/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "ScriptMgr.h"
#include "CharacterCache.h"
#include "ChatCommandTags.h"
#include "Chat.h"
#include "ChatCommand.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "Group.h"
#include "GroupMgr.h"
#include "Language.h"
#include "LFG.h"
#include "Map.h"
#include "ObjectAccessor.h"
#include "PhasingHandler.h"
#include "Player.h"
#include "RBAC.h"
#include "WorldSession.h"
#if TRINITY_COMPILER == TRINITY_COMPILER_GNU
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
using namespace Trinity::ChatCommands;
class group_commandscript : public CommandScript
{
public:
group_commandscript() : CommandScript("group_commandscript") { }
std::vector GetCommands() const override
{
static std::vector groupSetCommandTable =
{
{ "leader", rbac::RBAC_PERM_COMMAND_GROUP_LEADER, false, &HandleGroupLeaderCommand, "" },
{ "assistant", rbac::RBAC_PERM_COMMAND_GROUP_ASSISTANT, false, &HandleGroupAssistantCommand, "" },
{ "maintank", rbac::RBAC_PERM_COMMAND_GROUP_MAINTANK, false, &HandleGroupMainTankCommand, "" },
{ "mainassist", rbac::RBAC_PERM_COMMAND_GROUP_MAINASSIST, false, &HandleGroupMainAssistCommand, "" }
};
static std::vector groupCommandTable =
{
{ "set", rbac::RBAC_PERM_COMMAND_GROUP_SET, false, nullptr, "", groupSetCommandTable },
{ "leader", rbac::RBAC_PERM_COMMAND_GROUP_LEADER, false, &HandleGroupLeaderCommand, "" },
{ "disband", rbac::RBAC_PERM_COMMAND_GROUP_DISBAND, false, &HandleGroupDisbandCommand, "" },
{ "remove", rbac::RBAC_PERM_COMMAND_GROUP_REMOVE, false, &HandleGroupRemoveCommand, "" },
{ "join", rbac::RBAC_PERM_COMMAND_GROUP_JOIN, false, &HandleGroupJoinCommand, "" },
{ "list", rbac::RBAC_PERM_COMMAND_GROUP_LIST, false, &HandleGroupListCommand, "" },
{ "summon", rbac::RBAC_PERM_COMMAND_GROUP_SUMMON, false, &HandleGroupSummonCommand, "" },
{ "revive", rbac::RBAC_PERM_COMMAND_REVIVE, true, &HandleGroupReviveCommand, "" },
{ "repair", rbac::RBAC_PERM_COMMAND_REPAIRITEMS, true, &HandleGroupRepairCommand, "" },
{ "level", rbac::RBAC_PERM_COMMAND_CHARACTER_LEVEL, true, &HandleGroupLevelCommand, "" }
};
static std::vector commandTable =
{
{ "group", rbac::RBAC_PERM_COMMAND_GROUP, false, nullptr, "", groupCommandTable },
};
return commandTable;
}
static bool HandleGroupLevelCommand(ChatHandler* handler, Optional player, int16 level)
{
if (level < 1)
return false;
if (!player)
player = PlayerIdentifier::FromTargetOrSelf(handler);
if (!player)
return false;
Player* target = player->GetConnectedPlayer();
if (!target)
return false;
Group* groupTarget = target->GetGroup();
if (!groupTarget)
return false;
for (GroupReference const& it : groupTarget->GetMembers())
{
target = it.GetSource();
uint8 oldlevel = static_cast(target->GetLevel());
if (level != oldlevel)
{
target->SetLevel(static_cast(level));
target->InitTalentForLevel();
target->SetXP(0);
}
if (handler->needReportToTarget(target))
{
if (oldlevel < static_cast(level))
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_LEVEL_UP, handler->GetNameLink().c_str(), level);
else // if (oldlevel > newlevel)
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_LEVEL_DOWN, handler->GetNameLink().c_str(), level);
}
}
return true;
}
static bool HandleGroupReviveCommand(ChatHandler* handler, char const* args)
{
Player* playerTarget;
if (!handler->extractPlayerTarget((char*)args, &playerTarget))
return false;
Group* groupTarget = playerTarget->GetGroup();
if (!groupTarget)
return false;
for (GroupReference const& it : groupTarget->GetMembers())
{
Player* target = it.GetSource();
target->ResurrectPlayer(target->GetSession()->HasPermission(rbac::RBAC_PERM_RESURRECT_WITH_FULL_HPS) ? 1.0f : 0.5f);
target->SpawnCorpseBones();
target->SaveToDB();
}
return true;
}
// Repair group of players
static bool HandleGroupRepairCommand(ChatHandler* handler, char const* args)
