraScript won't be executed", entry->Id, itr->ToString().c_str(), m_scriptName->c_str()); for (auto itr = OnEffectPeriodic.begin(); itr != OnEffectPeriodic.end(); ++itr) if (!itr->GetAffectedEffectsMask(entry)) TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectPeriodic` of AuraScript won't be executed", entry->Id, itr->ToString().c_str(), m_scriptName->c_str()); for (auto itr = OnEffectUpdatePeriodic.begin(); itr != OnEffectUpdatePeriodic.end(); ++itr) if (!itr->GetAffectedEffectsMask(entry)) TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectUpdatePeriodic` of AuraScript won't be executed", entry->Id, itr->ToString().c_str(), m_scriptName->c_str()); for (auto itr = DoEffectCalcAmount.begin(); itr != DoEffectCalcAmount.end(); ++itr) if (!itr->GetAffectedEffectsMask(entry)) TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `DoEffectCalcAmount` of AuraScript won't be executed", entry->Id, itr->ToString().c_str(), m_scriptName->c_str()); for (auto itr = DoEffectCalcPeriodic.begin(); itr != DoEffectCalcPeriodic.end(); ++itr) if (!itr->GetAffectedEffectsMask(entry)) TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `DoEffectCalcPeriodic` of AuraScript won't be executed", entry->Id, itr->ToString().c_str(), m_scriptName->c_str()); for (auto itr = DoEffectCalcSpellMod.begin(); itr != DoEffectCalcSpellMod.end(); ++itr) if (!itr->GetAffectedEffectsMask(entry)) TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `DoEffectCalcSpellMod` of AuraScript won't be executed", entry->Id, itr->ToString().c_str(), m_scriptName->c_str()); for (auto itr = DoEffectCalcCritChance.begin(); itr != DoEffectCalcCritChance.end(); ++itr) if (!itr->GetAffectedEffectsMask(entry)) TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `DoEffectCalcCritChance` of AuraScript won't be executed", entry->Id, itr->ToString().c_str(), m_scriptName->c_str()); for (auto itr = OnEffectAbsorb.begin(); itr != OnEffectAbsorb.end(); ++itr) if (!itr->GetAffectedEffectsMask(entry)) TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectAbsorb` of AuraScript won't be executed", entry->Id, itr->ToString().c_str(), m_scriptName->c_str()); for (auto itr = AfterEffectAbsorb.begin(); itr != AfterEffectAbsorb.end(); ++itr) if (!itr->GetAffectedEffectsMask(entry)) TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectAbsorb` of AuraScript won't be executed", entry->Id, itr->ToString().c_str(), m_scriptName->c_str()); for (auto itr = OnEffectManaShield.begin(); itr != OnEffectManaShield.end(); ++itr) if (!itr->GetAffectedEffectsMask(entry)) TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectManaShield` of AuraScript won't be executed", entry->Id, itr->ToString().c_str(), m_scriptName->c_str()); for (auto itr = AfterEffectManaShield.begin(); itr != AfterEffectManaShield.end(); ++itr) if (!itr->GetAffectedEffectsMask(entry)) TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectManaShield` of AuraScript won't be executed", entry->Id, itr->ToString().c_str(), m_scriptName->c_str()); for (auto itr = OnEffectSplit.begin(); itr != OnEffectSplit.end(); ++itr) if (!itr->GetAffectedEffectsMask(entry)) TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectSplit` of AuraScript won't be executed", entry->Id, itr->ToString().c_str(), m_scriptName->c_str()); for (auto itr = DoCheckProc.begin(); itr != DoCheckProc.end(); ++itr) if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect()) TC_LOG_ERROR("scripts", "Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `DoCheckProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str()); for (auto itr = DoCheckEffectProc.begin(); itr != DoCheckEffectProc.end(); ++itr) if (!itr->GetAffectedEffectsMask(entry)) TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `DoCheckEffectProc` of AuraScript won't be executed", entry->Id, itr->ToString().c_str(), m_scriptName->c_str()); for (auto itr = DoPrepareProc.begin(); itr != DoPrepareProc.end(); ++itr) if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect()) TC_LOG_ERROR("scripts", "Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `DoPrepareProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str()); for (auto itr = OnProc.begin(); itr != OnProc.end(); ++itr) if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect()) TC_LOG_ERROR("scripts", "Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `OnProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str()); for (auto itr = AfterProc.begin(); itr != AfterProc.end(); ++itr) if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect()) TC_LOG_ERROR("scripts", "Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `AfterProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str()); for (auto itr = OnEffectProc.begin(); itr != OnEffectProc.end(); ++itr) if (!itr->GetAffectedEffectsMask(entry)) TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectProc` of AuraScript won't be executed", entry->Id, itr->ToString().c_str(), m_scriptName->c_str()); for (auto itr = AfterEffectProc.begin(); itr != AfterEffectProc.end(); ++itr) if (!itr->GetAffectedEffectsMask(entry)) TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectProc` of AuraScript won't be executed", entry->Id, itr->ToString().c_str(), m_scriptName->c_str()); return _SpellScript::_Validate(entry); } AuraScript::CheckAreaTargetHandler::CheckAreaTargetHandler(AuraCheckAreaTargetFnType _pHandlerScript) { pHandlerScript = _pHandlerScript; } bool AuraScript::CheckAreaTargetHandler::Call(AuraScript* auraScript, Unit* _target) { return (auraScript->*pHandlerScript)(_target); } AuraScript::AuraDispelHandler::AuraDispelHandler(AuraDispelFnType _pHandlerScript) { pHandlerScript = _pHandlerScript; } void AuraScript::AuraDispelHandler::Call(AuraScript* auraScript, DispelInfo* _dispelInfo) { (auraScript->*pHandlerScript)(_dispelInfo); } AuraScript::EffectBase::EffectBase(uint8 _effIndex, uint16 _effName) : _SpellScript::EffectAuraNameCheck(_effName), _SpellScript::EffectHook(_effIndex) { } bool AuraScript::EffectBase::CheckEffect(SpellInfo const* spellEntry, uint8 effIndexToCheck) const { return _SpellScript::EffectAuraNameCheck::Check(spellEntry, effIndexToCheck); } std::string AuraScript::EffectBase::ToString() const { return "Index: " + EffIndexToString() + " AuraName: " +_SpellScript::EffectAuraNameCheck::ToString(); } AuraScript::EffectPeriodicHandler::EffectPeriodicHandler(AuraEffectPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : AuraScript::EffectBase(_effIndex, _effName) { pEffectHandlerScript = _pEffectHandlerScript; } void AuraScript::EffectPeriodicHandler::Call(AuraScript* auraScript, AuraEffect const* _aurEff) { (auraScript->*pEffectHandlerScript)(_aurEff); } AuraScript::EffectUpdatePeriodicHandler::EffectUpdatePeriodicHandler(AuraEffectUpdatePeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : AuraScript::EffectBase(_effIndex, _effName) { pEffectHandlerScript = _pEffectHandlerScript; } void AuraScript::EffectUpdatePeriodicHandler::Call(AuraScript* auraScript, AuraEffect* aurEff) { (auraScript->*pEffectHandlerScript)(aurEff); } AuraScript::EffectCalcAmountHandler::EffectCalcAmountHandler(AuraEffectCalcAmountFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : AuraScript::EffectBase(_effIndex, _effName) { pEffectHandlerScript = _pEffectHandlerScript; } void