/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /// @todo Implement proper support for vehicle+player teleportation /// @todo Use spell victory/defeat in wg instead of RewardMarkOfHonor() && RewardHonor /// @todo Add proper implement of achievement #include "BattlefieldWG.h" #include "AchievementMgr.h" #include "BattlefieldMgr.h" #include "Battleground.h" #include "CreatureTextMgr.h" #include "GameObject.h" #include "GameTime.h" #include "Log.h" #include "MapManager.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "Opcodes.h" #include "Player.h" #include "Random.h" #include "ScriptedCreature.h" #include "ScriptMgr.h" #include "SpellAuras.h" #include "TemporarySummon.h" #include "World.h" #include "WorldSession.h" #include "WorldStatePackets.h" struct BfWGCoordGY { Position Pos; uint32 GraveyardID; uint32 TextID; // for gossip menu TeamId StartControl; }; // 7 in sql, 7 in header BfWGCoordGY const WGGraveyard[BATTLEFIELD_WG_GRAVEYARD_MAX] = { { { 5104.750f, 2300.940f, 368.579f, 0.733038f }, 1329, BATTLEFIELD_WG_GOSSIPTEXT_GY_NE, TEAM_NEUTRAL }, { { 5099.120f, 3466.036f, 368.484f, 5.317802f }, 1330, BATTLEFIELD_WG_GOSSIPTEXT_GY_NW, TEAM_NEUTRAL }, { { 4314.648f, 2408.522f, 392.642f, 6.268125f }, 1333, BATTLEFIELD_WG_GOSSIPTEXT_GY_SE, TEAM_NEUTRAL }, { { 4331.716f, 3235.695f, 390.251f, 0.008500f }, 1334, BATTLEFIELD_WG_GOSSIPTEXT_GY_SW, TEAM_NEUTRAL }, { { 5537.986f, 2897.493f, 517.057f, 4.819249f }, 1285, BATTLEFIELD_WG_GOSSIPTEXT_GY_KEEP, TEAM_NEUTRAL }, { { 5032.454f, 3711.382f, 372.468f, 3.971623f }, 1331, BATTLEFIELD_WG_GOSSIPTEXT_GY_HORDE, TEAM_HORDE }, { { 5140.790f, 2179.120f, 390.950f, 1.972220f }, 1332, BATTLEFIELD_WG_GOSSIPTEXT_GY_ALLIANCE, TEAM_ALLIANCE }, }; uint32 const ClockWorldState[] = { 3781, 4354 }; uint32 const WintergraspFaction[] = { FACTION_ALLIANCE_GENERIC_WG, FACTION_HORDE_GENERIC_WG, FACTION_FRIENDLY }; Position const WintergraspStalkerPos = { 4948.985f, 2937.789f, 550.5172f, 1.815142f }; Position const WintergraspRelicPos = { 5440.379f, 2840.493f, 430.2816f, -1.832595f }; QuaternionData const WintergraspRelicRot = { 0.f, 0.f, -0.7933531f, 0.6087617f }; uint8 const WG_MAX_OBJ = 32; uint8 const WG_MAX_TURRET = 15; uint8 const WG_MAX_TELEPORTER = 12; uint8 const WG_MAX_WORKSHOP = 6; uint8 const WG_MAX_TOWER = 7; // ***************************************************** // ************ Destructible (Wall, Tower..) *********** // ***************************************************** struct WintergraspBuildingSpawnData { uint32 entry; uint32 WorldState; Position pos; QuaternionData rot; WintergraspGameObjectBuildingType type; }; WintergraspBuildingSpawnData const WGGameObjectBuilding[WG_MAX_OBJ] = { // Wall (Not spawned in db) // Entry WS X Y Z O rX rY rZ rW Type { 190219, 3749, { 5371.457f, 3047.472f, 407.5710f, 3.14159300f }, { 0.f, 0.f, -1.000000000f, 0.00000000f }, BATTLEFIELD_WG_OBJECTTYPE_WALL }, { 190220, 3750, { 5331.264f, 3047.105f, 407.9228f, 0.05235888f }, { 0.f, 0.f, 0.026176450f, 0.99965730f }, BATTLEFIELD_WG_OBJECTTYPE_WALL }, { 191795, 3764, { 5385.841f, 2909.490f, 409.7127f, 0.00872424f }, { 0.f, 0.f, 0.004362106f, 0.99999050f }, BATTLEFIELD_WG_OBJECTTYPE_WALL }, { 191796, 3772, { 5384.452f, 2771.835f, 410.2704f, 3.14159300f }, { 0.f, 0.f, -1.000000000f, 0.00000000f }, BATTLEFIELD_WG_OBJECTTYPE_WALL }, { 191799, 3762, { 5371.436f, 2630.610f, 408.8163f, 3.13285800f }, { 0.f, 0.f, 0.999990500f, 0.00436732f }, BATTLEFIELD_WG_OBJECTTYPE_WALL }, { 191800, 3766, { 5301.838f, 2909.089f, 409.8661f, 0.00872424f }, { 0.f, 0.f, 0.004362106f, 0.99999050f }, BATTLEFIELD_WG_OBJECTTYPE_WALL }, { 191801, 3770, { 5301.063f, 2771.411f, 409.9014f, 3.14159300f }, { 0.f, 0.f, -1.000000000f, 0.00000000f }, BATTLEFIELD_WG_OBJECTTYPE_WALL }, { 191802, 3751, { 5280.197f, 2995.583f, 408.8249f, 1.61442800f }, { 0.f, 0.f, 0.722363500f, 0.69151360f }, BATTLEFIELD_WG_OBJECTTYPE_WALL }, { 191803, 3752, { 5279.136f, 2956.023f, 408.6041f, 1.57079600f }, { 0.f, 0.f, 0.707106600f, 0.70710690f }, BATTLEFIELD_WG_OBJECTTYPE_WALL }, { 191804, 3767, { 5278.685f, 2882.513f, 409.5388f, 1.57079600f }, { 0.f, 0.f, 0.707106600f, 0.70710690f }, BATTLEFIELD_WG_OBJECTTYPE_WALL }, { 191806, 3769, { 5279.502f, 2798.945f, 409.9983f, 1.57079600f }, { 0.f, 0.f, 0.707106600f, 0.70710690f }, BATTLEFIELD_WG_OBJECTTYPE_WALL }, { 191807, 3759, { 5279.937f, 2724.766f, 409.9452f, 1.56207000f }, { 0.f, 0.f, 0.704014800f, 0.71018530f }, BATTLEFIELD_WG_OBJECTTYPE_WALL }, { 191808, 3760, { 5279.601f, 2683.786f, 409.8488f, 1.55334100f }, { 0.f, 0.f, 0.700908700f, 0.71325110f }, BATTLEFIELD_WG_OBJECTTYPE_WALL }, { 191809, 3761, { 5330.955f, 2630.777f, 409.2826f, 3.13285800f }, { 0.f, 0.f, 0.999990500f, 0.00436732f }, BATTLEFIELD_WG_OBJECTTYPE_WALL }, { 190369, 3753, { 5256.085f, 2933.963f, 409.3571f, 3.13285800f }, { 0.f, 0.f, 0.999990500f, 0.00436732f }, BATTLEFIELD_WG_OBJECTTYPE_WALL }, { 190370, 3758, { 5257.463f, 2747.327f, 409.7427f, -3.13285800f }, { 0.f, 0.f, -0.999990500f, 0.00436732f }, BATTLEFIELD_WG_OBJECTTYPE_WALL }, { 190371, 3754, { 5214.960f, 2934.089f, 409.1905f, -0.00872424f }, { 0.f, 0.f, -0.004362106f, 0.99999050f }, BATTLEFIELD_WG_OBJECTTYPE_WALL }, { 190372, 3757, { 5215.821f, 2747.566f, 409.1884f, -3.13285800f }, { 0.f, 0.f, -0.999990500f, 0.00436732f }, BATTLEFIELD_WG_OBJECTTYPE_WALL }, { 190374, 3755, { 5162.273f, 2883.043f, 410.2556f, 1.57952200f }, { 0.f, 0.f, 0.710185100f, 0.70401500f }, BATTLEFIELD_WG_OBJECTTYPE_WALL }, { 190376, 3756, { 5163.724f, 2799.838f, 409.2270f, 1.57952200f }, { 0.f, 0.f, 0.710185100f, 0.70401500f }, BATTLEFIELD_WG_OBJECTTYPE_WALL }, // Tower of keep (Not spawned in db) { 190221, 3711, { 5281.154f, 3044.588f, 407.8434f, 3.115388f }, { 0.f, 0.f, 0.9999142f, 0.013101960f }, BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER }, // NW { 190373, 3713, { 5163.757f, 2932.228f, 409.1904f, 3.124123f }, { 0.f, 0.f, 0.9999619f, 0.008734641f }, BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER }, // SW { 190377, 3714, { 5166.397f, 2748.368f, 409.1884f, -1.570796f }, { 0.f, 0.f, -0.7071066f, 0.707106900f }, BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER }, // SE { 190378, 3712, { 5281.192f, 2632.479f, 409.0985f, -1.588246f }, { 0.f, 0.f, -0.7132492f, 0.700910500f }, BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER }, // NE // Wall (with passage) (Not spawned in db) { 191797, 3765, { 5343.290f, 2908.860f, 409.5757f, 0.00872424f }, { 0.f, 0.f, 0.004362106f, 0.9999905f }, BATTLEFIELD_WG_OBJECTTYPE_WALL }, { 191798, 3771, { 5342.719f, 2771.386f, 409.6249f, 3.14159300f }, { 0.f, 0.f, -1.000000000f, 0.0000000f }, BATTLEFIELD_WG_OBJECTTYPE_WALL }, { 191805, 3768, { 5279.126f, 2840.797f, 409.7826f, 1.57952200f }, { 0.f, 0.f, 0.710185100f, 0.7040150f }, BATTLEFIELD_WG_OBJECTTYPE_WALL }, // South tower (Not spawned in db) { 190356, 3704, { 4557.173f, 3623.943f, 395.8828f, 1.675516f }, { 0.f, 0.f, 0.7431450f, 0.669130400f }, BATTLEFIELD_WG_OBJECTTYPE_TOWER }, // W { 190357, 3705, { 4398.172f, 2822.497f, 405.6270f, -3.124123f }, { 0.f, 0.f, -0.9999619f, 0.008734641f }, BATTLEFIELD_WG_OBJECTTYPE_TOWER }, // S { 190358, 3706, { 4459.105f, 1944.326f, 434.9912f, -2.002762f }, { 0.f, 0.f, -0.8422165f, 0.539139500f }, BATTLEFIELD_WG_OBJECTTYPE_TOWER }, // E // Door of forteress (Not spawned in db) { GO_WINTERGRASP_FORTRESS_GATE, 3763, { 5162.991f, 2841.232f, 410.1892f, -3.132858f }, { 0.f, 0.f, -0.9999905f, 0.00436732f }, BATTLEFIELD_WG_OBJECTTYPE_DOOR }, // Last door (Not spawned in db) { GO_WINTERGRASP_VAULT_GATE, 3773, { 5397.108f, 2841.54f, 425.9014f, 3.141593f }, { 0.f, 0.f, -1.f, 0.f }, BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST }, }; struct StaticWintergraspTowerInfo { uint8 TowerId; struct { uint8 Damaged; uint8 Destroyed; } TextIds; }; StaticWintergraspTowerInfo const TowerData[WG_MAX_TOWER] = { { BATTLEFIELD_WG_TOWER_FORTRESS_NW, { BATTLEFIELD_WG_TEXT_NW_KEEPTOWER_DAMAGE, BATTLEFIELD_WG_TEXT_NW_KEEPTOWER_DESTROY } }, { BATTLEFIELD_WG_TOWER_FORTRESS_SW, { BATTLEFIELD_WG_TEXT_SW_KEEPTOWER_DAMAGE, BATTLEFIELD_WG_TEXT_SW_KEEPTOWER_DESTROY } }, { BATTLEFIELD_WG_TOWER_FORTRESS_SE, { BATTLEFIELD_WG_TEXT_SE_KEEPTOWER_DAMAGE, BATTLEFIELD_WG_TEXT_SE_KEEPTOWER_DESTROY } }, { BATTLEFIELD_WG_TOWER_FORTRESS_NE, { BATTLEFIELD_WG_TEXT_NE_KEEPTOWER_DAMAGE, BATTLEFIELD_WG_TEXT_NE_KEEPTOWER_DESTROY } }, { BATTLEFIELD_WG_TOWER_SHADOWSIGHT, { BATTLEFIELD_WG_TEXT_WESTERN_TOWER_DAMAGE, BATTLEFIELD_WG_TEXT_WESTERN_TOWER_DESTROY } }, { BATTLEFIELD_WG_TOWER_WINTER_S_EDGE, { BATTLEFIELD_WG_TEXT_SOUTHERN_TOWER_DAMAGE, BATTLEFIELD_WG_TEXT_SOUTHERN_TOWER_DESTROY } }, { BATTLEFIELD_WG_TOWER_FLAMEWATCH, { BATTLEFIELD_WG_TEXT_EASTERN_TOWER_DAMAGE, BATTLEFIELD_WG_TEXT_EASTERN_TOWER_DESTROY } } }; Position const WGTurret[WG_MAX_TURRET] = { { 5391.19f, 3060.8f, 419.616f, 1.69557f }, { 5266.75f, 2976.5f, 421.067f, 3.20354f }, { 5234.86f, 2948.8f, 420.88f, 1.61311f }, { 5323.05f, 2923.7f, 421.645f, 1.5817f }, { 5363.82f, 2923.87f, 421.709f, 1.60527f }, { 5264.04f, 2861.34f, 421.587f, 3.21142f }, { 5264.68f, 2819.78f, 421.656f, 3.15645f }, { 5322.16f, 2756.69f, 421.646f, 4.69978f }, { 5363.78f, 2756.77f, 421.629f, 4.78226f }, { 5236.2f, 2732.68f, 421.649f, 4.72336f }, { 5265.02f, 2704.63f, 421.7f, 3.12507f }, { 5350.87f, 2616.03f, 421.243f, 4.72729f }, { 5390.95f, 2615.5f, 421.126f, 4.6409f }, { 5148.8f, 2820.24f, 421.621f, 3.16043f }, { 5147.98f, 2861.93f, 421.63f, 3.18792f }, }; struct WintergraspObjectPositionData { Position Pos; uint32 HordeEntry; uint32 AllianceEntry; }; struct WintergraspGameObjectData { Position Pos; QuaternionData Rot; uint32 HordeEntry; uint32 AllianceEntry; }; WintergraspGameObjectData const WGPortalDefenderData[WG_MAX_TELEPORTER] = { // Player teleporter { { 5153.408f, 2901.349f, 409.1913f, -0.06981169f }, { 0.f, 0.f, -0.03489876f, 0.9993908f }, 190763, 191575 }, { { 5268.698f, 2666.421f, 409.0985f, -0.71558490f }, { 0.f, 0.f, -0.35020730f, 0.9366722f }, 190763, 191575 }, { { 5197.050f, 2944.814f, 409.1913f, 2.33874000f }, { 0.f, 0.f, 0.92050460f, 0.3907318f }, 190763, 191575 }, { { 5196.671f, 2737.345f, 409.1892f, -2.93213900f }, { 0.f, 0.f, -0.99452110f, 0.1045355f }, 190763, 191575 }, { { 5314.580f, 3055.852f, 408.8620f, 0.54105060f }, { 0.f, 0.f, 0.26723770f, 0.9636307f }, 190763, 191575 }, { { 5391.277f, 2828.094f, 418.6752f, -2.16420600f }, { 0.f, 0.f, -0.88294700f, 0.4694727f }, 190763, 191575 }, { { 5153.931f, 2781.671f, 409.2455f, 1.65806200f }, { 0.f, 0.f, 0.73727700f, 0.6755905f }, 190763, 191575 }, { { 5311.445f, 2618.931f, 409.0916f, -2.37364400f }, { 0.f, 0.f, -0.92718320f, 0.3746083f }, 190763, 191575 }, { { 5269.208f, 3013.838f, 408.8276f, -1.76278200f }, { 0.f, 0.f, -0.77162460f, 0.6360782f }, 190763, 191575 }, { { 5401.634f, 2853.667f, 418.6748f, 2.63544400f }, { 0.f, 0.f, 0.96814730f, 0.2503814f }, 192819, 192819 }, // return portal inside fortress, neutral // Vehicle teleporter { { 5314.515f, 2703.687f, 408.5502f, -0.89011660f }, { 0.f, 0.f, -0.43051050f, 0.9025856f }, 192951, 192951 }, { { 5316.252f, 2977.042f, 408.5385f, -0.82030330f }, { 0.f, 0.f, -0.39874840f, 0.9170604f }, 192951, 192951 } }; // ********************************************************* // **********Tower Element(GameObject, Creature)************ // ********************************************************* struct WintergraspTowerData { uint32 towerEntry; // Gameobject id of tower std::vector GameObject; // Gameobject position and entry (Horde/Alliance) // Creature: Turrets and Guard /// @todo: Killed on Tower destruction ? Tower damage ? Requires confirming std::vector CreatureBottom; }; uint8 const WG_MAX_ATTACKTOWERS = 3; // 192414 : 0 in sql, 1 in header // 192278 : 0 in sql, 3 in header WintergraspTowerData const AttackTowers[WG_MAX_ATTACKTOWERS] = { // West tower { 190356, { { { 4559.113f, 3606.216f, 419.9992f, 4.799657f }, { 0.f, 0.f, -0.67558960f, 0.73727790f }, 192488, 192501 }, // Flag on tower { { 4539.420f, 3622.490f, 420.0342f, 3.211419f }, { 0.f, 0.f, -0.99939060f, 0.03490613f }, 192488, 192501 }, // Flag on tower { { 4555.258f, 3641.648f, 419.9740f, 1.675514f }, { 0.f, 0.f, 0.74314400f, 0.66913150f }, 192488, 192501 }, // Flag on tower { { 4574.872f, 3625.911f, 420.0792f, 0.087266f }, { 0.f, 0.f, 0.04361916f, 0.99904820f }, 192488, 192501 }, // Flag on tower { { 4433.899f, 3534.142f, 360.2750f, 4.433136f }, { 0.f, 0.f, -0.79863550f, 0.60181500f }, 192269, 192278 }, // Flag near workshop { { 4572.933f, 3475.519f, 363.0090f, 1.422443f }, { 0.f, 0.f, 0.65275960f, 0.75756520f }, 192269, 192277 } // Flag near bridge }, { { { 4418.688477f, 3506.251709f, 358.975494f, 4.293305f }, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A } // Roaming Guard } }, // South Tower { 190357, { { { 4416.004f, 2822.666f, 429.8512f, 6.2657330f }, { 0.f, 0.f, -0.00872612f, 0.99996190f }, 192488, 192501 }, // Flag on tower { { 4398.819f, 2804.698f, 429.7920f, 4.6949370f }, { 0.f, 0.f, -0.71325020f, 0.70090960f }, 192488, 192501 }, // Flag on tower { { 4387.622f, 2719.566f, 389.9351f, 4.7385700f }, { 0.f, 0.f, -0.69779010f, 0.71630230f }, 192366, 192414 }, // Flag near tower { { 4464.124f, 2855.453f, 406.1106f, 0.8290324f }, { 0.f, 0.f, 0.40274720f, 0.91531130f }, 192366, 192429 }, // Flag near tower { { 4526.457f, 2810.181f, 391.1997f, 3.2899610f }, { 0.f, 0.f, -0.99724960f, 0.07411628f }, 192269, 192278 } // Flag near bridge }, { { { 4452.859863f, 2808.870117f, 402.604004f, 6.056290f }, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { { 4455.899902f, 2835.958008f, 401.122559f, 0.034907f }, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { { 4412.649414f, 2953.792236f, 374.799957f, 0.980838f }, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Roaming Guard { { 4362.089844f, 2811.510010f, 407.337006f, 3.193950f }, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { { 4412.290039f, 2753.790039f, 401.015015f, 5.829400f }, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { { 4421.939941f, 2773.189941f, 400.894989f, 5.707230f }, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A } // Standing Guard } }, // East Tower { 190358, { { { 4466.793f, 1960.418f, 459.1437f, 1.151916f }, { 0.f, 0.f, 0.5446386f, 0.8386708f }, 192488, 192501 }, // Flag on tower { { 4475.351f, 1937.031f, 459.0702f, 5.846854f }, { 0.f, 0.f, -0.2164392f, 0.9762961f }, 192488, 192501 }, // Flag on tower { { 4451.758f, 1928.104f, 459.0759f, 4.276057f }, { 0.f, 0.f, -0.8433914f, 0.5372996f }, 192488, 192501 }, // Flag on tower { { 4442.987f, 1951.898f, 459.0930f, 2.740162f }, { 0.f, 0.f, 0.9799242f, 0.1993704f }, 192488, 192501 } // Flag on tower }, { { { 4501.060059f, 1990.280029f, 431.157013f, 1.029740f }, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { { 4463.830078f, 2015.180054f, 430.299988f, 1.431170f }, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { { 4494.580078f, 1943.760010f, 435.627014f, 6.195920f }, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { { 4450.149902f, 1897.579956f, 435.045013f, 4.398230f }, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A }, // Standing Guard { { 4428.870117f, 1906.869995f, 432.648010f, 3.996800f }, BATTLEFIELD_WG_NPC_GUARD_H, BATTLEFIELD_WG_NPC_GUARD_A } // Standing Guard } } }; struct WintergraspTowerCannonData { uint32 towerEntry; std::vector TowerCannonBottom; std::vector TurretTop; }; uint8 const WG_MAX_TOWER_CANNON = 7; WintergraspTowerCannonData const TowerCannon[WG_MAX_TOWER_CANNON] = { { 190221, { // no cannons at bottom }, { { 5255.88f, 3047.63f, 438.499f, 3.13677f }, { 5280.90f, 3071.32f, 438.499f, 1.62879f } } }, { 190373, { // no cannons at bottom }, { { 5138.59f, 2935.16f, 439.845f, 3.11723f }, { 5163.06f, 2959.52f, 439.846f, 1.47258f } } }, { 190377, { // no cannons at bottom }, { { 5163.84f, 2723.74f, 439.844f, 1.39940f }, { 5139.69f, 2747.40f, 439.844f, 3.17221f } } }, { 