/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/* ScriptData
Name: modify_commandscript
%Complete: 100
Comment: All modify related commands
Category: commandscripts
EndScriptData */
#include "ScriptMgr.h"
#include "CharacterCache.h"
#include "Chat.h"
#include "ChatCommand.h"
#include "Creature.h"
#include "DB2Stores.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "PhasingHandler.h"
#include "Player.h"
#include "RBAC.h"
#include "ReputationMgr.h"
#include "SpellPackets.h"
#include "UpdateFields.h"
#include "Util.h"
#include "WorldSession.h"
using namespace Trinity::ChatCommands;
#if TRINITY_COMPILER == TRINITY_COMPILER_GNU
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
class modify_commandscript : public CommandScript
{
public:
modify_commandscript() : CommandScript("modify_commandscript") { }
std::vector GetCommands() const override
{
static std::vector modifyspeedCommandTable =
{
{ "all", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_ALL, false, &HandleModifyASpeedCommand, "" },
{ "backwalk", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_BACKWALK, false, &HandleModifyBWalkCommand, "" },
{ "fly", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_FLY, false, &HandleModifyFlyCommand, "" },
{ "walk", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_WALK, false, &HandleModifySpeedCommand, "" },
{ "swim", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_SWIM, false, &HandleModifySwimCommand, "" },
{ "", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED, false, &HandleModifyASpeedCommand, "" },
};
static std::vector modifyCommandTable =
{
{ "currency", rbac::RBAC_PERM_COMMAND_MODIFY_CURRENCY, false, &HandleModifyCurrencyCommand, "" },
{ "drunk", rbac::RBAC_PERM_COMMAND_MODIFY_DRUNK, false, &HandleModifyDrunkCommand, "" },
{ "energy", rbac::RBAC_PERM_COMMAND_MODIFY_ENERGY, false, &HandleModifyEnergyCommand, "" },
{ "faction", rbac::RBAC_PERM_COMMAND_MODIFY_FACTION, false, &HandleModifyFactionCommand, "" },
{ "gender", rbac::RBAC_PERM_COMMAND_MODIFY_GENDER, false, &HandleModifyGenderCommand, "" },
{ "honor", rbac::RBAC_PERM_COMMAND_MODIFY_HONOR, false, &HandleModifyHonorCommand, "" },
{ "hp", rbac::RBAC_PERM_COMMAND_MODIFY_HP, false, &HandleModifyHPCommand, "" },
{ "mana", rbac::RBAC_PERM_COMMAND_MODIFY_MANA, false, &HandleModifyManaCommand, "" },
{ "money", rbac::RBAC_PERM_COMMAND_MODIFY_MONEY, false, &HandleModifyMoneyCommand, "" },
{ "mount", rbac::RBAC_PERM_COMMAND_MODIFY_MOUNT, false, &HandleModifyMountCommand, "" },
{ "phase", rbac::RBAC_PERM_COMMAND_MODIFY_PHASE, false, &HandleModifyPhaseCommand, "" },
{ "rage", rbac::RBAC_PERM_COMMAND_MODIFY_RAGE, false, &HandleModifyRageCommand, "" },
{ "reputation", rbac::RBAC_PERM_COMMAND_MODIFY_REPUTATION, false, &HandleModifyRepCommand, "" },
{ "runicpower", rbac::RBAC_PERM_COMMAND_MODIFY_RUNICPOWER, false, &HandleModifyRunicPowerCommand, "" },
{ "scale", rbac::RBAC_PERM_COMMAND_MODIFY_SCALE, false, &HandleModifyScaleCommand, "" },
{ "speed", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED, false, nullptr, "", modifyspeedCommandTable },
{ "spell", rbac::RBAC_PERM_COMMAND_MODIFY_SPELL, false, &HandleModifySpellCommand, "" },
{ "standstate", rbac::RBAC_PERM_COMMAND_MODIFY_STANDSTATE, false, &HandleModifyStandStateCommand, "" },
{ "talentpoints", rbac::RBAC_PERM_COMMAND_MODIFY_TALENTPOINTS, false, &HandleModifyTalentCommand, "" },
