/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/* ScriptData
Name: npc_commandscript
%Complete: 100
Comment: All npc related commands
Category: commandscripts
EndScriptData */
#include "ScriptMgr.h"
#include "CharacterCache.h"
#include "Chat.h"
#include "ChatCommand.h"
#include "CreatureAI.h"
#include "CreatureGroups.h"
#include "DB2Stores.h"
#include "DatabaseEnv.h"
#include "FollowMovementGenerator.h"
#include "GameTime.h"
#include "Language.h"
#include "Loot.h"
#include "Map.h"
#include "MapUtils.h"
#include "MotionMaster.h"
#include "MovementDefines.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Pet.h"
#include "PhasingHandler.h"
#include "Player.h"
#include "RBAC.h"
#include "SmartEnum.h"
#include "SpellMgr.h"
#include "Transport.h"
#include "World.h"
#include "WorldSession.h"
using namespace Trinity::ChatCommands;
using CreatureSpawnId = Variant, ObjectGuid::LowType>;
using CreatureEntry = Variant, uint32>;
// shared with cs_gobject.cpp, definitions are at the bottom of this file
bool HandleNpcSpawnGroup(ChatHandler* handler, std::vector> const& opts);
bool HandleNpcDespawnGroup(ChatHandler* handler, std::vector> const& opts);
class npc_commandscript : public CommandScript
{
public:
npc_commandscript() : CommandScript("npc_commandscript") { }
ChatCommandTable GetCommands() const override
{
static ChatCommandTable npcAddCommandTable =
{
{ "formation", HandleNpcAddFormationCommand, rbac::RBAC_PERM_COMMAND_NPC_ADD_FORMATION, Console::No },
{ "item", HandleNpcAddVendorItemCommand, rbac::RBAC_PERM_COMMAND_NPC_ADD_ITEM, Console::No },
{ "move", HandleNpcAddMoveCommand, rbac::RBAC_PERM_COMMAND_NPC_ADD_MOVE, Console::No },
{ "temp", HandleNpcAddTempSpawnCommand, rbac::RBAC_PERM_COMMAND_NPC_ADD_TEMP, Console::No },
// { "weapon", HandleNpcAddWeaponCommand, rbac::RBAC_PERM_COMMAND_NPC_ADD_WEAPON, Console::No },
{ "", HandleNpcAddCommand, rbac::RBAC_PERM_COMMAND_NPC_ADD, Console::No },
};
static ChatCommandTable npcSetCommandTable =
{
{ "allowmove", HandleNpcSetAllowMovementCommand, rbac::RBAC_PERM_COMMAND_NPC_SET_ALLOWMOVE, Console::No },
{ "entry", HandleNpcSetEntryCommand, rbac::RBAC_PERM_COMMAND_NPC_SET_ENTRY, Console::No },
{ "factionid", HandleNpcSetFactionIdCommand, rbac::RBAC_PERM_COMMAND_NPC_SET_FACTIONID, Console::No },
{ "flag", HandleNpcSetFlagCommand, rbac::RBAC_PERM_COMMAND_NPC_SET_FLAG, Console::No },
{ "level", HandleNpcSetLevelCommand, rbac::RBAC_PERM_COMMAND_NPC_SET_LEVEL, Console::No },
{ "link", HandleNpcSetLinkCommand, rbac::RBAC_PERM_COMMAND_NPC_SET_LINK, Console::No },
{ "model", HandleNpcSetModelCommand, rbac::RBAC_PERM_COMMAND_NPC_SET_MODEL, Console::No },
{ "movetype", HandleNpcSetMoveTypeCommand, rbac::RBAC_PERM_COMMAND_NPC_SET_MOVETYPE, Console::No },
{ "phase", HandleNpcSetPhaseCommand, rbac::RBAC_PERM_COMMAND_NPC_SET_PHASE, Console::No },
{ "wanderdistance", HandleNpcSetWanderDistanceCommand, rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNDIST, Console::No },
{ "spawntime", HandleNpcSetSpawnTimeCommand, rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNTIME, Console::No },
{ "data", HandleNpcSetDataCommand, rbac::RBAC_PERM_COMMAND_NPC_SET_DATA, Console::No },
};
static ChatCommandTable npcCommandTable =
{
{ "add", npcAddCommandTable },
{ "set", npcSetCommandTable },
{ "info", HandleNpcInfoCommand, rbac::RBAC_PERM_COMMAND_NPC_INFO, Console::No },
{ "near", HandleNpcNearCommand, rbac::RBAC_PERM_COMMAND_NPC_NEAR, Console::No },
{ "move", HandleNpcMoveCommand, rbac::RBAC_PERM_COMMAND_NPC_MOVE, Console::No },
{ "playemote", HandleNpcPlayEmoteCommand, rbac::RBAC_PERM_COMMAND_NPC_PLAYEMOTE, Console::No },
