/*
* Copyright (C) 2008-2019 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "CreatureTextMgr.h"
#include "CreatureTextMgrImpl.h"
#include "CellImpl.h"
#include "Chat.h"
#include "Common.h"
#include "DatabaseEnv.h"
#include "DBCStores.h"
#include "GridNotifiersImpl.h"
#include "Log.h"
#include "MiscPackets.h"
#include "ObjectMgr.h"
#include "World.h"
class CreatureTextBuilder
{
public:
CreatureTextBuilder(WorldObject const* obj, uint8 gender, ChatMsg msgtype, uint8 textGroup, uint32 id, uint32 language, WorldObject const* target)
: _source(obj), _gender(gender), _msgType(msgtype), _textGroup(textGroup), _textId(id), _language(language), _target(target) { }
size_t operator()(WorldPacket* data, LocaleConstant locale) const
{
std::string const& text = sCreatureTextMgr->GetLocalizedChatString(_source->GetEntry(), _gender, _textGroup, _textId, locale);
return ChatHandler::BuildChatPacket(*data, _msgType, Language(_language), _source, _target, text, 0, "", locale);
}
private:
WorldObject const* _source;
uint8 _gender;
ChatMsg _msgType;
uint8 _textGroup;
uint32 _textId;
uint32 _language;
WorldObject const* _target;
};
class PlayerTextBuilder
{
public:
PlayerTextBuilder(WorldObject const* obj, WorldObject const* speaker, uint8 gender, ChatMsg msgtype, uint8 textGroup, uint32 id, uint32 language, WorldObject const* target)
: _source(obj), _talker(speaker), _gender(gender), _msgType(msgtype), _textGroup(textGroup), _textId(id), _language(language), _target(target) { }
size_t operator()(WorldPacket* data, LocaleConstant locale) const
{
std::string const& text = sCreatureTextMgr->GetLocalizedChatString(_source->GetEntry(), _gender, _textGroup, _textId, locale);
return ChatHandler::BuildChatPacket(*data, _msgType, Language(_language), _talker, _target, text, 0, "", locale);
}
private:
WorldObject const* _source;
WorldObject const* _talker;
uint8 _gender;
ChatMsg _msgType;
uint8 _textGroup;
uint32 _textId;
uint32 _language;
WorldObject const* _target;
};
CreatureTextMgr* CreatureTextMgr::instance()
{
static CreatureTextMgr instance;
return &instance;
}
void CreatureTextMgr::LoadCreatureTexts()
{
uint32 oldMSTime = getMSTime();
mTextMap.clear(); // for reload case
//all currently used temp texts are NOT reset
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEXT);
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 ceature texts. DB table `creature_text` is empty.");
return;
}
uint32 textCount = 0;
do
{
Field* fields = result->Fetch();
CreatureTextEntry temp;
temp.creatureId = fields[0].GetUInt32();
temp.groupId = fields[1].GetUInt8();
temp.id = fields[2].GetUInt8();
temp.text = fields[3].GetString();
temp.type = ChatMsg(fields[4].GetUInt8());
temp.lang = Language(fields[5].GetUInt8());
temp.probability = fields[6].GetFloat();
temp.emote = Emote(fields[7].GetUInt32());
temp.duration = fields[8].GetUInt32();
temp.sound = fields[9].GetUInt32();
temp.BroadcastTextId = fields[10].GetUInt32();
temp.TextRange = CreatureTextRange(fields[11].GetUInt8());
if (temp.sound)
{
if (!sSoundEntriesStore.LookupEntry(temp.sound))
{
TC_LOG_ERROR("sql.sql", "CreatureTextMgr: Entry %u, Group %u in table `creature_text` has Sound %u but sound does not exist.", temp.creatureId, temp.groupId, temp.sound);
temp.sound = 0;
}
}
if (!GetLanguageDescByID(temp.lang))
{
TC_LOG_ERROR("sql.sql", "CreatureTextMgr: Entry %u, Group %u in table `creature_text` using Language %u but Language does not exist.", temp.creatureId, temp.groupId, uint32(temp.lang));
