/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* ScriptData Name: debug_commandscript %Complete: 100 Comment: All debug related commands Category: commandscripts EndScriptData */ #include "ScriptMgr.h" #include "Bag.h" #include "BattlefieldMgr.h" #include "BattlegroundMgr.h" #include "CellImpl.h" #include "Channel.h" #include "ChannelPackets.h" #include "Chat.h" #include "ChatCommand.h" #include "ChatPackets.h" #include "Conversation.h" #include "CreatureAI.h" #include "DB2Stores.h" #include "GameTime.h" #include "GridNotifiersImpl.h" #include "InstanceScript.h" #include "Language.h" #include "Log.h" #include "M2Stores.h" #include "MapManager.h" #include "MovementPackets.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "PhasingHandler.h" #include "PoolMgr.h" #include "RBAC.h" #include "SpellMgr.h" #include "SpellPackets.h" #include "Transport.h" #include "Warden.h" #include "World.h" #include "WorldSession.h" #include #include #include #include #include using namespace Trinity::ChatCommands; class debug_commandscript : public CommandScript { public: debug_commandscript() : CommandScript("debug_commandscript") { } ChatCommandTable GetCommands() const override { static ChatCommandTable debugPlayCommandTable = { { "cinematic", HandleDebugPlayCinematicCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "movie", HandleDebugPlayMovieCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "sound", HandleDebugPlaySoundCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "music", HandleDebugPlayMusicCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "objectsound", HandleDebugPlayObjectSoundCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, }; static ChatCommandTable debugSendCommandTable = { { "buyerror", HandleDebugSendBuyErrorCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "channelnotify", HandleDebugSendChannelNotifyCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "chatmessage", HandleDebugSendChatMsgCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "equiperror", HandleDebugSendEquipErrorCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "largepacket", HandleDebugSendLargePacketCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "opcode", HandleDebugSendOpcodeCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "qpartymsg", HandleDebugSendQuestPartyMsgCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "qinvalidmsg", HandleDebugSendQuestInvalidMsgCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "sellerror", HandleDebugSendSellErrorCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "setphaseshift", HandleDebugSendSetPhaseShiftCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "spellfail", HandleDebugSendSpellFailCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "playerchoice", HandleDebugSendPlayerChoiceCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, }; static ChatCommandTable debugCommandTable = { { "threat", HandleDebugThreatListCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "threatinfo", HandleDebugThreatInfoCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "combat", HandleDebugCombatListCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "anim", HandleDebugAnimCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "arena", HandleDebugArenaCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::Yes }, { "bg", HandleDebugBattlegroundCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::Yes }, { "getitemstate", HandleDebugGetItemStateCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "lootrecipient", HandleDebugGetLootRecipientCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "play", debugPlayCommandTable }, { "send", debugSendCommandTable }, { "setaurastate", HandleDebugSetAuraStateCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "spawnvehicle", HandleDebugSpawnVehicleCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "entervehicle", HandleDebugEnterVehicleCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "worldstate" , HandleDebugUpdateWorldStateCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "itemexpire", HandleDebugItemExpireCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "areatriggers", HandleDebugAreaTriggersCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "los", HandleDebugLoSCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "moveflags", HandleDebugMoveflagsCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "transport", HandleDebugTransportCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "loadcells", HandleDebugLoadCellsCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::Yes }, { "phase", HandleDebugPhaseCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "boundary", HandleDebugBoundaryCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "raidreset", HandleDebugRaidResetCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "neargraveyard", HandleDebugNearGraveyard, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "instancespawn", HandleDebugInstanceSpawns, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "conversation", HandleDebugConversationCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "wsexpression", HandleDebugWSExpressionCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "playercondition", HandleDebugPlayerConditionCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "pvp warmode", HandleDebugWarModeBalanceCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::Yes }, { "dummy", HandleDebugDummyCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, { "asan memoryleak", HandleDebugMemoryLeak, rbac::RBAC_PERM_COMMAND_DEBUG, Console::Yes }, { "asan outofbounds", HandleDebugOutOfBounds, rbac::RBAC_PERM_COMMAND_DEBUG, Console::Yes }, { "guidlimits", HandleDebugGuidLimitsCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::Yes }, { "objectcount", HandleDebugObjectCountCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::Yes }, { "questreset", HandleDebugQuestResetCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::Yes }, { "warden force", HandleDebugWardenForce, rbac::RBAC_PERM_COMMAND_DEBUG, Console::Yes }, { "personalclone", HandleDebugBecomePersonalClone, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No } }; static ChatCommandTable commandTable = { { "debug", debugCommandTable }, { "wpgps", HandleWPGPSCommand, rbac::RBAC_PERM_COMMAND_DEBUG, Console::No }, }; return commandTable; } static bool TryExtractTeamId(std::string const &args, TeamId &outFaction) { if ("a" == args || "alliance" == args) outFaction = TEAM_ALLIANCE; else if ("h" == args || "horde" == args) outFaction = TEAM_HORDE; else if ("n" == args || "neutral" == args) outFaction = TEAM_NEUTRAL; else return false; return true; } static bool