{ "xp", rbac::RBAC_PERM_COMMAND_MODIFY_XP, false, &HandleModifyXPCommand, "" },
{ "power", rbac::RBAC_PERM_COMMAND_MODIFY_POWER, false, &HandleModifyPowerCommand, "" },
};
static std::vector commandTable =
{
{ "morph", rbac::RBAC_PERM_COMMAND_MORPH, false, &HandleModifyMorphCommand, "" },
{ "demorph", rbac::RBAC_PERM_COMMAND_DEMORPH, false, &HandleDeMorphCommand, "" },
{ "modify", rbac::RBAC_PERM_COMMAND_MODIFY, false, nullptr, "", modifyCommandTable },
};
return commandTable;
}
template
static void NotifyModification(ChatHandler* handler, Unit* target, TrinityStrings resourceMessage, TrinityStrings resourceReportMessage, Args&&... args)
{
if (Player* player = target->ToPlayer())
{
handler->PSendSysMessage(resourceMessage, handler->GetNameLink(player).c_str(), args...);
if (handler->needReportToTarget(player))
ChatHandler(player->GetSession()).PSendSysMessage(resourceReportMessage, handler->GetNameLink().c_str(), std::forward(args)...);
}
}
static bool CheckModifyResources(ChatHandler* handler, char const* args, Player* target, int32& res, int32& resmax, int8 const multiplier = 1)
{
if (!*args)
return false;
res = atoi((char*)args) * multiplier;
resmax = atoi((char*)args) * multiplier;
if (res < 1 || resmax < 1 || resmax < res)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
return true;
}
//Edit Player HP
static bool HandleModifyHPCommand(ChatHandler* handler, char const* args)
{
int32 hp, hpmax;
Player* target = handler->getSelectedPlayerOrSelf();
if (CheckModifyResources(handler, args, target, hp, hpmax))
{
NotifyModification(handler, target, LANG_YOU_CHANGE_HP, LANG_YOURS_HP_CHANGED, hp, hpmax);
target->SetMaxHealth(hpmax);
target->SetHealth(hp);
return true;
}
return false;
}
//Edit Player Mana
static bool HandleModifyManaCommand(ChatHandler* handler, char const* args)
{
int32 mana, manamax;
Player* target = handler->getSelectedPlayerOrSelf();
if (CheckModifyResources(handler, args, target, mana, manamax))
{
NotifyModification(handler, target, LANG_YOU_CHANGE_MANA, LANG_YOURS_MANA_CHANGED, mana, manamax);
target->SetMaxPower(POWER_MANA, manamax);
target->SetPower(POWER_MANA, mana);
return true;
}
return false;
}
//Edit Player Energy
static bool HandleModifyEnergyCommand(ChatHandler* handler, char const* args)
{
int32 energy, energymax;
Player* target = handler->getSelectedPlayerOrSelf();
int8 const energyMultiplier = 10;
if (CheckModifyResources(handler, args, target, energy, energymax, energyMultiplier))
{
NotifyModification(handler, target, LANG_YOU_CHANGE_ENERGY, LANG_YOURS_ENERGY_CHANGED, energy / energyMultiplier, energymax / energyMultiplier);
target->SetMaxPower(POWER_ENERGY, energymax);
target->SetPower(POWER_ENERGY, energy);
return true;
}
return false;
}
//Edit Player Rage
static bool HandleModifyRageCommand(ChatHandler* handler, char const* args)
{
int32 rage, ragemax;
Player* target = handler->getSelectedPlayerOrSelf();
int8 const rageMultiplier = 10;
if (CheckModifyResources(handler, args, target, rage, ragemax, rageMultiplier))
{
NotifyModification(handler, target, LANG_YOU_CHANGE_RAGE, LANG_YOURS_RAGE_CHANGED, rage / rageMultiplier, ragemax / rageMultiplier);
target->SetMaxPower(POWER_RAGE, ragemax);
target->SetPower(POWER_RAGE, rage);
return true;
}
return false;
}
// Edit Player Runic Power
static bool HandleModifyRunicPowerCommand(ChatHandler* handler, char const* args)