{
Player* playerTarget;
if (!handler->extractPlayerTarget((char*)args, &playerTarget))
return false;
Group* groupTarget = playerTarget->GetGroup();
if (!groupTarget)
return false;
for (GroupReference const& it : groupTarget->GetMembers())
it.GetSource()->DurabilityRepairAll(false, 0, false);
return true;
}
// Summon group of player
static bool HandleGroupSummonCommand(ChatHandler* handler, char const* args)
{
Player* target;
if (!handler->extractPlayerTarget((char*)args, &target))
return false;
// check online security
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
Group* group = target->GetGroup();
std::string nameLink = handler->GetNameLink(target);
if (!group)
{
handler->PSendSysMessage(LANG_NOT_IN_GROUP, nameLink.c_str());
return false;
}
Player* gmPlayer = handler->GetSession()->GetPlayer();
Map* gmMap = gmPlayer->GetMap();
bool toInstance = gmMap->Instanceable();
bool onlyLocalSummon = false;
// make sure people end up on our instance of the map, disallow far summon if intended destination is different from actual destination
// note: we could probably relax this further by checking permanent saves and the like, but eh
// :close enough:
if (toInstance)
{
Player* groupLeader = ObjectAccessor::GetPlayer(gmMap, group->GetLeaderGUID());
if (!groupLeader || (groupLeader->GetMapId() != gmMap->GetId()) || (groupLeader->GetInstanceId() != gmMap->GetInstanceId()))
{
handler->SendSysMessage(LANG_PARTIAL_GROUP_SUMMON);
onlyLocalSummon = true;
}
}
for (GroupReference const& itr : group->GetMembers())
{
Player* player = itr.GetSource();
if (player == gmPlayer)
continue;
// check online security
if (handler->HasLowerSecurity(player, ObjectGuid::Empty))
continue;
std::string plNameLink = handler->GetNameLink(player);
if (player->IsBeingTeleported())
{
handler->PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str());
continue;
}
if (toInstance)
{
Map* playerMap = player->GetMap();
if (
(onlyLocalSummon || (playerMap->Instanceable() && playerMap->GetId() == gmMap->GetId())) && // either no far summon allowed or we're in the same map as player (no map switch)
((playerMap->GetId() != gmMap->GetId()) || (playerMap->GetInstanceId() != gmMap->GetInstanceId())) // so we need to be in the same map and instance of the map, otherwise skip
)
{
// cannot summon from instance to instance
handler->PSendSysMessage(LANG_CANNOT_SUMMON_INST_INST, plNameLink.c_str());
continue;
}
}
handler->PSendSysMessage(LANG_SUMMONING, plNameLink.c_str(), "");
if (handler->needReportToTarget(player))
ChatHandler(player->GetSession()).PSendSysMessage(LANG_SUMMONED_BY, handler->GetNameLink().c_str());
// stop flight if need
if (player->IsInFlight())
player->FinishTaxiFlight();
else
player->SaveRecallPosition(); // save only in non-flight case
// before GM
float x, y, z;
gmPlayer->GetClosePoint(x, y, z, player->GetCombatReach());
player->TeleportTo(gmPlayer->GetMapId(), x, y, z, player->GetOrientation(), TELE_TO_NONE, gmPlayer->GetInstanceId());
}
return true;
}
static bool HandleGroupLeaderCommand(ChatHandler* handler, char const* args)
{
Player* player = nullptr;
Group* group = nullptr;
ObjectGuid guid;
char* nameStr = strtok((char*)args, " ");
if (!handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid))
return false;
if (!group)
{
handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, player->GetName().c_str());
handler->SetSentErrorMessage(true);
return false;
}
if (group->GetLeaderGUID() != guid)
{
group->ChangeLeader(guid);
group->SendUpdate();
}
return true;
}
static bool GroupFlagCommand(ChatHandler* handler, char const* args, GroupMemberFlags flag, char const* what)
{
Player* player = nullptr;
Group* group = nullptr;
ObjectGuid guid;
char* nameStr = strtok((char*)args, " ");
if (!handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid))