HandleDebugWarModeBalanceCommand(ChatHandler* handler, Variant command, Optional rewardValue) { // USAGE: .debug pvp fb [pct] // neutral Sets faction balance off. // alliance Set faction balance to alliance. // horde Set faction balance to horde. // off Reset the faction balance and use the calculated value of it switch (command.index()) { case 0: // workaround for Variant of only ExactSequences not being supported handler->SendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; case 1: sWorld->SetForcedWarModeFactionBalanceState(TEAM_ALLIANCE, rewardValue.value_or(0)); break; case 2: sWorld->SetForcedWarModeFactionBalanceState(TEAM_HORDE, rewardValue.value_or(0)); break; case 3: sWorld->SetForcedWarModeFactionBalanceState(TEAM_NEUTRAL); break; case 4: sWorld->DisableForcedWarModeFactionBalanceState(); break; } return true; } // cinematicId - ID from CinematicSequences.dbc static bool HandleDebugPlayCinematicCommand(ChatHandler* handler, uint32 cinematicId) { CinematicSequencesEntry const* cineSeq = sCinematicSequencesStore.LookupEntry(cinematicId); if (!cineSeq) { handler->PSendSysMessage(LANG_CINEMATIC_NOT_EXIST, cinematicId); handler->SetSentErrorMessage(true); return false; } // Dump camera locations if (std::vector const* flyByCameras = GetFlyByCameras(cineSeq->Camera[0])) { handler->PSendSysMessage("Waypoints for sequence %u, camera %u", cinematicId, cineSeq->Camera[0]); uint32 count = 1; for (FlyByCamera const& cam : *flyByCameras) { handler->PSendSysMessage("%02u - %7ums [%s (%f degrees)]", count, cam.timeStamp, cam.locations.ToString().c_str(), cam.locations.GetOrientation() * (180 / M_PI)); ++count; } handler->PSendSysMessage(SZFMTD " waypoints dumped", flyByCameras->size()); } handler->GetPlayer()->SendCinematicStart(cinematicId); return true; } // movieId - ID from Movie.dbc static bool HandleDebugPlayMovieCommand(ChatHandler* handler, uint32 movieId) { if (!sMovieStore.LookupEntry(movieId)) { handler->PSendSysMessage(LANG_MOVIE_NOT_EXIST, movieId); handler->SetSentErrorMessage(true); return false; } handler->GetPlayer()->SendMovieStart(movieId); return true; } // soundId - ID from SoundKit.db2 static bool HandleDebugPlaySoundCommand(ChatHandler* handler, uint32 soundId, Optional broadcastTextId) { if (!sSoundKitStore.LookupEntry(soundId)) { handler->PSendSysMessage(LANG_SOUND_NOT_EXIST, soundId); handler->SetSentErrorMessage(true); return false; } Player* player = handler->GetPlayer(); Unit* unit = handler->getSelectedUnit(); if (!unit) { handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); handler->SetSentErrorMessage(true); return false; } if (player->GetTarget().IsEmpty()) unit->PlayDistanceSound(soundId, player); else unit->PlayDirectSound(soundId, player, broadcastTextId.value_or(0)); handler->PSendSysMessage(LANG_YOU_HEAR_SOUND, soundId); return true; } // musicId - ID from SoundEntries.dbc static bool HandleDebugPlayMusicCommand(ChatHandler* handler, uint32 musicId) { if (!sSoundKitStore.LookupEntry(musicId)) { handler->PSendSysMessage(LANG_SOUND_NOT_EXIST, musicId); handler->SetSentErrorMessage(true); return false; } Player* player = handler->GetPlayer(); player->PlayDirectMusic(musicId, player); handler->PSendSysMessage(LANG_YOU_HEAR_SOUND, musicId); return true; } static bool HandleDebugPlayObjectSoundCommand(ChatHandler* handler, int32 soundKitId, Optional broadcastTextId) { if (!sSoundKitStore.LookupEntry(soundKitId)) { handler->PSendSysMessage(LANG_SOUND_NOT_EXIST, soundKitId); handler->SetSentErrorMessage(true); return false; } Player* player = handler->GetPlayer(); player->PlayObjectSound(soundKitId, player->GetGUID(), player, broadcastTextId.has_value() ? *broadcastTextId : 0); handler->PSendSysMessage(LANG_YOU_HEAR_SOUND, soundKitId); return true; } static bool HandleDebugSendSpellFailCommand(ChatHandler* handler, SpellCastResult result, Optional failArg1, Optional failArg2) { WorldPackets::Spells::CastFailed castFailed; castFailed.CastID = ObjectGuid::Empty; castFailed.SpellID = 133; castFailed.Reason = result; castFailed.FailedArg1 = failArg1.value_or(-1); castFailed.FailedArg2 = failArg2.value_or(-1); handler->GetSession()->SendPacket(castFailed.Write()); return true; } static bool HandleDebugSendPlayerChoiceCommand(ChatHandler* handler, int32 choiceId) { Player* player = handler->GetPlayer(); player->SendPlayerChoice(player->GetGUID(), choiceId); return true; } static bool HandleDebugSendEquipErrorCommand(ChatHandler* handler, InventoryResult error) { handler->GetPlayer()->SendEquipError(error, nullptr, nullptr); return true; } static bool HandleDebugSendSellErrorCommand(ChatHandler* handler, SellResult error) { handler->GetPlayer()->SendSellError(error, nullptr, ObjectGuid::Empty); return true; } static bool HandleDebugSendBuyErrorCommand(ChatHandler* handler, BuyResult error) { handler->GetPlayer()->SendBuyError(error, nullptr, 0, 0); return true; } static bool HandleDebugSendOpcodeCommand(ChatHandler* handler) { Unit* unit = handler->getSelectedUnit(); Player* player = nullptr; if (!unit || (unit->GetTypeId() != TYPEID_PLAYER)) player = handler->GetPlayer(); else player = unit->ToPlayer(); if (!unit) unit = player; std::ifstream ifs("opcode.txt"); if (ifs.fail()) return false; // remove comments from file std::stringstream parsedStream; while (!ifs.eof()) { char commentToken[2] = {}; ifs.get(commentToken[0]); if (ifs.eof()) break; if (commentToken[0] == '/') { ifs.get(commentToken[1]); if (!ifs.eof()) { // /* comment if (commentToken[1] == '*') { while (!ifs.eof()) { ifs.get(commentToken[0]); if (ifs.eof()) break; if (commentToken[0] == '*') { ifs.get(commentToken[1]); if (ifs.eof()) break; if (commentToken[1] == '/') break; else ifs.putback(commentToken[1]); } } continue; } // line comment else if (commentToken[1] == '/') { std::string str; std::getline(ifs, str); if (ifs.eof()) break; continue; } // regular data else ifs.putback(commentToken[1]); } } parsedStream.put(commentToken[0]); } ifs.close(); uint32 opcode = 0; parsedStream >> opcode; if (!opcode) return false; WorldPacket data(OpcodeServer(opcode), 0); while (!parsedStream.eof() && !parsedStream.fail()) { std::string type; parsedStream >> type; if (type.empty()) break; if (type == "uint8") { if (parsedStream.eof()) return false; uint16 val1 = 0; parsedStream >> val1; if (parsedStream.fail()) return false; data << uint8(val1); } else if (type == "uint16") { if (parsedStream.eof()) return false; uint16 val2 = 0; parsedStream >> val2; if (parsedStream.fail()) return false; data << val2; } else if (type == "uint32") { if (parsedStream.eof()) return false; uint32 val3 = 0; parsedStream >> val3; if (parsedStream.fail()) return false; data << val3; } else if (type == "uint64") { if (parsedStream.eof()) return false; uint64 val4 = 0; parsedStream >> val4; if (parsedStream.fail()) return false; data << val4; } else if (type == "float") { if (parsedStream.eof()) return false; float val5 = 0.0f; parsedStream >> val5; if (parsedStream.fail()) return false; data << val5; } else if (type == "string") { std::string val6; parsedStream >> val6; // empty string is allowed so no need to check eof/fail here data << val6; } else if (type == "goguid") { GameObject* obj = handler->GetNearbyGameObject(); if (!obj) { handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, "0"); handler->SetSentErrorMessage(true); return false; } data << obj->GetGUID(); } else if (type == "myguid") { data << player->GetGUID(); } else if (type == "itsguid") { data << unit->GetGUID(); } else if (type == "itspos") { data << unit->GetPositionX(); data << unit->GetPositionY(); data << unit->GetPositionZ(); } else if (type == "mypos") { data << player->GetPositionX(); data << player->GetPositionY(); data << player->GetPositionZ(); } else { TC_LOG_ERROR("misc", "Sending opcode that has unknown type '{}'", type); break; } } TC_LOG_DEBUG("network", "Sending opcode {}", data.GetOpcode()); data.hexlike(); player->GetSession()->SendPacket(&data, true); handler->PSendSysMessage(LANG_COMMAND_OPCODESENT, data.GetOpcode(), unit->GetName().c_str()); return true; } static bool HandleDebugUpdateWorldStateCommand(ChatHandler* handler, uint32 variable, uint32 value) { handler->GetPlayer()->SendUpdateWorldState(variable, value); return true; } static bool HandleDebugAreaTriggersCommand(ChatHandler* handler) { Player* player = handler->GetPlayer(); if (!player->isDebugAreaTriggers) { handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_ON); player->isDebugAreaTriggers = true; } else { handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_OFF); player->isDebugAreaTriggers = false; } player->UpdateObjectVisibility(); return true; } static bool HandleDebugSendChannelNotifyCommand(ChatHandler* handler, ChatNotify type) { WorldPackets::Channel::ChannelNotify channelNotify; channelNotify.Type = type; channelNotify._Channel = "test"; handler->GetSession()->SendPacket(channelNotify.Write()); return true; } static bool HandleDebugSendChatMsgCommand(ChatHandler* handler, ChatMsg type) { WorldPackets::Chat::Chat packet; packet.Initialize(type, LANG_UNIVERSAL, handler->GetPlayer(), handler->GetPlayer(), "testtest", 0, "chan"); handler->GetSession()->SendPacket(packet.Write()); return true; } static bool HandleDebugSendQuestPartyMsgCommand(ChatHandler* handler, QuestPushReason msg) { handler->GetSession()->GetPlayer()->SendPushToPartyResponse(handler->GetPlayer(), msg); return true; } static bool HandleDebugGetLootRecipientCommand(ChatHandler* handler) { Creature* target = handler->getSelectedCreature(); if (!target) return false; handler->PSendSysMessage("Loot recipients for creature %s (%s, SpawnID " UI64FMTD ") are:", target->GetName().c_str(), target->GetGUID().ToString().c_str(), target->GetSpawnId()); for (ObjectGuid tapperGuid : target->GetTapList()) { Player* tapper = ObjectAccessor::GetPlayer(*target, tapperGuid); handler->PSendSysMessage("* %s", tapper ? tapper->GetName().c_str() : "offline"); } return true; } static bool HandleDebugSendQuestInvalidMsgCommand(ChatHandler* handler, QuestFailedReason msg) { handler->GetPlayer()->SendCanTakeQuestResponse(msg); return true; } static bool HandleDebugGetItemStateCommand(ChatHandler* handler, std::string itemState) { ItemUpdateState state = ITEM_UNCHANGED; bool listQueue = false; bool checkAll = false; if (itemState == "unchanged") state = ITEM_UNCHANGED; else if (itemState == "changed") state = ITEM_CHANGED; else if (itemState == "new") state = ITEM_NEW; else if (itemState == "removed") state = ITEM_REMOVED; else if (itemState == "queue") listQueue = true; else if (itemState == "check_all") checkAll = true; else return false; Player* player = handler->getSelectedPlayer(); if (!player) player = handler->GetPlayer(); if (!listQueue && !checkAll) { itemState = "The player has the following " + itemState + " items: "; handler->SendSysMessage(itemState.c_str()); for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i) { if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END) continue; if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i)) { if (Bag* bag = item->ToBag()) { for (uint8 j = 0; j < bag->GetBagSize(); ++j) if (Item* item2 = bag->GetItemByPos(j)) if (item2->GetState() == state) handler->PSendSysMessage("bag: 255 slot: %d %s owner: %s", item2->GetSlot(), item2->GetGUID().ToString().c_str(), item2->GetOwnerGUID().ToString().c_str()); } else if (item->GetState() == state) handler->PSendSysMessage("bag: 255 slot: %d %s owner: %s", item->GetSlot(), item->GetGUID().ToString().c_str(), item->GetOwnerGUID().ToString().c_str()); } } } if (listQueue) { std::vector& updateQueue = player->GetItemUpdateQueue(); for (size_t i = 0; i < updateQueue.size(); ++i) { Item* item = updateQueue[i]; if (!item) continue; Bag* container = item->GetContainer(); uint8 bagSlot = container ? container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0); std::string st; switch (item->GetState()) { case ITEM_UNCHANGED: st = "unchanged"; break; case ITEM_CHANGED: st = "changed"; break; case ITEM_NEW: st = "new"; break; case ITEM_REMOVED: st = "removed"; break; } handler->PSendSysMessage("bag: %d slot: %d %s - state: %s", bagSlot, item->GetSlot(), item->GetGUID().ToString().c_str(), st.c_str()); } if (updateQueue.empty()) handler->PSendSysMessage("The player's updatequeue is empty"); } if (checkAll) { bool error = false; std::vector& updateQueue = player->GetItemUpdateQueue(); for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i) { if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END) continue; Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i); if (!item) continue; if (item->GetSlot() != i) { handler->PSendSysMessage("Item with slot %d and %s has an incorrect slot value: %d", i, item->GetGUID().ToString().c_str(), item->GetSlot()); error = true; continue; } if (item->GetOwnerGUID() != player->GetGUID()) { handler->PSendSysMessage("The item with slot %d %s does have non-matching owner guid %s and %s!", item->GetSlot(), item->GetGUID().ToString().c_str(), item->GetOwnerGUID().ToString().c_str(), player->GetGUID().ToString().c_str()); error = true; continue; } if (Bag* container = item->GetContainer()) { handler->PSendSysMessage("The item with slot %d %s has a container (slot: %d, %s) but shouldn't!", item->GetSlot(), item->GetGUID().ToString().c_str(), container->GetSlot(), container->GetGUID().ToString().c_str()); error = true; continue; } if (item->IsInUpdateQueue()) { uint16 qp = item->GetQueuePos(); if (qp > updateQueue.size()) { handler->PSendSysMessage("The item with slot %d and %s has its queuepos (%d) larger than the update queue size! ", item->GetSlot(), item->GetGUID().ToString().c_str(), qp); error = true; continue; } if (updateQueue[qp] == nullptr) { handler->PSendSysMessage("The item with slot %d and %s has its queuepos (%d) pointing to NULL in the queue!", item->GetSlot(), item->GetGUID().ToString().c_str(), qp); error = true; continue; } if (updateQueue[qp] != item) { handler->PSendSysMessage("The item with slot %d and %s has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, %s)", item->GetSlot(), item->GetGUID().ToString().c_str(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUID().ToString().c_str()); error = true; continue; } } else if (item->GetState() != ITEM_UNCHANGED) { handler->PSendSysMessage("The item with slot %d and %s is not in queue but should be (state: %d)!", item->GetSlot(), item->GetGUID().ToString().c_str(), item->GetState()); error = true; continue; } if (Bag* bag = item->ToBag()) { for (uint8 j = 0; j < bag->GetBagSize(); ++j) { Item* item2 = bag->GetItemByPos(j); if (!item2) continue; if (item2->GetSlot() != j) { handler->PSendSysMessage("The item in bag %d and slot %d (%s) has an incorrect slot value: %d", bag->GetSlot(), j, item2->GetGUID().ToString().c_str(), item2->GetSlot()); error = true; continue; } if (item2->GetOwnerGUID() != player->GetGUID()) { handler->PSendSysMessage("The item in bag %d at slot %d and %s, the owner (%s) and the player (%s) don't match!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), item2->GetOwnerGUID().ToString().c_str(), player->GetGUID().ToString().c_str()); error = true; continue; } Bag* container = item2->GetContainer(); if (!container) { handler->PSendSysMessage("The item in bag %d at slot %d %s has no container!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str()); error = true; continue; } if (container != bag) { handler->PSendSysMessage("The item in bag %d at slot %d %s has a different container(slot %d %s)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), container->GetSlot(), container->GetGUID().ToString().c_str()); error = true; continue; } if (item2->IsInUpdateQueue()) { uint16 qp = item2->GetQueuePos(); if (qp > updateQueue.size()) { handler->PSendSysMessage("The item in bag %d at slot %d having %s has a queuepos (%d) larger than the update queue size! ", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), qp); error = true; continue; } if (updateQueue[qp] == nullptr) { handler->PSendSysMessage("The item in bag %d at slot %d having %s has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), qp); error = true; continue; } if (updateQueue[qp] != item2) { handler->PSendSysMessage("The item in bag %d at slot %d having %s has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, %s)", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUID().ToString().c_str()); error = true; continue; } } else if (item2->GetState() != ITEM_UNCHANGED) { handler->PSendSysMessage("The item in bag %d at slot %d having %s is not in queue but should be (state: %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), item2->GetState()); error = true; continue; } } } } for (size_t i = 0; i < updateQueue.size(); ++i) { Item* item = updateQueue[i]; if (!item) continue; if (item->GetOwnerGUID() != player->GetGUID()) { handler->PSendSysMessage("queue(%zu): For the item %s, the owner (%s) and the player (%s) don't match!", i, item->GetGUID().ToString().c_str(), item->GetOwnerGUID().ToString().c_str(), player->GetGUID().ToString().c_str()); error = true; continue; } if (item->GetQueuePos() != i) { handler->PSendSysMessage("queue(%zu): For the item %s, the queuepos doesn't match it's position in the queue!", i, item->GetGUID().ToString().c_str()); error = true; continue; } if (item->GetState() == ITEM_REMOVED) continue; Item* test = player->GetItemByPos(item->GetBagSlot(), item->GetSlot()); if (test == nullptr) { handler->PSendSysMessage("queue(%zu): The bag(%d) and slot(%d) values for %s are incorrect, the player doesn't have any item at that position!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString().c_str()); error = true; continue; } if (test != item) { handler->PSendSysMessage("queue(%zu): The bag(%d) and slot(%d) values for the %s are incorrect, %s is there instead!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString().c_str(), test->GetGUID().ToString().c_str()); error = true; continue; } } if (!error) handler->SendSysMessage("All OK!"); } return true; } static bool HandleDebugBattlegroundCommand(ChatHandler* /*handler*/) { sBattlegroundMgr->ToggleTesting(); return true; } static bool HandleDebugArenaCommand(ChatHandler* /*handler*/) { sBattlegroundMgr->ToggleArenaTesting(); return true; } static bool HandleDebugThreatListCommand(ChatHandler* handler) { Unit* target = handler->getSelectedUnit(); if (!target) target = handler->GetPlayer(); ThreatManager& mgr = target->GetThreatManager(); if (!target->IsAlive()) { handler->PSendSysMessage("%s (%s) is not alive.%s", target->GetName().c_str(), target->GetGUID().ToString().c_str(), target->IsEngaged() ? " (It is, however, engaged. Huh?)" : ""); return true; } uint32 count = 0; auto const& threatenedByMe = target->GetThreatManager().GetThreatenedByMeList(); if (threatenedByMe.empty()) handler->PSendSysMessage("%s (%s) does not threaten any units.", target->GetName().c_str(), target->GetGUID().ToString().c_str()); else { handler->PSendSysMessage("List of units threatened by %s (%s)", target->GetName().c_str(), target->GetGUID().ToString().c_str()); for (auto const& pair : threatenedByMe) { Unit* unit = pair.second->GetOwner(); handler->PSendSysMessage(" %u. %s (%s, SpawnID " UI64FMTD ") - threat %f", ++count, unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), unit->GetTypeId() == TYPEID_UNIT ? unit->ToCreature()->GetSpawnId() : 0, pair.second->GetThreat()); } handler->SendSysMessage("End of threatened-by-me list."); } if (mgr.CanHaveThreatList()) { if (!mgr.IsThreatListEmpty(true)) { if (target->IsEngaged()) handler->PSendSysMessage("Threat list of %s (%s, SpawnID " UI64FMTD "):", target->GetName().c_str(), target->GetGUID().ToString().c_str(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0); else handler->PSendSysMessage("%s (%s, SpawnID " UI64FMTD ") is not engaged, but still has a threat list? Well, here it is:", target->GetName().c_str(), target->GetGUID().ToString().c_str(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0); count = 0; Unit* fixateVictim = mgr.GetFixateTarget(); for (ThreatReference const* ref : mgr.GetSortedThreatList()) { Unit* unit = ref->GetVictim(); char const* onlineStr; switch (ref->GetOnlineState()) { case ThreatReference::ONLINE_STATE_SUPPRESSED: