/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* ScriptData Name: event_commandscript %Complete: 100 Comment: All event related commands Category: commandscripts EndScriptData */ #include "ScriptMgr.h" #include "Chat.h" #include "ChatCommand.h" #include "GameEventMgr.h" #include "GameTime.h" #include "Language.h" #include "RBAC.h" using namespace Trinity::ChatCommands; class event_commandscript : public CommandScript { public: event_commandscript() : CommandScript("event_commandscript") { } ChatCommandTable GetCommands() const override { static ChatCommandTable eventCommandTable = { { "activelist", HandleEventActiveListCommand, rbac::RBAC_PERM_COMMAND_EVENT_ACTIVELIST, Console::Yes }, { "start", HandleEventStartCommand, rbac::RBAC_PERM_COMMAND_EVENT_START, Console::Yes }, { "stop", HandleEventStopCommand, rbac::RBAC_PERM_COMMAND_EVENT_STOP, Console::Yes }, { "info", HandleEventInfoCommand, rbac::RBAC_PERM_COMMAND_EVENT_INFO, Console::Yes }, }; static ChatCommandTable commandTable = { { "event", eventCommandTable }, }; return commandTable; } static bool HandleEventActiveListCommand(ChatHandler* handler) { uint32 counter = 0; GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap(); GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr->GetActiveEventList(); char const* active = handler->GetTrinityString(LANG_ACTIVE); for (uint16 eventId : activeEvents) { GameEventData const& eventData = events[eventId]; if (handler->GetSession()) handler->PSendSysMessage(LANG_EVENT_ENTRY_LIST_CHAT, eventId, eventId, eventData.description.c_str(), active); else handler->PSendSysMessage(LANG_EVENT_ENTRY_LIST_CONSOLE, eventId, eventData.description.c_str(), active); ++counter; } if (counter == 0) handler->SendSysMessage(LANG_NOEVENTFOUND); handler->SetSentErrorMessage(true); return true; } static bool HandleEventInfoCommand(ChatHandler* handler, Variant, uint16> eventId) { GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap(); if (*eventId >= events.size()) { handler->SendSysMessage(LANG_EVENT_NOT_EXIST); handler->SetSentErrorMessage(true); return false; } GameEventData const& eventData = events[*eventId]; if (!eventData.isValid()) { handler->SendSysMessage(LANG_EVENT_NOT_EXIST); handler->SetSentErrorMessage(true); return false; } GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr->GetActiveEventList(); bool active = activeEvents.find(eventId) != activeEvents.end(); char const* activeStr = active ? handler->GetTrinityString(LANG_ACTIVE) : ""; std::string startTimeStr = TimeToTimestampStr(eventData.start); std::string endTimeStr = TimeToTimestampStr(eventData.end); uint32 delay = sGameEventMgr->NextCheck(eventId); time_t nextTime = GameTime::GetGameTime() + delay; std::string nextStr = nextTime >= eventData.start && nextTime < eventData.end ? TimeToTimestampStr(GameTime::GetGameTime() + delay) : "-"; std::string occurenceStr = secsToTimeString(eventData.occurence * MINUTE); std::string lengthStr = secsToTimeString(eventData.length * MINUTE); handler->PSendSysMessage(LANG_EVENT_INFO, *eventId, eventData.description.c_str(), activeStr, startTimeStr.c_str(), endTimeStr.c_str(), occurenceStr.c_str(), lengthStr.c_str(), nextStr.c_str()); return true; } static bool HandleEventStartCommand(ChatHandler* handler, Variant, uint16> eventId) { GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap(); if (*eventId < 1 || *eventId >= events.size()) { handler->SendSysMessage(LANG_EVENT_NOT_EXIST); handler->SetSentErrorMessage(true); return false; } GameEventData const& eventData = events[*eventId]; if (!eventData.isValid()) { handler->SendSysMessage(LANG_EVENT_NOT_EXIST); handler->SetSentErrorMessage(true); return false; } GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr->GetActiveEventList(); if (activeEvents.find(eventId) != activeEvents.end()) { handler->PSendSysMessage(LANG_EVENT_ALREADY_ACTIVE, *eventId); handler->SetSentErrorMessage(true); return false; } sGameEventMgr->StartEvent(eventId, true); return true; } static bool HandleEventStopCommand(ChatHandler* handler, Variant, uint16> eventId) { GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap(); if (*eventId < 1 || *eventId >= events.size()) { handler->SendSysMessage(LANG_EVENT_NOT_EXIST); handler->SetSentErrorMessage(true); return false; } GameEventData const& eventData = events[*eventId]; if (!eventData.isValid()) { handler->SendSysMessage(LANG_EVENT_NOT_EXIST); handler->SetSentErrorMessage(true); return false; } GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr->GetActiveEventList(); if (activeEvents.find(eventId) == activeEvents.end()) { handler->PSendSysMessage(LANG_EVENT_NOT_ACTIVE, *eventId); handler->SetSentErrorMessage(true); return false; } sGameEventMgr->StopEvent(eventId, true); return true; } }; void AddSC_event_commandscript() { new event_commandscript(); }