{ "say", HandleNpcSayCommand, rbac::RBAC_PERM_COMMAND_NPC_SAY, Console::No },
{ "textemote", HandleNpcTextEmoteCommand, rbac::RBAC_PERM_COMMAND_NPC_TEXTEMOTE, Console::No },
{ "whisper", HandleNpcWhisperCommand, rbac::RBAC_PERM_COMMAND_NPC_WHISPER, Console::No },
{ "yell", HandleNpcYellCommand, rbac::RBAC_PERM_COMMAND_NPC_YELL, Console::No },
{ "tame", HandleNpcTameCommand, rbac::RBAC_PERM_COMMAND_NPC_TAME, Console::No },
{ "spawngroup", HandleNpcSpawnGroup, rbac::RBAC_PERM_COMMAND_NPC_SPAWNGROUP, Console::No },
{ "despawngroup", HandleNpcDespawnGroup, rbac::RBAC_PERM_COMMAND_NPC_DESPAWNGROUP, Console::No },
{ "delete", HandleNpcDeleteCommand, rbac::RBAC_PERM_COMMAND_NPC_DELETE, Console::No },
{ "delete item", HandleNpcDeleteVendorItemCommand, rbac::RBAC_PERM_COMMAND_NPC_DELETE_ITEM, Console::No },
{ "follow", HandleNpcFollowCommand, rbac::RBAC_PERM_COMMAND_NPC_FOLLOW, Console::No },
{ "follow stop", HandleNpcUnFollowCommand, rbac::RBAC_PERM_COMMAND_NPC_FOLLOW, Console::No },
{ "evade", HandleNpcEvadeCommand, rbac::RBAC_PERM_COMMAND_NPC_EVADE, Console::No },
{ "showloot", HandleNpcShowLootCommand, rbac::RBAC_PERM_COMMAND_NPC_SHOWLOOT, Console::No },
};
static ChatCommandTable commandTable =
{
{ "npc", npcCommandTable },
};
return commandTable;
}
//add spawn of creature
static bool HandleNpcAddCommand(ChatHandler* handler, CreatureEntry id)
{
if (!sObjectMgr->GetCreatureTemplate(id))
return false;
Player* chr = handler->GetSession()->GetPlayer();
Map* map = chr->GetMap();
if (Transport* trans = dynamic_cast(chr->GetTransport()))
{
ObjectGuid::LowType guid = sObjectMgr->GenerateCreatureSpawnId();
CreatureData& data = sObjectMgr->NewOrExistCreatureData(guid);
data.spawnId = guid;
data.spawnGroupData = sObjectMgr->GetDefaultSpawnGroup();
data.id = id;
data.spawnPoint.Relocate(chr->GetTransOffsetX(), chr->GetTransOffsetY(), chr->GetTransOffsetZ(), chr->GetTransOffsetO());
if (Creature* creature = trans->CreateNPCPassenger(guid, &data))
{
creature->SaveToDB(trans->GetGOInfo()->moTransport.SpawnMap, { map->GetDifficultyID() });
sObjectMgr->AddCreatureToGrid(&data);
}
return true;
}
Creature* creature = Creature::CreateCreature(id, map, chr->GetPosition());
if (!creature)
return false;
PhasingHandler::InheritPhaseShift(creature, chr);
creature->SaveToDB(map->GetId(), { map->GetDifficultyID() });
ObjectGuid::LowType db_guid = creature->GetSpawnId();
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells()
// current "creature" variable is deleted and created fresh new, otherwise old values might trigger asserts or cause undefined behavior
creature->CleanupsBeforeDelete();
delete creature;
creature = Creature::CreateCreatureFromDB(db_guid, map, true, true);
if (!creature)
return false;
sObjectMgr->AddCreatureToGrid(sObjectMgr->GetCreatureData(db_guid));
return true;
}
//add item in vendorlist
static bool HandleNpcAddVendorItemCommand(ChatHandler* handler, ItemTemplate const* item, Optional mc, Optional it, Optional ec, Optional bonusListIDs)
{
if (!item)
{
handler->SendSysMessage(LANG_COMMAND_NEEDITEMSEND);
handler->SetSentErrorMessage(true);
return false;
}
Creature* vendor = handler->getSelectedCreature();
if (!vendor)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
uint32 itemId = item->GetId();
uint32 maxcount = mc.value_or(0);
uint32 incrtime = it.value_or(0);
uint32 extendedcost = ec.value_or(0);
uint32 vendor_entry = vendor->GetEntry();
VendorItem vItem;
vItem.item = itemId;
vItem.maxcount = maxcount;
vItem.incrtime = incrtime;
vItem.ExtendedCost = extendedcost;
vItem.Type = ITEM_VENDOR_TYPE_ITEM;
