/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/* ScriptData
Name: event_commandscript
%Complete: 100
Comment: All event related commands
Category: commandscripts
EndScriptData */
#include "ScriptMgr.h"
#include "Chat.h"
#include "ChatCommand.h"
#include "GameEventMgr.h"
#include "GameTime.h"
#include "Language.h"
#include "RBAC.h"
using namespace Trinity::ChatCommands;
class event_commandscript : public CommandScript
{
public:
event_commandscript() : CommandScript("event_commandscript") { }
ChatCommandTable GetCommands() const override
{
static ChatCommandTable eventCommandTable =
{
{ "activelist", HandleEventActiveListCommand, rbac::RBAC_PERM_COMMAND_EVENT_ACTIVELIST, Console::Yes },
{ "start", HandleEventStartCommand, rbac::RBAC_PERM_COMMAND_EVENT_START, Console::Yes },
{ "stop", HandleEventStopCommand, rbac::RBAC_PERM_COMMAND_EVENT_STOP, Console::Yes },
{ "info", HandleEventInfoCommand, rbac::RBAC_PERM_COMMAND_EVENT_INFO, Console::Yes },
};
static ChatCommandTable commandTable =
{
{ "event", eventCommandTable },
};
return commandTable;
}
static bool HandleEventActiveListCommand(ChatHandler* handler)
{
uint32 counter = 0;
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr->GetActiveEventList();
char const* active = handler->GetTrinityString(LANG_ACTIVE);
for (uint16 eventId : activeEvents)
{
GameEventData const& eventData = events[eventId];
if (handler->GetSession())
handler->PSendSysMessage(LANG_EVENT_ENTRY_LIST_CHAT, eventId, eventId, eventData.description.c_str(), active);
else
handler->PSendSysMessage(LANG_EVENT_ENTRY_LIST_CONSOLE, eventId, eventData.description.c_str(), active);
++counter;
}
if (counter == 0)
handler->SendSysMessage(LANG_NOEVENTFOUND);
handler->SetSentErrorMessage(true);
return true;
}
static bool HandleEventInfoCommand(ChatHandler* handler, Variant, uint16> eventId)
{
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
if (*eventId >= events.size())
{
handler->SendSysMessage(LANG_EVENT_NOT_EXIST);
handler->SetSentErrorMessage(true);
return false;
}
GameEventData const& eventData = events[*eventId];
if (!eventData.isValid())
{
handler->SendSysMessage(LANG_EVENT_NOT_EXIST);
handler->SetSentErrorMessage(true);
return false;
}
GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr->GetActiveEventList();
bool active = activeEvents.find(eventId) != activeEvents.end();
char const* activeStr = active ? handler->GetTrinityString(LANG_ACTIVE) : "";
std::string startTimeStr = TimeToTimestampStr(eventData.start);
std::string endTimeStr = TimeToTimestampStr(eventData.end);
uint32 delay = sGameEventMgr->NextCheck(eventId);
time_t nextTime = GameTime::GetGameTime() + delay;
std::string nextStr = nextTime >= eventData.start && nextTime < eventData.end ? TimeToTimestampStr(GameTime::GetGameTime() + delay) : "-";
std::string occurenceStr = secsToTimeString(eventData.occurence * MINUTE);
std::string lengthStr = secsToTimeString(eventData.length * MINUTE);
handler->PSendSysMessage(LANG_EVENT_INFO, *eventId, eventData.description.c_str(), activeStr,
startTimeStr.c_str(), endTimeStr.c_str(), occurenceStr.c_str(), lengthStr.c_str(),
nextStr.c_str());
return true;
}
static bool HandleEventStartCommand(ChatHandler* handler, Variant, uint16> eventId)
{
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
if (*eventId < 1 || *eventId >= events.size())
{
handler->SendSysMessage(LANG_EVENT_NOT_EXIST);
handler->SetSentErrorMessage(true);
return false;
}
GameEventData const& eventData = events[*eventId];
if (!eventData.isValid())
{
handler->SendSysMessage(LANG_EVENT_NOT_EXIST);
handler->SetSentErrorMessage(true);
return false;
}
GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr->GetActiveEventList();
if (activeEvents.find(eventId) != activeEvents.end())
{
handler->PSendSysMessage(LANG_EVENT_ALREADY_ACTIVE, *eventId);
handler->SetSentErrorMessage(true);
return false;
}
sGameEventMgr->StartEvent(eventId, true);
return true;
}
static bool HandleEventStopCommand(ChatHandler* handler, Variant, uint16> eventId)
{
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
if (*eventId < 1 || *eventId >= events.size())
{
handler->SendSysMessage(LANG_EVENT_NOT_EXIST);
handler->SetSentErrorMessage(true);
return false;
}
GameEventData const& eventData = events[*eventId];
if (!eventData.isValid())
{
handler->SendSysMessage(LANG_EVENT_NOT_EXIST);
handler->SetSentErrorMessage(true);
return false;
}
GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr->GetActiveEventList();
if (activeEvents.find(eventId) == activeEvents.end())
{
handler->PSendSysMessage(LANG_EVENT_NOT_ACTIVE, *eventId);
handler->SetSentErrorMessage(true);
return false;
}
sGameEventMgr->StopEvent(eventId, true);
return true;
}
};
void AddSC_event_commandscript()
{
new event_commandscript();
}