{
int32 rune, runemax;
Player* target = handler->getSelectedPlayerOrSelf();
int8 const runeMultiplier = 10;
if (CheckModifyResources(handler, args, target, rune, runemax, runeMultiplier))
{
NotifyModification(handler, target, LANG_YOU_CHANGE_RUNIC_POWER, LANG_YOURS_RUNIC_POWER_CHANGED, rune / runeMultiplier, runemax / runeMultiplier);
target->SetMaxPower(POWER_RUNIC_POWER, runemax);
target->SetPower(POWER_RUNIC_POWER, rune);
return true;
}
return false;
}
//Edit Player Faction
static bool HandleModifyFactionCommand(ChatHandler* handler, Optional factionid, Optional flag, Optional npcflag, Optional dyflag)
{
Creature* target = handler->getSelectedCreature();
if (!target)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
if (!flag)
flag = target->m_unitData->Flags;
if (!npcflag)
npcflag = (uint64(target->GetNpcFlags2()) << 32) | target->GetNpcFlags();
if (!dyflag)
dyflag = target->m_objectData->DynamicFlags;
if (!factionid)
{
handler->PSendSysMessage(LANG_CURRENT_FACTION, target->GetGUID().ToString().c_str(), target->GetFaction(), *flag, std::to_string(*npcflag).c_str(), *dyflag);
return true;
}
if (!sFactionTemplateStore.LookupEntry(*factionid))
{
handler->PSendSysMessage(LANG_WRONG_FACTION, *factionid);
handler->SetSentErrorMessage(true);
return false;
}
handler->PSendSysMessage(LANG_YOU_CHANGE_FACTION, target->GetGUID().ToString().c_str(), *factionid, *flag, std::to_string(*npcflag).c_str(), *dyflag);
target->SetFaction(*factionid);
target->ReplaceAllUnitFlags(UnitFlags(*flag));
target->ReplaceAllNpcFlags(NPCFlags(*npcflag & 0xFFFFFFFF));
target->ReplaceAllNpcFlags2(NPCFlags2(*npcflag >> 32));
target->ReplaceAllDynamicFlags(*dyflag);
return true;
}
//Edit Player Spell
static bool HandleModifySpellCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* pspellflatid = strtok((char*)args, " ");
if (!pspellflatid)
return false;
char* pop = strtok(nullptr, " ");
if (!pop)
return false;
char* pval = strtok(nullptr, " ");
if (!pval)
return false;
uint16 mark;
char* pmark = strtok(nullptr, " ");
uint8 spellflatid = atoi(pspellflatid);
uint8 op = atoi(pop);
uint16 val = atoi(pval);
if (!pmark)
mark = 65535;
else
mark = atoi(pmark);
Player* target = handler->getSelectedPlayerOrSelf();
if (target == nullptr)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
// check online security
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
handler->PSendSysMessage(LANG_YOU_CHANGE_SPELLFLATID, spellflatid, val, mark, handler->GetNameLink(target).c_str());
if (handler->needReportToTarget(target))
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_SPELLFLATID_CHANGED, handler->GetNameLink().c_str(), spellflatid, val, mark);
WorldPackets::Spells::SetSpellModifier packet(SMSG_SET_FLAT_SPELL_MODIFIER);
WorldPackets::Spells::SpellModifier spellMod;
spellMod.ModIndex = op;
WorldPackets::Spells::SpellModifierData modData;
modData.ClassIndex = spellflatid;
modData.ModifierValue = float(val);
spellMod.ModifierData.push_back(modData);
packet.Modifiers.push_back(spellMod);
target->SendDirectMessage(packet.Write());
return true;
}
//Edit Player TP
static bool HandleModifyTalentCommand(ChatHandler* /*handler*/, char const* /*args*/)
{
/* TODO: 6.x remove this
if (!*args)
return false;
int tp = atoi((char*)args);
if (tp < 0)
return false;
Unit* target = handler->getSelectedUnit();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
