/*
* Copyright (C) 2008-2013 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Common.h"
#include "DatabaseEnv.h"
#include "ObjectMgr.h"
#include "Cell.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "CreatureTextMgr.h"
class CreatureTextBuilder
{
public:
CreatureTextBuilder(WorldObject* obj, ChatMsg msgtype, uint8 textGroup, uint32 id, uint32 language, uint64 targetGUID)
: _source(obj), _msgType(msgtype), _textGroup(textGroup), _textId(id), _language(language), _targetGUID(targetGUID)
{
}
size_t operator()(WorldPacket* data, LocaleConstant locale) const
{
std::string const& text = sCreatureTextMgr->GetLocalizedChatString(_source->GetEntry(), _textGroup, _textId, locale);
std::string const& localizedName = _source->GetNameForLocaleIdx(locale);
*data << uint8(_msgType);
*data << uint32(_language);
*data << uint64(_source->GetGUID());
*data << uint32(1); // 2.1.0
*data << uint32(localizedName.size() + 1);
*data << localizedName;
size_t whisperGUIDpos = data->wpos();
*data << uint64(_targetGUID); // Unit Target
if (_targetGUID && !IS_PLAYER_GUID(_targetGUID))
{
*data << uint32(1); // target name length
*data << uint8(0); // target name
}
*data << uint32(text.length() + 1);
*data << text;
*data << uint8(0); // ChatTag
if (_msgType == CHAT_MSG_RAID_BOSS_EMOTE || _msgType == CHAT_MSG_RAID_BOSS_WHISPER)
{
*data << float(0);
*data << uint8(0);
}
return whisperGUIDpos;
}
WorldObject* _source;
ChatMsg _msgType;
uint8 _textGroup;
uint32 _textId;
uint32 _language;
uint64 _targetGUID;
};
class PlayerTextBuilder
{
public:
PlayerTextBuilder(WorldObject* obj, WorldObject* speaker, ChatMsg msgtype, uint8 textGroup, uint32 id, uint32 language, uint64 targetGUID)
: _source(obj), _talker(speaker), _msgType(msgtype), _textGroup(textGroup), _textId(id), _language(language), _targetGUID(targetGUID)
{
}
size_t operator()(WorldPacket* data, LocaleConstant locale) const
{
std::string const& text = sCreatureTextMgr->GetLocalizedChatString(_source->GetEntry(), _textGroup, _textId, locale);
*data << uint8(_msgType);
*data << uint32(_language);
*data << uint64(_talker->GetGUID());
*data << uint32(1); // 2.1.0
*data << uint32(_talker->GetName().size() + 1);
*data << _talker->GetName();
size_t whisperGUIDpos = data->wpos();
*data << uint64(_targetGUID); // Unit Target
if (_targetGUID && !IS_PLAYER_GUID(_targetGUID))
{
*data << uint32(1); // target name length
*data << uint8(0); // target name
}
*data << uint32(text.length() + 1);
*data << text;
*data << uint8(0); // ChatTag
if (_msgType == CHAT_MSG_RAID_BOSS_EMOTE || _msgType == CHAT_MSG_RAID_BOSS_WHISPER)
{
*data << float(0);
*data << uint8(0);
}
return whisperGUIDpos;
}
WorldObject* _source;
WorldObject* _talker;
ChatMsg _msgType;
uint8 _textGroup;
uint32 _textId;
uint32 _language;
uint64 _targetGUID;
};
void CreatureTextMgr::LoadCreatureTexts()
{
uint32 oldMSTime = getMSTime();
mTextMap.clear(); // for reload case
mTextRepeatMap.clear(); //reset all currently used temp texts
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEXT);
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (!result)
{
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 ceature texts. DB table `creature_texts` is empty.");
return;
}
uint32 textCount = 0;
uint32 creatureCount = 0;
do
{
Field* fields = result->Fetch();
CreatureTextEntry temp;
temp.entry = fields[0].GetUInt32();
temp.group = fields[1].GetUInt8();
temp.id = fields[2].GetUInt8();
temp.text = fields[3].GetString();
temp.type = ChatMsg(fields[4].GetUInt8());
temp.lang = Language(fields[5].GetUInt8());
temp.probability = fields[6].GetFloat();
temp.emote = Emote(fields[7].GetUInt32());
temp.duration = fields[8].GetUInt32();
temp.sound = fields[9].GetUInt32();
if (temp.sound)
{
if (!sSoundEntriesStore.LookupEntry(temp.sound)){
