/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ChatTextBuilder.h" #include "CreatureTextMgr.h" #include "DB2Stores.h" #include "LanguageMgr.h" #include "ObjectMgr.h" #include "Player.h" #include "WorldSession.h" #include namespace Trinity { ChatPacketSender::ChatPacketSender(ChatMsg chatType, ::Language language, WorldObject const* sender, WorldObject const* receiver, std::string message, uint32 achievementId /*= 0*/, LocaleConstant locale /*= LOCALE_enUS*/) : Type(chatType), Language(language), Sender(sender), Receiver(receiver), Text(std::move(message)), AchievementId(achievementId), Locale(locale) { UntranslatedPacket.Initialize(Type, Language, Sender, Receiver, Text, AchievementId, "", Locale); UntranslatedPacket.Write(); } void ChatPacketSender::operator()(Player const* player) const { if (Language == LANG_UNIVERSAL || Language == LANG_ADDON || Language == LANG_ADDON_LOGGED || player->CanUnderstandLanguage(Language)) { player->SendDirectMessage(UntranslatedPacket.GetRawPacket()); return; } if (!TranslatedPacket) { TranslatedPacket.emplace(); TranslatedPacket->Initialize(Type, Language, Sender, Receiver, sLanguageMgr->Translate(Text, Language, player->GetSession()->GetSessionDbcLocale()), AchievementId, "", Locale); TranslatedPacket->Write(); } player->SendDirectMessage(TranslatedPacket->GetRawPacket()); } ChatPacketSender* BroadcastTextBuilder::operator()(LocaleConstant locale) const { BroadcastTextEntry const* bct = sBroadcastTextStore.LookupEntry(_textId); return new ChatPacketSender(_msgType, bct ? Language(bct->LanguageID) : LANG_UNIVERSAL, _source, _target, bct ? DB2Manager::GetBroadcastTextValue(bct, locale, _gender) : "", _achievementId, locale); } ChatPacketSender* CustomChatTextBuilder::operator()(LocaleConstant locale) const { return new ChatPacketSender(_msgType, _language, _source, _target, _text, 0, locale); } ChatPacketSender* TrinityStringChatBuilder::operator()(LocaleConstant locale) const { char const* text = sObjectMgr->GetTrinityString(_textId, locale); if (_args) { // we need copy va_list before use or original va_list will corrupted va_list ap; va_copy(ap, *_args); static size_t const BufferSize = 2048; char strBuffer[BufferSize]; vsnprintf(strBuffer, BufferSize, text, ap); va_end(ap); return new ChatPacketSender(_msgType, LANG_UNIVERSAL, _source, _target, strBuffer, 0, locale); } return new ChatPacketSender(_msgType, LANG_UNIVERSAL, _source, _target, text, 0, locale); } ChatPacketSender* CreatureTextTextBuilder::operator()(LocaleConstant locale) const { return new ChatPacketSender(_msgType, _language, _talker, _target, sCreatureTextMgr->GetLocalizedChatString(_source->GetEntry(), _gender, _textGroup, _textId, locale), 0, locale); } }