190378, { // no cannons at bottom }, { { 5278.21f, 2607.23f, 439.755f, 4.71944f }, { 5255.01f, 2631.98f, 439.755f, 3.15257f } } }, { 190356, { { 4537.380371f, 3599.531738f, 402.886993f, 3.998462f }, { 4581.497559f, 3604.087158f, 402.886963f, 5.651723f } }, { { 4469.448242f, 1966.623779f, 465.647217f, 1.153573f }, { 4581.895996f, 3626.438477f, 426.539062f, 0.117806f } } }, { 190357, { { 4421.640137f, 2799.935791f, 412.630920f, 5.459298f }, { 4420.263184f, 2845.340332f, 412.630951f, 0.742197f } }, { { 4423.430664f, 2822.762939f, 436.283142f, 6.223487f }, { 4397.825684f, 2847.629639f, 436.283325f, 1.579430f }, { 4398.814941f, 2797.266357f, 436.283051f, 4.703747f } } }, { 190358, { { 4448.138184f, 1974.998779f, 441.995911f, 1.967238f }, { 4448.713379f, 1955.148682f, 441.995178f, 0.380733f } }, { { 4469.448242f, 1966.623779f, 465.647217f, 1.153573f }, { 4481.996582f, 1933.658325f, 465.647186f, 5.873029f } } } }; // ********************************************************* // *****************WorkShop Data & Element***************** // ********************************************************* struct StaticWintergraspWorkshopInfo { uint8 WorkshopId; uint32 WorldStateId; struct { uint8 AllianceCapture; uint8 AllianceAttack; uint8 HordeCapture; uint8 HordeAttack; } TextIds; }; StaticWintergraspWorkshopInfo const WorkshopData[WG_MAX_WORKSHOP] = { { BATTLEFIELD_WG_WORKSHOP_NE, WS_BATTLEFIELD_WG_WORKSHOP_NE, { BATTLEFIELD_WG_TEXT_SUNKEN_RING_CAPTURE_ALLIANCE, BATTLEFIELD_WG_TEXT_SUNKEN_RING_ATTACK_ALLIANCE, BATTLEFIELD_WG_TEXT_SUNKEN_RING_CAPTURE_HORDE, BATTLEFIELD_WG_TEXT_SUNKEN_RING_ATTACK_HORDE } }, { BATTLEFIELD_WG_WORKSHOP_NW, WS_BATTLEFIELD_WG_WORKSHOP_NW, { BATTLEFIELD_WG_TEXT_BROKEN_TEMPLE_CAPTURE_ALLIANCE, BATTLEFIELD_WG_TEXT_BROKEN_TEMPLE_ATTACK_ALLIANCE, BATTLEFIELD_WG_TEXT_BROKEN_TEMPLE_CAPTURE_HORDE, BATTLEFIELD_WG_TEXT_BROKEN_TEMPLE_ATTACK_HORDE } }, { BATTLEFIELD_WG_WORKSHOP_SE, WS_BATTLEFIELD_WG_WORKSHOP_SE, { BATTLEFIELD_WG_TEXT_EASTSPARK_CAPTURE_ALLIANCE, BATTLEFIELD_WG_TEXT_EASTSPARK_ATTACK_ALLIANCE, BATTLEFIELD_WG_TEXT_EASTSPARK_CAPTURE_HORDE, BATTLEFIELD_WG_TEXT_EASTSPARK_ATTACK_HORDE } }, { BATTLEFIELD_WG_WORKSHOP_SW, WS_BATTLEFIELD_WG_WORKSHOP_SW, { BATTLEFIELD_WG_TEXT_WESTSPARK_CAPTURE_ALLIANCE, BATTLEFIELD_WG_TEXT_WESTSPARK_ATTACK_ALLIANCE, BATTLEFIELD_WG_TEXT_WESTSPARK_CAPTURE_HORDE, BATTLEFIELD_WG_TEXT_WESTSPARK_ATTACK_HORDE } }, // KEEP WORKSHOPS - It can't be taken, so it doesn't have a textids { BATTLEFIELD_WG_WORKSHOP_KEEP_WEST, WS_BATTLEFIELD_WG_WORKSHOP_K_W, { 0, 0, 0, 0 } }, { BATTLEFIELD_WG_WORKSHOP_KEEP_EAST, WS_BATTLEFIELD_WG_WORKSHOP_K_E, { 0, 0, 0, 0 } } }; BattlefieldWG::~BattlefieldWG() { for (WintergraspWorkshop* workshop : Workshops) delete workshop; for (BfWGGameObjectBuilding* building : BuildingsInZone) delete building; } bool BattlefieldWG::SetupBattlefield() { m_TypeId = BATTLEFIELD_WG; // See enum BattlefieldTypes m_BattleId = BATTLEFIELD_BATTLEID_WG; m_ZoneId = AREA_WINTERGRASP; m_MapId = BATTLEFIELD_WG_MAPID; m_Map = sMapMgr->FindMap(m_MapId, 0); InitStalker(BATTLEFIELD_WG_NPC_STALKER, WintergraspStalkerPos); m_MaxPlayer = sWorld->getIntConfig(CONFIG_WINTERGRASP_PLR_MAX); m_IsEnabled = sWorld->getBoolConfig(CONFIG_WINTERGRASP_ENABLE); m_MinPlayer = sWorld->getIntConfig(CONFIG_WINTERGRASP_PLR_MIN); m_MinLevel = sWorld->getIntConfig(CONFIG_WINTERGRASP_PLR_MIN_LVL); m_BattleTime = sWorld->getIntConfig(CONFIG_WINTERGRASP_BATTLETIME) * MINUTE * IN_MILLISECONDS; m_NoWarBattleTime = sWorld->getIntConfig(CONFIG_WINTERGRASP_NOBATTLETIME) * MINUTE * IN_MILLISECONDS; m_RestartAfterCrash = sWorld->getIntConfig(CONFIG_WINTERGRASP_RESTART_AFTER_CRASH) * MINUTE * IN_MILLISECONDS; m_TimeForAcceptInvite = 20; m_StartGroupingTimer = 15 * MINUTE * IN_MILLISECONDS; m_StartGrouping = false; m_tenacityTeam = TEAM_NEUTRAL; m_tenacityStack = 0; KickPosition.Relocate(5728.117f, 2714.346f, 697.733f, 0); KickPosition.m_mapId = m_MapId; RegisterZone(m_ZoneId); m_Data32.resize(BATTLEFIELD_WG_DATA_MAX); m_saveTimer = 60000; // Init Graveyards SetGraveyardNumber(BATTLEFIELD_WG_GRAVEYARD_MAX); // Load from db if ((sWorld->getWorldState(WS_BATTLEFIELD_WG_ACTIVE) == 0) && (sWorld->getWorldState(WS_BATTLEFIELD_WG_DEFENDER) == 0) && (sWorld->getWorldState(ClockWorldState[0]) == 0)) { sWorld->setWorldState(WS_BATTLEFIELD_WG_ACTIVE, uint64(false)); sWorld->setWorldState(WS_BATTLEFIELD_WG_DEFENDER, uint64(urand(0, 1))); sWorld->setWorldState(ClockWorldState[0], uint64(m_NoWarBattleTime)); } m_isActive = sWorld->getWorldState(WS_BATTLEFIELD_WG_ACTIVE) != 0; m_DefenderTeam = TeamId(sWorld->getWorldState(WS_BATTLEFIELD_WG_DEFENDER)); m_Timer = sWorld->getWorldState(ClockWorldState[0]); if (m_isActive) { m_isActive = false; m_Timer = m_RestartAfterCrash; } SetData(BATTLEFIELD_WG_DATA_WON_A, uint32(sWorld->getWorldState(WS_BATTLEFIELD_WG_ATTACKED_A))); SetData(BATTLEFIELD_WG_DATA_DEF_A, uint32(sWorld->getWorldState(WS_BATTLEFIELD_WG_DEFENDED_A))); SetData(BATTLEFIELD_WG_DATA_WON_H, uint32(sWorld->getWorldState(WS_BATTLEFIELD_WG_ATTACKED_H))); SetData(BATTLEFIELD_WG_DATA_DEF_H, uint32(sWorld->getWorldState(WS_BATTLEFIELD_WG_DEFENDED_H))); for (uint8 i = 0; i < BATTLEFIELD_WG_GRAVEYARD_MAX; i++) { BfGraveyardWG* graveyard = new BfGraveyardWG(this); // When between games, the graveyard is controlled by the defending team if (WGGraveyard[i].StartControl == TEAM_NEUTRAL) graveyard->Initialize(m_DefenderTeam, WGGraveyard[i].GraveyardID); else graveyard->Initialize(WGGraveyard[i].StartControl, WGGraveyard[i].GraveyardID); graveyard->SetTextId(WGGraveyard[i].TextID); m_GraveyardList[i] = graveyard; } Workshops.resize(WG_MAX_WORKSHOP); // Spawn workshop creatures and gameobjects for (uint8 i = 0; i < WG_MAX_WORKSHOP; i++) { WintergraspWorkshop* workshop = new WintergraspWorkshop(this, i); if (i < BATTLEFIELD_WG_WORKSHOP_NE) workshop->GiveControlTo(GetAttackerTeam(), true); else workshop->GiveControlTo(GetDefenderTeam(), true); // Note: Capture point is added once the gameobject is created. Workshops[i] = workshop; } // Spawn turrets and hide them per default for (uint8 i = 0; i < WG_MAX_TURRET; i++) { Position towerCannonPos = WGTurret[i].GetPosition(); if (Creature* creature = SpawnCreature(NPC_WINTERGRASP_TOWER_CANNON, towerCannonPos)) { CanonList.push_back(creature->GetGUID()); HideNpc(creature); } } BuildingsInZone.resize(WG_MAX_OBJ); // Spawn all gameobjects for (uint8 i = 0; i < WG_MAX_OBJ; i++) { if (GameObject* go = SpawnGameObject(WGGameObjectBuilding[i].entry, WGGameObjectBuilding[i].pos, WGGameObjectBuilding[i].rot)) { BfWGGameObjectBuilding* b = new BfWGGameObjectBuilding(this, WGGameObjectBuilding[i].type, WGGameObjectBuilding[i].WorldState); b->Init(go); if (!IsEnabled() && go->GetEntry() == GO_WINTERGRASP_VAULT_GATE) go->SetDestructibleState(GO_DESTRUCTIBLE_DESTROYED); BuildingsInZone[i] = b; } } // Spawning portal defender for (uint8 i = 0; i < WG_MAX_TELEPORTER; ++i) { WintergraspGameObjectData const& teleporter = WGPortalDefenderData[i]; if (GameObject* go = SpawnGameObject(teleporter.AllianceEntry, teleporter.Pos, teleporter.Rot)) { DefenderPortalList[TEAM_ALLIANCE].push_back(go->GetGUID()); go->SetRespawnTime(GetDefenderTeam() == TEAM_ALLIANCE ? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); } if (GameObject* go = SpawnGameObject(teleporter.HordeEntry, teleporter.Pos, teleporter.Rot)) { DefenderPortalList[TEAM_HORDE].push_back(go->GetGUID()); go->SetRespawnTime(GetDefenderTeam() == TEAM_HORDE ? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); } } UpdateCounterVehicle(true); return true; } bool BattlefieldWG::Update(uint32 diff) { bool m_return = Battlefield::Update(diff); if (m_saveTimer <= diff) { sWorld->setWorldState(WS_BATTLEFIELD_WG_ACTIVE, m_isActive); sWorld->setWorldState(WS_BATTLEFIELD_WG_DEFENDER, m_DefenderTeam); sWorld->setWorldState(ClockWorldState[0], m_Timer); sWorld->setWorldState(WS_BATTLEFIELD_WG_ATTACKED_A, GetData(BATTLEFIELD_WG_DATA_WON_A)); sWorld->setWorldState(WS_BATTLEFIELD_WG_DEFENDED_A, GetData(BATTLEFIELD_WG_DATA_DEF_A)); sWorld->setWorldState(WS_BATTLEFIELD_WG_ATTACKED_H, GetData(BATTLEFIELD_WG_DATA_WON_H)); sWorld->setWorldState(WS_BATTLEFIELD_WG_DEFENDED_H, GetData(BATTLEFIELD_WG_DATA_DEF_H)); m_saveTimer = 60 * IN_MILLISECONDS; } else m_saveTimer -= diff; return m_return; } void BattlefieldWG::OnBattleStart() { // Spawn titan relic if (GameObject* relic = SpawnGameObject(GO_WINTERGRASP_TITAN_S_RELIC, WintergraspRelicPos, WintergraspRelicRot)) { // Update faction of relic, only attacker can click on relic->SetFaction(WintergraspFaction[GetAttackerTeam()]); // Set in use (not allow to click on before last door is broken) relic->SetFlag(GO_FLAG_IN_USE | GO_FLAG_NOT_SELECTABLE); m_titansRelicGUID = relic->GetGUID(); } else TC_LOG_ERROR("bg.battlefield", "WG: Failed to spawn titan relic."); // Update tower visibility and update faction for (auto itr = CanonList.begin(); itr != CanonList.end(); ++itr) { if (Creature* creature = GetCreature(*itr)) { ShowNpc(creature, true); creature->SetFaction(WintergraspFaction[GetDefenderTeam()]); } } // Rebuild all wall for (BfWGGameObjectBuilding* building : BuildingsInZone) { building->Rebuild(); building->UpdateTurretAttack(false); } SetData(BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT, 0); SetData(BATTLEFIELD_WG_DATA_BROKEN_TOWER_DEF, 0); SetData(BATTLEFIELD_WG_DATA_DAMAGED_TOWER_ATT, 0); SetData(BATTLEFIELD_WG_DATA_DAMAGED_TOWER_DEF, 0); // Update graveyard (in no war time all graveyard is to deffender, in war time, depend of base) for (WintergraspWorkshop* workshop : Workshops) workshop->UpdateGraveyardAndWorkshop(); for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team) { for (auto itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) { // Kick player in orb room, TODO: offline player ? if (Player* player = ObjectAccessor::FindPlayer(*itr)) { float x, y, z; player->GetPosition(x, y, z); if (5500 > x && x > 5392 && y < 2880 && y > 2800 && z < 480) player->TeleportTo(571, 5349.8686f, 2838.481f, 409.240f, 0.046328f); SendInitWorldStatesTo(player); } } } // Initialize vehicle counter UpdateCounterVehicle(true); // Send start warning to all players SendWarning(BATTLEFIELD_WG_TEXT_START_BATTLE); } void BattlefieldWG::UpdateCounterVehicle(bool init) { if (init) { SetData(BATTLEFIELD_WG_DATA_VEHICLE_H, 0); SetData(BATTLEFIELD_WG_DATA_VEHICLE_A, 0); } SetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H, 0); SetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A, 0); for (WintergraspWorkshop* workshop : Workshops) { if (workshop->GetTeamControl() == TEAM_ALLIANCE) UpdateData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A, 4); else if (workshop->GetTeamControl() == TEAM_HORDE) UpdateData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H, 4); } UpdateVehicleCountWG(); } void BattlefieldWG::OnBattleEnd(bool endByTimer) { // Remove relic if (m_titansRelicGUID) if (GameObject* relic = GetGameObject(m_titansRelicGUID)) relic->RemoveFromWorld(); m_titansRelicGUID.Clear(); // change collision wall state closed for (BfWGGameObjectBuilding* building : BuildingsInZone) { building->RebuildGate(); } // successful defense if (endByTimer) UpdateData(GetDefenderTeam() == TEAM_HORDE ? BATTLEFIELD_WG_DATA_DEF_H : BATTLEFIELD_WG_DATA_DEF_A, 1); // successful attack (note that teams have already been swapped, so defender team is the one who won) else UpdateData(GetDefenderTeam() == TEAM_HORDE ? BATTLEFIELD_WG_DATA_WON_H : BATTLEFIELD_WG_DATA_WON_A, 1); // Remove turret for (auto itr = CanonList.begin(); itr != CanonList.end(); ++itr) { if (Creature* creature = GetCreature(*itr)) { if (!endByTimer) creature->SetFaction(WintergraspFaction[GetDefenderTeam()]); HideNpc(creature); } } // Update all graveyard, control is to defender when no wartime for (uint8 i = 0; i < BATTLEFIELD_WG_GY_HORDE; i++) if (BfGraveyard* graveyard = GetGraveyardById(i)) graveyard->GiveControlTo(GetDefenderTeam()); // Update portals for (auto itr = DefenderPortalList[GetDefenderTeam()].begin(); itr != DefenderPortalList[GetDefenderTeam()].end(); ++itr) if (GameObject* portal = GetGameObject(*itr)) portal->SetRespawnTime(RESPAWN_IMMEDIATELY); for (auto itr = DefenderPortalList[GetAttackerTeam()].begin(); itr != DefenderPortalList[GetAttackerTeam()].end(); ++itr) if (GameObject* portal = GetGameObject(*itr)) portal->SetRespawnTime(RESPAWN_ONE_DAY); // Saving data for (BfWGGameObjectBuilding* building : BuildingsInZone) building->Save(); for (WintergraspWorkshop* workshop : Workshops) workshop->Save(); for (auto itr = m_PlayersInWar[GetDefenderTeam()].begin(); itr != m_PlayersInWar[GetDefenderTeam()].end(); ++itr) { if (Player* player = ObjectAccessor::FindPlayer(*itr)) { player->CastSpell(player, SPELL_ESSENCE_OF_WINTERGRASP, true); player->CastSpell(player, SPELL_VICTORY_REWARD, true); // Complete victory quests player->AreaExploredOrEventHappens(QUEST_VICTORY_WINTERGRASP_A); player->AreaExploredOrEventHappens(QUEST_VICTORY_WINTERGRASP_H); // Send Wintergrasp victory achievement DoCompleteOrIncrementAchievement(ACHIEVEMENTS_WIN_WG, player); // Award achievement for succeeding in Wintergrasp in 10 minutes or less if (!endByTimer && GetTimer() <= 10000) DoCompleteOrIncrementAchievement(ACHIEVEMENTS_WIN_WG_TIMER_10, player); } } for (auto itr = m_PlayersInWar[GetAttackerTeam()].begin(); itr != m_PlayersInWar[GetAttackerTeam()].end(); ++itr) if (Player* player = ObjectAccessor::FindPlayer(*itr)) player->CastSpell(player, SPELL_DEFEAT_REWARD, true); for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team) { for (auto itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr) if (Player* player = ObjectAccessor::FindPlayer(*itr)) RemoveAurasFromPlayer(player); m_PlayersInWar[team].clear(); for (auto itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr) if (Creature* creature = GetCreature(*itr)) if (creature->IsVehicle()) creature->DespawnOrUnsummon(); m_vehicles[team].clear(); } if (!endByTimer) { for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team) { for (auto itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) { if (Player* player = ObjectAccessor::FindPlayer(*itr)) { player->RemoveAurasDueToSpell(m_DefenderTeam == TEAM_ALLIANCE ? SPELL_HORDE_CONTROL_PHASE_SHIFT : SPELL_ALLIANCE_CONTROL_PHASE_SHIFT, player->GetGUID()); player->AddAura(m_DefenderTeam == TEAM_HORDE ? SPELL_HORDE_CONTROL_PHASE_SHIFT : SPELL_ALLIANCE_CONTROL_PHASE_SHIFT, player); } } } } if (!endByTimer) // win alli/horde SendWarning(GetDefenderTeam() == TEAM_ALLIANCE ? BATTLEFIELD_WG_TEXT_FORTRESS_CAPTURE_ALLIANCE : BATTLEFIELD_WG_TEXT_FORTRESS_CAPTURE_HORDE); else // defend alli/horde SendWarning(GetDefenderTeam() == TEAM_ALLIANCE ? BATTLEFIELD_WG_TEXT_FORTRESS_DEFEND_ALLIANCE : BATTLEFIELD_WG_TEXT_FORTRESS_DEFEND_HORDE); } // ******************************************************* // ******************* Reward System ********************* // ******************************************************* void BattlefieldWG::DoCompleteOrIncrementAchievement(uint32 achievement, Player* player, uint8 /*incrementNumber*/) { AchievementEntry const* achievementEntry = sAchievementMgr->GetAchievement(achievement); if (!achievementEntry) return; switch (achievement) { case ACHIEVEMENTS_WIN_WG_100: { // player->UpdateAchievementCriteria(); break; } default: { if (player) player->CompletedAchievement(achievementEntry); break; } } } void BattlefieldWG::OnStartGrouping() { SendWarning(BATTLEFIELD_WG_TEXT_START_GROUPING); } uint8 BattlefieldWG::GetSpiritGraveyardId(uint32 areaId) const { switch (areaId) { case AREA_WINTERGRASP_FORTRESS: return BATTLEFIELD_WG_GY_KEEP; case AREA_THE_SUNKEN_RING: return BATTLEFIELD_WG_GY_WORKSHOP_NE; case AREA_THE_BROKEN_TEMPLATE: return BATTLEFIELD_WG_GY_WORKSHOP_NW; case AREA_WESTPARK_WORKSHOP: return