if (bonusListIDs)
for (std::string_view token : Trinity::Tokenize(*bonusListIDs, ';', false))
if (Optional bonusListID = Trinity::StringTo(token))
vItem.BonusListIDs.push_back(*bonusListID);
if (!sObjectMgr->IsVendorItemValid(vendor_entry, vItem, handler->GetSession()->GetPlayer()))
{
handler->SetSentErrorMessage(true);
return false;
}
sObjectMgr->AddVendorItem(vendor_entry, vItem);
handler->PSendSysMessage(LANG_ITEM_ADDED_TO_LIST, itemId, item->GetDefaultLocaleName(), maxcount, incrtime, extendedcost);
return true;
}
//add move for creature
static bool HandleNpcAddMoveCommand(ChatHandler* handler, CreatureSpawnId lowGuid)
{
// attempt check creature existence by DB data
CreatureData const* data = sObjectMgr->GetCreatureData(lowGuid);
if (!data)
{
handler->PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, std::to_string(*lowGuid).c_str());
handler->SetSentErrorMessage(true);
return false;
}
// Update movement type
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_MOVEMENT_TYPE);
stmt->setUInt8(0, uint8(WAYPOINT_MOTION_TYPE));
stmt->setUInt64(1, lowGuid);
WorldDatabase.Execute(stmt);
handler->SendSysMessage(LANG_WAYPOINT_ADDED);
return true;
}
static bool HandleNpcSetAllowMovementCommand(ChatHandler* handler)
{
if (sWorld->getAllowMovement())
{
sWorld->SetAllowMovement(false);
handler->SendSysMessage(LANG_CREATURE_MOVE_DISABLED);
}
else
{
sWorld->SetAllowMovement(true);
handler->SendSysMessage(LANG_CREATURE_MOVE_ENABLED);
}
return true;
}
static bool HandleNpcSetEntryCommand(ChatHandler* handler, CreatureEntry newEntryNum)
{
if (!newEntryNum)
return false;
Unit* unit = handler->getSelectedUnit();
if (!unit || unit->GetTypeId() != TYPEID_UNIT)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
Creature* creature = unit->ToCreature();
if (creature->UpdateEntry(newEntryNum))
handler->SendSysMessage(LANG_DONE);
else
handler->SendSysMessage(LANG_ERROR);
return true;
}
//change level of creature or pet
static bool HandleNpcSetLevelCommand(ChatHandler* handler, uint8 lvl)
{
if (lvl < 1 || lvl > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) + 3)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
Creature* creature = handler->getSelectedCreature();
if (!creature || creature->IsPet())
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
creature->SetLevel(lvl);
creature->UpdateLevelDependantStats();
creature->SaveToDB();
return true;
}
static bool HandleNpcDeleteCommand(ChatHandler* handler, Optional spawnIdArg)
{
ObjectGuid::LowType spawnId;
if (spawnIdArg)
spawnId = *spawnIdArg;
else
{
Creature* creature = handler->getSelectedCreature();
if (!creature || creature->IsPet() || creature->IsTotem())
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
if (TempSummon* summon = creature->ToTempSummon())
{
summon->UnSummon();
handler->SendSysMessage(LANG_COMMAND_DELCREATMESSAGE);
return true;
}
spawnId = creature->GetSpawnId();
}
if (Creature::DeleteFromDB(spawnId))
{
handler->SendSysMessage(LANG_COMMAND_DELCREATMESSAGE);
return true;
}
else
{
handler->PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, std::to_string(spawnId).c_str());
handler->SetSentErrorMessage(true);
return false;
}
}
//del item from vendor list
static bool HandleNpcDeleteVendorItemCommand(ChatHandler* handler, ItemTemplate const* item)
{
Creature* vendor = handler->getSelectedCreature();
if (!vendor || !vendor->IsVendor())
{
handler->SendSysMessage(LANG_COMMAND_VENDORSELECTION);
handler->SetSentErrorMessage(true);
return false;
}
if (!item)
{
handler->SendSysMessage(LANG_COMMAND_NEEDITEMSEND);
handler->SetSentErrorMessage(true);