if (target->GetTypeId() == TYPEID_PLAYER)
{
// check online security
if (handler->HasLowerSecurity(target->ToPlayer(), ObjectGuid::Empty))
return false;
target->ToPlayer()->SetFreeTalentPoints(tp);
target->ToPlayer()->SendTalentsInfoData(false);
return true;
}
else if (target->IsPet())
{
Unit* owner = target->GetOwner();
if (owner && owner->GetTypeId() == TYPEID_PLAYER && ((Pet*)target)->IsPermanentPetFor(owner->ToPlayer()))
{
// check online security
if (handler->HasLowerSecurity(owner->ToPlayer(), ObjectGuid::Empty))
return false;
((Pet*)target)->SetFreeTalentPoints(tp);
owner->ToPlayer()->SendTalentsInfoData(true);
return true;
}
}
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);*/
return false;
}
static bool CheckModifySpeed(ChatHandler* handler, Unit* target, float speed, float minimumBound, float maximumBound, bool checkInFlight = true)
{
if (speed > maximumBound || speed < minimumBound)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
if (Player* player = target->ToPlayer())
{
// check online security
if (handler->HasLowerSecurity(player, ObjectGuid::Empty))
return false;
if (player->IsInFlight() && checkInFlight)
{
handler->PSendSysMessage(LANG_CHAR_IN_FLIGHT, handler->GetNameLink(player).c_str());
handler->SetSentErrorMessage(true);
return false;
}
}
return true;
}
static bool CheckModifySpeed(ChatHandler* handler, char const* args, Unit* target, float& speed, float minimumBound, float maximumBound, bool checkInFlight = true)
{
if (!*args)
return false;
speed = (float)atof((char*)args);
return CheckModifySpeed(handler, target, speed, minimumBound, maximumBound, checkInFlight);
}
//Edit Player Aspeed
static bool HandleModifyASpeedCommand(ChatHandler* handler, char const* args)
{
float allSpeed;
Player* target = handler->getSelectedPlayerOrSelf();
if (CheckModifySpeed(handler, args, target, allSpeed, 0.1f, 50.0f))
{
NotifyModification(handler, target, LANG_YOU_CHANGE_ASPEED, LANG_YOURS_ASPEED_CHANGED, allSpeed);
target->SetSpeedRate(MOVE_WALK, allSpeed);
target->SetSpeedRate(MOVE_RUN, allSpeed);
target->SetSpeedRate(MOVE_SWIM, allSpeed);
target->SetSpeedRate(MOVE_FLIGHT, allSpeed);
return true;
}
return false;
}
//Edit Player Speed
static bool HandleModifySpeedCommand(ChatHandler* handler, char const* args)
{
float Speed;
Player* target = handler->getSelectedPlayerOrSelf();
if (CheckModifySpeed(handler, args, target, Speed, 0.1f, 50.0f))
{
NotifyModification(handler, target, LANG_YOU_CHANGE_SPEED, LANG_YOURS_SPEED_CHANGED, Speed);
target->SetSpeedRate(MOVE_RUN, Speed);
return true;
}
return false;
}
//Edit Player Swim Speed
static bool HandleModifySwimCommand(ChatHandler* handler, char const* args)
{
float swimSpeed;
Player* target = handler->getSelectedPlayerOrSelf();
if (CheckModifySpeed(handler, args, target, swimSpeed, 0.1f, 50.0f))
{
NotifyModification(handler, target, LANG_YOU_CHANGE_SWIM_SPEED, LANG_YOURS_SWIM_SPEED_CHANGED, swimSpeed);
target->SetSpeedRate(MOVE_SWIM, swimSpeed);
return true;
}
return false;
}
//Edit Player Backwards Walk Speed
static bool HandleModifyBWalkCommand(ChatHandler* handler, char const* args)
{
float backSpeed;
Player* target = handler->getSelectedPlayerOrSelf();
if (CheckModifySpeed(handler, args, target, backSpeed, 0.1f, 50.0f))
{
NotifyModification(handler, target, LANG_YOU_CHANGE_BACK_SPEED, LANG_YOURS_BACK_SPEED_CHANGED, backSpeed);
