/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/* ScriptData
Name: instance_commandscript
%Complete: 100
Comment: All instance related commands
Category: commandscripts
EndScriptData */
#include "ScriptMgr.h"
#include "Chat.h"
#include "ChatCommand.h"
#include "DB2Stores.h"
#include "GameTime.h"
#include "Group.h"
#include "InstanceLockMgr.h"
#include "InstanceScript.h"
#include "Language.h"
#include "Map.h"
#include "MapManager.h"
#include "Player.h"
#include "RBAC.h"
#include "Util.h"
#include "World.h"
#include "WorldSession.h"
using namespace Trinity::ChatCommands;
class instance_commandscript : public CommandScript
{
public:
instance_commandscript() : CommandScript("instance_commandscript") { }
ChatCommandTable GetCommands() const override
{
static ChatCommandTable instanceCommandTable =
{
{ "listbinds", HandleInstanceListBindsCommand, rbac::RBAC_PERM_COMMAND_INSTANCE_LISTBINDS, Console::No },
{ "unbind", HandleInstanceUnbindCommand, rbac::RBAC_PERM_COMMAND_INSTANCE_UNBIND, Console::No },
{ "stats", HandleInstanceStatsCommand, rbac::RBAC_PERM_COMMAND_INSTANCE_STATS, Console::Yes },
{ "setbossstate", HandleInstanceSetBossStateCommand, rbac::RBAC_PERM_COMMAND_INSTANCE_SET_BOSS_STATE, Console::Yes },
{ "getbossstate", HandleInstanceGetBossStateCommand, rbac::RBAC_PERM_COMMAND_INSTANCE_GET_BOSS_STATE, Console::Yes },
};
static ChatCommandTable commandTable =
{
{ "instance", instanceCommandTable },
};
return commandTable;
}
static bool HandleInstanceListBindsCommand(ChatHandler* handler)
{
Player* player = handler->getSelectedPlayer();
if (!player)
player = handler->GetSession()->GetPlayer();
InstanceResetTimePoint now = GameTime::GetTime();
std::vector instanceLocks = sInstanceLockMgr.GetInstanceLocksForPlayer(player->GetGUID());
for (InstanceLock const* instanceLock : instanceLocks)
{
MapDb2Entries entries{ instanceLock->GetMapId(), instanceLock->GetDifficultyId() };
std::string timeleft = !instanceLock->IsExpired() ? secsToTimeString(std::chrono::duration_cast(instanceLock->GetEffectiveExpiryTime() - now).count()) : "-";
handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_INFO,
entries.Map->ID, entries.Map->MapName[sWorld->GetDefaultDbcLocale()],
uint32(entries.MapDifficulty->DifficultyID), sDifficultyStore.AssertEntry(entries.MapDifficulty->DifficultyID)->Name[sWorld->GetDefaultDbcLocale()],
instanceLock->GetInstanceId(),
handler->GetTrinityString(instanceLock->IsExpired() ? LANG_YES : LANG_NO),
handler->GetTrinityString(instanceLock->IsExtended() ? LANG_YES : LANG_NO),
timeleft.c_str());
}
handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_PLAYER_BINDS, uint32(instanceLocks.size()));
return true;
}
static bool HandleInstanceUnbindCommand(ChatHandler* handler, Variant mapArg, Optional difficultyArg)
{
Player* player = handler->getSelectedPlayer();
if (!player)
player = handler->GetSession()->GetPlayer();
Optional mapId;
Optional difficulty;
if (mapArg.holds_alternative())
mapId = mapArg.get();
if (difficultyArg && sDifficultyStore.LookupEntry(*difficultyArg))
difficulty = Difficulty(*difficultyArg);
std::vector locksReset;
std::vector locksNotReset;
sInstanceLockMgr.ResetInstanceLocksForPlayer(player->GetGUID(), mapId, difficulty, &locksReset, &locksNotReset);
InstanceResetTimePoint now = GameTime::GetTime();
for (InstanceLock const* instanceLock : locksReset)
{
MapDb2Entries entries{ instanceLock->GetMapId(), instanceLock->GetDifficultyId() };
std::string timeleft = !instanceLock->IsExpired() ? secsToTimeString(std::chrono::duration_cast(instanceLock->GetEffectiveExpiryTime() - now).count()) : "-";
handler->PSendSysMessage(LANG_COMMAND_INST_UNBIND_UNBINDING,
entries.Map->ID, entries.Map->MapName[sWorld->GetDefaultDbcLocale()],
uint32(entries.MapDifficulty->DifficultyID), sDifficultyStore.AssertEntry(entries.MapDifficulty->DifficultyID)->Name[sWorld->GetDefaultDbcLocale()],
instanceLock->GetInstanceId(),
