/* * Copyright (C) 2005-2010 MaNGOS * * Copyright (C) 2008-2010 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef CHARACTERDATABASECLEANER_H #define CHARACTERDATABASECLEANER_H namespace CharacterDatabaseCleaner { enum CleaningFlags { CLEANING_FLAG_ACHIEVEMENT_PROGRESS = 0x1, CLEANING_FLAG_SKILLS = 0x2, CLEANING_FLAG_SPELLS = 0x4, CLEANING_FLAG_TALENTS = 0x8 }; void CleanDatabase(); void CheckUnique(const char* column, const char* table, bool (*check)(uint32)); bool AchievementProgressCheck(uint32 criteria); bool SkillCheck(uint32 skill); bool SpellCheck(uint32 spell_id); bool TalentCheck(uint32 talent_id); void CleanCharacterAchievementProgress(); void CleanCharacterSkills(); void CleanCharacterSpell(); void CleanCharacterTalent(); } #endif