temp.lang = LANG_UNIVERSAL;
}
if (temp.type >= MAX_CHAT_MSG_TYPE)
{
TC_LOG_ERROR("sql.sql", "CreatureTextMgr: Entry %u, Group %u in table `creature_text` has Type %u but this Chat Type does not exist.", temp.creatureId, temp.groupId, uint32(temp.type));
temp.type = CHAT_MSG_SAY;
}
if (temp.emote)
{
if (!sEmotesStore.LookupEntry(temp.emote))
{
TC_LOG_ERROR("sql.sql", "CreatureTextMgr: Entry %u, Group %u in table `creature_text` has Emote %u but emote does not exist.", temp.creatureId, temp.groupId, uint32(temp.emote));
temp.emote = EMOTE_ONESHOT_NONE;
}
}
if (temp.BroadcastTextId)
{
if (!sObjectMgr->GetBroadcastText(temp.BroadcastTextId))
{
TC_LOG_ERROR("sql.sql", "CreatureTextMgr: Entry %u, Group %u, Id %u in table `creature_text` has non-existing or incompatible BroadcastTextId %u.", temp.creatureId, temp.groupId, temp.id, temp.BroadcastTextId);
temp.BroadcastTextId = 0;
}
}
if (temp.TextRange > TEXT_RANGE_WORLD)
{
TC_LOG_ERROR("sql.sql", "CreatureTextMgr: Entry %u, Group %u, Id %u in table `creature_text` has incorrect TextRange %u.", temp.creatureId, temp.groupId, temp.id, temp.TextRange);
temp.TextRange = TEXT_RANGE_NORMAL;
}
// add the text into our entry's group
mTextMap[temp.creatureId][temp.groupId].push_back(temp);
++textCount;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u creature texts for " SZFMTD " creatures in %u ms", textCount, mTextMap.size(), GetMSTimeDiffToNow(oldMSTime));
}
void CreatureTextMgr::LoadCreatureTextLocales()
{
uint32 oldMSTime = getMSTime();
mLocaleTextMap.clear(); // for reload case
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT CreatureID, GroupID, ID, Locale, Text FROM creature_text_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 creatureId = fields[0].GetUInt32();
uint32 groupId = fields[1].GetUInt8();
uint32 id = fields[2].GetUInt8();
std::string localeName = fields[3].GetString();
std::string text = fields[4].GetString();
CreatureTextLocale& data = mLocaleTextMap[CreatureTextId(creatureId, groupId, id)];
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
ObjectMgr::AddLocaleString(text, locale, data.Text);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u creature localized texts in %u ms", uint32(mLocaleTextMap.size()), GetMSTimeDiffToNow(oldMSTime));
}
uint32 CreatureTextMgr::SendChat(Creature* source, uint8 textGroup, WorldObject const* whisperTarget /*= nullptr*/, ChatMsg msgType /*= CHAT_MSG_ADDON*/, Language language /*= LANG_ADDON*/, CreatureTextRange range /*= TEXT_RANGE_NORMAL*/, uint32 sound /*= 0*/, Team team /*= TEAM_OTHER*/, bool gmOnly /*= false*/, Player* srcPlr /*= nullptr*/)
{
if (!source)
return 0;
CreatureTextMap::const_iterator sList = mTextMap.find(source->GetEntry());
if (sList == mTextMap.end())
{
TC_LOG_ERROR("sql.sql.creaturetextmgr", "CreatureTextMgr: Could not find Text for Creature %s (Entry %u, spawnId %u) in 'creature_text' table. Ignoring.", source->GetName().c_str(), source->GetEntry(), source->GetSpawnId());
return 0;
}
CreatureTextHolder const& textHolder = sList->second;
CreatureTextHolder::const_iterator itr = textHolder.find(textGroup);
if (itr == textHolder.end())
{
TC_LOG_ERROR("sql.sql.creaturetextmgr", "CreatureTextMgr: Could not find TextGroup %u for Creature %s (Entry %u, spawnId %u) in 'creature_text' table. Ignoring.", uint32(textGroup), source->GetName().c_str(), source->GetEntry(), source->GetSpawnId());
