/*
* Copyright (C) 2008-2019 TrinityCore
* Copyright (C) 2005-2010 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef CHARACTERDATABASECLEANER_H
#define CHARACTERDATABASECLEANER_H
namespace CharacterDatabaseCleaner
{
enum CleaningFlags
{
CLEANING_FLAG_ACHIEVEMENT_PROGRESS = 0x1,
CLEANING_FLAG_SKILLS = 0x2,
CLEANING_FLAG_SPELLS = 0x4,
CLEANING_FLAG_TALENTS = 0x8,
CLEANING_FLAG_QUESTSTATUS = 0x10
};
TC_GAME_API void CleanDatabase();
TC_GAME_API void CheckUnique(const char* column, const char* table, bool (*check)(uint32));
TC_GAME_API bool AchievementProgressCheck(uint32 criteria);
TC_GAME_API bool SkillCheck(uint32 skill);
TC_GAME_API bool SpellCheck(uint32 spell_id);
TC_GAME_API bool TalentCheck(uint32 talent_id);
TC_GAME_API void CleanCharacterAchievementProgress();
TC_GAME_API void CleanCharacterSkills();
TC_GAME_API void CleanCharacterSpell();
TC_GAME_API void CleanCharacterTalent();
TC_GAME_API void CleanCharacterQuestStatus();
}
#endif