/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/**
* @file cs_mmaps.cpp
* @brief .mmap related commands
*
* This file contains the CommandScripts for all
* mmap sub-commands
*/
#include "ScriptMgr.h"
#include "CellImpl.h"
#include "Chat.h"
#include "ChatCommand.h"
#include "DisableMgr.h"
#include "GridNotifiersImpl.h"
#include "MMapFactory.h"
#include "PathGenerator.h"
#include "PhasingHandler.h"
#include "Player.h"
#include "PointMovementGenerator.h"
#include "RBAC.h"
#include "WorldSession.h"
#if TRINITY_COMPILER == TRINITY_COMPILER_GNU
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
class mmaps_commandscript : public CommandScript
{
public:
mmaps_commandscript() : CommandScript("mmaps_commandscript") { }
std::vector GetCommands() const override
{
static std::vector mmapCommandTable =
{
{ "loadedtiles", rbac::RBAC_PERM_COMMAND_MMAP_LOADEDTILES, false, &HandleMmapLoadedTilesCommand, "" },
{ "loc", rbac::RBAC_PERM_COMMAND_MMAP_LOC, false, &HandleMmapLocCommand, "" },
{ "path", rbac::RBAC_PERM_COMMAND_MMAP_PATH, false, &HandleMmapPathCommand, "" },
{ "stats", rbac::RBAC_PERM_COMMAND_MMAP_STATS, false, &HandleMmapStatsCommand, "" },
{ "testarea", rbac::RBAC_PERM_COMMAND_MMAP_TESTAREA, false, &HandleMmapTestArea, "" },
};
static std::vector commandTable =
{
{ "mmap", rbac::RBAC_PERM_COMMAND_MMAP, true, nullptr, "", mmapCommandTable },
};
return commandTable;
}
static bool HandleMmapPathCommand(ChatHandler* handler, char const* args)
{
if (!MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId()))
{
handler->PSendSysMessage("NavMesh not loaded for current map.");
return true;
}
handler->PSendSysMessage("mmap path:");
// units
Player* player = handler->GetSession()->GetPlayer();
Unit* target = handler->getSelectedUnit();
if (!player || !target)
{
handler->PSendSysMessage("Invalid target/source selection.");
return true;
}
char* para = strtok((char*)args, " ");
bool useStraightPath = false;
if (para && strcmp(para, "true") == 0)
useStraightPath = true;
bool useRaycast = false;
if (para && (strcmp(para, "line") == 0 || strcmp(para, "ray") == 0 || strcmp(para, "raycast") == 0))
useRaycast = true;
// unit locations
float x, y, z;
player->GetPosition(x, y, z);
// path
PathGenerator path(target);
path.SetUseStraightPath(useStraightPath);
path.SetUseRaycast(useRaycast);
bool result = path.CalculatePath(x, y, z, false);
Movement::PointsArray const& pointPath = path.GetPath();
handler->PSendSysMessage("%s's path to %s:", target->GetName().c_str(), player->GetName().c_str());
handler->PSendSysMessage("Building: %s", useStraightPath ? "StraightPath" : useRaycast ? "Raycast" : "SmoothPath");
handler->PSendSysMessage("Result: %s - Length: %zu - Type: %u", (result ? "true" : "false"), pointPath.size(), path.GetPathType());
G3D::Vector3 const& start = path.GetStartPosition();
G3D::Vector3 const& end = path.GetEndPosition();
G3D::Vector3 const& actualEnd = path.GetActualEndPosition();
handler->PSendSysMessage("StartPosition (%.3f, %.3f, %.3f)", start.x, start.y, start.z);
handler->PSendSysMessage("EndPosition (%.3f, %.3f, %.3f)", end.x, end.y, end.z);
handler->PSendSysMessage("ActualEndPosition (%.3f, %.3f, %.3f)", actualEnd.x, actualEnd.y, actualEnd.z);
if (!player->IsGameMaster())
handler->PSendSysMessage("Enable GM mode to see the path points.");
for (uint32 i = 0; i < pointPath.size(); ++i)
player->SummonCreature(VISUAL_WAYPOINT, pointPath[i].x, pointPath[i].y, pointPath[i].z, 0, TEMPSUMMON_TIMED_DESPAWN, 9s);
return true;
}
static bool HandleMmapLocCommand(ChatHandler* handler, char const* /*args*/)
{
handler->PSendSysMessage("mmap tileloc:");
// grid tile location
Player* player = handler->GetSession()->GetPlayer();
int32 gx = 32 - player->GetPositionX() / SIZE_OF_GRIDS;
int32 gy = 32 - player->GetPositionY() / SIZE_OF_GRIDS;
float x, y, z;
player->GetPosition(x, y, z);
handler->PSendSysMessage("%04u%02i%02i.mmtile", player->GetMapId(), gx, gy);
handler->PSendSysMessage("tileloc [%i, %i]", gy, gx);
// calculate navmesh tile location
uint32 terrainMapId = PhasingHandler::GetTerrainMapId(player->GetPhaseShift(), player->GetMapId(), player->GetMap()->GetTerrain(), x, y);
dtNavMesh const* navmesh = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(terrainMapId);
dtNavMeshQuery const* navmeshquery = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMeshQuery(terrainMapId, player->GetMapId(), player->GetInstanceId());
if (!navmesh || !navmeshquery)
{
handler->PSendSysMessage("NavMesh not loaded for current map.");
return true;
}
float const* min = navmesh->getParams()->orig;
float location[VERTEX_SIZE] = { y, z, x };
float extents[VERTEX_SIZE] = { 3.0f, 5.0f, 3.0f };
int32 tilex = int32((y - min[0]) / SIZE_OF_GRIDS);