AuraScript::EffectCalcAmountHandler::Call(AuraScript* auraScript, AuraEffect const* aurEff, int32& amount, bool& canBeRecalculated) { (auraScript->*pEffectHandlerScript)(aurEff, amount, canBeRecalculated); } AuraScript::EffectCalcPeriodicHandler::EffectCalcPeriodicHandler(AuraEffectCalcPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : AuraScript::EffectBase(_effIndex, _effName) { pEffectHandlerScript = _pEffectHandlerScript; } void AuraScript::EffectCalcPeriodicHandler::Call(AuraScript* auraScript, AuraEffect const* aurEff, bool& isPeriodic, int32& periodicTimer) { (auraScript->*pEffectHandlerScript)(aurEff, isPeriodic, periodicTimer); } AuraScript::EffectCalcSpellModHandler::EffectCalcSpellModHandler(AuraEffectCalcSpellModFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : AuraScript::EffectBase(_effIndex, _effName) { pEffectHandlerScript = _pEffectHandlerScript; } void AuraScript::EffectCalcSpellModHandler::Call(AuraScript* auraScript, AuraEffect const* aurEff, SpellModifier*& spellMod) { (auraScript->*pEffectHandlerScript)(aurEff, spellMod); } AuraScript::EffectCalcCritChanceHandler::EffectCalcCritChanceHandler(AuraEffectCalcCritChanceFnType effectHandlerScript, uint8 effIndex, uint16 effName) : AuraScript::EffectBase(effIndex, effName) { _effectHandlerScript = effectHandlerScript; } void AuraScript::EffectCalcCritChanceHandler::Call(AuraScript* auraScript, AuraEffect const* aurEff, Unit const* victim, float& critChance) const { (auraScript->*_effectHandlerScript)(aurEff, victim, critChance); } AuraScript::EffectApplyHandler::EffectApplyHandler(AuraEffectApplicationModeFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName, AuraEffectHandleModes _mode) : AuraScript::EffectBase(_effIndex, _effName) { pEffectHandlerScript = _pEffectHandlerScript; mode = _mode; } void AuraScript::EffectApplyHandler::Call(AuraScript* auraScript, AuraEffect const* _aurEff, AuraEffectHandleModes _mode) { if (_mode & mode) (auraScript->*pEffectHandlerScript)(_aurEff, _mode); } AuraScript::EffectAbsorbHandler::EffectAbsorbHandler(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex, bool overKill) : AuraScript::EffectBase(_effIndex, overKill ? SPELL_AURA_SCHOOL_ABSORB_OVERKILL : SPELL_AURA_SCHOOL_ABSORB) { pEffectHandlerScript = _pEffectHandlerScript; } void AuraScript::EffectAbsorbHandler::Call(AuraScript* auraScript, AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount) { (auraScript->*pEffectHandlerScript)(aurEff, dmgInfo, absorbAmount); } AuraScript::EffectManaShieldHandler::EffectManaShieldHandler(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex) : AuraScript::EffectBase(_effIndex, SPELL_AURA_MANA_SHIELD) { pEffectHandlerScript = _pEffectHandlerScript; } void AuraScript::EffectManaShieldHandler::Call(AuraScript* auraScript, AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount) { (auraScript->*pEffectHandlerScript)(aurEff, dmgInfo, absorbAmount); } AuraScript::EffectSplitHandler::EffectSplitHandler(AuraEffectSplitFnType _pEffectHandlerScript, uint8 _effIndex) : AuraScript::EffectBase(_effIndex, SPELL_AURA_SPLIT_DAMAGE_PCT) { pEffectHandlerScript = _pEffectHandlerScript; } void AuraScript::EffectSplitHandler::Call(AuraScript* auraScript, AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& splitAmount) { (auraScript->*pEffectHandlerScript)(aurEff, dmgInfo, splitAmount); } AuraScript::CheckProcHandler::CheckProcHandler(AuraCheckProcFnType handlerScript) { _HandlerScript = handlerScript; } bool AuraScript::CheckProcHandler::Call(AuraScript* auraScript, ProcEventInfo& eventInfo) { return (auraScript->*_HandlerScript)(eventInfo); } AuraScript::CheckEffectProcHandler::CheckEffectProcHandler(AuraCheckEffectProcFnType