onlineStr = " [SUPPRESSED]"; break; case ThreatReference::ONLINE_STATE_OFFLINE: onlineStr = " [OFFLINE]"; break; default: onlineStr = ""; } char const* tauntStr; if (unit == fixateVictim) tauntStr = " [FIXATE]"; else switch (ref->GetTauntState()) { case ThreatReference::TAUNT_STATE_TAUNT: tauntStr = " [TAUNT]"; break; case ThreatReference::TAUNT_STATE_DETAUNT: tauntStr = " [DETAUNT]"; break; default: tauntStr = ""; } handler->PSendSysMessage(" %u. %s (%s) - threat %f%s%s", ++count, unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), ref->GetThreat(), tauntStr, onlineStr); } handler->SendSysMessage("End of threat list."); } else if (!target->IsEngaged()) handler->PSendSysMessage("%s (%s, SpawnID " UI64FMTD ") is not currently engaged.", target->GetName().c_str(), target->GetGUID().ToString().c_str(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0); else handler->PSendSysMessage("%s (%s, SpawnID " UI64FMTD ") seems to be engaged, but does not have a threat list??", target->GetName().c_str(), target->GetGUID().ToString().c_str(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0); } else if (target->IsEngaged()) handler->PSendSysMessage("%s (%s) is currently engaged. (This unit cannot have a threat list.)", target->GetName().c_str(), target->GetGUID().ToString().c_str()); else handler->PSendSysMessage("%s (%s) is not currently engaged. (This unit cannot have a threat list.)", target->GetName().c_str(), target->GetGUID().ToString().c_str()); return true; } static bool HandleDebugThreatInfoCommand(ChatHandler* handler) { Unit* target = handler->getSelectedUnit(); if (!target) { handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); handler->SetSentErrorMessage(true); return false; } handler->PSendSysMessage("Threat info for %s (%s):", target->GetName().c_str(), target->GetGUID().ToString().c_str()); ThreatManager const& mgr = target->GetThreatManager(); // _singleSchoolModifiers { auto& mods = mgr._singleSchoolModifiers; handler->SendSysMessage(" - Single-school threat modifiers:"); handler->PSendSysMessage(" |-- Physical: %.2f%%", mods[SPELL_SCHOOL_NORMAL] * 100.0f); handler->PSendSysMessage(" |-- Holy : %.2f%%", mods[SPELL_SCHOOL_HOLY] * 100.0f); handler->PSendSysMessage(" |-- Fire : %.2f%%", mods[SPELL_SCHOOL_FIRE] * 100.0f); handler->PSendSysMessage(" |-- Nature : %.2f%%", mods[SPELL_SCHOOL_NATURE] * 100.0f); handler->PSendSysMessage(" |-- Frost : %.2f%%", mods[SPELL_SCHOOL_FROST] * 100.0f); handler->PSendSysMessage(" |-- Shadow : %.2f%%", mods[SPELL_SCHOOL_SHADOW] * 100.0f); handler->PSendSysMessage(" |-- Arcane : %.2f%%", mods[SPELL_SCHOOL_ARCANE] * 100.0f); } // _multiSchoolModifiers { auto& mods = mgr._multiSchoolModifiers; handler->PSendSysMessage("- Multi-school threat modifiers (%zu entries):", mods.size()); for (auto const& pair : mods) handler->PSendSysMessage(" |-- Mask 0x%x: %.2f%%", uint32(pair.first), pair.second); } // _redirectInfo { auto const& redirectInfo = mgr._redirectInfo; if (redirectInfo.empty()) handler->SendSysMessage(" - No redirects being applied"); else { handler->PSendSysMessage(" - %02zu redirects being applied:", redirectInfo.size()); for (auto const& pair : redirectInfo) { Unit* unit = ObjectAccessor::GetUnit(*target, pair.first); handler->PSendSysMessage(" |-- %02u%% to %s", pair.second, unit ? unit->GetName().c_str() : pair.first.ToString().c_str()); } } } // _redirectRegistry { auto const& redirectRegistry = mgr._redirectRegistry; if (redirectRegistry.empty()) handler->SendSysMessage(" - No redirects are registered"); else { handler->PSendSysMessage(" - %02zu spells may have redirects registered", redirectRegistry.size()); for (auto const& outerPair : redirectRegistry) // (spellId, (guid, pct)) { SpellInfo const* const spell = sSpellMgr->GetSpellInfo(outerPair.first, DIFFICULTY_NONE); handler->PSendSysMessage(" |-- #%06u %s (%zu entries):", outerPair.first, spell ? (*spell->SpellName)[sWorld->GetDefaultDbcLocale()] : "", outerPair.second.size()); for (auto const& innerPair : outerPair.second) // (guid, pct) { Unit* unit = ObjectAccessor::GetUnit(*target, innerPair.first); handler->PSendSysMessage(" |-- %02u%% to %s", innerPair.second, unit ? unit->GetName().c_str() : innerPair.first.ToString().c_str()); } } } } return true; } static bool HandleDebugCombatListCommand(ChatHandler* handler) { Unit* target = handler->getSelectedUnit(); if (!target) target = handler->GetPlayer(); handler->PSendSysMessage("Combat refs: (Combat state: %d | Manager state: %d)", target->IsInCombat(), target->GetCombatManager().HasCombat()); for (auto const& ref : target->GetCombatManager().GetPvPCombatRefs()) { Unit* unit = ref.second->GetOther(target); handler->PSendSysMessage("[PvP] %s (SpawnID %u)", unit->GetName().c_str(), unit->GetTypeId() == TYPEID_UNIT ? unit->ToCreature()->GetSpawnId() : 0); } for (auto const& ref : target->GetCombatManager().GetPvECombatRefs()) { Unit* unit = ref.second->GetOther(target); handler->PSendSysMessage("[PvE] %s (SpawnID %u)", unit->GetName().c_str(), unit->GetTypeId() == TYPEID_UNIT ? unit->ToCreature()->GetSpawnId() : 0); } return true; } static bool HandleDebugEnterVehicleCommand(ChatHandler* handler, uint32 entry, Optional seatId) { Unit* target = handler->getSelectedUnit(); if (!target || !target->IsVehicle()) return false; if (!seatId) seatId = -1; if (!entry) handler->GetPlayer()->EnterVehicle(target, *seatId); else { Creature* passenger = nullptr; Trinity::AllCreaturesOfEntryInRange check(handler->GetPlayer(), entry, 20.0f); Trinity::CreatureSearcher searcher(handler->GetPlayer(), passenger, check); Cell::VisitAllObjects(handler->GetPlayer(), searcher, 30.0f); if (!passenger || passenger == target) return false; passenger->EnterVehicle(target, *seatId); } handler->PSendSysMessage("Unit %u entered vehicle %hhd", entry, *seatId); return true; } static bool HandleDebugSpawnVehicleCommand(ChatHandler* handler, uint32 entry, Optional id) { float x, y, z, o = handler->GetPlayer()->GetOrientation(); handler->GetPlayer()->GetClosePoint(x, y, z, handler->GetPlayer()->GetCombatReach()); if (!id) return handler->GetPlayer()->SummonCreature(entry, x, y, z, o) != nullptr; CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry); if (!ci) return false; VehicleEntry const* ve = sVehicleStore.LookupEntry(*id); if (!ve) return false; Map* map = handler->GetPlayer()->GetMap(); Position pos = { x, y, z, o }; Creature* v = Creature::CreateCreature(entry, map, pos, *id); if (!v) return false; PhasingHandler::InheritPhaseShift(v, handler->GetPlayer()); map->AddToMap(v); return true; } static bool HandleDebugSendLargePacketCommand(ChatHandler* handler) { std::ostringstream ss; while (ss.str().size() < 128000) ss << "This is a dummy string