/*
 * Copyright (C) 2008-2018 TrinityCore 
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see .
 */
#include "GameTime.h"
#include "Timer.h"
namespace GameTime
{
    time_t const StartTime = time(nullptr);
    time_t GameTime = time(nullptr);
    uint32 GameMSTime = 0;
    std::chrono::system_clock::time_point GameTimeSystemPoint = std::chrono::system_clock::time_point::min();
    std::chrono::steady_clock::time_point GameTimeSteadyPoint = std::chrono::steady_clock::time_point::min();
    time_t GetStartTime()
    {
        return StartTime;
    }
    time_t GetGameTime()
    {
        return GameTime;
    }
    uint32 GetGameTimeMS()
    {
        return GameMSTime;
    }
    std::chrono::system_clock::time_point GetGameTimeSystemPoint()
    {
        return GameTimeSystemPoint;
    }
    std::chrono::steady_clock::time_point GetGameTimeSteadyPoint()
    {
        return GameTimeSteadyPoint;
    }
    uint32 GetUptime()
    {
        return uint32(GameTime - StartTime);
    }
    void UpdateGameTimers()
    {
        GameTime = time(nullptr);
        GameMSTime = getMSTime();
        GameTimeSystemPoint = std::chrono::system_clock::now();
        GameTimeSteadyPoint = std::chrono::steady_clock::now();
    }
}