/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/* ScriptData
Name: guild_commandscript
%Complete: 100
Comment: All guild related commands
Category: commandscripts
EndScriptData */
#include "ScriptMgr.h"
#include "AchievementMgr.h"
#include "CharacterCache.h"
#include "Chat.h"
#include "ChatCommand.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "Language.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "RBAC.h"
#include "Util.h"
#include
#if TRINITY_COMPILER == TRINITY_COMPILER_GNU
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
using namespace Trinity::ChatCommands;
class guild_commandscript : public CommandScript
{
public:
guild_commandscript() : CommandScript("guild_commandscript") { }
std::vector GetCommands() const override
{
static std::vector guildCommandTable =
{
{ "create", rbac::RBAC_PERM_COMMAND_GUILD_CREATE, true, &HandleGuildCreateCommand, "" },
{ "delete", rbac::RBAC_PERM_COMMAND_GUILD_DELETE, true, &HandleGuildDeleteCommand, "" },
{ "invite", rbac::RBAC_PERM_COMMAND_GUILD_INVITE, true, &HandleGuildInviteCommand, "" },
{ "uninvite", rbac::RBAC_PERM_COMMAND_GUILD_UNINVITE, true, &HandleGuildUninviteCommand, "" },
{ "rank", rbac::RBAC_PERM_COMMAND_GUILD_RANK, true, &HandleGuildRankCommand, "" },
{ "rename", rbac::RBAC_PERM_COMMAND_GUILD_RENAME, true, &HandleGuildRenameCommand, "" },
{ "info", rbac::RBAC_PERM_COMMAND_GUILD_INFO, true, &HandleGuildInfoCommand, "" },
{ "list", rbac::RBAC_PERM_COMMAND_GUILD_INFO, true, &HandleGuildListCommand, "" },
};
static std::vector commandTable =
{
{ "guild", rbac::RBAC_PERM_COMMAND_GUILD, true, nullptr, "", guildCommandTable },
};
return commandTable;
}
/** \brief GM command level 3 - Create a guild.
*
* This command allows a GM (level 3) to create a guild.
*
* The "args" parameter contains the name of the guild leader
* and then the name of the guild.
*
*/
static bool HandleGuildCreateCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
// if not guild name only (in "") then player name
Player* target;
if (!handler->extractPlayerTarget(*args != '"' ? (char*)args : nullptr, &target))
return false;
char* tailStr = *args != '"' ? strtok(nullptr, "") : (char*)args;
if (!tailStr)
return false;
char* guildStr = handler->extractQuotedArg(tailStr);
if (!guildStr)
return false;
std::string guildName = guildStr;
if (target->GetGuildId())
{
handler->SendSysMessage(LANG_PLAYER_IN_GUILD);
handler->SetSentErrorMessage(true);
return false;
}
if (sGuildMgr->GetGuildByName(guildName))
{
handler->SendSysMessage(LANG_GUILD_RENAME_ALREADY_EXISTS);
handler->SetSentErrorMessage(true);
return false;
}
if (sObjectMgr->IsReservedName(guildName) || !sObjectMgr->IsValidCharterName(guildName))
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
Guild* guild = new Guild;
if (!guild->Create(target, guildName))
{
delete guild;
handler->SendSysMessage(LANG_GUILD_NOT_CREATED);
handler->SetSentErrorMessage(true);
return false;
}
sGuildMgr->AddGuild(guild);
return true;
}
static bool HandleGuildDeleteCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* guildStr = handler->extractQuotedArg((char*)args);
if (!guildStr)
return false;
std::string guildName = guildStr;
Guild* targetGuild = sGuildMgr->GetGuildByName(guildName);
if (!targetGuild)
return false;
targetGuild->Disband();
return true;
}
static bool HandleGuildInviteCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
// if not guild name only (in "") then player name
ObjectGuid targetGuid;
if (!handler->extractPlayerTarget(*args != '"' ? (char*)args : nullptr, nullptr, &targetGuid))
return false;
char* tailStr = *args != '"' ? strtok(nullptr, "") : (char*)args;
if (!tailStr)
return false;
char* guildStr = handler->extractQuotedArg(tailStr);
if (!guildStr)
return false;
std::string guildName = guildStr;
Guild* targetGuild = sGuildMgr->GetGuildByName(guildName);
if (!targetGuild)
return false;
// player's guild membership checked in AddMember before add
CharacterDatabaseTransaction trans(nullptr);
return targetGuild->AddMember(trans, targetGuid);
}
static bool HandleGuildUninviteCommand(ChatHandler* handler, char const* args)
{
Player* target;
ObjectGuid targetGuid;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid))
return false;
ObjectGuid::LowType guildId = target ? target->GetGuildId() : sCharacterCache->GetCharacterGuildIdByGuid(targetGuid);
if (!guildId)
return false;
Guild* targetGuild = sGuildMgr->GetGuildById(guildId);
if (!targetGuild)