return false;
}
uint32 itemId = item->GetId();
if (!sObjectMgr->RemoveVendorItem(vendor->GetEntry(), ITEM_VENDOR_TYPE_ITEM, itemId))
{
handler->PSendSysMessage(LANG_ITEM_NOT_IN_LIST, itemId);
handler->SetSentErrorMessage(true);
return false;
}
handler->PSendSysMessage(LANG_ITEM_DELETED_FROM_LIST, itemId, item->GetDefaultLocaleName());
return true;
}
//set faction of creature
static bool HandleNpcSetFactionIdCommand(ChatHandler* handler, uint32 factionId)
{
if (!sFactionTemplateStore.LookupEntry(factionId))
{
handler->PSendSysMessage(LANG_WRONG_FACTION, factionId);
handler->SetSentErrorMessage(true);
return false;
}
Creature* creature = handler->getSelectedCreature();
if (!creature)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
creature->SetFaction(factionId);
// Faction is set in creature_template - not inside creature
// Update in memory..
if (CreatureTemplate const* cinfo = creature->GetCreatureTemplate())
const_cast(cinfo)->faction = factionId;
// ..and DB
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_FACTION);
stmt->setUInt16(0, uint16(factionId));
stmt->setUInt32(1, creature->GetEntry());
WorldDatabase.Execute(stmt);
return true;
}
//set npcflag of creature
static bool HandleNpcSetFlagCommand(ChatHandler* handler, NPCFlags npcFlags, NPCFlags2 npcFlags2)
{
Creature* creature = handler->getSelectedCreature();
if (!creature)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
creature->ReplaceAllNpcFlags(npcFlags);
creature->ReplaceAllNpcFlags2(npcFlags2);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_NPCFLAG);
stmt->setUInt64(0, uint64(npcFlags) | (uint64(npcFlags2) << 32));
stmt->setUInt32(1, creature->GetEntry());
WorldDatabase.Execute(stmt);
handler->SendSysMessage(LANG_VALUE_SAVED_REJOIN);
return true;
}
//set data of creature for testing scripting
static bool HandleNpcSetDataCommand(ChatHandler* handler, uint32 data_1, uint32 data_2)
{
Creature* creature = handler->getSelectedCreature();
if (!creature)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
creature->AI()->SetData(data_1, data_2);
std::string AIorScript = !creature->GetAIName().empty() ? "AI type: " + creature->GetAIName() : (!creature->GetScriptName().empty() ? "Script Name: " + creature->GetScriptName() : "No AI or Script Name Set");
handler->PSendSysMessage(LANG_NPC_SETDATA, creature->GetGUID().ToString().c_str(), creature->GetName().c_str(), data_1, data_2, AIorScript.c_str());
return true;
}
//npc follow handling
static bool HandleNpcFollowCommand(ChatHandler* handler)
{
Player* player = handler->GetSession()->GetPlayer();
Creature* creature = handler->getSelectedCreature();
if (!creature)
{
handler->PSendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
// Follow player - Using pet's default dist and angle
creature->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, creature->GetFollowAngle());
handler->PSendSysMessage(LANG_CREATURE_FOLLOW_YOU_NOW, creature->GetName().c_str());
return true;
}
static bool HandleNpcInfoCommand(ChatHandler* handler)
{
Creature* target = handler->getSelectedCreature();
if (!target)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
CreatureTemplate const* cInfo = target->GetCreatureTemplate();
uint32 faction = target->GetFaction();
uint64 npcflags = (uint64(target->GetNpcFlags2()) << 32) | target->GetNpcFlags();
uint64 mechanicImmuneMask = 0;
if (CreatureImmunities const* immunities = SpellMgr::GetCreatureImmunities(cInfo->CreatureImmunitiesId))
mechanicImmuneMask = immunities->Mechanic.to_ullong();
uint32 displayid = target->GetDisplayId();
uint32 nativeid = target->GetNativeDisplayId();
