/*
* Copyright (C) 2008-2011 TrinityCore
* Copyright (C) 2005-2010 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Common.h"
#include "CharacterDatabaseCleaner.h"
#include "World.h"
#include "Database/DatabaseEnv.h"
#include "DBCStores.h"
void CharacterDatabaseCleaner::CleanDatabase()
{
// config to disable
if (!sWorld->getBoolConfig(CONFIG_CLEAN_CHARACTER_DB))
return;
sLog->outString("Cleaning character database...");
uint32 oldMSTime = getMSTime();
// check flags which clean ups are necessary
QueryResult result = CharacterDatabase.Query("SELECT value FROM worldstates WHERE entry = 20004");
if (!result)
return;
uint32 flags = (*result)[0].GetUInt32();
// clean up
if (flags & CLEANING_FLAG_ACHIEVEMENT_PROGRESS)
CleanCharacterAchievementProgress();
if (flags & CLEANING_FLAG_SKILLS)
CleanCharacterSkills();
if (flags & CLEANING_FLAG_SPELLS)
CleanCharacterSpell();
if (flags & CLEANING_FLAG_TALENTS)
CleanCharacterTalent();
if (flags & CLEANING_FLAG_QUESTSTATUS)
CleanCharacterQuestStatus();
// NOTE: In order to have persistentFlags be set in worldstates for the next cleanup,
// you need to define them at least once in worldstates.
flags &= sWorld->getIntConfig(CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS);
CharacterDatabase.DirectPExecute("UPDATE worldstates SET value = %u WHERE entry = 20004", flags);
sWorld->SetCleaningFlags(flags);
sLog->outString(">> Cleaned character database in %u ms", GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void CharacterDatabaseCleaner::CheckUnique(const char* column, const char* table, bool (*check)(uint32))
{
QueryResult result = CharacterDatabase.PQuery("SELECT DISTINCT %s FROM %s", column, table);
if (!result)
{
sLog->outString("Table %s is empty.", table);
return;
}
bool found = false;
std::ostringstream ss;
do
{
Field *fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
if (!check(id))
{
if (!found)
{
ss << "DELETE FROM " << table << " WHERE " << column << " IN (";
found = true;
}
else
ss << ", ";
ss << id;
}
}
while(result->NextRow());
if (found)
{
ss << ")";
CharacterDatabase.Execute(ss.str().c_str());
}
}
bool CharacterDatabaseCleaner::AchievementProgressCheck(uint32 criteria)
{
return sAchievementCriteriaStore.LookupEntry(criteria);
}
void CharacterDatabaseCleaner::CleanCharacterAchievementProgress()
{
CheckUnique("criteria", "character_achievement_progress", &AchievementProgressCheck);
}
bool CharacterDatabaseCleaner::SkillCheck(uint32 skill)
{
return sSkillLineStore.LookupEntry(skill);
}
void CharacterDatabaseCleaner::CleanCharacterSkills()
{
CheckUnique("skill", "character_skills", &SkillCheck);
}
bool CharacterDatabaseCleaner::SpellCheck(uint32 spell_id)
{
return sSpellStore.LookupEntry(spell_id) && !GetTalentSpellPos(spell_id);
}
void CharacterDatabaseCleaner::CleanCharacterSpell()
{
CheckUnique("spell", "character_spell", &SpellCheck);
}
bool CharacterDatabaseCleaner::TalentCheck(uint32 talent_id)
{
TalentEntry const *talentInfo = sTalentStore.LookupEntry(talent_id);
if (!talentInfo)
return false;
return sTalentTabStore.LookupEntry(talentInfo->TalentTab);
}
void CharacterDatabaseCleaner::CleanCharacterTalent()
{
CharacterDatabase.DirectPExecute("DELETE FROM character_talent WHERE spec > %u", MAX_TALENT_SPECS);
CheckUnique("spell", "character_talent", &TalentCheck);
}
void CharacterDatabaseCleaner::CleanCharacterQuestStatus()
{
CharacterDatabase.DirectExecute("DELETE FROM character_queststatus WHERE status = 0");
}