/* * Copyright (C) 2008-2016 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef _COMMANDS_H #define _COMMANDS_H #include "Define.h" #include "Realm/Realm.h" #include enum Channels { IPC_CHANNEL_BNET, MAX_IPC_CHANNELS, }; enum BnetCommands { BNET_CHANGE_TOON_ONLINE_STATE, IPC_BNET_MAX_COMMAND }; namespace IPC { struct Header { uint8 Channel; uint8 Command; }; namespace BattlenetComm { struct Header { IPC::Header Ipc; Battlenet::RealmHandle Realm; }; struct ToonHandle { uint32 AccountId; uint32 GameAccountId; uint64 Guid; std::string Name; }; } } namespace zmqpp { class message; } zmqpp::message& operator>>(zmqpp::message& msg, IPC::Header& header); zmqpp::message& operator>>(zmqpp::message& msg, Battlenet::RealmHandle& realm); zmqpp::message& operator>>(zmqpp::message& msg, IPC::BattlenetComm::Header& header); zmqpp::message& operator>>(zmqpp::message& msg, IPC::BattlenetComm::ToonHandle& toonHandle); zmqpp::message& operator<<(zmqpp::message& msg, IPC::Header const& header); zmqpp::message& operator<<(zmqpp::message& msg, Battlenet::RealmHandle const& realm); zmqpp::message& operator<<(zmqpp::message& msg, IPC::BattlenetComm::Header const& header); zmqpp::message& operator<<(zmqpp::message& msg, IPC::BattlenetComm::ToonHandle const& toonHandle); #endif // _COMMANDS_H