to push the packet's size beyond 128000 bytes. "; handler->SendSysMessage(ss.str().c_str()); return true; } static bool HandleDebugSendSetPhaseShiftCommand(ChatHandler* handler, Optional phaseId, Optional visibleMapId, Optional uiMapPhaseId) { PhaseShift phaseShift; if (phaseId) phaseShift.AddPhase(*phaseId, PhaseFlags::None, nullptr); if (visibleMapId) phaseShift.AddVisibleMapId(*visibleMapId, nullptr); if (uiMapPhaseId) phaseShift.AddUiMapPhaseId(*uiMapPhaseId); PhasingHandler::SendToPlayer(handler->GetSession()->GetPlayer(), phaseShift); return true; } static bool HandleDebugItemExpireCommand(ChatHandler* handler, ObjectGuid::LowType guid) { Item* i = handler->GetPlayer()->GetItemByGuid(ObjectGuid::Create(guid)); if (!i) return false; handler->GetPlayer()->DestroyItem(i->GetBagSlot(), i->GetSlot(), true); sScriptMgr->OnItemExpire(handler->GetPlayer(), i->GetTemplate()); return true; } // Play emote animation static bool HandleDebugAnimCommand(ChatHandler* handler, Emote emote) { if (Unit* unit = handler->getSelectedUnit()) unit->HandleEmoteCommand(emote); handler->PSendSysMessage("Playing emote %s", EnumUtils::ToConstant(emote)); return true; } static bool HandleDebugLoSCommand(ChatHandler* handler) { if (Unit* unit = handler->getSelectedUnit()) { Player* player = handler->GetPlayer(); handler->PSendSysMessage("Checking LoS %s -> %s:", player->GetName().c_str(), unit->GetName().c_str()); handler->PSendSysMessage(" VMAP LoS: %s", player->IsWithinLOSInMap(unit, LINEOFSIGHT_CHECK_VMAP) ? "clear" : "obstructed"); handler->PSendSysMessage(" GObj LoS: %s", player->IsWithinLOSInMap(unit, LINEOFSIGHT_CHECK_GOBJECT) ? "clear" : "obstructed"); handler->PSendSysMessage("%s is %sin line of sight of %s.", unit->GetName().c_str(), (player->IsWithinLOSInMap(unit) ? "" : "not "), player->GetName().c_str()); return true; } return false; } static bool HandleDebugSetAuraStateCommand(ChatHandler* handler, Optional state, bool apply) { Unit* unit = handler->getSelectedUnit(); if (!unit) { handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); handler->SetSentErrorMessage(true); return false; } if (!state) { // reset all states for (AuraStateType s : EnumUtils::Iterate()) unit->ModifyAuraState(s, false); return true; } unit->ModifyAuraState(*state, apply); return true; } static bool HandleDebugMoveflagsCommand(ChatHandler* handler, Optional moveFlags, Optional moveFlagsExtra, Optional moveFlagsExtra2) { Unit* target = handler->getSelectedUnit(); if (!target) target = handler->GetPlayer(); if (!moveFlags) { //! Display case handler->PSendSysMessage(LANG_MOVEFLAGS_GET, target->GetUnitMovementFlags(), target->GetExtraUnitMovementFlags()); } else { target->SetUnitMovementFlags(*moveFlags); if (moveFlagsExtra) target->SetExtraUnitMovementFlags(*moveFlagsExtra); if (moveFlagsExtra2) target->SetExtraUnitMovementFlags2(*moveFlagsExtra2); if (target->GetTypeId() != TYPEID_PLAYER) target->DestroyForNearbyPlayers(); // Force new SMSG_UPDATE_OBJECT:CreateObject else { WorldPackets::Movement::MoveUpdate moveUpdate; moveUpdate.Status = &target->m_movementInfo; target->SendMessageToSet(moveUpdate.Write(), true); } handler->PSendSysMessage(LANG_MOVEFLAGS_SET, target->GetUnitMovementFlags(), target->GetExtraUnitMovementFlags()); } return true; } static bool HandleWPGPSCommand(ChatHandler* handler) { Player* player = handler->GetPlayer(); TC_LOG_INFO("sql.dev", "(@PATH, XX, {:.3f}, {:.3f}, {:.5f}, {:.5f}, 0, 0, 0, 100, 0),", player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation()); handler->PSendSysMessage("Waypoint SQL written to SQL Developer log"); return true; } static bool HandleDebugTransportCommand(ChatHandler* handler, std::string operation) { Transport* transport = dynamic_cast(handler->GetPlayer()->GetTransport()); if (!transport) return false; bool start = false; if (StringEqualI(operation, "stop")) transport->EnableMovement(false); else if (StringEqualI(operation, "start")) { transport->EnableMovement(true); start = true; } else { Position pos = transport->GetPosition(); handler->PSendSysMessage("Transport %s is %s", transport->GetName().c_str(), transport->GetGoState() == GO_STATE_READY ? "stopped" : "moving"); handler->PSendSysMessage("Transport position: %s", pos.ToString().c_str()); return true; } handler->PSendSysMessage("Transport %s %s", transport->GetName().c_str(), start ? "started" : "stopped"); return true; } static bool HandleDebugLoadCellsCommand(ChatHandler* handler, Optional mapId, Optional tileX, Optional tileY) { if (mapId) { sMapMgr->DoForAllMapsWithMapId(*mapId, [&](Map* map) { HandleDebugLoadCellsCommandHelper(handler, map, tileX, tileY); }); return true; } if (Player* player = handler->GetPlayer()) { // Fallback to player's map if no map has been specified return HandleDebugLoadCellsCommandHelper(handler, player->GetMap(), tileX, tileY); } return false; } static bool HandleDebugLoadCellsCommandHelper(ChatHandler* handler, Map* map, Optional tileX, Optional tileY) { if (!map) return false; // Load 1 single tile if specified, otherwise load the whole map if (tileX && tileY) { handler->PSendSysMessage("Loading cell (mapId: %u tile: %u, %u). Current GameObjects " SZFMTD ", Creatures " SZFMTD, map->GetId(), *tileX, *tileY, map->GetObjectsStore().Size(), map->GetObjectsStore().Size()); // Some unit convertions to go from TileXY to GridXY to WorldXY float x = ((float(64 - 1 - *tileX) - 0.5f - CENTER_GRID_ID) * SIZE_OF_GRIDS) + (CENTER_GRID_OFFSET * 2); float y = ((float(64 - 1 - *tileY) - 0.5f - CENTER_GRID_ID) * SIZE_OF_GRIDS) + (CENTER_GRID_OFFSET * 2); map->LoadGrid(x, y); handler->PSendSysMessage("Cell loaded (mapId: %u tile: %u, %u) After load - GameObject " SZFMTD ", Creatures " SZFMTD, map->GetId(), *tileX, *tileY, map->GetObjectsStore().Size(), map->GetObjectsStore().Size()); } else { handler->PSendSysMessage("Loading all cells (mapId: %u). Current GameObjects " SZFMTD ", Creatures " SZFMTD, map->GetId(), map->GetObjectsStore().Size(), map->GetObjectsStore().Size()); map->LoadAllCells(); handler->PSendSysMessage("Cells loaded (mapId: %u) After load - GameObject " SZFMTD ", Creatures " SZFMTD, map->GetId(), map->GetObjectsStore().Size(), map->GetObjectsStore().Size()); } return true; } static bool HandleDebugBoundaryCommand(ChatHandler* handler, Optional fill, Optional durationArg) { Player* player = handler->GetPlayer(); if (!player) return false; Creature* target = handler->getSelectedCreature(); if (!target || !target->IsAIEnabled()) return false; Seconds duration = durationArg ? Seconds(*durationArg) : 0s; if (duration <= 0s || duration >= 30min) // arbitrary upper limit duration = 3min; int32 errMsg = target->AI()->VisualizeBoundary(duration, player, fill.has_value()); if (errMsg > 0) handler->PSendSysMessage(errMsg); return true; } static bool HandleDebugPhaseCommand(ChatHandler* handler) { Unit* target = handler->getSelectedUnit(); if (!target) { handler->SendSysMessage(LANG_SELECT_CREATURE); handler->SetSentErrorMessage(true); return false; } if (target->GetDBPhase() > 0) handler->PSendSysMessage("Target creature's PhaseId in DB: %d", target->GetDBPhase()); else if (target->GetDBPhase() < 0) handler->PSendSysMessage("Target creature's PhaseGroup in DB: %d", abs(target->GetDBPhase())); PhasingHandler::PrintToChat(handler, target); return true; } static bool HandleDebugRaidResetCommand(ChatHandler* handler, uint32 mapId, Optional difficulty) { MapEntry const* mEntry = sMapStore.LookupEntry(mapId); if (!mEntry) { handler->PSendSysMessage("Invalid map specified."); return true; } if (!mEntry->IsDungeon()) { handler->PSendSysMessage("'%s' is not a dungeon map.", mEntry->MapName[handler->GetSessionDbcLocale()]); return true; } if (difficulty && !sDifficultyStore.HasRecord(*difficulty)) { handler->PSendSysMessage("Invalid difficulty %d.", *difficulty); return false; } if (difficulty && !sDB2Manager.GetMapDifficultyData(mEntry->ID, Difficulty(*difficulty))) { handler->PSendSysMessage("Difficulty %d is not valid for '%s'.", *difficulty, mEntry->MapName[handler->GetSessionDbcLocale()]); return true; } return true; } static bool HandleDebugQuestResetCommand(ChatHandler* handler, std::string arg) { if (!Utf8ToUpperOnlyLatin(arg)) return false; bool daily = false, weekly = false, monthly = false; if (arg == "ALL") daily = weekly = monthly = true; else if (arg == "DAILY") daily = true; else if (arg == "WEEKLY") weekly = true; else if (arg == "MONTHLY") monthly = true; else return false; if (daily) { sWorld->DailyReset(); handler->PSendSysMessage("Daily quests have been reset. Next scheduled reset: %s", TimeToHumanReadable(sWorld->GetPersistentWorldVariable(World::NextDailyQuestResetTimeVarId)).c_str()); } if (weekly) { sWorld->ResetWeeklyQuests(); handler->PSendSysMessage("Weekly quests have been reset. Next scheduled reset: %s", TimeToHumanReadable(sWorld->GetPersistentWorldVariable(World::NextWeeklyQuestResetTimeVarId)).c_str()); } if (monthly) { sWorld->ResetMonthlyQuests(); handler->PSendSysMessage("Monthly quests have been reset. Next scheduled reset: %s", TimeToHumanReadable(sWorld->GetPersistentWorldVariable(World::NextMonthlyQuestResetTimeVarId)).c_str()); } return true; } static bool HandleDebugNearGraveyard(ChatHandler* handler, Optional linked) { Player* player = handler->GetPlayer(); WorldSafeLocsEntry const* nearestLoc = nullptr; if (linked) { if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetMap(), player->GetZoneId())) nearestLoc = bf->GetClosestGraveyard(player); else nearestLoc = sObjectMgr->GetClosestGraveyard(*player, player->GetTeam(), player); } else { float x = player->GetPositionX(); float y = player->GetPositionY(); float z = player->GetPositionZ(); float distNearest = std::numeric_limits::max(); for (auto&& kvp : sObjectMgr->GetWorldSafeLocs()) { if (kvp.second.Loc.GetMapId() == player->GetMapId()) { float dist = (kvp.second.Loc.GetPositionX() - x) * (kvp.second.Loc.GetPositionX() - x) + (kvp.second.Loc.GetPositionY() - y) * (kvp.second.Loc.GetPositionY() - y) + (kvp.second.Loc.GetPositionZ() - z) * (kvp.second.Loc.GetPositionZ() - z); if (dist < distNearest) { distNearest = dist; nearestLoc = &kvp.second; } } } } if (nearestLoc) handler->PSendSysMessage(LANG_COMMAND_NEARGRAVEYARD, nearestLoc->ID, nearestLoc->Loc.GetPositionX(), nearestLoc->Loc.GetPositionY(), nearestLoc->Loc.GetPositionZ()); else handler->PSendSysMessage(LANG_COMMAND_NEARGRAVEYARD_NOTFOUND); return true; } static bool HandleDebugInstanceSpawns(ChatHandler* handler, Variant optArg) { Player const* const player = handler->GetPlayer(); if (!player) return false; bool explain = false; uint32 groupID = 0; if (optArg.holds_alternative()) groupID = optArg.get(); else explain = true; if (groupID && !sObjectMgr->GetSpawnGroupData(groupID)) { handler->PSendSysMessage("There is no spawn group with ID %u.", groupID); handler->SetSentErrorMessage(true); return false; } Map const* const map = player->GetMap(); char const* const mapName = map->GetMapName(); InstanceScript const* const instance = player->GetInstanceScript(); if (!instance) { handler->PSendSysMessage("%s has no instance script.", mapName); handler->SetSentErrorMessage(true); return false; } if (!instance->_instanceSpawnGroups || instance->_instanceSpawnGroups->empty()) { handler->PSendSysMessage("%s's instance script does not manage any spawn groups.", mapName); handler->SetSentErrorMessage(true); return false; } auto const& spawnGroups = *instance->_instanceSpawnGroups; std::map>> store; for (InstanceSpawnGroupInfo const& info : spawnGroups) { if (groupID && info.SpawnGroupId != groupID) continue; bool isSpawn; if (info.Flags & InstanceSpawnGroupInfo::FLAG_BLOCK_SPAWN) isSpawn = false; else if (info.Flags & InstanceSpawnGroupInfo::FLAG_ACTIVATE_SPAWN) isSpawn = true; else continue; store[info.SpawnGroupId].emplace(isSpawn, info.BossStateId, info.BossStates); } if (groupID && store.find(groupID) == store.end()) { handler->PSendSysMessage("%s's instance script does not manage group '%s'.", mapName, sObjectMgr->GetSpawnGroupData(groupID)->name.c_str()); handler->SetSentErrorMessage(true); return false; } if (!groupID) handler->PSendSysMessage("Spawn groups managed by %s (%u):", mapName, map->GetId()); for (auto const& pair : store) { SpawnGroupTemplateData const* groupData = sObjectMgr->GetSpawnGroupData(pair.first); ASSERT(groupData); // checked by objectmgr on load if (explain) { handler->PSendSysMessage(" |-- '%s' (%u)", groupData->name.c_str(), pair.first); bool isBlocked = false, isSpawned = false; for (auto const& tuple : pair.second) { bool const isSpawn = std::get<0>(tuple); uint8 const bossStateId = std::get<1>(tuple); EncounterState const actualState = instance->GetBossState(bossStateId); if (std::get<2>(tuple) & (1 << actualState)) { if (isSpawn) { isSpawned = true; if (isBlocked) handler->PSendSysMessage(" | |-- '%s' would be allowed to spawn by boss state %u being %s, but this is overruled", groupData->name.c_str(), bossStateId, InstanceScript::GetBossStateName(actualState)); else handler->PSendSysMessage(" | |-- '%s' is allowed to spawn because boss state %u is %s.", groupData->name.c_str(), bossStateId, InstanceScript::GetBossStateName(bossStateId)); } else { isBlocked = true; handler->PSendSysMessage(" | |-- '%s' is blocked from spawning because boss state %u is %s.", groupData->name.c_str(), bossStateId, InstanceScript::GetBossStateName(bossStateId)); } } else handler->PSendSysMessage(" | |-- '%s' could've been %s if