uint32 entry = target->GetEntry();
int64 curRespawnDelay = target->GetRespawnCompatibilityMode() ? target->GetRespawnTimeEx() - GameTime::GetGameTime() : target->GetMap()->GetCreatureRespawnTime(target->GetSpawnId()) - GameTime::GetGameTime();
if (curRespawnDelay < 0)
curRespawnDelay = 0;
std::string curRespawnDelayStr = secsToTimeString(uint64(curRespawnDelay), TimeFormat::ShortText);
std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(), TimeFormat::ShortText);
handler->PSendSysMessage(LANG_NPCINFO_CHAR, target->GetName().c_str(), std::to_string(target->GetSpawnId()).c_str(), target->GetGUID().ToString().c_str(), entry, faction, std::to_string(npcflags).c_str(), displayid, nativeid);
if (target->GetCreatureData() && target->GetCreatureData()->spawnGroupData->groupId)
{
SpawnGroupTemplateData const* const groupData = target->GetCreatureData()->spawnGroupData;
handler->PSendSysMessage(LANG_SPAWNINFO_GROUP_ID, groupData->name.c_str(), groupData->groupId, groupData->flags, target->GetMap()->IsSpawnGroupActive(groupData->groupId));
}
handler->PSendSysMessage(LANG_SPAWNINFO_COMPATIBILITY_MODE, target->GetRespawnCompatibilityMode());
handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->GetLevel());
handler->PSendSysMessage(LANG_NPCINFO_EQUIPMENT, target->GetCurrentEquipmentId(), target->GetOriginalEquipmentId());
handler->PSendSysMessage(LANG_NPCINFO_HEALTH, target->GetCreateHealth(), std::to_string(target->GetMaxHealth()).c_str(), std::to_string(target->GetHealth()).c_str());
handler->PSendSysMessage(LANG_NPCINFO_MOVEMENT_DATA, target->GetMovementTemplate().ToString().c_str());
handler->PSendSysMessage(LANG_NPCINFO_UNIT_FIELD_FLAGS, *target->m_unitData->Flags);
for (UnitFlags flag : EnumUtils::Iterate())
if (target->HasUnitFlag(flag))
handler->PSendSysMessage("%s (0x%X)", EnumUtils::ToTitle(flag), flag);
handler->PSendSysMessage(LANG_NPCINFO_UNIT_FIELD_FLAGS_2, *target->m_unitData->Flags2);
for (UnitFlags2 flag : EnumUtils::Iterate())
if (target->HasUnitFlag2(flag))
handler->PSendSysMessage("%s (0x%X)", EnumUtils::ToTitle(flag), flag);
handler->PSendSysMessage(LANG_NPCINFO_UNIT_FIELD_FLAGS_3, *target->m_unitData->Flags3);
for (UnitFlags3 flag : EnumUtils::Iterate())
if (target->HasUnitFlag3(flag))
handler->PSendSysMessage("%s (0x%X)", EnumUtils::ToTitle(flag), flag);
handler->PSendSysMessage(LANG_NPCINFO_DYNAMIC_FLAGS, target->GetDynamicFlags());
handler->PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(), curRespawnDelayStr.c_str());
CreatureDifficulty const* creatureDifficulty = target->GetCreatureDifficulty();
handler->PSendSysMessage(LANG_NPCINFO_LOOT, creatureDifficulty->LootID, creatureDifficulty->PickPocketLootID, creatureDifficulty->SkinLootID);
handler->PSendSysMessage(LANG_NPCINFO_DUNGEON_ID, target->GetInstanceId());
if (CreatureData const* data = sObjectMgr->GetCreatureData(target->GetSpawnId()))
{
handler->PSendSysMessage(LANG_NPCINFO_PHASES, data->phaseId, data->phaseGroup);
PhasingHandler::PrintToChat(handler, target);
}
handler->PSendSysMessage(LANG_NPCINFO_ARMOR, target->GetArmor());
handler->PSendSysMessage(LANG_NPCINFO_POSITION, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
handler->PSendSysMessage(LANG_OBJECTINFO_AIINFO, target->GetAIName().c_str(), target->GetScriptName().c_str());
handler->PSendSysMessage(LANG_OBJECTINFO_STRINGIDS, STRING_VIEW_FMT_ARG(target->GetStringId(StringIdType::Template)),
STRING_VIEW_FMT_ARG(target->GetStringId(StringIdType::Spawn)), STRING_VIEW_FMT_ARG(target->GetStringId(StringIdType::Script)));
handler->PSendSysMessage(LANG_NPCINFO_REACTSTATE, DescribeReactState(target->GetReactState()));