int32 tiley = int32((x - min[2]) / SIZE_OF_GRIDS);
handler->PSendSysMessage("Calc [%02i, %02i]", tilex, tiley);
// navmesh poly -> navmesh tile location
dtQueryFilter filter = dtQueryFilter();
dtPolyRef polyRef = INVALID_POLYREF;
if (dtStatusFailed(navmeshquery->findNearestPoly(location, extents, &filter, &polyRef, nullptr)))
{
handler->PSendSysMessage("Dt [??,??] (invalid poly, probably no tile loaded)");
return true;
}
if (polyRef == INVALID_POLYREF)
handler->PSendSysMessage("Dt [??, ??] (invalid poly, probably no tile loaded)");
else
{
dtMeshTile const* tile;
dtPoly const* poly;
if (dtStatusSucceed(navmesh->getTileAndPolyByRef(polyRef, &tile, &poly)))
{
if (tile)
{
handler->PSendSysMessage("Dt [%02i,%02i]", tile->header->x, tile->header->y);
return true;
}
}
handler->PSendSysMessage("Dt [??,??] (no tile loaded)");
}
return true;
}
static bool HandleMmapLoadedTilesCommand(ChatHandler* handler, char const* /*args*/)
{
Player* player = handler->GetSession()->GetPlayer();
uint32 terrainMapId = PhasingHandler::GetTerrainMapId(player->GetPhaseShift(), player->GetMapId(), player->GetMap()->GetTerrain(), player->GetPositionX(), player->GetPositionY());
dtNavMesh const* navmesh = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(terrainMapId);
dtNavMeshQuery const* navmeshquery = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMeshQuery(terrainMapId, player->GetMapId(), player->GetInstanceId());
if (!navmesh || !navmeshquery)
{
handler->PSendSysMessage("NavMesh not loaded for current map.");
return true;
}
handler->PSendSysMessage("mmap loadedtiles:");
for (int32 i = 0; i < navmesh->getMaxTiles(); ++i)
{
dtMeshTile const* tile = navmesh->getTile(i);
if (!tile || !tile->header)
continue;
handler->PSendSysMessage("[%02i, %02i]", tile->header->x, tile->header->y);
}
return true;
}
static bool HandleMmapStatsCommand(ChatHandler* handler, char const* /*args*/)
{
Player* player = handler->GetSession()->GetPlayer();
uint32 terrainMapId = PhasingHandler::GetTerrainMapId(player->GetPhaseShift(), player->GetMapId(), player->GetMap()->GetTerrain(), player->GetPositionX(), player->GetPositionY());
handler->PSendSysMessage("mmap stats:");
handler->PSendSysMessage(" global mmap pathfinding is %sabled", DisableMgr::IsPathfindingEnabled(player->GetMapId()) ? "en" : "dis");
MMAP::MMapManager* manager = MMAP::MMapFactory::createOrGetMMapManager();
handler->PSendSysMessage(" %u maps loaded with %u tiles overall", manager->getLoadedMapsCount(), manager->getLoadedTilesCount());
dtNavMesh const* navmesh = manager->GetNavMesh(terrainMapId);
if (!navmesh)
{
handler->PSendSysMessage("NavMesh not loaded for current map.");
return true;
}
uint32 tileCount = 0;
uint32 nodeCount = 0;
uint32 polyCount = 0;
uint32 vertCount = 0;
uint32 triCount = 0;
uint32 triVertCount = 0;
uint32 dataSize = 0;
for (int32 i = 0; i < navmesh->getMaxTiles(); ++i)
{
dtMeshTile const* tile = navmesh->getTile(i);
if (!tile || !tile->header)
continue;
tileCount++;
nodeCount += tile->header->bvNodeCount;
polyCount += tile->header->polyCount;
vertCount += tile->header->vertCount;
triCount += tile->header->detailTriCount;
triVertCount += tile->header->detailVertCount;
dataSize += tile->dataSize;
}
handler->PSendSysMessage("Navmesh stats:");
handler->PSendSysMessage(" %u tiles loaded", tileCount);
handler->PSendSysMessage(" %u BVTree nodes", nodeCount);
handler->PSendSysMessage(" %u polygons (%u vertices)", polyCount, vertCount);
handler->PSendSysMessage(" %u triangles (%u vertices)", triCount, triVertCount);
handler->PSendSysMessage(" %.2f MB of data (not including pointers)", ((float)dataSize / sizeof(unsigned char)) / 1048576);
return true;
}
static bool HandleMmapTestArea(ChatHandler* handler, char const* /*args*/)
{
float radius = 40.0f;
WorldObject* object = handler->GetSession()->GetPlayer();
// Get Creatures
std::list creatureList;
Trinity::AnyUnitInObjectRangeCheck go_check(object, radius);
Trinity::CreatureListSearcher go_search(object, creatureList, go_check);
Cell::VisitGridObjects(object, go_search, radius);
if (!creatureList.empty())
{
handler->PSendSysMessage("Found %zu Creatures.", creatureList.size());
uint32 paths = 0;
uint32 uStartTime = getMSTime();
float gx, gy, gz;
object->GetPosition(gx, gy, gz);
for (std::list::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
{
PathGenerator path(*itr);
path.CalculatePath(gx, gy, gz);
++paths;
}
uint32 uPathLoadTime = getMSTimeDiff(uStartTime, getMSTime());
handler->PSendSysMessage("Generated %i paths in %i ms", paths, uPathLoadTime);
}
else
handler->PSendSysMessage("No creatures in %f yard range.", radius);
return true;
}
};
void AddSC_mmaps_commandscript()
{
new mmaps_commandscript();
}