target->SetSpeedRate(MOVE_RUN_BACK, backSpeed);
return true;
}
return false;
}
//Edit Player Fly
static bool HandleModifyFlyCommand(ChatHandler* handler, char const* args)
{
float flySpeed;
Player* target = handler->getSelectedPlayerOrSelf();
if (CheckModifySpeed(handler, args, target, flySpeed, 0.1f, 50.0f, false))
{
NotifyModification(handler, target, LANG_YOU_CHANGE_FLY_SPEED, LANG_YOURS_FLY_SPEED_CHANGED, flySpeed);
target->SetSpeedRate(MOVE_FLIGHT, flySpeed);
return true;
}
return false;
}
//Edit Player or Creature Scale
static bool HandleModifyScaleCommand(ChatHandler* handler, char const* args)
{
float scale;
Unit* target = handler->getSelectedUnit();
if (CheckModifySpeed(handler, args, target, scale, 0.1f, 10.0f, false))
{
NotifyModification(handler, target, LANG_YOU_CHANGE_SIZE, LANG_YOURS_SIZE_CHANGED, scale);
target->SetObjectScale(scale);
return true;
}
return false;
}
//Enable Player mount
static bool HandleModifyMountCommand(ChatHandler* handler, uint32 mount, float speed)
{
if (!sCreatureDisplayInfoStore.HasRecord(mount))
{
handler->SendSysMessage(LANG_NO_MOUNT);
handler->SetSentErrorMessage(true);
return false;
}
Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
// check online security
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
if (!CheckModifySpeed(handler, target, speed, 0.1f, 50.0f))
return false;
NotifyModification(handler, target, LANG_YOU_GIVE_MOUNT, LANG_MOUNT_GIVED);
target->Mount(mount);
target->SetSpeedRate(MOVE_RUN, speed);
target->SetSpeedRate(MOVE_FLIGHT, speed);
return true;
}
//Edit Player money
static bool HandleModifyMoneyCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
// check online security
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
Optional moneyToAddO = 0;
if (strchr(args, 'g') || strchr(args, 's') || strchr(args, 'c'))
moneyToAddO = MoneyStringToMoney(std::string(args));
else
moneyToAddO = Trinity::StringTo(args);
if (!moneyToAddO)
return false;
int64 moneyToAdd = *moneyToAddO;
uint64 targetMoney = target->GetMoney();
if (moneyToAdd < 0)
{
int64 newmoney = int64(targetMoney) + moneyToAdd;
TC_LOG_DEBUG("misc", "{}", handler->PGetParseString(LANG_CURRENT_MONEY, std::to_string(targetMoney), std::to_string(moneyToAdd), std::to_string(newmoney)));
if (newmoney <= 0)
{
NotifyModification(handler, target, LANG_YOU_TAKE_ALL_MONEY, LANG_YOURS_ALL_MONEY_GONE);
target->SetMoney(0);
}
else
{
uint64 moneyToAddMsg = moneyToAdd * -1;
if (newmoney > static_cast(MAX_MONEY_AMOUNT))
newmoney = MAX_MONEY_AMOUNT;
handler->PSendSysMessage(LANG_YOU_TAKE_MONEY, std::to_string(moneyToAddMsg).c_str(), handler->GetNameLink(target).c_str());
if (handler->needReportToTarget(target))
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_MONEY_TAKEN, handler->GetNameLink().c_str(), std::to_string(moneyToAddMsg).c_str());
target->SetMoney(newmoney);
}
}
else
{
handler->PSendSysMessage(LANG_YOU_GIVE_MONEY, std::to_string(moneyToAdd).c_str(), handler->GetNameLink(target).c_str());
if (handler->needReportToTarget(target))
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_MONEY_GIVEN, handler->GetNameLink().c_str(), std::to_string(moneyToAdd).c_str());
if (moneyToAdd >= int64(MAX_MONEY_AMOUNT))
moneyToAdd = MAX_MONEY_AMOUNT;
moneyToAdd = std::min(moneyToAdd, int64(MAX_MONEY_AMOUNT - targetMoney));
target->ModifyMoney(moneyToAdd);
}
