/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "GameTime.h"
#include "Timer.h"
#include "Util.h"
namespace GameTime
{
time_t const StartTime = time(nullptr);
time_t GameTime = time(nullptr);
uint32 GameMSTime = 0;
std::chrono::system_clock::time_point GameTimeSystemPoint = std::chrono::system_clock::time_point::min();
std::chrono::steady_clock::time_point GameTimeSteadyPoint = std::chrono::steady_clock::time_point::min();
tm DateTime;
time_t GetStartTime()
{
return StartTime;
}
time_t GetGameTime()
{
return GameTime;
}
uint32 GetGameTimeMS()
{
return GameMSTime;
}
std::chrono::system_clock::time_point GetGameTimeSystemPoint()
{
return GameTimeSystemPoint;
}
std::chrono::steady_clock::time_point GetGameTimeSteadyPoint()
{
return GameTimeSteadyPoint;
}
template
typename Clock::time_point GetGameTimePoint()
{
static_assert(!std::is_same::value, "Missing specialization for GetGameTimePoint");
}
template<>
TC_GAME_API std::chrono::system_clock::time_point GetGameTimePoint()
{
return GetGameTimeSystemPoint();
}
template<>
TC_GAME_API std::chrono::steady_clock::time_point GetGameTimePoint()
{
return GetGameTimeSteadyPoint();
}
uint32 GetUptime()
{
return uint32(GameTime - StartTime);
}
tm const* GetDateAndTime()
{
return &DateTime;
}
void UpdateGameTimers()
{
GameTime = time(nullptr);
GameMSTime = getMSTime();
GameTimeSystemPoint = std::chrono::system_clock::now();
GameTimeSteadyPoint = std::chrono::steady_clock::now();
localtime_r(&GameTime, &DateTime);
}
}