return false;
CharacterDatabaseTransaction trans(nullptr);
targetGuild->DeleteMember(trans, targetGuid, false, true);
return true;
}
static bool HandleGuildRankCommand(ChatHandler* handler, Optional player, uint8 rank)
{
if (!player)
player = PlayerIdentifier::FromTargetOrSelf(handler);
if (!player)
return false;
ObjectGuid::LowType guildId = player->IsConnected() ? player->GetConnectedPlayer()->GetGuildId() : sCharacterCache->GetCharacterGuildIdByGuid(*player);
if (!guildId)
return false;
Guild* targetGuild = sGuildMgr->GetGuildById(guildId);
if (!targetGuild)
return false;
return targetGuild->ChangeMemberRank(nullptr, *player, GuildRankId(rank));
}
static bool HandleGuildRenameCommand(ChatHandler* handler, char const* _args)
{
if (!*_args)
return false;
char *args = (char *)_args;
char const* oldGuildStr = handler->extractQuotedArg(args);
if (!oldGuildStr)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
char const* newGuildStr = handler->extractQuotedArg(strtok(nullptr, ""));
if (!newGuildStr)
{
handler->SendSysMessage(LANG_INSERT_GUILD_NAME);
handler->SetSentErrorMessage(true);
return false;
}
Guild* guild = sGuildMgr->GetGuildByName(oldGuildStr);
if (!guild)
{
handler->PSendSysMessage(LANG_COMMAND_COULDNOTFIND, oldGuildStr);
handler->SetSentErrorMessage(true);
return false;
}
if (sGuildMgr->GetGuildByName(newGuildStr))
{
handler->PSendSysMessage(LANG_GUILD_RENAME_ALREADY_EXISTS, newGuildStr);
handler->SetSentErrorMessage(true);
return false;
}
if (!guild->SetName(newGuildStr))
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
handler->PSendSysMessage(LANG_GUILD_RENAME_DONE, oldGuildStr, newGuildStr);
return true;
}
static bool HandleGuildInfoCommand(ChatHandler* handler, Optional> const& guildIdentifier)
{
Guild* guild = nullptr;
if (guildIdentifier)
{
if (ObjectGuid::LowType const* guid = std::get_if(&*guildIdentifier))
guild = sGuildMgr->GetGuildById(*guid);
else
guild = sGuildMgr->GetGuildByName(guildIdentifier->get());
}
else if (Optional target = PlayerIdentifier::FromTargetOrSelf(handler); target && target->IsConnected())
guild = target->GetConnectedPlayer()->GetGuild();
if (!guild)
return false;
// Display Guild Information
handler->PSendSysMessage(LANG_GUILD_INFO_NAME, guild->GetName().c_str(), std::to_string(guild->GetId()).c_str()); // Guild Id + Name
std::string guildMasterName;
if (sCharacterCache->GetCharacterNameByGuid(guild->GetLeaderGUID(), guildMasterName))
handler->PSendSysMessage(LANG_GUILD_INFO_GUILD_MASTER, guildMasterName.c_str(), guild->GetLeaderGUID().ToString().c_str()); // Guild Master
// Format creation date
char createdDateStr[20];
time_t createdDate = guild->GetCreatedDate();
tm localTm;
strftime(createdDateStr, 20, "%Y-%m-%d %H:%M:%S", localtime_r(&createdDate, &localTm));
handler->PSendSysMessage(LANG_GUILD_INFO_CREATION_DATE, createdDateStr); // Creation Date
handler->PSendSysMessage(LANG_GUILD_INFO_MEMBER_COUNT, guild->GetMembersCount()); // Number of Members
handler->PSendSysMessage(LANG_GUILD_INFO_BANK_GOLD, std::to_string(guild->GetBankMoney() / 100 / 100).c_str()); // Bank Gold (in gold coins)
handler->PSendSysMessage(LANG_GUILD_INFO_LEVEL, guild->GetLevel()); // Level
handler->PSendSysMessage(LANG_GUILD_INFO_MOTD, guild->GetMOTD().c_str()); // Message of the Day
handler->PSendSysMessage(LANG_GUILD_INFO_EXTRA_INFO, guild->GetInfo().c_str()); // Extra Information
return true;
}
static bool HandleGuildListCommand(ChatHandler* handler)
{
std::string_view titleAndSummaryColor = handler->IsConsole() ? ""sv : "|cff00ff00"sv;
std::string_view tableHeaderColor = handler->IsConsole() ? ""sv : "|cff00ffff"sv;
std::string_view resetColor = handler->IsConsole() ? ""sv : "|r"sv;
handler->PSendSysMessage(LANG_GUILD_LIST_TITLE, titleAndSummaryColor, resetColor);
handler->PSendSysMessage(LANG_GUILD_LIST_HEADER, tableHeaderColor, resetColor);
GuildMgr::GuildContainer const& guildStore = sGuildMgr->GetGuildStore();
for (auto const& [id, g] : guildStore)
{
std::string gmName;
if (!sCharacterCache->GetCharacterNameByGuid(g->GetLeaderGUID(), gmName))
gmName = "---";
handler->PSendSysMessage(LANG_GUILD_LIST_ROW,
id,
g->GetName().c_str(),
gmName.c_str(),
TimeToTimestampStr(g->GetCreatedDate()).c_str(),
g->GetMembersCount(),
g->GetBankMoney() / GOLD
);
}
handler->PSendSysMessage(LANG_GUILD_LIST_TOTAL, titleAndSummaryColor, guildStore.size(), resetColor);
return true;
}
};
void AddSC_guild_commandscript()
{
new guild_commandscript();
}