handler->GetTrinityString(instanceLock->IsExpired() ? LANG_YES : LANG_NO),
handler->GetTrinityString(instanceLock->IsExtended() ? LANG_YES : LANG_NO),
timeleft.c_str());
}
handler->PSendSysMessage(LANG_COMMAND_INST_UNBIND_UNBOUND, uint32(locksReset.size()));
for (InstanceLock const* instanceLock : locksNotReset)
{
MapDb2Entries entries{ instanceLock->GetMapId(), instanceLock->GetDifficultyId() };
std::string timeleft = !instanceLock->IsExpired() ? secsToTimeString(std::chrono::duration_cast(instanceLock->GetEffectiveExpiryTime() - now).count()) : "-";
handler->PSendSysMessage(LANG_COMMAND_INST_UNBIND_FAILED,
entries.Map->ID, entries.Map->MapName[sWorld->GetDefaultDbcLocale()],
uint32(entries.MapDifficulty->DifficultyID), sDifficultyStore.AssertEntry(entries.MapDifficulty->DifficultyID)->Name[sWorld->GetDefaultDbcLocale()],
instanceLock->GetInstanceId(),
handler->GetTrinityString(instanceLock->IsExpired() ? LANG_YES : LANG_NO),
handler->GetTrinityString(instanceLock->IsExtended() ? LANG_YES : LANG_NO),
timeleft.c_str());
}
player->SendRaidInfo();
return true;
}
static bool HandleInstanceStatsCommand(ChatHandler* handler)
{
handler->PSendSysMessage(LANG_COMMAND_INST_STAT_LOADED_INST, sMapMgr->GetNumInstances());
handler->PSendSysMessage(LANG_COMMAND_INST_STAT_PLAYERS_IN, sMapMgr->GetNumPlayersInInstances());
InstanceLocksStatistics statistics = sInstanceLockMgr.GetStatistics();
handler->PSendSysMessage(LANG_COMMAND_INST_STAT_SAVES, statistics.InstanceCount);
handler->PSendSysMessage(LANG_COMMAND_INST_STAT_PLAYERSBOUND, statistics.PlayerCount);
return true;
}
static bool HandleInstanceSetBossStateCommand(ChatHandler* handler, uint32 encounterId, EncounterState state, Optional player)
{
// Character name must be provided when using this from console.
if (!player && !handler->GetSession())
{
handler->PSendSysMessage(LANG_CMD_SYNTAX);
handler->SetSentErrorMessage(true);
return false;
}
if (!player)
player = PlayerIdentifier::FromSelf(handler);
if (!player->IsConnected())
{
handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
InstanceMap* map = player->GetConnectedPlayer()->GetMap()->ToInstanceMap();
if (!map)
{
handler->PSendSysMessage(LANG_NOT_DUNGEON);
handler->SetSentErrorMessage(true);
return false;
}
if (!map->GetInstanceScript())
{
handler->PSendSysMessage(LANG_NO_INSTANCE_DATA);
handler->SetSentErrorMessage(true);
return false;
}
// Reject improper values.
if (encounterId > map->GetInstanceScript()->GetEncounterCount())
{
handler->PSendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
map->GetInstanceScript()->SetBossState(encounterId, state);
handler->PSendSysMessage(LANG_COMMAND_INST_SET_BOSS_STATE, encounterId, state, EnumUtils::ToConstant(state));
return true;
}
static bool HandleInstanceGetBossStateCommand(ChatHandler* handler, uint32 encounterId, Optional player)
{
// Character name must be provided when using this from console.
if (!player && !handler->GetSession())
{
handler->PSendSysMessage(LANG_CMD_SYNTAX);
handler->SetSentErrorMessage(true);
return false;
}
if (!player)
player = PlayerIdentifier::FromSelf(handler);
if (!player->IsConnected())
{
handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
InstanceMap* map = player->GetConnectedPlayer()->GetMap()->ToInstanceMap();
if (!map)
{
handler->PSendSysMessage(LANG_NOT_DUNGEON);
handler->SetSentErrorMessage(true);
return false;
}
if (!map->GetInstanceScript())
{
handler->PSendSysMessage(LANG_NO_INSTANCE_DATA);
handler->SetSentErrorMessage(true);
return false;
}
if (encounterId > map->GetInstanceScript()->GetEncounterCount())
{
handler->PSendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
EncounterState state = map->GetInstanceScript()->GetBossState(encounterId);
handler->PSendSysMessage(LANG_COMMAND_INST_GET_BOSS_STATE, encounterId, state, EnumUtils::ToConstant(state));
return true;
}
};
void AddSC_instance_commandscript()
{
new instance_commandscript();
}