/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "ScriptMgr.h"
#include "CharacterCache.h"
#include "Chat.h"
#include "ChatCommand.h"
#include "DatabaseEnv.h"
#include "Group.h"
#include "GroupMgr.h"
#include "Language.h"
#include "LFGMgr.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "RBAC.h"
using namespace Trinity::ChatCommands;
void PrintPlayerInfo(ChatHandler* handler, Player const* player)
{
if (!player)
return;
ObjectGuid guid = player->GetGUID();
lfg::LfgDungeonSet dungeons = sLFGMgr->GetSelectedDungeons(guid);
std::string const& state = lfg::GetStateString(sLFGMgr->GetState(guid));
handler->PSendSysMessage(LANG_LFG_PLAYER_INFO, player->GetName().c_str(),
state.c_str(), uint8(dungeons.size()), lfg::ConcatenateDungeons(dungeons).c_str(),
lfg::GetRolesString(sLFGMgr->GetRoles(guid)).c_str());
}
class lfg_commandscript : public CommandScript
{
public:
lfg_commandscript() : CommandScript("lfg_commandscript") { }
ChatCommandTable GetCommands() const override
{
static ChatCommandTable lfgCommandTable =
{
{ "player", HandleLfgPlayerInfoCommand, rbac::RBAC_PERM_COMMAND_LFG_PLAYER, Console::No },
{ "group", HandleLfgGroupInfoCommand, rbac::RBAC_PERM_COMMAND_LFG_GROUP, Console::No },
{ "queue", HandleLfgQueueInfoCommand, rbac::RBAC_PERM_COMMAND_LFG_QUEUE, Console::Yes },
{ "clean", HandleLfgCleanCommand, rbac::RBAC_PERM_COMMAND_LFG_CLEAN, Console::Yes },
{ "options", HandleLfgOptionsCommand, rbac::RBAC_PERM_COMMAND_LFG_OPTIONS, Console::Yes },
};
static ChatCommandTable commandTable =
{
{ "lfg", lfgCommandTable },
};
return commandTable;
}
static bool HandleLfgPlayerInfoCommand(ChatHandler* handler, Optional player)
{
if (!player)
player = PlayerIdentifier::FromTargetOrSelf(handler);
if (!player)
return false;
if (Player* target = player->GetConnectedPlayer())
{
PrintPlayerInfo(handler, target);
return true;
}
return false;
}
static bool HandleLfgGroupInfoCommand(ChatHandler* handler, Optional player)
{
if (!player)
player = PlayerIdentifier::FromTargetOrSelf(handler);
if (!player)
return false;
Group* groupTarget = nullptr;
if (Player* target = player->GetConnectedPlayer())
groupTarget = target->GetGroup();
else
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
stmt->setUInt64(0, player->GetGUID().GetCounter());
PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt);
if (resultGroup)
groupTarget = sGroupMgr->GetGroupByDbStoreId((*resultGroup)[0].GetUInt32());
}
if (!groupTarget)
{
handler->PSendSysMessage(LANG_LFG_NOT_IN_GROUP, player->GetName().c_str());
handler->SetSentErrorMessage(true);
return false;
}
ObjectGuid guid = groupTarget->GetGUID();
std::string const& state = lfg::GetStateString(sLFGMgr->GetState(guid));
handler->PSendSysMessage(LANG_LFG_GROUP_INFO, groupTarget->isLFGGroup(),
state.c_str(), sLFGMgr->GetDungeon(guid));
for (Group::MemberSlot const& slot : groupTarget->GetMemberSlots())
{
Player* p = ObjectAccessor::FindPlayer(slot.guid);
if (p)
PrintPlayerInfo(handler, p);
else
handler->PSendSysMessage("%s is offline.", slot.name.c_str());
}
return true;
}
static bool HandleLfgOptionsCommand(ChatHandler* handler, Optional optionsArg)
{
if (optionsArg)
{
sLFGMgr->SetOptions(*optionsArg);
handler->PSendSysMessage(LANG_LFG_OPTIONS_CHANGED);
}
handler->PSendSysMessage(LANG_LFG_OPTIONS, sLFGMgr->GetOptions());
return true;
}
static bool HandleLfgQueueInfoCommand(ChatHandler* handler, Tail full)
{
handler->SendSysMessage(sLFGMgr->DumpQueueInfo(!full.empty()).c_str(), true);
return true;
}
static bool HandleLfgCleanCommand(ChatHandler* handler)
{
handler->PSendSysMessage(LANG_LFG_CLEAN);
sLFGMgr->Clean();
return true;
}
};
void AddSC_lfg_commandscript()
{
new lfg_commandscript();
}