return false;
if (!group)
{
handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, player->GetName().c_str());
handler->SetSentErrorMessage(true);
return false;
}
if (!group->isRaidGroup())
{
handler->PSendSysMessage(LANG_GROUP_NOT_IN_RAID_GROUP, player->GetName().c_str());
handler->SetSentErrorMessage(true);
return false;
}
if (flag == MEMBER_FLAG_ASSISTANT && group->IsLeader(guid))
{
handler->PSendSysMessage(LANG_LEADER_CANNOT_BE_ASSISTANT, player->GetName().c_str());
handler->SetSentErrorMessage(true);
return false;
}
if (group->GetMemberFlags(guid) & flag)
{
group->SetGroupMemberFlag(guid, false, flag);
handler->PSendSysMessage(LANG_GROUP_ROLE_CHANGED, player->GetName().c_str(), "no longer", what);
}
else
{
group->SetGroupMemberFlag(guid, true, flag);
handler->PSendSysMessage(LANG_GROUP_ROLE_CHANGED, player->GetName().c_str(), "now", what);
}
return true;
}
static bool HandleGroupAssistantCommand(ChatHandler* handler, char const* args)
{
return GroupFlagCommand(handler, args, MEMBER_FLAG_ASSISTANT, "Assistant");
}
static bool HandleGroupMainTankCommand(ChatHandler* handler, char const* args)
{
return GroupFlagCommand(handler, args, MEMBER_FLAG_MAINTANK, "Main Tank");
}
static bool HandleGroupMainAssistCommand(ChatHandler* handler, char const* args)
{
return GroupFlagCommand(handler, args, MEMBER_FLAG_MAINASSIST, "Main Assist");
}
static bool HandleGroupDisbandCommand(ChatHandler* handler, char const* args)
{
Player* player = nullptr;
Group* group = nullptr;
ObjectGuid guid;
char* nameStr = strtok((char*)args, " ");
if (!handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid))
return false;
if (!group)
{
handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, player->GetName().c_str());
handler->SetSentErrorMessage(true);
return false;
}
group->Disband();
return true;
}
static bool HandleGroupRemoveCommand(ChatHandler* handler, char const* args)
{
Player* player = nullptr;
Group* group = nullptr;
ObjectGuid guid;
char* nameStr = strtok((char*)args, " ");
if (!handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid))
return false;
if (!group)
{
handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, player->GetName().c_str());
handler->SetSentErrorMessage(true);
return false;
}
group->RemoveMember(guid);
return true;
}
static bool HandleGroupJoinCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
Player* playerSource = nullptr;
Player* playerTarget = nullptr;
Group* groupSource = nullptr;
Group* groupTarget = nullptr;
ObjectGuid guidSource;
ObjectGuid guidTarget;
char* nameplgrStr = strtok((char*)args, " ");
char* nameplStr = strtok(nullptr, " ");
if (!handler->GetPlayerGroupAndGUIDByName(nameplgrStr, playerSource, groupSource, guidSource, true))
return false;
if (!groupSource)
{
handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, playerSource->GetName().c_str());
handler->SetSentErrorMessage(true);
return false;
}
if (!handler->GetPlayerGroupAndGUIDByName(nameplStr, playerTarget, groupTarget, guidTarget, true))
return false;
if (groupTarget || playerTarget->GetGroup() == groupSource)
{
handler->PSendSysMessage(LANG_GROUP_ALREADY_IN_GROUP, playerTarget->GetName().c_str());
handler->SetSentErrorMessage(true);
return false;
}
if (groupSource->IsFull())
{
handler->PSendSysMessage(LANG_GROUP_FULL);
handler->SetSentErrorMessage(true);
return false;
}
groupSource->AddMember(playerTarget);
groupSource->BroadcastGroupUpdate();
handler->PSendSysMessage(LANG_GROUP_PLAYER_JOINED, playerTarget->GetName().c_str(), playerSource->GetName().c_str());
return true;
}
static bool HandleGroupListCommand(ChatHandler* handler, PlayerIdentifier const& target)
{
char const* zoneName = "";
char const* onlineState = "Offline";
// Next, we need a group. So we define a group variable.
