/* * Copyright (C) 2008-2010 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "DatabaseEnv.h" #include "SQLStorage.h" #include "CreatureTextMgr.h" #include "ProgressBar.h" #include "ObjectMgr.h" void CreatureTextMgr::LoadCreatureTexts() { mTextMap.clear(); // for reload case PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_LOAD_CRETEXT); PreparedQueryResult result = WorldDatabase.Query(stmt); if (!result) { barGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded 0 Creature Texts. DB table `creature_texts` is empty."); return; } barGoLink bar(result->GetRowCount()); uint32 TextCount = 0; uint32 CreatureCount = 0; do { bar.step(); Field* fields = result->Fetch(); CreatureTextEntry temp; temp.entry = fields[0].GetUInt32(); temp.group = fields[1].GetUInt8(); temp.id = fields[2].GetUInt8(); temp.text = fields[3].GetString(); temp.type = ChatType(fields[4].GetUInt8()); temp.lang = Language(fields[5].GetUInt8()); temp.probability = fields[6].GetFloat(); temp.emote = Emote(fields[7].GetUInt32()); temp.duration = fields[8].GetUInt32(); temp.sound = fields[9].GetUInt32(); if (temp.sound) { if (!sSoundEntriesStore.LookupEntry(temp.sound)){ sLog.outErrorDb("CreatureTextMgr: Entry %u, Group %u in table `creature_texts` has Sound %u but sound does not exist.", temp.entry, temp.group, temp.sound); temp.sound = 0; } } if (!GetLanguageDescByID(temp.lang)) { sLog.outErrorDb("CreatureTextMgr: Entry %u, Group %u in table `creature_texts` using Language %u but Language does not exist.", temp.entry, temp.group, uint32(temp.lang)); temp.lang = LANG_UNIVERSAL; } if (temp.type > CHAT_TYPE_ZONE_YELL) { sLog.outErrorDb("CreatureTextMgr: Entry %u, Group %u in table `creature_texts` has Type %u but this Chat Type does not exist.", temp.entry, temp.group, uint32(temp.type)); temp.type = CHAT_TYPE_SAY; } if (temp.emote) { if (!sEmotesStore.LookupEntry(temp.emote)) { sLog.outErrorDb("CreatureTextMgr: Entry %u, Group %u in table `creature_texts` has Emote %u but emote does not exist.", temp.entry, temp.group, uint32(temp.emote)); temp.emote = EMOTE_ONESHOT_NONE; } } //entry not yet added, add empty TextHolder (list of groups) if (mTextMap.find(temp.entry) == mTextMap.end()) { ++CreatureCount; CreatureTextHolder TextHolder; mTextMap[temp.entry] = TextHolder; } //group not yet added, add empty TextGroup (list of texts) if (mTextMap[temp.entry].find(temp.group) == mTextMap[temp.entry].end()) { CreatureTextGroup TextGroup; mTextMap[temp.entry][temp.group] = TextGroup; } //add the text into our entry's group mTextMap[temp.entry][temp.group].push_back(temp); ++TextCount; } while (result->NextRow()); sLog.outString(); sLog.outString(">> Loaded %u Creature Texts for %u Creatures.", TextCount, CreatureCount); } void CreatureTextMgr::SendChat(WorldObject* source, char const* text, ChatType msgtype, Language language, uint64 whisperGuid, TextRange range) const { WorldPacket data(SMSG_MESSAGECHAT, 200); BuildMonsterChat(&data, source, msgtype, text, language, whisperGuid);//build our packet SendChatPacket(&data, source, msgtype, whisperGuid, range);//send our packet } void CreatureTextMgr::BuildMonsterChat(WorldPacket *data, WorldObject* source, ChatType msgtype, char const* text, Language language, uint64 whisperGuid) const { ChatMsg sendType = CHAT_MSG_MONSTER_SAY; switch (msgtype) { case CHAT_TYPE_YELL: sendType = CHAT_MSG_MONSTER_YELL; break; case