/*
 * Copyright (C) 2008-2018 TrinityCore 
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see .
 */
#ifndef __GAMETIME_H
#define __GAMETIME_H
#include "Define.h"
#include 
namespace GameTime
{
    // Server start time
    TC_GAME_API time_t GetStartTime();
    // Current server time (unix) in seconds
    TC_GAME_API time_t GetGameTime();
    // Milliseconds since server start
    TC_GAME_API uint32 GetGameTimeMS();
    /// Current chrono system_clock time point
    TC_GAME_API std::chrono::system_clock::time_point GetGameTimeSystemPoint();
    /// Current chrono steady_clock time point
    TC_GAME_API std::chrono::steady_clock::time_point GetGameTimeSteadyPoint();
    /// Uptime (in secs)
    TC_GAME_API uint32 GetUptime();
    void UpdateGameTimers();
}
#endif