/* * Copyright (C) 2008-2014 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef _TICKETMGR_H #define _TICKETMGR_H #include #include #include "ObjectMgr.h" class ChatHandler; // from blizzard lua enum GMTicketSystemStatus { GMTICKET_QUEUE_STATUS_DISABLED = 0, GMTICKET_QUEUE_STATUS_ENABLED = 1 }; enum GMTicketStatus { GMTICKET_STATUS_HASTEXT = 0x06, GMTICKET_STATUS_DEFAULT = 0x0A }; enum GMTicketResponse { GMTICKET_RESPONSE_ALREADY_EXIST = 1, GMTICKET_RESPONSE_CREATE_SUCCESS = 2, GMTICKET_RESPONSE_CREATE_ERROR = 3, GMTICKET_RESPONSE_UPDATE_SUCCESS = 4, GMTICKET_RESPONSE_UPDATE_ERROR = 5, GMTICKET_RESPONSE_TICKET_DELETED = 9 }; // from Blizzard LUA: // GMTICKET_ASSIGNEDTOGM_STATUS_NOT_ASSIGNED = 0; -- ticket is not currently assigned to a gm // GMTICKET_ASSIGNEDTOGM_STATUS_ASSIGNED = 1; -- ticket is assigned to a normal gm // GMTICKET_ASSIGNEDTOGM_STATUS_ESCALATED = 2; -- ticket is in the escalation queue // 3 is a custom value and should never actually be sent enum GMTicketEscalationStatus { TICKET_UNASSIGNED = 0, TICKET_ASSIGNED = 1, TICKET_IN_ESCALATION_QUEUE = 2, TICKET_ESCALATED_ASSIGNED = 3 }; // from blizzard lua enum GMTicketOpenedByGMStatus { GMTICKET_OPENEDBYGM_STATUS_NOT_OPENED = 0, // ticket has never been opened by a gm GMTICKET_OPENEDBYGM_STATUS_OPENED = 1 // ticket has been opened by a gm }; enum LagReportType { LAG_REPORT_TYPE_LOOT = 1, LAG_REPORT_TYPE_AUCTION_HOUSE = 2, LAG_REPORT_TYPE_MAIL = 3, LAG_REPORT_TYPE_CHAT = 4, LAG_REPORT_TYPE_MOVEMENT = 5, LAG_REPORT_TYPE_SPELL = 6 }; class GmTicket { public: GmTicket(); GmTicket(Player* player); ~GmTicket(); bool IsClosed() const { return _closedBy; } bool IsCompleted() const { return _completed; } bool IsFromPlayer(uint64 guid) const { return guid == _playerGuid; } bool IsAssigned() const { return _assignedTo != 0; } bool IsAssignedTo(uint64 guid) const { return guid == _assignedTo; } bool IsAssignedNotTo(uint64 guid) const { return IsAssigned() && !IsAssignedTo(guid); } uint32 GetId() const { return _id; } Player* GetPlayer() const { return ObjectAccessor::FindPlayer(_playerGuid); } std::string const& GetPlayerName() const { return _playerName; } std::string const& GetMessage() const { return _message; } Player* GetAssignedPlayer() const { return ObjectAccessor::FindPlayer(_assignedTo); } uint64 GetAssignedToGUID() const { return _assignedTo; } std::string GetAssignedToName() const { std::string name; // save queries if ticket is not assigned if (_assignedTo) sObjectMgr->GetPlayerNameByGUID(_assignedTo, name); return name; } uint64 GetLastModifiedTime() const { return _lastModifiedTime; } GMTicketEscalationStatus GetEscalatedStatus() const { return _escalatedStatus; } void SetEscalatedStatus(GMTicketEscalationStatus escalatedStatus) { _escalatedStatus = escalatedStatus; } void SetAssignedTo(uint64 guid, bool isAdmin) { _assignedTo = guid; if (isAdmin && _escalatedStatus == TICKET_IN_ESCALATION_QUEUE) _escalatedStatus = TICKET_ESCALATED_ASSIGNED; else if (_escalatedStatus == TICKET_UNASSIGNED) _escalatedStatus = TICKET_ASSIGNED; } void SetClosedBy(int64 value) { _closedBy = value; } void SetCompleted() { _completed = true; } void SetMessage(std::string const& message) { _message = message; _lastModifiedTime = uint64(time(NULL)); } void SetComment(std::string const& comment) { _comment = comment; } void SetViewed() { _viewed = true; } void SetUnassigned(); void SetPosition(uint32 mapId, float x, float y, float z); void SetGmAction(uint32 needResponse, bool needMoreHelp); void AppendResponse(std::string const& response) { _response += response; } bool LoadFromDB(Field* fields); void SaveToDB(SQLTransaction& trans) const; void DeleteFromDB(); void WritePacket(WorldPacket& data) const; void SendResponse(WorldSession* session) const; void TeleportTo(Player* player) const; std::string FormatMessageString(ChatHandler& handler, bool detailed = false) const; std::string FormatMessageString(ChatHandler& handler, const char* szClosedName, const char* szAssignedToName, const char* szUnassignedName, const char* szDeletedName) const; void SetChatLog(std::list time, std::string const& log); std::string const& GetChatLog() const { return _chatLog; } private: uint32 _id; uint64 _playerGuid; std::string _playerName; float _posX; float _posY; float _posZ; uint16 _mapId; std::string _message; uint64 _createTime; uint64 _lastModifiedTime; int64 _closedBy; // 0 = Open, -1 = Console, playerGuid = player abandoned ticket, other = GM who closed it. uint64 _assignedTo; std::string _comment; bool _completed; GMTicketEscalationStatus _escalatedStatus; bool _viewed; bool _needResponse; /// @todo find out the use of this, and then store it in DB bool _needMoreHelp; std::string _response; std::string _chatLog; // No need to store in db, will be refreshed every session client side }; typedef std::map GmTicketList; class TicketMgr { friend class ACE_Singleton; private: TicketMgr(); ~TicketMgr(); public: void LoadTickets(); void LoadSurveys(); GmTicket* GetTicket(uint32 ticketId) { GmTicketList::iterator itr = _ticketList.find(ticketId); if (itr != _ticketList.end()) return itr->second; return NULL; } GmTicket* GetTicketByPlayer(uint64 playerGuid) { for (GmTicketList::const_iterator itr = _ticketList.begin(); itr != _ticketList.end(); ++itr) if (itr->second && itr->second->IsFromPlayer(playerGuid) && !itr->second->IsClosed()) return itr->second; return NULL; } GmTicket* GetOldestOpenTicket() { for (GmTicketList::const_iterator itr = _ticketList.begin(); itr != _ticketList.end(); ++itr) if (itr->second && !itr->second->IsClosed() && !itr->second->IsCompleted()) return itr->second; return NULL; } void AddTicket(GmTicket* ticket); void CloseTicket(uint32 ticketId, int64 source = -1); void RemoveTicket(uint32 ticketId); bool GetStatus() const { return _status; } void SetStatus(bool status) { _status = status; } uint64 GetLastChange() const { return _lastChange; } void UpdateLastChange() { _lastChange = uint64(time(NULL)); } uint32 GenerateTicketId() { return ++_lastTicketId; } uint32 GetOpenTicketCount() const { return _openTicketCount; } uint32 GetNextSurveyID() { return ++_lastSurveyId; } void Initialize(); void ResetTickets(); void ShowList(ChatHandler& handler, bool onlineOnly) const; void ShowClosedList(ChatHandler& handler) const; void ShowEscalatedList(ChatHandler& handler) const; void SendTicket(WorldSession* session, GmTicket* ticket) const; protected: void _RemoveTicket(uint32 ticketId, int64 source = -1, bool permanently = false); GmTicketList _ticketList; bool _status; uint32 _lastTicketId; uint32 _lastSurveyId; uint32 _openTicketCount; uint64 _lastChange; }; #define sTicketMgr ACE_Singleton::instance() #endif // _TICKETMGR_H