BATTLEFIELD_WG_GY_WORKSHOP_SW; case AREA_EASTPARK_WORKSHOP: return BATTLEFIELD_WG_GY_WORKSHOP_SE; case AREA_WINTERGRASP: return BATTLEFIELD_WG_GY_ALLIANCE; case AREA_THE_CHILLED_QUAGMIRE: return BATTLEFIELD_WG_GY_HORDE; default: TC_LOG_ERROR("bg.battlefield", "BattlefieldWG::GetSpiritGraveyardId: Unexpected Area Id {}", areaId); break; } return 0; } void BattlefieldWG::OnCreatureCreate(Creature* creature) { // Accessing to db spawned creatures switch (creature->GetEntry()) { case NPC_DWARVEN_SPIRIT_GUIDE: case NPC_TAUNKA_SPIRIT_GUIDE: { TeamId teamId = (creature->GetEntry() == NPC_DWARVEN_SPIRIT_GUIDE ? TEAM_ALLIANCE : TEAM_HORDE); uint8 graveyardId = GetSpiritGraveyardId(creature->GetAreaId()); if (m_GraveyardList[graveyardId]) m_GraveyardList[graveyardId]->SetSpirit(creature, teamId); break; } } // untested code - not sure if it is valid. if (IsWarTime()) { switch (creature->GetEntry()) { case NPC_WINTERGRASP_SIEGE_ENGINE_ALLIANCE: case NPC_WINTERGRASP_SIEGE_ENGINE_HORDE: case NPC_WINTERGRASP_CATAPULT: case NPC_WINTERGRASP_DEMOLISHER: { if (!creature->ToTempSummon() || !creature->ToTempSummon()->GetSummonerGUID() || !ObjectAccessor::FindPlayer(creature->ToTempSummon()->GetSummonerGUID())) { creature->DespawnOrUnsummon(); return; } Player* creator = ObjectAccessor::FindPlayer(creature->ToTempSummon()->GetSummonerGUID()); TeamId team = creator->GetTeamId(); if (team == TEAM_HORDE) { if (GetData(BATTLEFIELD_WG_DATA_VEHICLE_H) < GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H)) { UpdateData(BATTLEFIELD_WG_DATA_VEHICLE_H, 1); creature->AddAura(SPELL_HORDE_FLAG, creature); m_vehicles[team].insert(creature->GetGUID()); UpdateVehicleCountWG(); } else { creature->DespawnOrUnsummon(); return; } } else { if (GetData(BATTLEFIELD_WG_DATA_VEHICLE_A) < GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A)) { UpdateData(BATTLEFIELD_WG_DATA_VEHICLE_A, 1); creature->AddAura(SPELL_ALLIANCE_FLAG, creature); m_vehicles[team].insert(creature->GetGUID()); UpdateVehicleCountWG(); } else { creature->DespawnOrUnsummon(); return; } } creature->CastSpell(creator, SPELL_GRAB_PASSENGER, true); break; } } } } void BattlefieldWG::OnCreatureRemove(Creature* /*creature*/) { /* possibly can be used later if (IsWarTime()) { switch (creature->GetEntry()) { case NPC_WINTERGRASP_SIEGE_ENGINE_ALLIANCE: case NPC_WINTERGRASP_SIEGE_ENGINE_HORDE: case NPC_WINTERGRASP_CATAPULT: case NPC_WINTERGRASP_DEMOLISHER: { uint8 team; if (creature->GetFaction() == WintergraspFaction[TEAM_ALLIANCE]) team = TEAM_ALLIANCE; else if (creature->GetFaction() == WintergraspFaction[TEAM_HORDE]) team = TEAM_HORDE; else return; m_vehicles[team].erase(creature->GetGUID()); if (team == TEAM_HORDE) UpdateData(BATTLEFIELD_WG_DATA_VEHICLE_H, -1); else UpdateData(BATTLEFIELD_WG_DATA_VEHICLE_A, -1); UpdateVehicleCountWG(); break; } } }*/ } void BattlefieldWG::OnGameObjectCreate(GameObject* go) { uint8 workshopId = 0; switch (go->GetEntry()) { case GO_WINTERGRASP_FACTORY_BANNER_NE: workshopId = BATTLEFIELD_WG_WORKSHOP_NE; break; case GO_WINTERGRASP_FACTORY_BANNER_NW: workshopId = BATTLEFIELD_WG_WORKSHOP_NW; break; case GO_WINTERGRASP_FACTORY_BANNER_SE: workshopId = BATTLEFIELD_WG_WORKSHOP_SE; break; case GO_WINTERGRASP_FACTORY_BANNER_SW: workshopId = BATTLEFIELD_WG_WORKSHOP_SW; break; default: return; } for (WintergraspWorkshop* workshop : Workshops) { if (workshop->GetId() == workshopId) { WintergraspCapturePoint* capturePoint = new WintergraspCapturePoint(this, GetAttackerTeam()); capturePoint->SetCapturePointData(go); capturePoint->LinkToWorkshop(workshop); AddCapturePoint(capturePoint); break; } } } // Called when player kill a unit in wg zone void BattlefieldWG::HandleKill(Player* killer, Unit* victim) { if (killer == victim) return; if (victim->GetTypeId() == TYPEID_PLAYER) { HandlePromotion(killer, victim); // Allow to Skin non-released corpse victim->SetUnitFlag(UNIT_FLAG_SKINNABLE); } /// @todoRecent PvP activity worldstate } bool BattlefieldWG::FindAndRemoveVehicleFromList(Unit* vehicle) { for (uint32 team = 0; team < PVP_TEAMS_COUNT; ++team) { auto itr = m_vehicles[team].find(vehicle->GetGUID()); if (itr != m_vehicles[team].end()) { m_vehicles[team].erase(itr); if (team == TEAM_HORDE) UpdateData(BATTLEFIELD_WG_DATA_VEHICLE_H, -1); else UpdateData(BATTLEFIELD_WG_DATA_VEHICLE_A, -1); return true; } } return false; } void BattlefieldWG::OnUnitDeath(Unit* unit) { if (IsWarTime()) if (unit->IsVehicle()) if (FindAndRemoveVehicleFromList(unit)) UpdateVehicleCountWG(); } void BattlefieldWG::HandlePromotion(Player* playerKiller, Unit* unitKilled) { uint32 teamId = playerKiller->GetTeamId(); for (auto iter = m_PlayersInWar[teamId].begin(); iter != m_PlayersInWar[teamId].end(); ++iter) if (Player* player = ObjectAccessor::FindPlayer(*iter)) if (player->GetDistance2d(unitKilled) < 40.0f) PromotePlayer(player); } // Update rank for player void BattlefieldWG::PromotePlayer(Player* killer) { if (!m_isActive) return; // Updating rank of player if (Aura* auraRecruit = killer->GetAura(SPELL_RECRUIT)) { if (auraRecruit->GetStackAmount() >= 5) { killer->RemoveAura(SPELL_RECRUIT); killer->CastSpell(killer, SPELL_CORPORAL, true); if (Creature* stalker = GetCreature(StalkerGuid)) sCreatureTextMgr->SendChat(stalker, BATTLEFIELD_WG_TEXT_RANK_CORPORAL, killer, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_OTHER, false, killer); } else killer->CastSpell(killer, SPELL_RECRUIT, true); } else if (Aura* auraCorporal = killer->GetAura(SPELL_CORPORAL)) { if (auraCorporal->GetStackAmount() >= 5) { killer->RemoveAura(SPELL_CORPORAL); killer->CastSpell(killer, SPELL_LIEUTENANT, true); if (Creature* stalker = GetCreature(StalkerGuid)) sCreatureTextMgr->SendChat(stalker, BATTLEFIELD_WG_TEXT_RANK_FIRST_LIEUTENANT, killer, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_OTHER, false, killer); } else killer->CastSpell(killer, SPELL_CORPORAL, true); } } void BattlefieldWG::RemoveAurasFromPlayer(Player* player) { player->RemoveAurasDueToSpell(SPELL_RECRUIT); player->RemoveAurasDueToSpell(SPELL_CORPORAL); player->RemoveAurasDueToSpell(SPELL_LIEUTENANT); player->RemoveAurasDueToSpell(SPELL_TOWER_CONTROL); player->RemoveAurasDueToSpell(SPELL_SPIRITUAL_IMMUNITY); player->RemoveAurasDueToSpell(SPELL_TENACITY); player->RemoveAurasDueToSpell(SPELL_ESSENCE_OF_WINTERGRASP); player->RemoveAurasDueToSpell(SPELL_WINTERGRASP_RESTRICTED_FLIGHT_AREA); } void BattlefieldWG::OnPlayerJoinWar(Player* player) { RemoveAurasFromPlayer(player); player->CastSpell(player, SPELL_RECRUIT, true); if (player->GetZoneId() != m_ZoneId) { if (player->GetTeamId() == GetDefenderTeam()) player->TeleportTo(571, 5345, 2842, 410, 3.14f); else { if (player->GetTeamId() == TEAM_HORDE) player->TeleportTo(571, 5025.857422f, 3674.628906f, 362.737122f, 4.135169f); else player->TeleportTo(571, 5101.284f, 2186.564f, 373.549f, 3.812f); } } UpdateTenacity(); if (player->GetTeamId() == GetAttackerTeam()) { if (GetData(BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT) < 3) player->SetAuraStack(SPELL_TOWER_CONTROL, player, 3 - GetData(BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT)); } else { if (GetData(BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT) > 0) player->SetAuraStack(SPELL_TOWER_CONTROL, player, GetData(BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT)); } SendInitWorldStatesTo(player); } void BattlefieldWG::OnPlayerLeaveWar(Player* player) { // Remove all aura from WG /// @todo false we can go out of this zone on retail and keep Rank buff, remove on end of WG if (!player->GetSession()->PlayerLogout()) { if (Creature* vehicle = player->GetVehicleCreatureBase()) // Remove vehicle of player if he go out. vehicle->DespawnOrUnsummon(); RemoveAurasFromPlayer(player); } player->RemoveAurasDueToSpell(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT); player->RemoveAurasDueToSpell(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT); player->RemoveAurasDueToSpell(SPELL_HORDE_CONTROL_PHASE_SHIFT); player->RemoveAurasDueToSpell(SPELL_ALLIANCE_CONTROL_PHASE_SHIFT); UpdateTenacity(); } void