handlerScript, uint8 effIndex, uint16 effName) : AuraScript::EffectBase(effIndex, effName) { _HandlerScript = handlerScript; } bool AuraScript::CheckEffectProcHandler::Call(AuraScript* auraScript, AuraEffect const* aurEff, ProcEventInfo& eventInfo) { return (auraScript->*_HandlerScript)(aurEff, eventInfo); } AuraScript::AuraProcHandler::AuraProcHandler(AuraProcFnType handlerScript) { _HandlerScript = handlerScript; } void AuraScript::AuraProcHandler::Call(AuraScript* auraScript, ProcEventInfo& eventInfo) { (auraScript->*_HandlerScript)(eventInfo); } AuraScript::EffectProcHandler::EffectProcHandler(AuraEffectProcFnType effectHandlerScript, uint8 effIndex, uint16 effName) : AuraScript::EffectBase(effIndex, effName) { _EffectHandlerScript = effectHandlerScript; } void AuraScript::EffectProcHandler::Call(AuraScript* auraScript, AuraEffect* aurEff, ProcEventInfo& eventInfo) { (auraScript->*_EffectHandlerScript)(aurEff, eventInfo); } AuraScript::EnterLeaveCombatHandler::EnterLeaveCombatHandler(AuraEnterLeaveCombatFnType handlerScript) { _handlerScript = handlerScript; } void AuraScript::EnterLeaveCombatHandler::Call(AuraScript* auraScript, bool isNowInCombat) const { (auraScript->*_handlerScript)(isNowInCombat); } bool AuraScript::_Load(Aura* aura) { m_aura = aura; _PrepareScriptCall((AuraScriptHookType)SPELL_SCRIPT_STATE_LOADING, nullptr); bool load = Load(); _FinishScriptCall(); return load; } void AuraScript::_PrepareScriptCall(AuraScriptHookType hookType, AuraApplication const* aurApp) { m_scriptStates.push(ScriptStateStore(m_currentScriptState, m_auraApplication, m_defaultActionPrevented)); m_currentScriptState = hookType; m_defaultActionPrevented = false; m_auraApplication = aurApp; } void AuraScript::_FinishScriptCall() { ScriptStateStore stateStore = m_scriptStates.top(); m_currentScriptState = stateStore._currentScriptState; m_auraApplication = stateStore._auraApplication; m_defaultActionPrevented = stateStore._defaultActionPrevented; m_scriptStates.pop(); } bool AuraScript::_IsDefaultActionPrevented() const { switch (m_currentScriptState) { case AURA_SCRIPT_HOOK_EFFECT_APPLY: case AURA_SCRIPT_HOOK_EFFECT_REMOVE: case AURA_SCRIPT_HOOK_EFFECT_PERIODIC: case AURA_SCRIPT_HOOK_EFFECT_ABSORB: case AURA_SCRIPT_HOOK_EFFECT_SPLIT: case AURA_SCRIPT_HOOK_PREPARE_PROC: case AURA_SCRIPT_HOOK_PROC: case AURA_SCRIPT_HOOK_EFFECT_PROC: return m_defaultActionPrevented; default: ABORT_MSG("AuraScript::_IsDefaultActionPrevented is called in a wrong place"); return false; } } void AuraScript::PreventDefaultAction() { switch (m_currentScriptState) { case AURA_SCRIPT_HOOK_EFFECT_APPLY: case AURA_SCRIPT_HOOK_EFFECT_REMOVE: case AURA_SCRIPT_HOOK_EFFECT_PERIODIC: case AURA_SCRIPT_HOOK_EFFECT_ABSORB: case AURA_SCRIPT_HOOK_EFFECT_SPLIT: case AURA_SCRIPT_HOOK_PREPARE_PROC: case AURA_SCRIPT_HOOK_PROC: case AURA_SCRIPT_HOOK_EFFECT_PROC: m_defaultActionPrevented = true; break; default: TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u` AuraScript::PreventDefaultAction called in a hook in which the call won't have effect!", m_scriptName->c_str(), m_scriptSpellId); break; } } SpellInfo const* AuraScript::GetSpellInfo() const { return m_aura->GetSpellInfo(); } SpellEffectInfo const& AuraScript::GetEffectInfo(SpellEffIndex effIndex) const { return m_aura->GetSpellInfo()->GetEffect(effIndex); } uint32 AuraScript::GetId() const { return m_aura->GetId(); } ObjectGuid AuraScript::GetCasterGUID() const { return m_aura->GetCasterGUID(); } Unit* AuraScript::GetCaster() const { if (WorldObject* caster = m_aura->GetCaster()) return caster->ToUnit(); return