/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ScriptMgr.h" #include "ScriptedCreature.h" enum Spells { SPELL_WHIRLWIND = 15589, SPELL_WHIRLWIND2 = 13736, SPELL_KNOCKDOWN = 19128, SPELL_FRENZY = 8269, SPELL_SWEEPING_STRIKES = 18765, // not sure SPELL_CLEAVE = 20677, // not sure SPELL_WINDFURY = 35886, // not sure SPELL_STORMPIKE = 51876 // not sure }; enum Texts { SAY_AGGRO = 0, SAY_EVADE = 1, SAY_RESPAWN = 2, SAY_RANDOM = 3 }; enum Events { EVENT_WHIRLWIND = 1, EVENT_WHIRLWIND2, EVENT_KNOCKDOWN, EVENT_FRENZY, EVENT_RANDOM_YELL }; struct boss_drekthar : public ScriptedAI { boss_drekthar(Creature* creature) : ScriptedAI(creature) { } void Reset() override { events.Reset(); } void JustEngagedWith(Unit* /*who*/) override { Talk(SAY_AGGRO); events.ScheduleEvent(EVENT_WHIRLWIND, 1s, 20s); events.ScheduleEvent(EVENT_WHIRLWIND2, 1s, 20s); events.ScheduleEvent(EVENT_KNOCKDOWN, 12s); events.ScheduleEvent(EVENT_FRENZY, 6s); events.ScheduleEvent(EVENT_RANDOM_YELL, 20s, 30s); } void JustAppeared() override { Reset(); Talk(SAY_RESPAWN); } bool CheckInRoom() override { if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50) { EnterEvadeMode(); Talk(SAY_EVADE); return false; } return true; } void UpdateAI(uint32 diff) override { if (!UpdateVictim() || !CheckInRoom()) return; events.Update(diff); if (me->HasUnitState(UNIT_STATE_CASTING)) return; while (uint32 eventId = events.ExecuteEvent()) { switch (eventId) { case EVENT_WHIRLWIND: DoCastVictim(SPELL_WHIRLWIND); events.ScheduleEvent(EVENT_WHIRLWIND, 8s, 18s); break; case EVENT_WHIRLWIND2: DoCastVictim(SPELL_WHIRLWIND2); events.ScheduleEvent(EVENT_WHIRLWIND2, 7s, 25s); break; case EVENT_KNOCKDOWN: DoCastVictim(SPELL_KNOCKDOWN); events.ScheduleEvent(EVENT_KNOCKDOWN, 10s, 15s); break; case EVENT_FRENZY: DoCastVictim(SPELL_FRENZY); events.ScheduleEvent(EVENT_FRENZY, 20s, 30s); break; case EVENT_RANDOM_YELL: Talk(SAY_RANDOM); events.ScheduleEvent(EVENT_RANDOM_YELL, 20s, 30s); break; default: break; } if (me->HasUnitState(UNIT_STATE_CASTING)) return; } } private: EventMap events; }; void AddSC_boss_drekthar() { RegisterCreatureAI(boss_drekthar); }