/*
* Copyright (C) 2008-2015 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef _COMMANDS_H
#define _COMMANDS_H
#include "Define.h"
#include "Realm/Realm.h"
#include
enum Channels
{
IPC_CHANNEL_BNET,
MAX_IPC_CHANNELS,
};
enum BnetCommands
{
BNET_CHANGE_TOON_ONLINE_STATE,
IPC_BNET_MAX_COMMAND
};
namespace IPC
{
struct Header
{
uint8 Channel;
uint8 Command;
};
namespace BattlenetComm
{
struct Header
{
IPC::Header Ipc;
Battlenet::RealmHandle Realm;
};
struct ToonHandle
{
uint32 AccountId;
uint32 GameAccountId;
uint64 Guid;
std::string Name;
};
}
}
namespace zmqpp
{
class message;
}
zmqpp::message& operator>>(zmqpp::message& msg, IPC::Header& header);
zmqpp::message& operator>>(zmqpp::message& msg, Battlenet::RealmHandle& realm);
zmqpp::message& operator>>(zmqpp::message& msg, IPC::BattlenetComm::Header& header);
zmqpp::message& operator>>(zmqpp::message& msg, IPC::BattlenetComm::ToonHandle& toonHandle);
zmqpp::message& operator<<(zmqpp::message& msg, IPC::Header const& header);
zmqpp::message& operator<<(zmqpp::message& msg, Battlenet::RealmHandle const& realm);
zmqpp::message& operator<<(zmqpp::message& msg, IPC::BattlenetComm::Header const& header);
zmqpp::message& operator<<(zmqpp::message& msg, IPC::BattlenetComm::ToonHandle const& toonHandle);
#endif // _COMMANDS_H