TC_LOG_DEBUG("misc", "{}", handler->PGetParseString(LANG_NEW_MONEY, std::to_string(targetMoney), std::to_string(moneyToAdd), std::to_string(target->GetMoney())));
return true;
}
static bool HandleModifyHonorCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
// check online security
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
int32 amount = atoi(args);
handler->PSendSysMessage("NOT IMPLEMENTED: %d honor NOT added.", amount);
//handler->PSendSysMessage(LANG_COMMAND_MODIFY_HONOR, handler->GetNameLink(target).c_str(), target->GetCurrency(CURRENCY_TYPE_HONOR_POINTS));
return true;
}
static bool HandleModifyDrunkCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
uint8 drunklevel = (uint8)atoi(args);
if (drunklevel > 100)
drunklevel = 100;
if (Player* target = handler->getSelectedPlayerOrSelf())
target->SetDrunkValue(drunklevel);
return true;
}
static bool HandleModifyRepCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
// check online security
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
char* factionTxt = handler->extractKeyFromLink((char*)args, "Hfaction");
if (!factionTxt)
return false;
uint32 factionId = atoi(factionTxt);
int32 amount = 0;
char *rankTxt = strtok(nullptr, " ");
if (!factionId || !rankTxt)
return false;
FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
if (!factionEntry)
{
handler->PSendSysMessage(LANG_COMMAND_FACTION_UNKNOWN, factionId);
handler->SetSentErrorMessage(true);
return false;
}
if (factionEntry->ReputationIndex < 0)
{
handler->PSendSysMessage(LANG_COMMAND_FACTION_NOREP_ERROR, factionEntry->Name[handler->GetSessionDbcLocale()], factionId);
handler->SetSentErrorMessage(true);
return false;
}
amount = atoi(rankTxt);
// try to find rank by name
if ((amount == 0) && (rankTxt[0] != '-') && !isdigit((unsigned char)rankTxt[0]))
{
std::string rankStr = rankTxt;
std::wstring wrankStr;
if (!Utf8toWStr(rankStr, wrankStr))
return false;
wstrToLower(wrankStr);
auto rankThresholdItr = ReputationMgr::ReputationRankThresholds.begin();
auto end = ReputationMgr::ReputationRankThresholds.end();
int32 r = 0;
for (; rankThresholdItr != end; ++rankThresholdItr, ++r)
{
std::string rank = handler->GetTrinityString(ReputationRankStrIndex[r]);
if (rank.empty())
continue;
std::wstring wrank;
if (!Utf8toWStr(rank, wrank))
continue;
wstrToLower(wrank);
if (wrank.substr(0, wrankStr.size()) == wrankStr)
break;
}
if (rankThresholdItr == end)
{
handler->PSendSysMessage(LANG_COMMAND_INVALID_PARAM, rankTxt);
handler->SetSentErrorMessage(true);
return false;
}
amount = *rankThresholdItr;
char *deltaTxt = strtok(nullptr, " ");
if (deltaTxt)
{
int32 toNextRank = 0;
auto nextThresholdItr = rankThresholdItr;
++nextThresholdItr;
if (nextThresholdItr != end)
toNextRank = *nextThresholdItr - *rankThresholdItr;
int32 delta = atoi(deltaTxt);
if (delta < 0 || delta >= toNextRank)
{
handler->PSendSysMessage(LANG_COMMAND_FACTION_DELTA, std::max(0, toNextRank - 1));
handler->SetSentErrorMessage(true);
return false;
}
amount += delta;
}
}
target->GetReputationMgr().SetOneFactionReputation(factionEntry, amount, false);
target->GetReputationMgr().SendState(target->GetReputationMgr().GetState(factionEntry));
handler->PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->Name[handler->GetSessionDbcLocale()], factionId,
handler->GetNameLink(target).c_str(), target->GetReputationMgr().GetReputation(factionEntry));
return true;
