/* * Copyright (C) 2008-2012 TrinityCore * Copyright (C) 2005-2010 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef CHARACTERDATABASECLEANER_H #define CHARACTERDATABASECLEANER_H namespace CharacterDatabaseCleaner { enum CleaningFlags { CLEANING_FLAG_ACHIEVEMENT_PROGRESS = 0x1, CLEANING_FLAG_SKILLS = 0x2, CLEANING_FLAG_SPELLS = 0x4, CLEANING_FLAG_TALENTS = 0x8, CLEANING_FLAG_QUESTSTATUS = 0x10 }; void CleanDatabase(); void CheckUnique(const char* column, const char* table, bool (*check)(uint32)); bool AchievementProgressCheck(uint32 criteria); bool SkillCheck(uint32 skill); bool SpellCheck(uint32 spell_id); bool TalentCheck(uint32 talent_id); void CleanCharacterAchievementProgress(); void CleanCharacterSkills(); void CleanCharacterSpell(); void CleanCharacterTalent(); void CleanCharacterQuestStatus(); } #endif