boss state %u matched mask 0x%02x; but it is %s -> 0x%02x, which does not match.", groupData->name.c_str(), isSpawn ? "allowed to spawn" : "blocked from spawning", bossStateId, std::get<2>(tuple), InstanceScript::GetBossStateName(actualState), (1 << actualState)); } if (isBlocked) handler->PSendSysMessage(" | |=> '%s' is not active due to a blocking rule being matched", groupData->name.c_str()); else if (isSpawned) handler->PSendSysMessage(" | |=> '%s' is active due to a spawn rule being matched", groupData->name.c_str()); else handler->PSendSysMessage(" | |=> '%s' is not active due to none of its rules being matched", groupData->name.c_str()); } else handler->PSendSysMessage(" - '%s' (%u) is %sactive", groupData->name.c_str(), pair.first, map->IsSpawnGroupActive(pair.first) ? "" : "not "); } return true; } static bool HandleDebugConversationCommand(ChatHandler* handler, uint32 conversationEntry) { Player* target = handler->getSelectedPlayerOrSelf(); if (!target) { handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); handler->SetSentErrorMessage(true); return false; } return Conversation::CreateConversation(conversationEntry, target, *target, target->GetGUID()) != nullptr; } static bool HandleDebugWSExpressionCommand(ChatHandler* handler, uint32 expressionId) { Player* target = handler->getSelectedPlayerOrSelf(); if (!target) { handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); handler->SetSentErrorMessage(true); return false; } WorldStateExpressionEntry const* wsExpressionEntry = sWorldStateExpressionStore.LookupEntry(expressionId); if (!wsExpressionEntry) return false; if (ConditionMgr::IsMeetingWorldStateExpression(target->GetMap(), wsExpressionEntry)) handler->PSendSysMessage("Expression %u meet", expressionId); else handler->PSendSysMessage("Expression %u not meet", expressionId); return true; } static bool HandleDebugPlayerConditionCommand(ChatHandler* handler, uint32 playerConditionId) { Player* target = handler->getSelectedPlayerOrSelf(); if (!target) { handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); handler->SetSentErrorMessage(true); return false; } if (ConditionMgr::IsPlayerMeetingCondition(target, playerConditionId)) handler->PSendSysMessage("PlayerCondition %u met", playerConditionId); else handler->PSendSysMessage("PlayerCondition %u not met", playerConditionId); return true; } static bool HandleDebugOutOfBounds([[maybe_unused]] ChatHandler* handler) { #ifdef ASAN uint8 stack_array[10] = {}; int size = 10; handler->PSendSysMessage("Triggered an array out of bounds read at address %p, value %u", static_cast(stack_array + size), stack_array[size]); #endif return true; } static bool HandleDebugMemoryLeak([[maybe_unused]] ChatHandler* handler) { #ifdef ASAN uint8* leak = new uint8(); handler->PSendSysMessage("Leaked 1 uint8 object at address %p", static_cast(leak)); #endif return true; } static bool HandleDebugWardenForce(ChatHandler* handler, std::vector checkIds) { if (checkIds.empty()) return false; Warden* const warden = handler->GetSession()->GetWarden(); if (!warden) { handler->SendSysMessage("Warden system is not enabled"); return true; } size_t const nQueued = warden->DEBUG_ForceSpecificChecks(checkIds); handler->PSendSysMessage("%zu/%zu checks queued for your Warden, they should be sent over the next few minutes (depending on settings)", nQueued, checkIds.size()); return true; } static bool HandleDebugGuidLimitsCommand(ChatHandler* handler, Optional mapId) { if (mapId) { sMapMgr->DoForAllMapsWithMapId(mapId.value(), [handler](Map* map) -> void { HandleDebugGuidLimitsMap(handler, map); } ); } else { sMapMgr->DoForAllMaps( [handler](Map* map) -> void { HandleDebugGuidLimitsMap(handler, map); } ); } handler->PSendSysMessage("Guid Warn Level: %u", sWorld->getIntConfig(CONFIG_RESPAWN_GUIDWARNLEVEL)); handler->PSendSysMessage("Guid Alert Level: %u", sWorld->getIntConfig(CONFIG_RESPAWN_GUIDALERTLEVEL)); return true; } static void HandleDebugGuidLimitsMap(ChatHandler* handler, Map* map) { handler->PSendSysMessage("Map Id: %u Name: '%s' Instance Id: %u Highest Guid Creature: " UI64FMTD " GameObject: " UI64FMTD, map->GetId(), map->GetMapName(), map->GetInstanceId(), uint64(map->GetMaxLowGuid()), uint64(map->GetMaxLowGuid())); } static bool HandleDebugObjectCountCommand(ChatHandler* handler, Optional mapId) { if (mapId) { sMapMgr->DoForAllMapsWithMapId(mapId.value(), [handler](Map* map) -> void { HandleDebugObjectCountMap(handler, map); } ); } else { sMapMgr->DoForAllMaps( [handler](Map* map) -> void { HandleDebugObjectCountMap(handler, map); } ); } return true; } class CreatureCountWorker { public: void Visit(std::unordered_map const& creatureMap) { for (auto const& [_, creature] : creatureMap) ++creatureCountsById[creature->GetEntry()]; } template static void Visit(std::unordered_map const&) { } std::vector> GetTopCreatureCount(std::size_t count) const { count = std::min(count, creatureCountsById.size()); std::vector> result; if (!count) return result; result.reserve(count + 1); for (auto const& [creatureId, creatureCount] : creatureCountsById) { if (result.size() >= count && result.back().second > creatureCount) continue; auto where = std::ranges::lower_bound(result, creatureCount, std::ranges::greater(), Trinity::TupleElement<1>); result.emplace(where, creatureId, creatureCount); if (result.size() > count) result.pop_back(); } return result; } private: std::unordered_map creatureCountsById; }; static void HandleDebugObjectCountMap(ChatHandler* handler, Map* map) { handler->PSendSysMessage("Map Id: %u Name: '%s' Instance Id: %u Creatures: " UI64FMTD " GameObjects: " UI64FMTD " SetActive Objects: " UI64FMTD, map->GetId(), map->GetMapName(), map->GetInstanceId(), uint64(map->GetObjectsStore().Size()), uint64(map->GetObjectsStore().Size()), uint64(map->GetActiveNonPlayersCount())); CreatureCountWorker worker; TypeContainerVisitor visitor(worker); visitor.Visit(map->GetObjectsStore()); handler->PSendSysMessage("Top Creatures count:"); for (auto const& [creatureId, count] : worker.GetTopCreatureCount(5)) handler->PSendSysMessage("Entry: %u Count: %u", creatureId, count); } static bool HandleDebugBecomePersonalClone(ChatHandler* handler) { Creature* selection = handler->getSelectedCreature(); if (!selection) return false; Player* player = handler->GetSession()->GetPlayer(); selection->SummonPersonalClone(player->GetPosition(), TEMPSUMMON_MANUAL_DESPAWN, 0s, 0, 0, player); return true; } static bool HandleDebugDummyCommand(ChatHandler* handler) { handler->SendSysMessage("This command does nothing right now. Edit your local core (cs_debug.cpp) to make it do whatever you need for testing."); return true; } }; void AddSC_debug_commandscript() { new debug_commandscript(); }