CHAT_TYPE_TEXT_EMOTE: sendType = CHAT_MSG_MONSTER_EMOTE; break; case CHAT_TYPE_BOSS_EMOTE: sendType = CHAT_MSG_RAID_BOSS_EMOTE; break; case CHAT_TYPE_WHISPER: if (whisperGuid) sendType = CHAT_MSG_MONSTER_WHISPER; else { sLog.outError("CreatureTextMgr: WorldObject(%s) TypeId %u GuidLow %u sent CHAT_TYPE_WHISPER with targetGuid 0. Ignoring.",source->GetName(), uint32(source->GetTypeId()), source->GetGUIDLow()); return; } break; case CHAT_TYPE_BOSS_WHISPER: if (whisperGuid) sendType = CHAT_MSG_RAID_BOSS_WHISPER; else { sLog.outError("CreatureTextMgr: WorldObject(%s) TypeId %u GuidLow %u sent CHAT_TYPE_BOSS_WHISPER with targetGuid 0. Ignoring.",source->GetName(), uint32(source->GetTypeId()), source->GetGUIDLow()); return; } break; case CHAT_TYPE_SAY://default type default: break; } *data << (uint8)sendType; *data << (uint32)language; *data << (uint64)source->GetGUID(); *data << (uint32)0; // 2.1.0 *data << (uint32)(strlen(source->GetName())+1); *data << source->GetName(); *data << (uint64)whisperGuid; // Unit Target if (whisperGuid && !IS_PLAYER_GUID(whisperGuid)) //can only whisper players { sLog.outError("CreatureTextMgr: WorldObject(%s) TypeId %u GuidLow %u sent WHISPER msg to Non-Player target. Ignoring.",source->GetName(), uint32(source->GetTypeId()), source->GetGUIDLow()); return; //*data << (uint32)1; // target name length //*data << (uint8)0; // target name } *data << (uint32)(strlen(text)+1); *data << text; *data << (uint8)0; // ChatTag } void CreatureTextMgr::SendChatPacket(WorldPacket *data, WorldObject* source, ChatType msgtype, uint64 whisperGuid, TextRange range) const { float dist = sWorld.getFloatConfig(CONFIG_LISTEN_RANGE_SAY); switch (msgtype) { case CHAT_TYPE_YELL: dist = sWorld.getFloatConfig(CONFIG_LISTEN_RANGE_YELL); break; case CHAT_TYPE_BOSS_EMOTE: case CHAT_TYPE_TEXT_EMOTE: dist = sWorld.getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE); break; case CHAT_TYPE_WHISPER: case CHAT_TYPE_BOSS_WHISPER: { if (range != TEXT_RANGE_NORMAL) { sLog.outError("CreatureTextMgr: WorldObject(%s) TypeId %u GuidLow %u sent WHISPER msg with TextRange set. Ignoring.",source->GetName(), uint32(source->GetTypeId()), source->GetGUIDLow()); return; } Player *player = sObjectMgr.GetPlayer(whisperGuid); if (!player || !player->GetSession()) return; player->GetSession()->SendPacket(data); } return; case CHAT_TYPE_SAY://default dist default: break; } switch (range) { case TEXT_RANGE_AREA: { uint32 areaId = source->GetAreaId(); Map::PlayerList const& pList = source->GetMap()->GetPlayers(); for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr) if (itr->getSource()->GetAreaId() == areaId) (itr->getSource())->GetSession()->SendPacket(data); } return; case TEXT_RANGE_ZONE: { uint32 zoneId = source->GetZoneId(); Map::PlayerList const& pList = source->GetMap()->GetPlayers(); for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr) if (itr->getSource()->GetZoneId() == zoneId) (itr->getSource())->GetSession()->SendPacket(data); } return; case TEXT_RANGE_MAP: { Map::PlayerList const& pList = source->GetMap()->GetPlayers(); for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr) (itr->getSource())->GetSession()->SendPacket(data); } return; case TEXT_RANGE_WORLD: { sWorld.SendGlobalMessage(data); } return; case TEXT_RANGE_NORMAL: default: break; } source->SendMessageToSetInRange(data, dist, true); }