Group* groupTarget = nullptr;
// We try to extract a group from an online player.
if (target.IsConnected())
groupTarget = target.GetConnectedPlayer()->GetGroup();
else
{
// If not, we extract it from the SQL.
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
stmt->setUInt64(0, target.GetGUID().GetCounter());
PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt);
if (resultGroup)
groupTarget = sGroupMgr->GetGroupByDbStoreId((*resultGroup)[0].GetUInt32());
}
// If both fails, players simply has no party. Return false.
if (!groupTarget)
{
handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, target.GetName().c_str());
handler->SetSentErrorMessage(true);
return false;
}
// We get the group members after successfully detecting a group.
Group::MemberSlotList const& members = groupTarget->GetMemberSlots();
// To avoid a cluster fuck, namely trying multiple queries to simply get a group member count...
handler->PSendSysMessage(LANG_GROUP_TYPE, (groupTarget->isRaidGroup() ? "raid" : "party"), std::to_string(members.size()).c_str());
// ... we simply move the group type and member count print after retrieving the slots and simply output it's size.
// While rather dirty codestyle-wise, it saves space (if only a little). For each member, we look several informations up.
for (Group::MemberSlotList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
{
// Define temporary variable slot to iterator.
Group::MemberSlot const& slot = *itr;
// Check for given flag and assign it to that iterator
std::string flags;
if (slot.flags & MEMBER_FLAG_ASSISTANT)
flags = "Assistant";
if (slot.flags & MEMBER_FLAG_MAINTANK)
{
if (!flags.empty())
flags.append(", ");
flags.append("MainTank");
}
if (slot.flags & MEMBER_FLAG_MAINASSIST)
{
if (!flags.empty())
flags.append(", ");
flags.append("MainAssist");
}
if (flags.empty())
flags = "None";
// Check if iterator is online. If is...
Player* p = ObjectAccessor::FindPlayer((*itr).guid);
std::string phases;
if (p)
{
// ... than, it prints information like "is online", where he is, etc...
onlineState = "online";
LocaleConstant locale = handler->GetSessionDbcLocale();
phases = PhasingHandler::FormatPhases(p->GetPhaseShift());
AreaTableEntry const* area = sAreaTableStore.LookupEntry(p->GetAreaId());
if (area && area->GetFlags().HasFlag(AreaFlags::IsSubzone))
{
AreaTableEntry const* zone = sAreaTableStore.LookupEntry(area->ParentAreaID);
if (zone)
zoneName = zone->AreaName[locale];
}
}
// Now we can print those informations for every single member of each group!
handler->PSendSysMessage(LANG_GROUP_PLAYER_NAME_GUID, slot.name.c_str(), onlineState,
zoneName, phases.c_str(), slot.guid.ToString().c_str(), flags.c_str(),
lfg::GetRolesString(slot.roles).c_str());
}
// And finish after every iterator is done.
return true;
}
};
void AddSC_group_commandscript()
{
new group_commandscript();
}