sLog->outError(LOG_FILTER_SQL, "CreatureTextMgr: Entry %u, Group %u in table `creature_texts` has Sound %u but sound does not exist.", temp.entry, temp.group, temp.sound);
temp.sound = 0;
}
}
if (!GetLanguageDescByID(temp.lang))
{
sLog->outError(LOG_FILTER_SQL, "CreatureTextMgr: Entry %u, Group %u in table `creature_texts` using Language %u but Language does not exist.", temp.entry, temp.group, uint32(temp.lang));
temp.lang = LANG_UNIVERSAL;
}
if (temp.type >= MAX_CHAT_MSG_TYPE)
{
sLog->outError(LOG_FILTER_SQL, "CreatureTextMgr: Entry %u, Group %u in table `creature_texts` has Type %u but this Chat Type does not exist.", temp.entry, temp.group, uint32(temp.type));
temp.type = CHAT_MSG_SAY;
}
if (temp.emote)
{
if (!sEmotesStore.LookupEntry(temp.emote))
{
sLog->outError(LOG_FILTER_SQL, "CreatureTextMgr: Entry %u, Group %u in table `creature_texts` has Emote %u but emote does not exist.", temp.entry, temp.group, uint32(temp.emote));
temp.emote = EMOTE_ONESHOT_NONE;
}
}
//entry not yet added, add empty TextHolder (list of groups)
if (mTextMap.find(temp.entry) == mTextMap.end())
++creatureCount;
//add the text into our entry's group
mTextMap[temp.entry][temp.group].push_back(temp);
++textCount;
} while (result->NextRow());
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creature texts for %u creatures in %u ms", textCount, creatureCount, GetMSTimeDiffToNow(oldMSTime));
}
void CreatureTextMgr::LoadCreatureTextLocales()
{
uint32 oldMSTime = getMSTime();
mLocaleTextMap.clear(); // for reload case
QueryResult result = WorldDatabase.Query("SELECT entry, groupid, id, text_loc1, text_loc2, text_loc3, text_loc4, text_loc5, text_loc6, text_loc7, text_loc8 FROM locales_creature_text");
if (!result)
return;
uint32 textCount = 0;
do
{
Field* fields = result->Fetch();
CreatureTextLocale& loc = mLocaleTextMap[CreatureTextId(fields[0].GetUInt32(), uint32(fields[1].GetUInt8()), uint32(fields[2].GetUInt8()))];
for (uint8 i = 1; i < TOTAL_LOCALES; ++i)
{
LocaleConstant locale = LocaleConstant(i);
ObjectMgr::AddLocaleString(fields[3 + i - 1].GetString(), locale, loc.Text);
}
++textCount;
} while (result->NextRow());
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creature localized texts in %u ms", textCount, GetMSTimeDiffToNow(oldMSTime));
}
uint32 CreatureTextMgr::SendChat(Creature* source, uint8 textGroup, uint64 whisperGuid /*= 0*/, ChatMsg msgType /*= CHAT_MSG_ADDON*/, Language language /*= LANG_ADDON*/, CreatureTextRange range /*= TEXT_RANGE_NORMAL*/, uint32 sound /*= 0*/, Team team /*= TEAM_OTHER*/, bool gmOnly /*= false*/, Player* srcPlr /*= NULL*/)
{
if (!source)
return 0;
CreatureTextMap::const_iterator sList = mTextMap.find(source->GetEntry());
if (sList == mTextMap.end())
{
sLog->outError(LOG_FILTER_SQL, "CreatureTextMgr: Could not find Text for Creature(%s) Entry %u in 'creature_text' table. Ignoring.", source->GetName().c_str(), source->GetEntry());
return 0;
}
CreatureTextHolder const& textHolder = sList->second;
CreatureTextHolder::const_iterator itr = textHolder.find(textGroup);
if (itr == textHolder.end())
{
sLog->outError(LOG_FILTER_SQL, "CreatureTextMgr: Could not find TextGroup %u for Creature(%s) GuidLow %u Entry %u. Ignoring.", uint32(textGroup), source->GetName().c_str(), source->GetGUIDLow(), source->GetEntry());
return 0;
}
CreatureTextGroup const& textGroupContainer = itr->second; //has all texts in the group
CreatureTextRepeatIds repeatGroup = GetRepeatGroup(source, textGroup);//has all textIDs from the group that were already said
CreatureTextGroup tempGroup;//will use this to talk after sorting repeatGroup
for (CreatureTextGroup::const_iterator giter = textGroupContainer.begin(); giter != textGroupContainer.end(); ++giter)
if (std::find(repeatGroup.begin(), repeatGroup.end(), giter->id) == repeatGroup.end())