return 0;
}
CreatureTextGroup const& textGroupContainer = itr->second; //has all texts in the group
CreatureTextRepeatIds repeatGroup = source->GetTextRepeatGroup(textGroup);//has all textIDs from the group that were already said
CreatureTextGroup tempGroup;//will use this to talk after sorting repeatGroup
for (CreatureTextGroup::const_iterator giter = textGroupContainer.begin(); giter != textGroupContainer.end(); ++giter)
if (std::find(repeatGroup.begin(), repeatGroup.end(), giter->id) == repeatGroup.end())
tempGroup.push_back(*giter);
if (tempGroup.empty())
{
source->ClearTextRepeatGroup(textGroup);
tempGroup = textGroupContainer;
}
auto iter = Trinity::Containers::SelectRandomWeightedContainerElement(tempGroup, [](CreatureTextEntry const& t) -> double
{
return t.probability;
});
ChatMsg finalType = (msgType == CHAT_MSG_ADDON) ? iter->type : msgType;
Language finalLang = (language == LANG_ADDON) ? iter->lang : language;
uint32 finalSound = sound ? sound : iter->sound;
if (range == TEXT_RANGE_NORMAL)
range = iter->TextRange;
if (finalSound)
SendSound(source, finalSound, finalType, whisperTarget, range, team, gmOnly);
Unit* finalSource = source;
if (srcPlr)
finalSource = srcPlr;
if (iter->emote)
SendEmote(finalSource, iter->emote);
if (srcPlr)
{
PlayerTextBuilder builder(source, finalSource, finalSource->GetGender(), finalType, iter->groupId, iter->id, finalLang, whisperTarget);
SendChatPacket(finalSource, builder, finalType, whisperTarget, range, team, gmOnly);
}
else
{
CreatureTextBuilder builder(finalSource, finalSource->GetGender(), finalType, iter->groupId, iter->id, finalLang, whisperTarget);
SendChatPacket(finalSource, builder, finalType, whisperTarget, range, team, gmOnly);
}
source->SetTextRepeatId(textGroup, iter->id);
return iter->duration;
}
float CreatureTextMgr::GetRangeForChatType(ChatMsg msgType) const
{
float dist = sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY);
switch (msgType)
{
case CHAT_MSG_MONSTER_YELL:
dist = sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL);
break;
case CHAT_MSG_MONSTER_EMOTE:
case CHAT_MSG_RAID_BOSS_EMOTE:
dist = sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE);
break;
default:
break;
}
return dist;
}
void CreatureTextMgr::SendSound(Creature* source, uint32 sound, ChatMsg msgType, WorldObject const* whisperTarget, CreatureTextRange range, Team team, bool gmOnly)
{
if (!sound || !source)
return;
SendNonChatPacket(source, WorldPackets::Misc::PlaySound(sound).Write(), msgType, whisperTarget, range, team, gmOnly);
}
void CreatureTextMgr::SendNonChatPacket(WorldObject* source, WorldPacket const* data, ChatMsg msgType, WorldObject const* whisperTarget, CreatureTextRange range, Team team, bool gmOnly) const
{
switch (msgType)
{
case CHAT_MSG_MONSTER_PARTY:
{
if (!whisperTarget)
return;
if (Player const* whisperPlayer = whisperTarget->ToPlayer())
{
if (Group const* group = whisperPlayer->GetGroup())
group->BroadcastWorker([data](Player* player) { player->SendDirectMessage(data); });
}
return;
}
case CHAT_MSG_MONSTER_WHISPER:
case CHAT_MSG_RAID_BOSS_WHISPER:
{
if (range == TEXT_RANGE_NORMAL) // ignores team and gmOnly
{
if (!whisperTarget || whisperTarget->GetTypeId() != TYPEID_PLAYER)
return;
whisperTarget->ToPlayer()->SendDirectMessage(data);
return;
}
break;
}
default:
break;
}
switch (range)