}
//morph creature or player
static bool HandleModifyMorphCommand(ChatHandler* handler, uint32 display_id)
{
Unit* target = handler->getSelectedUnit();
if (!target)
target = handler->GetSession()->GetPlayer();
// check online security
else if (target->GetTypeId() == TYPEID_PLAYER && handler->HasLowerSecurity(target->ToPlayer(), ObjectGuid::Empty))
return false;
target->SetDisplayId(display_id);
return true;
}
// Toggles a phaseid on a player
static bool HandleModifyPhaseCommand(ChatHandler* handler, uint32 phaseId, Optional visibleMapId)
{
if (phaseId && !sPhaseStore.LookupEntry(phaseId))
{
handler->SendSysMessage(LANG_PHASE_NOTFOUND);
handler->SetSentErrorMessage(true);
return false;
}
Unit* target = handler->getSelectedUnit();
if (visibleMapId)
{
MapEntry const* visibleMap = sMapStore.LookupEntry(*visibleMapId);
if (!visibleMap || visibleMap->ParentMapID != int32(target->GetMapId()))
{
handler->SendSysMessage(LANG_PHASE_NOTFOUND);
handler->SetSentErrorMessage(true);
return false;
}
if (!target->GetPhaseShift().HasVisibleMapId(*visibleMapId))
PhasingHandler::AddVisibleMapId(target, *visibleMapId);
else
PhasingHandler::RemoveVisibleMapId(target, *visibleMapId);
}
if (phaseId)
{
if (!target->GetPhaseShift().HasPhase(phaseId))
PhasingHandler::AddPhase(target, phaseId, true);
else
PhasingHandler::RemovePhase(target, phaseId, true);
}
return true;
}
//change standstate
static bool HandleModifyStandStateCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
uint32 anim_id = atoi((char*)args);
handler->GetSession()->GetPlayer()->SetEmoteState(Emote(anim_id));
return true;
}
static bool HandleModifyGenderCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(target->GetRace(), target->GetClass());
if (!info)
return false;
char const* gender_str = (char*)args;
int gender_len = strlen(gender_str);
Gender gender;
if (!strncmp(gender_str, "male", gender_len)) // MALE
{
if (target->GetGender() == GENDER_MALE)
return true;
gender = GENDER_MALE;
}
else if (!strncmp(gender_str, "female", gender_len)) // FEMALE
{
if (target->GetGender() == GENDER_FEMALE)
return true;
gender = GENDER_FEMALE;
}
else
{
handler->SendSysMessage(LANG_MUST_MALE_OR_FEMALE);
handler->SetSentErrorMessage(true);
return false;
}
// Set gender
target->SetGender(gender);
target->SetNativeGender(gender);
// Change display ID
target->InitDisplayIds();
target->RestoreDisplayId(false);
sCharacterCache->UpdateCharacterGender(target->GetGUID(), gender);
// Generate random customizations
std::vector customizations;
Races race = Races(target->GetRace());
Classes playerClass = Classes(target->GetClass());
std::vector const* options = sDB2Manager.GetCustomiztionOptions(target->GetRace(), gender);
WorldSession const* worldSession = target->GetSession();
for (ChrCustomizationOptionEntry const* option : *options)
{
ChrCustomizationReqEntry const* optionReq = sChrCustomizationReqStore.LookupEntry(option->ChrCustomizationReqID);
if (optionReq && !worldSession->MeetsChrCustomizationReq(optionReq, race, playerClass, false, MakeChrCustomizationChoiceRange(customizations)))
continue;
// Loop over the options until the first one fits
std::vector const* choicesForOption = sDB2Manager.GetCustomiztionChoices(option->ID);
for (ChrCustomizationChoiceEntry const* choiceForOption : *choicesForOption)
{
ChrCustomizationReqEntry const* choiceReq = sChrCustomizationReqStore.LookupEntry(choiceForOption->ChrCustomizationReqID);