tempGroup.push_back(*giter);
if (tempGroup.empty())
{
CreatureTextRepeatMap::iterator mapItr = mTextRepeatMap.find(source->GetGUID());
if (mapItr != mTextRepeatMap.end())
{
CreatureTextRepeatGroup::iterator groupItr = mapItr->second.find(textGroup);
groupItr->second.clear();
}
tempGroup = textGroupContainer;
}
uint8 count = 0;
float lastChance = -1;
bool isEqualChanced = true;
float totalChance = 0;
for (CreatureTextGroup::const_iterator iter = tempGroup.begin(); iter != tempGroup.end(); ++iter)
{
if (lastChance >= 0 && lastChance != iter->probability)
isEqualChanced = false;
lastChance = iter->probability;
totalChance += iter->probability;
++count;
}
int32 offset = -1;
if (!isEqualChanced)
{
for (CreatureTextGroup::const_iterator iter = tempGroup.begin(); iter != tempGroup.end(); ++iter)
{
uint32 chance = uint32(iter->probability);
uint32 r = urand(0, 100);
++offset;
if (r <= chance)
break;
}
}
uint32 pos = 0;
if (isEqualChanced || offset < 0)
pos = urand(0, count - 1);
else if (offset >= 0)
pos = offset;
CreatureTextGroup::const_iterator iter = tempGroup.begin() + pos;
ChatMsg finalType = (msgType == CHAT_MSG_ADDON) ? iter->type : msgType;
Language finalLang = (language == LANG_ADDON) ? iter->lang : language;
uint32 finalSound = sound ? sound : iter->sound;
if (finalSound)
SendSound(source, finalSound, finalType, whisperGuid, range, team, gmOnly);
Unit* finalSource = source;
if (srcPlr)
finalSource = srcPlr;
if (iter->emote)
SendEmote(finalSource, iter->emote);
if (srcPlr)
{
PlayerTextBuilder builder(source, finalSource, finalType, iter->group, iter->id, finalLang, whisperGuid);
SendChatPacket(finalSource, builder, finalType, whisperGuid, range, team, gmOnly);
}
else
{
CreatureTextBuilder builder(finalSource, finalType, iter->group, iter->id, finalLang, whisperGuid);
SendChatPacket(finalSource, builder, finalType, whisperGuid, range, team, gmOnly);
}
if (isEqualChanced || (!isEqualChanced && totalChance == 100.0f))
SetRepeatId(source, textGroup, iter->id);
return iter->duration;
}
float CreatureTextMgr::GetRangeForChatType(ChatMsg msgType) const
{
float dist = sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY);
switch (msgType)
{
case CHAT_MSG_MONSTER_YELL:
dist = sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL);
break;
case CHAT_MSG_MONSTER_EMOTE:
case CHAT_MSG_RAID_BOSS_EMOTE:
dist = sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE);
break;
default:
break;
}
return dist;
}
void CreatureTextMgr::SendSound(Creature* source, uint32 sound, ChatMsg msgType, uint64 whisperGuid, CreatureTextRange range, Team team, bool gmOnly)
{
if (!sound || !source)
return;
WorldPacket data(SMSG_PLAY_SOUND, 4);
data << uint32(sound);
SendNonChatPacket(source, &data, msgType, whisperGuid, range, team, gmOnly);
}
void CreatureTextMgr::SendNonChatPacket(WorldObject* source, WorldPacket* data, ChatMsg msgType, uint64 whisperGuid, CreatureTextRange range, Team team, bool gmOnly) const
{
float dist = GetRangeForChatType(msgType);
switch (msgType)
{
case CHAT_MSG_MONSTER_WHISPER:
case CHAT_MSG_RAID_BOSS_WHISPER:
{
if (range == TEXT_RANGE_NORMAL)//ignores team and gmOnly
{
Player* player = ObjectAccessor::FindPlayer(whisperGuid);
if (!player || !player->GetSession())
return;
player->GetSession()->SendPacket(data);
return;
}
break;
}
default:
break;
}
switch (range)
{
case TEXT_RANGE_AREA:
{
uint32 areaId = source->GetAreaId();
Map::PlayerList const& players = source->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
if (itr->getSource()->GetAreaId() == areaId && (!team || Team(itr->getSource()->GetTeam()) == team) && (!gmOnly || itr->getSource()->isGameMaster()))
itr->getSource()->GetSession()->SendPacket(data);
return;
}
case TEXT_RANGE_ZONE:
{
uint32 zoneId = source->GetZoneId();
