/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ScriptMgr.h" #include "ScriptedCreature.h" enum Spells { SPELL_CLEAVE = 15284, SPELL_FRIGHTENING_SHOUT = 19134, SPELL_WHIRLWIND1 = 15589, SPELL_WHIRLWIND2 = 13736, SPELL_MORTAL_STRIKE = 16856 }; enum Texts { SAY_AGGRO = 0, SAY_EVADE = 1, SAY_BUFF = 2 }; enum Events { EVENT_CLEAVE = 1, EVENT_FRIGHTENING_SHOUT, EVENT_WHIRLWIND1, EVENT_WHIRLWIND2, EVENT_MORTAL_STRIKE }; enum Action { ACTION_BUFF_YELL = -30001 // shared from Battleground }; struct boss_galvangar : public ScriptedAI { boss_galvangar(Creature* creature) : ScriptedAI(creature) { } void Reset() override { events.Reset(); } void JustEngagedWith(Unit* /*who*/) override { Talk(SAY_AGGRO); events.ScheduleEvent(EVENT_CLEAVE, 1s, 9s); events.ScheduleEvent(EVENT_FRIGHTENING_SHOUT, 2s, 19s); events.ScheduleEvent(EVENT_WHIRLWIND1, 1s, 13s); events.ScheduleEvent(EVENT_WHIRLWIND2, 5s, 20s); events.ScheduleEvent(EVENT_MORTAL_STRIKE, 5s, 20s); } void DoAction(int32 actionId) override { if (actionId == ACTION_BUFF_YELL) Talk(SAY_BUFF); } bool CheckInRoom() override { if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50) { EnterEvadeMode(); Talk(SAY_EVADE); return false; } return true; } void UpdateAI(uint32 diff) override { if (!UpdateVictim() || !CheckInRoom()) return; events.Update(diff); if (me->HasUnitState(UNIT_STATE_CASTING)) return; while (uint32 eventId = events.ExecuteEvent()) { switch (eventId) { case EVENT_CLEAVE: DoCastVictim(SPELL_CLEAVE); events.ScheduleEvent(EVENT_CLEAVE, 10s, 16s); break; case EVENT_FRIGHTENING_SHOUT: DoCastVictim(SPELL_FRIGHTENING_SHOUT); events.ScheduleEvent(EVENT_FRIGHTENING_SHOUT, 10s, 15s); break; case EVENT_WHIRLWIND1: DoCastVictim(SPELL_WHIRLWIND1); events.ScheduleEvent(EVENT_WHIRLWIND1, 6s, 10s); break; case EVENT_WHIRLWIND2: DoCastVictim(SPELL_WHIRLWIND2); events.ScheduleEvent(EVENT_WHIRLWIND2, 10s, 25s); break; case EVENT_MORTAL_STRIKE: DoCastVictim(SPELL_MORTAL_STRIKE); events.ScheduleEvent(EVENT_MORTAL_STRIKE, 10s, 30s); break; default: break; } if (me->HasUnitState(UNIT_STATE_CASTING)) return; } } private: EventMap events; }; void AddSC_boss_galvangar() { RegisterCreatureAI(boss_galvangar); }