nullptr; } GameObject* AuraScript::GetGObjCaster() const { if (WorldObject* caster = m_aura->GetCaster()) return caster->ToGameObject(); return nullptr; } WorldObject* AuraScript::GetOwner() const { return m_aura->GetOwner(); } Unit* AuraScript::GetUnitOwner() const { return m_aura->GetUnitOwner(); } DynamicObject* AuraScript::GetDynobjOwner() const { return m_aura->GetDynobjOwner(); } void AuraScript::Remove(AuraRemoveMode removeMode) { m_aura->Remove(removeMode); } Aura* AuraScript::GetAura() const { return m_aura; } AuraObjectType AuraScript::GetType() const { return m_aura->GetType(); } int32 AuraScript::GetDuration() const { return m_aura->GetDuration(); } void AuraScript::SetDuration(int32 duration, bool withMods) { m_aura->SetDuration(duration, withMods); } void AuraScript::RefreshDuration() { m_aura->RefreshDuration(); } time_t AuraScript::GetApplyTime() const { return m_aura->GetApplyTime(); } int32 AuraScript::GetMaxDuration() const { return m_aura->GetMaxDuration(); } void AuraScript::SetMaxDuration(int32 duration) { m_aura->SetMaxDuration(duration); } int32 AuraScript::CalcMaxDuration() const { return m_aura->CalcMaxDuration(); } bool AuraScript::IsExpired() const { return m_aura->IsExpired(); } bool AuraScript::IsPermanent() const { return m_aura->IsPermanent(); } uint8 AuraScript::GetCharges() const { return m_aura->GetCharges(); } void AuraScript::SetCharges(uint8 charges) { m_aura->SetCharges(charges); } uint8 AuraScript::CalcMaxCharges() const { return m_aura->CalcMaxCharges(); } bool AuraScript::ModCharges(int8 num, AuraRemoveMode removeMode /*= AURA_REMOVE_BY_DEFAULT*/) { return m_aura->ModCharges(num, removeMode); } bool AuraScript::DropCharge(AuraRemoveMode removeMode) { return m_aura->DropCharge(removeMode); } uint8 AuraScript::GetStackAmount() const { return m_aura->GetStackAmount(); } void AuraScript::SetStackAmount(uint8 num) { m_aura->SetStackAmount(num); } bool AuraScript::ModStackAmount(int32 num, AuraRemoveMode removeMode) { return m_aura->ModStackAmount(num, removeMode); } bool AuraScript::IsPassive() const { return m_aura->IsPassive(); } bool AuraScript::IsDeathPersistent() const { return m_aura->IsDeathPersistent(); } bool AuraScript::HasEffect(uint8 effIndex) const { return m_aura->HasEffect(effIndex); } AuraEffect* AuraScript::GetEffect(uint8 effIndex) const { return m_aura->GetEffect(effIndex); } bool AuraScript::HasEffectType(AuraType type) const { return m_aura->HasEffectType(type); } Unit* AuraScript::GetTarget() const { switch (m_currentScriptState) { case AURA_SCRIPT_HOOK_EFFECT_APPLY: case AURA_SCRIPT_HOOK_EFFECT_REMOVE: case AURA_SCRIPT_HOOK_EFFECT_AFTER_APPLY: case AURA_SCRIPT_HOOK_EFFECT_AFTER_REMOVE: case AURA_SCRIPT_HOOK_EFFECT_PERIODIC: case AURA_SCRIPT_HOOK_EFFECT_ABSORB: case AURA_SCRIPT_HOOK_EFFECT_AFTER_ABSORB: case AURA_SCRIPT_HOOK_EFFECT_MANASHIELD: case AURA_SCRIPT_HOOK_EFFECT_AFTER_MANASHIELD: case AURA_SCRIPT_HOOK_EFFECT_SPLIT: case AURA_SCRIPT_HOOK_CHECK_PROC: case AURA_SCRIPT_HOOK_CHECK_EFFECT_PROC: case AURA_SCRIPT_HOOK_PREPARE_PROC: case AURA_SCRIPT_HOOK_PROC: case AURA_SCRIPT_HOOK_AFTER_PROC: case AURA_SCRIPT_HOOK_EFFECT_PROC: case AURA_SCRIPT_HOOK_EFFECT_AFTER_PROC: case AURA_SCRIPT_HOOK_ENTER_LEAVE_COMBAT: return m_auraApplication->GetTarget(); default: TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u` AuraScript::GetTarget called in a hook in which the call won't have effect!", m_scriptName->c_str(), m_scriptSpellId); } return nullptr; } AuraApplication const* AuraScript::GetTargetApplication() const { return m_auraApplication; } Difficulty AuraScript::GetCastDifficulty() const { return GetAura()->GetCastDifficulty(); }