BattlefieldWG::OnPlayerLeaveZone(Player* player) { if (!m_isActive) RemoveAurasFromPlayer(player); player->RemoveAurasDueToSpell(SPELL_HORDE_CONTROLS_FACTORY_PHASE_SHIFT); player->RemoveAurasDueToSpell(SPELL_ALLIANCE_CONTROLS_FACTORY_PHASE_SHIFT); player->RemoveAurasDueToSpell(SPELL_HORDE_CONTROL_PHASE_SHIFT); player->RemoveAurasDueToSpell(SPELL_ALLIANCE_CONTROL_PHASE_SHIFT); } void BattlefieldWG::OnPlayerEnterZone(Player* player) { if (!m_isActive) RemoveAurasFromPlayer(player); player->AddAura(m_DefenderTeam == TEAM_HORDE ? SPELL_HORDE_CONTROL_PHASE_SHIFT : SPELL_ALLIANCE_CONTROL_PHASE_SHIFT, player); // Send worldstate to player SendInitWorldStatesTo(player); } uint32 BattlefieldWG::GetData(uint32 data) const { switch (data) { // Used to determine when the phasing spells must be cast // See: SpellArea::IsFitToRequirements case AREA_THE_SUNKEN_RING: case AREA_THE_BROKEN_TEMPLATE: case AREA_WESTPARK_WORKSHOP: case AREA_EASTPARK_WORKSHOP: // Graveyards and Workshops are controlled by the same team. if (BfGraveyard const* graveyard = GetGraveyardById(GetSpiritGraveyardId(data))) return graveyard->GetControlTeamId(); break; default: break; } return Battlefield::GetData(data); } void BattlefieldWG::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) { packet.Worldstates.emplace_back(WS_BATTLEFIELD_WG_DEFENDED_A, GetData(BATTLEFIELD_WG_DATA_DEF_A)); packet.Worldstates.emplace_back(WS_BATTLEFIELD_WG_DEFENDED_H, GetData(BATTLEFIELD_WG_DATA_DEF_H)); packet.Worldstates.emplace_back(WS_BATTLEFIELD_WG_ATTACKED_A, GetData(BATTLEFIELD_WG_DATA_WON_A)); packet.Worldstates.emplace_back(WS_BATTLEFIELD_WG_ATTACKED_H, GetData(BATTLEFIELD_WG_DATA_WON_H)); packet.Worldstates.emplace_back(WS_BATTLEFIELD_WG_ATTACKER, GetAttackerTeam()); packet.Worldstates.emplace_back(WS_BATTLEFIELD_WG_DEFENDER, GetDefenderTeam()); // Note: cleanup these two, their names look awkward packet.Worldstates.emplace_back(WS_BATTLEFIELD_WG_ACTIVE, IsWarTime() ? 0 : 1); packet.Worldstates.emplace_back(WS_BATTLEFIELD_WG_SHOW_WORLDSTATE, IsWarTime() ? 1 : 0); for (uint32 itr = 0; itr < 2; ++itr) packet.Worldstates.emplace_back(ClockWorldState[itr], int32(GameTime::GetGameTime()) + int32(m_Timer) / int32(1000)); packet.Worldstates.emplace_back(WS_BATTLEFIELD_WG_VEHICLE_H, GetData(BATTLEFIELD_WG_DATA_VEHICLE_H)); packet.Worldstates.emplace_back(WS_BATTLEFIELD_WG_MAX_VEHICLE_H, GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H)); packet.Worldstates.emplace_back(WS_BATTLEFIELD_WG_VEHICLE_A, GetData(BATTLEFIELD_WG_DATA_VEHICLE_A)); packet.Worldstates.emplace_back(WS_BATTLEFIELD_WG_MAX_VEHICLE_A, GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A)); for (BfWGGameObjectBuilding* building : BuildingsInZone) building->FillInitialWorldStates(packet); for (WintergraspWorkshop* workshop : Workshops) workshop->FillInitialWorldStates(packet); } void BattlefieldWG::SendInitWorldStatesToAll() { for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team) for (auto itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) if (Player* player = ObjectAccessor::FindPlayer(*itr)) SendInitWorldStatesTo(player); } void BattlefieldWG::BrokenWallOrTower(TeamId team, BfWGGameObjectBuilding* building) { if (team == GetDefenderTeam()) { for (auto itr = m_PlayersInWar[GetAttackerTeam()].begin(); itr != m_PlayersInWar[GetAttackerTeam()].end(); ++itr) { if (Player* player = ObjectAccessor::FindPlayer(*itr)) if (player->GetDistance2d(ASSERT_NOTNULL(GetGameObject(building->GetGUID()))) < 50.0f) player->KilledMonsterCredit(QUEST_CREDIT_DEFEND_SIEGE); } } } // Called when a tower is broke void BattlefieldWG::UpdatedDestroyedTowerCount(TeamId team) { // Southern tower if (team == GetAttackerTeam()) { // Update counter UpdateData(BATTLEFIELD_WG_DATA_DAMAGED_TOWER_ATT, -1); UpdateData(BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT, 1); // Remove buff stack on attackers for (auto itr = m_PlayersInWar[GetAttackerTeam()].begin(); itr != m_PlayersInWar[GetAttackerTeam()].end(); ++itr) if (Player* player = ObjectAccessor::FindPlayer(*itr)) player->RemoveAuraFromStack(SPELL_TOWER_CONTROL); // Add buff stack to defenders and give achievement/quest credit for (auto itr = m_PlayersInWar[GetDefenderTeam()].begin(); itr != m_PlayersInWar[GetDefenderTeam()].end(); ++itr) { if (Player* player = ObjectAccessor::FindPlayer(*itr)) { player->CastSpell(player, SPELL_TOWER_CONTROL, true); player->KilledMonsterCredit(QUEST_CREDIT_TOWERS_DESTROYED); DoCompleteOrIncrementAchievement(ACHIEVEMENTS_WG_TOWER_DESTROY, player); } } // If all three south towers are destroyed (ie. all attack towers), remove ten minutes from battle time if (GetData(BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT) == 3) { if (int32(m_Timer - 600000) < 0) m_Timer = 0; else m_Timer -= 600000; SendInitWorldStatesToAll(); } } else // Keep tower { UpdateData(BATTLEFIELD_WG_DATA_DAMAGED_TOWER_DEF, -1); UpdateData(BATTLEFIELD_WG_DATA_BROKEN_TOWER_DEF, 1); } } void BattlefieldWG::ProcessEvent(WorldObject* obj, uint32 eventId) { if (!obj || !IsWarTime()) return; // We handle only gameobjects here GameObject* go = obj->ToGameObject(); if (!go) return; // On click on titan relic if (go->GetEntry() == GO_WINTERGRASP_TITAN_S_RELIC) { if (CanInteractWithRelic()) EndBattle(false); else if (GameObject* relic = GetRelic()) relic->SetRespawnTime(RESPAWN_IMMEDIATELY); } // if destroy or damage event, search the wall/tower and update worldstate/send warning message for (BfWGGameObjectBuilding* building : BuildingsInZone) { if (go->GetGUID() == building->GetGUID()) { if (GameObject* buildingGo = GetGameObject(building->GetGUID())) { if (buildingGo->GetGOInfo()->building.damagedEvent == eventId) building->Damaged(); else if (buildingGo->GetGOInfo()->building.destroyedEvent == eventId) building->Destroyed(); break; } } } } // Called when a tower is damaged, used for honor reward calcul void BattlefieldWG::UpdateDamagedTowerCount(TeamId team) { if (team == GetAttackerTeam()) UpdateData(BATTLEFIELD_WG_DATA_DAMAGED_TOWER_ATT, 1); else UpdateData(BATTLEFIELD_WG_DATA_DAMAGED_TOWER_DEF, 1); } // Update vehicle count WorldState to player void BattlefieldWG::UpdateVehicleCountWG() { SendUpdateWorldState(WS_BATTLEFIELD_WG_VEHICLE_H, GetData(BATTLEFIELD_WG_DATA_VEHICLE_H)); SendUpdateWorldState(WS_BATTLEFIELD_WG_MAX_VEHICLE_H, GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H)); SendUpdateWorldState(WS_BATTLEFIELD_WG_VEHICLE_A, GetData(BATTLEFIELD_WG_DATA_VEHICLE_A)); SendUpdateWorldState(WS_BATTLEFIELD_WG_MAX_VEHICLE_A, GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A)); } void BattlefieldWG::UpdateTenacity() { uint32 alliancePlayers = m_PlayersInWar[TEAM_ALLIANCE].size(); uint32 hordePlayers = m_PlayersInWar[TEAM_HORDE].size(); int32 newStack = 0; if (alliancePlayers && hordePlayers) { if (alliancePlayers < hordePlayers) newStack = int32((float(hordePlayers / alliancePlayers) - 1) * 4); // positive, should cast on alliance else if (alliancePlayers > hordePlayers) newStack = int32((1 - float(alliancePlayers / hordePlayers)) * 4); // negative, should cast on horde } if (newStack == int32(m_tenacityStack)) return; m_tenacityStack = newStack; // Remove old buff if (m_tenacityTeam != TEAM_NEUTRAL) { for (auto itr = m_players[m_tenacityTeam].begin(); itr != m_players[m_tenacityTeam].end(); ++itr) if (Player* player = ObjectAccessor::FindPlayer(*itr)) if (player->GetLevel() >= m_MinLevel) player->RemoveAurasDueToSpell(SPELL_TENACITY); for (auto itr = m_vehicles[m_tenacityTeam].begin(); itr != m_vehicles[m_tenacityTeam].end(); ++itr) if (Creature* creature = GetCreature(*itr)) creature->RemoveAurasDueToSpell(SPELL_TENACITY_VEHICLE); } // Apply new buff if (newStack) { m_tenacityTeam = newStack > 0 ? TEAM_ALLIANCE : TEAM_HORDE; if (newStack < 0) newStack = -newStack; if (newStack > 20) newStack = 20; uint32 buff_honor = SPELL_GREATEST_HONOR; if (newStack < 15) buff_honor = SPELL_GREATER_HONOR; if (newStack < 10) buff_honor = SPELL_GREAT_HONOR; if (newStack < 5) buff_honor = 0; for (auto itr = m_PlayersInWar[m_tenacityTeam].begin(); itr != m_PlayersInWar[m_tenacityTeam].end(); ++itr) if (Player* player = ObjectAccessor::FindPlayer(*itr)) player->SetAuraStack(SPELL_TENACITY, player, newStack); for (auto itr = m_vehicles[m_tenacityTeam].begin(); itr != m_vehicles[m_tenacityTeam].end(); ++itr) if (Creature* creature = GetCreature(*itr)) creature->SetAuraStack(SPELL_TENACITY_VEHICLE, creature, newStack); if (buff_honor != 0) { for (auto itr = m_PlayersInWar[m_tenacityTeam].begin(); itr != m_PlayersInWar[m_tenacityTeam].end(); ++itr) if (Player* player = ObjectAccessor::FindPlayer(*itr)) player->CastSpell(player, buff_honor, true); for (auto itr = m_vehicles[m_tenacityTeam].begin(); itr != m_vehicles[m_tenacityTeam].end(); ++itr) if (Creature* creature = GetCreature(*itr)) creature->CastSpell(creature, buff_honor, true); } } else m_tenacityTeam = TEAM_NEUTRAL; } WintergraspCapturePoint::WintergraspCapturePoint(BattlefieldWG* battlefield, TeamId teamInControl) : BfCapturePoint(battlefield) { m_Bf = battlefield; m_team = teamInControl; m_Workshop = nullptr; } void WintergraspCapturePoint::ChangeTeam(TeamId /*oldTeam*/) { ASSERT(m_Workshop); m_Workshop->GiveControlTo(m_team); } BfGraveyardWG::BfGraveyardWG(BattlefieldWG* battlefield) : BfGraveyard(battlefield) { m_Bf = battlefield; m_GossipTextId = 0; } BfWGGameObjectBuilding::BfWGGameObjectBuilding(BattlefieldWG* wg, WintergraspGameObjectBuildingType type, uint32 worldState) { ASSERT(wg); _wg = wg; _teamControl = TEAM_NEUTRAL; _type = type; _worldState = worldState; _state = BATTLEFIELD_WG_OBJECTSTATE_NONE; _staticTowerInfo = nullptr; } void BfWGGameObjectBuilding::Rebuild() { switch (_type) { case BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER: case BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST: case BATTLEFIELD_WG_OBJECTTYPE_DOOR: case BATTLEFIELD_WG_OBJECTTYPE_WALL: _teamControl = _wg->GetDefenderTeam(); // Objects that are part of the keep should be the defender's break; case BATTLEFIELD_WG_OBJECTTYPE_TOWER: _teamControl = _wg->GetAttackerTeam(); // The towers in the south should be the attacker's break; default: _teamControl = TEAM_NEUTRAL; break; } if (GameObject* build = _wg->GetGameObject(_buildGUID)) { // Rebuild gameobject if (build->IsDestructibleBuilding()) { build->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING, nullptr, true); if (build->GetEntry() == GO_WINTERGRASP_VAULT_GATE) if (GameObject* go = build->FindNearestGameObject(GO_WINTERGRASP_KEEP_COLLISION_WALL, 50.0f)) go->SetGoState(GO_STATE_ACTIVE); // Update worldstate _state = WintergraspGameObjectState(BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT - (_teamControl * 3)); _wg->SendUpdateWorldState(_worldState, _state); } UpdateCreatureAndGo(); build->SetFaction(WintergraspFaction[_teamControl]); } } void BfWGGameObjectBuilding::RebuildGate() { if (GameObject* build = _wg->GetGameObject(_buildGUID)) { if (build->IsDestructibleBuilding() && build->GetEntry() == GO_WINTERGRASP_VAULT_GATE) { if (GameObject* go = build->FindNearestGameObject(GO_WINTERGRASP_KEEP_COLLISION_WALL, 50.0f)) go->SetGoState(GO_STATE_READY); //not GO_STATE_ACTIVE } } } void BfWGGameObjectBuilding::Damaged() { // Update worldstate _state = WintergraspGameObjectState(BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DAMAGE - (_teamControl * 3)); _wg->SendUpdateWorldState(_worldState, _state); // Send warning message if (_staticTowerInfo) _wg->SendWarning(_staticTowerInfo->TextIds.Damaged); for (ObjectGuid guid : m_CreatureTopList[_wg->GetAttackerTeam()]) if (Creature* creature = _wg->GetCreature(guid)) _wg->HideNpc(creature); for (ObjectGuid guid : m_TurretTopList) if (Creature* creature = _wg->GetCreature(guid)) _wg->HideNpc(creature); if (_type == BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER) _wg->UpdateDamagedTowerCount(_wg->GetDefenderTeam()); else if (_type == BATTLEFIELD_WG_OBJECTTYPE_TOWER) _wg->UpdateDamagedTowerCount(_wg->GetAttackerTeam()); } void BfWGGameObjectBuilding::Destroyed() { // Update worldstate _state = WintergraspGameObjectState(BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DESTROY - (_teamControl * 3)); _wg->SendUpdateWorldState(_worldState, _state); // Warn players if (_staticTowerInfo) _wg->SendWarning(_staticTowerInfo->TextIds.Destroyed); switch (_type) { // Inform the global wintergrasp script of the destruction of this object case BATTLEFIELD_WG_OBJECTTYPE_TOWER: case BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER: _wg->UpdatedDestroyedTowerCount(_teamControl); break; case BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST: if (GameObject* build = _wg->GetGameObject(_buildGUID)) if (GameObject* go = build->FindNearestGameObject(GO_WINTERGRASP_KEEP_COLLISION_WALL, 50.0f)) go->SetGoState(GO_STATE_ACTIVE); _wg->SetRelicInteractible(true); if (_wg->GetRelic()) _wg->GetRelic()->RemoveFlag(GO_FLAG_IN_USE | GO_FLAG_NOT_SELECTABLE); else TC_LOG_ERROR("bg.battlefield.wg", "Titan Relic not found."); break; default: break; } _wg->BrokenWallOrTower(_teamControl, this); } void BfWGGameObjectBuilding::Init(GameObject* go) { if (!go) return; // GameObject associated to object _buildGUID = go->GetGUID(); switch (_type) { case BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER: case BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST: case BATTLEFIELD_WG_OBJECTTYPE_DOOR: case BATTLEFIELD_WG_OBJECTTYPE_WALL: _teamControl = _wg->GetDefenderTeam(); // Objects that are part of the keep should be the defender's break; case BATTLEFIELD_WG_OBJECTTYPE_TOWER: _teamControl = _wg->GetAttackerTeam(); // The towers in the south should be the attacker's break; default: _teamControl = TEAM_NEUTRAL; break; } _state = WintergraspGameObjectState(sWorld->getWorldState(_worldState)); switch (_state) { case BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_INTACT: case BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT: case BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT: go->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING, nullptr, true); break; case BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_DESTROY: case BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DESTROY: case BATTLEFIELD_WG_OBJECTSTATE_HORDE_DESTROY: go->SetDestructibleState(GO_DESTRUCTIBLE_DESTROYED); break; case BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_DAMAGE: case BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DAMAGE: case BATTLEFIELD_WG_OBJECTSTATE_HORDE_DAMAGE: go->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED); break; default: break; } int32 towerId = -1; switch (go->GetEntry()) { case GO_WINTERGRASP_FORTRESS_TOWER_1: towerId = BATTLEFIELD_WG_TOWER_FORTRESS_NW; break; case GO_WINTERGRASP_FORTRESS_TOWER_2: towerId = BATTLEFIELD_WG_TOWER_FORTRESS_SW; break; case GO_WINTERGRASP_FORTRESS_TOWER_3: towerId = BATTLEFIELD_WG_TOWER_FORTRESS_SE; break; case GO_WINTERGRASP_FORTRESS_TOWER_4: towerId = BATTLEFIELD_WG_TOWER_FORTRESS_NE; break; case GO_WINTERGRASP_SHADOWSIGHT_TOWER: towerId = BATTLEFIELD_WG_TOWER_SHADOWSIGHT; break; case GO_WINTERGRASP_WINTER_S_EDGE_TOWER: towerId = BATTLEFIELD_WG_TOWER_WINTER_S_EDGE; break; case GO_WINTERGRASP_FLAMEWATCH_TOWER: towerId = BATTLEFIELD_WG_TOWER_FLAMEWATCH; break; } if (towerId >= BATTLEFIELD_WG_TOWER_SHADOWSIGHT) // Attacker towers { // Spawn associate gameobjects for (WintergraspGameObjectData const& gobData : AttackTowers[towerId - 4].GameObject) { if (GameObject* goHorde = _wg->SpawnGameObject(gobData.HordeEntry, gobData.Pos, gobData.Rot)) m_GameObjectList[TEAM_HORDE].push_back(goHorde->GetGUID()); if (GameObject* goAlliance = _wg->SpawnGameObject(gobData.AllianceEntry, gobData.Pos, gobData.Rot)) m_GameObjectList[TEAM_ALLIANCE].push_back(goAlliance->GetGUID()); } // Spawn associate npc bottom for (WintergraspObjectPositionData const& creatureData : AttackTowers[towerId - 4].CreatureBottom) { if (Creature* creature = _wg->SpawnCreature(creatureData.HordeEntry, creatureData.Pos)) m_CreatureBottomList[TEAM_HORDE].push_back(creature->GetGUID()); if (Creature* creature = _wg->SpawnCreature(creatureData.AllianceEntry, creatureData.Pos)) m_CreatureBottomList[TEAM_ALLIANCE].push_back(creature->GetGUID()); } } if (towerId >= 0) { ASSERT(towerId < WG_MAX_TOWER); _staticTowerInfo = &TowerData[towerId]; // Spawn Turret bottom for (Position const& turretPos : TowerCannon[towerId].TowerCannonBottom) { if (Creature* turret = _wg->SpawnCreature(NPC_WINTERGRASP_TOWER_CANNON, turretPos)) { m_TowerCannonBottomList.push_back(turret->GetGUID()); switch (go->GetEntry()) { case GO_WINTERGRASP_FORTRESS_TOWER_1: case GO_WINTERGRASP_FORTRESS_TOWER_2: case GO_WINTERGRASP_FORTRESS_TOWER_3: case GO_WINTERGRASP_FORTRESS_TOWER_4: turret->SetFaction(WintergraspFaction[_wg->GetDefenderTeam()]); break; case GO_WINTERGRASP_SHADOWSIGHT_TOWER: case GO_WINTERGRASP_WINTER_S_EDGE_TOWER: case GO_WINTERGRASP_FLAMEWATCH_TOWER: turret->SetFaction(WintergraspFaction[_wg->GetAttackerTeam()]); break; } _wg->HideNpc(turret); } } // Spawn Turret top for (Position const& towerCannonPos : TowerCannon[towerId].TurretTop) { if (Creature* turret = _wg->SpawnCreature(NPC_WINTERGRASP_TOWER_CANNON, towerCannonPos)) { m_TurretTopList.push_back(turret->GetGUID()); switch (go->GetEntry()) { case GO_WINTERGRASP_FORTRESS_TOWER_1: case GO_WINTERGRASP_FORTRESS_TOWER_2: case GO_WINTERGRASP_FORTRESS_TOWER_3: case GO_WINTERGRASP_FORTRESS_TOWER_4: turret->SetFaction(WintergraspFaction[_wg->GetDefenderTeam()]); break; case GO_WINTERGRASP_SHADOWSIGHT_TOWER: case GO_WINTERGRASP_WINTER_S_EDGE_TOWER: case GO_WINTERGRASP_FLAMEWATCH_TOWER: turret->SetFaction(WintergraspFaction[_wg->GetAttackerTeam()]); break; } _wg->HideNpc(turret); } } UpdateCreatureAndGo(); } } void BfWGGameObjectBuilding::UpdateCreatureAndGo() { for (ObjectGuid guid : m_CreatureTopList[_wg->GetDefenderTeam()]) if (Creature* creature = _wg->GetCreature(guid)) _wg->HideNpc(creature); for (ObjectGuid guid : m_CreatureTopList[_wg->GetAttackerTeam()]) if (Creature* creature = _wg->GetCreature(guid)) _wg->ShowNpc(creature, true); for (ObjectGuid guid : m_CreatureBottomList[_wg->GetDefenderTeam()]) if (Creature* creature = _wg->GetCreature(guid)) _wg->HideNpc(creature); for (ObjectGuid guid : m_CreatureBottomList[_wg->GetAttackerTeam()]) if (Creature* creature = _wg->GetCreature(guid)) _wg->ShowNpc(creature, true); for (ObjectGuid guid : m_GameObjectList[_wg->GetDefenderTeam()]) if (GameObject* go = _wg->GetGameObject(guid)) go->SetRespawnTime(RESPAWN_ONE_DAY); for (ObjectGuid guid : m_GameObjectList[_wg->GetAttackerTeam()]) if (GameObject* go = _wg->GetGameObject(guid)) go->SetRespawnTime(RESPAWN_IMMEDIATELY); } void BfWGGameObjectBuilding::UpdateTurretAttack(bool disable) { for (ObjectGuid guid : m_TowerCannonBottomList) { if (Creature* creature = _wg->GetCreature(guid)) { if (disable) _wg->HideNpc(creature); else _wg->ShowNpc(creature, true); switch (_buildGUID.GetEntry()) { case GO_WINTERGRASP_FORTRESS_TOWER_1: case GO_WINTERGRASP_FORTRESS_TOWER_2: case GO_WINTERGRASP_FORTRESS_TOWER_3: case GO_WINTERGRASP_FORTRESS_TOWER_4: { creature->SetFaction(WintergraspFaction[_wg->GetDefenderTeam()]); break; } case GO_WINTERGRASP_SHADOWSIGHT_TOWER: case GO_WINTERGRASP_WINTER_S_EDGE_TOWER: case GO_WINTERGRASP_FLAMEWATCH_TOWER: { creature->SetFaction(WintergraspFaction[_wg->GetAttackerTeam()]); break; } } } } for (ObjectGuid guid : m_TurretTopList) { if (Creature* creature = _wg->GetCreature(guid)) { if (disable) _wg->HideNpc(creature); else _wg->ShowNpc(creature, true); switch (_buildGUID.GetEntry()) { case GO_WINTERGRASP_FORTRESS_TOWER_1: case GO_WINTERGRASP_FORTRESS_TOWER_2: case GO_WINTERGRASP_FORTRESS_TOWER_3: case GO_WINTERGRASP_FORTRESS_TOWER_4: { creature->SetFaction(WintergraspFaction[_wg->GetDefenderTeam()]); break; } case GO_WINTERGRASP_SHADOWSIGHT_TOWER: case GO_WINTERGRASP_WINTER_S_EDGE_TOWER: case GO_WINTERGRASP_FLAMEWATCH_TOWER: { creature->SetFaction(WintergraspFaction[_wg->GetAttackerTeam()]); break; } } } } } void BfWGGameObjectBuilding::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) { packet.Worldstates.emplace_back(_worldState, _state); } void BfWGGameObjectBuilding::Save() { sWorld->setWorldState(_worldState, _state); } WintergraspWorkshop::WintergraspWorkshop(BattlefieldWG* wg, uint8 type) { ASSERT(wg && type < WG_MAX_WORKSHOP); _wg = wg; _state = BATTLEFIELD_WG_OBJECTSTATE_NONE; _teamControl = TEAM_NEUTRAL; _staticInfo = &WorkshopData[type]; } uint8 WintergraspWorkshop::GetId() const { return _staticInfo->WorkshopId; } void WintergraspWorkshop::GiveControlTo(TeamId teamId, bool init /*= false*/) { switch (teamId) { case TEAM_NEUTRAL: { // Send warning message to all player for inform a faction attack a workshop // alliance / horde attacking workshop _wg->SendWarning(_teamControl == TEAM_ALLIANCE ? _staticInfo->TextIds.HordeAttack : _staticInfo->TextIds.AllianceAttack); break; } case TEAM_ALLIANCE: { // Updating worldstate _state = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT; _wg->SendUpdateWorldState(_staticInfo->WorldStateId, _state); // Warning message if (!init) _wg->SendWarning(_staticInfo->TextIds.AllianceCapture); // workshop taken - alliance // Found associate graveyard and update it if (_staticInfo->WorkshopId < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST) if (BfGraveyard* gy = _wg->GetGraveyardById(_staticInfo->WorkshopId)) gy->GiveControlTo(TEAM_ALLIANCE); _teamControl = teamId; break; } case TEAM_HORDE: { // Update worldstate _state = BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT; _wg->SendUpdateWorldState(_staticInfo->WorldStateId, _state); // Warning message if (!init) _wg->SendWarning(_staticInfo->TextIds.HordeCapture); // workshop taken - horde // Update graveyard control if (_staticInfo->WorkshopId < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST) if (BfGraveyard* gy = _wg->GetGraveyardById(_staticInfo->WorkshopId)) gy->GiveControlTo(TEAM_HORDE); _teamControl = teamId; break; } } if (!init) _wg->UpdateCounterVehicle(false); } void WintergraspWorkshop::UpdateGraveyardAndWorkshop() { if (_staticInfo->WorkshopId < BATTLEFIELD_WG_WORKSHOP_NE) GiveControlTo(_wg->GetAttackerTeam(), true); else GiveControlTo(_wg->GetDefenderTeam(), true); } void WintergraspWorkshop::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) { packet.Worldstates.emplace_back(_staticInfo->WorldStateId, _state); } void WintergraspWorkshop::Save() { sWorld->setWorldState(_staticInfo->WorldStateId, _state); } class Battlefield_wintergrasp : public BattlefieldScript { public: Battlefield_wintergrasp() : BattlefieldScript("battlefield_wg") { } Battlefield* GetBattlefield() const override { return new BattlefieldWG(); } }; class npc_wg_give_promotion_credit : public CreatureScript { public: npc_wg_give_promotion_credit() : CreatureScript("npc_wg_give_promotion_credit") { } struct npc_wg_give_promotion_creditAI : public ScriptedAI { npc_wg_give_promotion_creditAI(Creature* creature) : ScriptedAI(creature) { } void JustDied(Unit* killer) override { if (!killer || killer->GetTypeId() != TYPEID_PLAYER) return; BattlefieldWG* wintergrasp = static_cast(sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG)); if (!wintergrasp) return; wintergrasp->HandlePromotion(killer->ToPlayer(), me); } }; CreatureAI* GetAI(Creature* creature) const override { return new npc_wg_give_promotion_creditAI(creature); } }; void AddSC_BF_wintergrasp() { new Battlefield_wintergrasp(); new npc_wg_give_promotion_credit(); }