if (choiceReq && !worldSession->MeetsChrCustomizationReq(choiceReq, race, playerClass, false, MakeChrCustomizationChoiceRange(customizations)))
continue;
ChrCustomizationChoiceEntry const* choiceEntry = choicesForOption->at(0);
UF::ChrCustomizationChoice choice;
choice.ChrCustomizationOptionID = option->ID;
choice.ChrCustomizationChoiceID = choiceEntry->ID;
customizations.push_back(choice);
break;
}
}
target->SetCustomizations(Trinity::Containers::MakeIteratorPair(customizations.begin(), customizations.end()));
char const* gender_full = gender ? "female" : "male";
handler->PSendSysMessage(LANG_YOU_CHANGE_GENDER, handler->GetNameLink(target).c_str(), gender_full);
if (handler->needReportToTarget(target))
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOUR_GENDER_CHANGED, gender_full, handler->GetNameLink().c_str());
return true;
}
//demorph player or unit
static bool HandleDeMorphCommand(ChatHandler* handler, char const* /*args*/)
{
Unit* target = handler->getSelectedUnit();
if (!target)
target = handler->GetSession()->GetPlayer();
// check online security
else if (target->GetTypeId() == TYPEID_PLAYER && handler->HasLowerSecurity(target->ToPlayer(), ObjectGuid::Empty))
return false;
target->DeMorph();
return true;
}
static bool HandleModifyCurrencyCommand(ChatHandler* handler, CurrencyTypesEntry const* currency, int32 amount)
{
Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
target->ModifyCurrency(currency->ID, amount, CurrencyGainSource::Cheat, CurrencyDestroyReason::Cheat);
return true;
}
// mod xp command
static bool HandleModifyXPCommand(ChatHandler *handler, char const* args)
{
if (!*args)
return false;
int32 xp = atoi((char*)args);
if (xp < 1)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
// we can run the command
target->GiveXP(xp, nullptr);
return true;
}
// Edit Player Power
static bool HandleModifyPowerCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
Player* target = handler->getSelectedPlayerOrSelf();
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
char* powerTypeToken = strtok((char*)args, " ");
if (!powerTypeToken)
return false;
PowerTypeEntry const* powerType = sDB2Manager.GetPowerTypeByName(powerTypeToken);
if (!powerType)
{
handler->SendSysMessage(LANG_INVALID_POWER_NAME);
handler->SetSentErrorMessage(true);
return false;
}
if (target->GetPowerIndex(Powers(powerType->PowerTypeEnum)) == MAX_POWERS)
{
handler->SendSysMessage(LANG_INVALID_POWER_NAME);
handler->SetSentErrorMessage(true);
return false;
}
char* amount = strtok(nullptr, " ");
if (!amount)
return false;
int32 powerAmount = atoi(amount);
if (powerAmount < 1)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
std::string formattedPowerName = powerType->NameGlobalStringTag;
bool upperCase = true;
for (char& c : formattedPowerName)
{
if (upperCase)
{
c = charToUpper(c);
upperCase = false;
}
else
c = charToLower(c);
if (c == '_')
{
c = ' ';
upperCase = true;
}
}
NotifyModification(handler, target, LANG_YOU_CHANGE_POWER, LANG_YOUR_POWER_CHANGED, formattedPowerName.c_str(), powerAmount, powerAmount);
powerAmount *= powerType->DisplayModifier;
target->SetMaxPower(Powers(powerType->PowerTypeEnum), powerAmount);
target->SetPower(Powers(powerType->PowerTypeEnum), powerAmount);
return true;
}
};
void AddSC_modify_commandscript()
{
new modify_commandscript();
}