/* * Copyright (C) 2008-2018 TrinityCore * Copyright (C) 2005-2010 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef CHARACTERDATABASECLEANER_H #define CHARACTERDATABASECLEANER_H namespace CharacterDatabaseCleaner { enum CleaningFlags { CLEANING_FLAG_ACHIEVEMENT_PROGRESS = 0x1, CLEANING_FLAG_SKILLS = 0x2, CLEANING_FLAG_SPELLS = 0x4, CLEANING_FLAG_TALENTS = 0x8, CLEANING_FLAG_QUESTSTATUS = 0x10 }; TC_GAME_API void CleanDatabase(); TC_GAME_API void CheckUnique(char const* column, char const* table, bool (*check)(uint32)); TC_GAME_API bool AchievementProgressCheck(uint32 criteria); TC_GAME_API bool SkillCheck(uint32 skill); TC_GAME_API bool SpellCheck(uint32 spell_id); TC_GAME_API bool TalentCheck(uint32 talent_id); TC_GAME_API void CleanCharacterAchievementProgress(); TC_GAME_API void CleanCharacterSkills(); TC_GAME_API void CleanCharacterSpell(); TC_GAME_API void CleanCharacterTalent(); TC_GAME_API void CleanCharacterQuestStatus(); } #endif