Map::PlayerList const& players = source->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
if (itr->getSource()->GetZoneId() == zoneId && (!team || Team(itr->getSource()->GetTeam()) == team) && (!gmOnly || itr->getSource()->isGameMaster()))
itr->getSource()->GetSession()->SendPacket(data);
return;
}
case TEXT_RANGE_MAP:
{
Map::PlayerList const& players = source->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
if ((!team || Team(itr->getSource()->GetTeam()) == team) && (!gmOnly || itr->getSource()->isGameMaster()))
itr->getSource()->GetSession()->SendPacket(data);
return;
}
case TEXT_RANGE_WORLD:
{
SessionMap const& smap = sWorld->GetAllSessions();
for (SessionMap::const_iterator iter = smap.begin(); iter != smap.end(); ++iter)
if (Player* player = iter->second->GetPlayer())
if (player->GetSession() && (!team || Team(player->GetTeam()) == team) && (!gmOnly || player->isGameMaster()))
player->GetSession()->SendPacket(data);
return;
}
case TEXT_RANGE_NORMAL:
default:
break;
}
source->SendMessageToSetInRange(data, dist, true);
}
void CreatureTextMgr::SendEmote(Unit* source, uint32 emote)
{
if (!source)
return;
source->HandleEmoteCommand(emote);
}
void CreatureTextMgr::SetRepeatId(Creature* source, uint8 textGroup, uint8 id)
{
if (!source)
return;
CreatureTextRepeatIds& repeats = mTextRepeatMap[source->GetGUID()][textGroup];
if (std::find(repeats.begin(), repeats.end(), id) == repeats.end())
repeats.push_back(id);
else
sLog->outError(LOG_FILTER_SQL, "CreatureTextMgr: TextGroup %u for Creature(%s) GuidLow %u Entry %u, id %u already added", uint32(textGroup), source->GetName().c_str(), source->GetGUIDLow(), source->GetEntry(), uint32(id));
}
CreatureTextRepeatIds CreatureTextMgr::GetRepeatGroup(Creature* source, uint8 textGroup)
{
ASSERT(source);//should never happen
CreatureTextRepeatIds ids;
CreatureTextRepeatMap::const_iterator mapItr = mTextRepeatMap.find(source->GetGUID());
if (mapItr != mTextRepeatMap.end())
{
CreatureTextRepeatGroup::const_iterator groupItr = (*mapItr).second.find(textGroup);
if (groupItr != mapItr->second.end())
ids = groupItr->second;
}
return ids;
}
bool CreatureTextMgr::TextExist(uint32 sourceEntry, uint8 textGroup)
{
if (!sourceEntry)
return false;
CreatureTextMap::const_iterator sList = mTextMap.find(sourceEntry);
if (sList == mTextMap.end())
{
sLog->outDebug(LOG_FILTER_UNITS, "CreatureTextMgr::TextExist: Could not find Text for Creature (entry %u) in 'creature_text' table.", sourceEntry);
return false;
}
CreatureTextHolder const& textHolder = sList->second;
CreatureTextHolder::const_iterator itr = textHolder.find(textGroup);
if (itr == textHolder.end())
{
sLog->outDebug(LOG_FILTER_UNITS, "CreatureTextMgr::TextExist: Could not find TextGroup %u for Creature (entry %u).", uint32(textGroup), sourceEntry);
return false;
}
return true;
}
std::string CreatureTextMgr::GetLocalizedChatString(uint32 entry, uint8 textGroup, uint32 id, LocaleConstant locale) const
{
CreatureTextMap::const_iterator mapitr = mTextMap.find(entry);
if (mapitr == mTextMap.end())
return "";
CreatureTextHolder::const_iterator holderItr = mapitr->second.find(textGroup);
if (holderItr == mapitr->second.end())
return "";
CreatureTextGroup::const_iterator groupItr = holderItr->second.begin();
for (; groupItr != holderItr->second.end(); ++groupItr)
if (groupItr->id == id)
break;
if (groupItr == holderItr->second.end())
return "";
std::string baseText = groupItr->text;
if (locale == DEFAULT_LOCALE)
return baseText;
if (locale > MAX_LOCALES)
return baseText;
LocaleCreatureTextMap::const_iterator locItr = mLocaleTextMap.find(CreatureTextId(entry, uint32(textGroup), id));
if (locItr == mLocaleTextMap.end())
return baseText;
ObjectMgr::GetLocaleString(locItr->second.Text, locale, baseText);
return baseText;
}