/*
* Copyright (C) 2008-2010 TrinityCore
* Copyright (C) 2005-2010 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Common.h"
#include "CharacterDatabaseCleaner.h"
#include "World.h"
#include "Database/DatabaseEnv.h"
#include "DBCStores.h"
#include "ProgressBar.h"
void CharacterDatabaseCleaner::CleanDatabase()
{
// config to disable
if(!sWorld.getBoolConfig(CONFIG_CLEAN_CHARACTER_DB))
return;
sLog.outString("Cleaning character database...");
// check flags which clean ups are necessary
QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT value FROM worldstates WHERE entry=20004");
if(!result)
return;
uint32 flags = (*result)[0].GetUInt32();
// clean up
if(flags & CLEANING_FLAG_ACHIEVEMENT_PROGRESS)
CleanCharacterAchievementProgress();
if(flags & CLEANING_FLAG_SKILLS)
CleanCharacterSkills();
if(flags & CLEANING_FLAG_SPELLS)
CleanCharacterSpell();
if(flags & CLEANING_FLAG_TALENTS)
CleanCharacterTalent();
CharacterDatabase.Query("UPDATE worldstates SET value = 0 WHERE entry=20004");
}
void CharacterDatabaseCleaner::CheckUnique(const char* column, const
char* table, bool (*check)(uint32))
{
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT DISTINCT %s FROM %s", column, table);
if(!result)
{
sLog.outString( "Table %s is empty.", table );
return;
}
bool found = false;
std::ostringstream ss;
barGoLink bar( (int)result->GetRowCount() );
do
{
bar.step();
Field *fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
if(!check(id))
{
if(!found)
{
ss << "DELETE FROM " << table << " WHERE " << column << " IN (";
found = true;
}
else
ss << ",";
ss << id;
}
}
while( result->NextRow() );
if (found)
{
ss << ")";
CharacterDatabase.Execute( ss.str().c_str() );
}
}
bool CharacterDatabaseCleaner::AchievementProgressCheck(uint32 criteria)
{
return sAchievementCriteriaStore.LookupEntry(criteria);
}
void CharacterDatabaseCleaner::CleanCharacterAchievementProgress()
{
CheckUnique("criteria", "character_achievement_progress", &AchievementProgressCheck);
}
bool CharacterDatabaseCleaner::SkillCheck(uint32 skill)
{
return sSkillLineStore.LookupEntry(skill);
}
void CharacterDatabaseCleaner::CleanCharacterSkills()
{
CheckUnique("skill", "character_skills", &SkillCheck);
}
bool CharacterDatabaseCleaner::SpellCheck(uint32 spell_id)
{
return sSpellStore.LookupEntry(spell_id) && !GetTalentSpellPos(spell_id);
}
void CharacterDatabaseCleaner::CleanCharacterSpell()
{
CheckUnique("spell", "character_spell", &SpellCheck);
}
bool CharacterDatabaseCleaner::TalentCheck(uint32 talent_id)
{
TalentEntry const *talentInfo = sTalentStore.LookupEntry( talent_id );
if(!talentInfo)
return false;
return sTalentTabStore.LookupEntry( talentInfo->TalentTab );
}
void CharacterDatabaseCleaner::CleanCharacterTalent()
{
CharacterDatabase.DirectPExecute("DELETE FROM character_talent WHERE spec > %u", MAX_TALENT_SPECS);
CheckUnique("spell", "character_talent", &TalentCheck);
}