{
case TEXT_RANGE_AREA:
{
uint32 areaId = source->GetAreaId();
Map::PlayerList const& players = source->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
if (itr->GetSource()->GetAreaId() == areaId && (!team || Team(itr->GetSource()->GetTeam()) == team) && (!gmOnly || itr->GetSource()->IsGameMaster()))
itr->GetSource()->SendDirectMessage(data);
return;
}
case TEXT_RANGE_ZONE:
{
uint32 zoneId = source->GetZoneId();
Map::PlayerList const& players = source->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
if (itr->GetSource()->GetZoneId() == zoneId && (!team || Team(itr->GetSource()->GetTeam()) == team) && (!gmOnly || itr->GetSource()->IsGameMaster()))
itr->GetSource()->SendDirectMessage(data);
return;
}
case TEXT_RANGE_MAP:
{
Map::PlayerList const& players = source->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
if ((!team || Team(itr->GetSource()->GetTeam()) == team) && (!gmOnly || itr->GetSource()->IsGameMaster()))
itr->GetSource()->SendDirectMessage(data);
return;
}
case TEXT_RANGE_WORLD:
{
SessionMap const& smap = sWorld->GetAllSessions();
for (SessionMap::const_iterator iter = smap.begin(); iter != smap.end(); ++iter)
if (Player* player = iter->second->GetPlayer())
if ((!team || Team(player->GetTeam()) == team) && (!gmOnly || player->IsGameMaster()))
player->SendDirectMessage(data);
return;
}
case TEXT_RANGE_NORMAL:
default:
break;
}
float dist = GetRangeForChatType(msgType);
source->SendMessageToSetInRange(data, dist, true);
}
void CreatureTextMgr::SendEmote(Unit* source, uint32 emote)
{
if (!source)
return;
source->HandleEmoteCommand(emote);
}
bool CreatureTextMgr::TextExist(uint32 sourceEntry, uint8 textGroup)
{
if (!sourceEntry)
return false;
CreatureTextMap::const_iterator sList = mTextMap.find(sourceEntry);
if (sList == mTextMap.end())
{
TC_LOG_DEBUG("entities.unit", "CreatureTextMgr::TextExist: Could not find Text for Creature (entry %u) in 'creature_text' table.", sourceEntry);
return false;
}
CreatureTextHolder const& textHolder = sList->second;
CreatureTextHolder::const_iterator itr = textHolder.find(textGroup);
if (itr == textHolder.end())
{
TC_LOG_DEBUG("entities.unit", "CreatureTextMgr::TextExist: Could not find TextGroup %u for Creature (entry %u).", uint32(textGroup), sourceEntry);
return false;
}
return true;
}
std::string CreatureTextMgr::GetLocalizedChatString(uint32 entry, uint8 gender, uint8 textGroup, uint32 id, LocaleConstant locale) const
{
CreatureTextMap::const_iterator mapitr = mTextMap.find(entry);
if (mapitr == mTextMap.end())
return "";
CreatureTextHolder::const_iterator holderItr = mapitr->second.find(textGroup);
if (holderItr == mapitr->second.end())
return "";
CreatureTextGroup::const_iterator groupItr = holderItr->second.begin();
for (; groupItr != holderItr->second.end(); ++groupItr)
if (groupItr->id == id)
break;
if (groupItr == holderItr->second.end())
return "";
if (locale > MAX_LOCALES)
locale = DEFAULT_LOCALE;
std::string baseText = "";
BroadcastText const* bct = sObjectMgr->GetBroadcastText(groupItr->BroadcastTextId);
if (bct)
baseText = bct->GetText(locale, gender);
else
baseText = groupItr->text;
if (locale != DEFAULT_LOCALE && !bct)
{
LocaleCreatureTextMap::const_iterator locItr = mLocaleTextMap.find(CreatureTextId(entry, uint32(textGroup), id));
if (locItr != mLocaleTextMap.end())
ObjectMgr::GetLocaleString(locItr->second.Text, locale, baseText);
}
return baseText;
}