/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ScriptMgr.h" #include "CharacterCache.h" #include "Chat.h" #include "ChatCommand.h" #include "DatabaseEnv.h" #include "Group.h" #include "GroupMgr.h" #include "Language.h" #include "LFGMgr.h" #include "ObjectAccessor.h" #include "Player.h" #include "RBAC.h" using namespace Trinity::ChatCommands; void PrintPlayerInfo(ChatHandler* handler, Player const* player) { if (!player) return; ObjectGuid guid = player->GetGUID(); lfg::LfgDungeonSet dungeons = sLFGMgr->GetSelectedDungeons(guid); std::string const& state = lfg::GetStateString(sLFGMgr->GetState(guid)); handler->PSendSysMessage(LANG_LFG_PLAYER_INFO, player->GetName().c_str(), state.c_str(), uint8(dungeons.size()), lfg::ConcatenateDungeons(dungeons).c_str(), lfg::GetRolesString(sLFGMgr->GetRoles(guid)).c_str()); } class lfg_commandscript : public CommandScript { public: lfg_commandscript() : CommandScript("lfg_commandscript") { } ChatCommandTable GetCommands() const override { static ChatCommandTable lfgCommandTable = { { "player", HandleLfgPlayerInfoCommand, rbac::RBAC_PERM_COMMAND_LFG_PLAYER, Console::No }, { "group", HandleLfgGroupInfoCommand, rbac::RBAC_PERM_COMMAND_LFG_GROUP, Console::No }, { "queue", HandleLfgQueueInfoCommand, rbac::RBAC_PERM_COMMAND_LFG_QUEUE, Console::Yes }, { "clean", HandleLfgCleanCommand, rbac::RBAC_PERM_COMMAND_LFG_CLEAN, Console::Yes }, { "options", HandleLfgOptionsCommand, rbac::RBAC_PERM_COMMAND_LFG_OPTIONS, Console::Yes }, }; static ChatCommandTable commandTable = { { "lfg", lfgCommandTable }, }; return commandTable; } static bool HandleLfgPlayerInfoCommand(ChatHandler* handler, Optional player) { if (!player) player = PlayerIdentifier::FromTargetOrSelf(handler); if (!player) return false; if (Player* target = player->GetConnectedPlayer()) { PrintPlayerInfo(handler, target); return true; } return false; } static bool HandleLfgGroupInfoCommand(ChatHandler* handler, Optional player) { if (!player) player = PlayerIdentifier::FromTargetOrSelf(handler); if (!player) return false; Group* groupTarget = nullptr; if (Player* target = player->GetConnectedPlayer()) groupTarget = target->GetGroup(); else { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER); stmt->setUInt64(0, player->GetGUID().GetCounter()); PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt); if (resultGroup) groupTarget = sGroupMgr->GetGroupByDbStoreId((*resultGroup)[0].GetUInt32()); } if (!groupTarget) { handler->PSendSysMessage(LANG_LFG_NOT_IN_GROUP, player->GetName().c_str()); handler->SetSentErrorMessage(true); return false; } ObjectGuid guid = groupTarget->GetGUID(); std::string const& state = lfg::GetStateString(sLFGMgr->GetState(guid)); handler->PSendSysMessage(LANG_LFG_GROUP_INFO, groupTarget->isLFGGroup(), state.c_str(), sLFGMgr->GetDungeon(guid)); for (Group::MemberSlot const& slot : groupTarget->GetMemberSlots()) { Player* p = ObjectAccessor::FindPlayer(slot.guid); if (p) PrintPlayerInfo(handler, p); else handler->PSendSysMessage("%s is offline.", slot.name.c_str()); } return true; } static bool HandleLfgOptionsCommand(ChatHandler* handler, Optional optionsArg) { if (optionsArg) { sLFGMgr->SetOptions(*optionsArg); handler->PSendSysMessage(LANG_LFG_OPTIONS_CHANGED); } handler->PSendSysMessage(LANG_LFG_OPTIONS, sLFGMgr->GetOptions()); return true; } static bool HandleLfgQueueInfoCommand(ChatHandler* handler, Tail full) { handler->SendSysMessage(sLFGMgr->DumpQueueInfo(!full.empty()).c_str(), true); return true; } static bool HandleLfgCleanCommand(ChatHandler* handler) { handler->PSendSysMessage(LANG_LFG_CLEAN); sLFGMgr->Clean(); return true; } }; void AddSC_lfg_commandscript() { new lfg_commandscript(); }