/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ScriptMgr.h" #include "Battleground.h" #include "ConditionMgr.h" #include "Map.h" class condition_is_shadow_sight_enabled : public ConditionScript { public: condition_is_shadow_sight_enabled() : ConditionScript("condition_is_shadow_sight_enabled") { } bool OnConditionCheck(Condition const* /*condition*/, ConditionSourceInfo& sourceInfo) override { if (!sourceInfo.mConditionMap) return false; if (BattlegroundMap const* bgMap = sourceInfo.mConditionMap->ToBattlegroundMap()) if (Battleground const* bg = bgMap->GetBG()) if (bg->GetStatus() >= STATUS_IN_PROGRESS) return bg->GetInProgressDuration() >= 90s; return false; } }; void AddSC_arena_scripts_generic() { new condition_is_shadow_sight_enabled(); }