if (CreatureAI const* ai = target->AI())
handler->PSendSysMessage(LANG_OBJECTINFO_AITYPE, Trinity::GetTypeName(*ai).c_str());
handler->PSendSysMessage(LANG_NPCINFO_FLAGS_EXTRA, cInfo->flags_extra);
for (CreatureFlagsExtra flag : EnumUtils::Iterate())
if (cInfo->flags_extra & flag)
handler->PSendSysMessage("%s (0x%X)", EnumUtils::ToTitle(flag), flag);
handler->PSendSysMessage(LANG_NPCINFO_NPC_FLAGS, uint32(target->GetNpcFlags()));
for (NPCFlags flag : EnumUtils::Iterate())
if (target->HasNpcFlag(flag))
handler->PSendSysMessage("* %s (0x%X)", EnumUtils::ToTitle(flag), flag);
for (NPCFlags2 flag : EnumUtils::Iterate())
if (target->HasNpcFlag2(flag))
handler->PSendSysMessage("* %s (0x%X)", EnumUtils::ToTitle(flag), flag);
handler->PSendSysMessage(LANG_NPCINFO_MECHANIC_IMMUNE, Trinity::StringFormat("0x{:X}", mechanicImmuneMask).c_str());
for (Mechanics m : EnumUtils::Iterate())
if (m && (mechanicImmuneMask & (UI64LIT(1) << m)))
handler->PSendSysMessage("%s (0x%X)", EnumUtils::ToTitle(m), m);
return true;
}
static bool HandleNpcNearCommand(ChatHandler* handler, Optional dist)
{
float distance = dist.value_or(10.0f);
uint32 count = 0;
Player* player = handler->GetSession()->GetPlayer();
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_NEAREST);
stmt->setFloat(0, player->GetPositionX());
stmt->setFloat(1, player->GetPositionY());
stmt->setFloat(2, player->GetPositionZ());
stmt->setUInt32(3, player->GetMapId());
stmt->setFloat(4, player->GetPositionX());
stmt->setFloat(5, player->GetPositionY());
stmt->setFloat(6, player->GetPositionZ());
stmt->setFloat(7, distance * distance);
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (result)
{
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType guid = fields[0].GetUInt64();
uint32 entry = fields[1].GetUInt32();
float x = fields[2].GetFloat();
float y = fields[3].GetFloat();
float z = fields[4].GetFloat();
uint16 mapId = fields[5].GetUInt16();
CreatureTemplate const* creatureTemplate = sObjectMgr->GetCreatureTemplate(entry);
if (!creatureTemplate)
continue;
handler->PSendSysMessage(LANG_CREATURE_LIST_CHAT, std::to_string(guid).c_str(), std::to_string(guid).c_str(), creatureTemplate->Name.c_str(), x, y, z, mapId, "", "");
++count;
}
while (result->NextRow());
}
handler->PSendSysMessage(LANG_COMMAND_NEAR_NPC_MESSAGE, distance, count);
return true;
}
//move selected creature
static bool HandleNpcMoveCommand(ChatHandler* handler, Optional spawnid)
{
Creature* creature = handler->getSelectedCreature();
Player const* player = handler->GetSession()->GetPlayer();
if (!player)
return false;
if (!spawnid && !creature)
return false;
ObjectGuid::LowType lowguid = spawnid ? *spawnid : creature->GetSpawnId();
// Attempting creature load from DB data
CreatureData const* data = sObjectMgr->GetCreatureData(lowguid);
if (!data)
{
handler->PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, std::to_string(lowguid).c_str());
handler->SetSentErrorMessage(true);
return false;
}
if (player->GetMapId() != data->mapId)
{
handler->PSendSysMessage(LANG_COMMAND_CREATUREATSAMEMAP, std::to_string(lowguid).c_str());
handler->SetSentErrorMessage(true);
return false;
}
// update position in memory
sObjectMgr->RemoveCreatureFromGrid(data);
const_cast(data)->spawnPoint.Relocate(*player);
sObjectMgr->AddCreatureToGrid(data);
// update position in DB
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_POSITION);
stmt->setFloat(0, player->GetPositionX());
stmt->setFloat(1, player->GetPositionY());
stmt->setFloat(2, player->GetPositionZ());
stmt->setFloat(3, player->GetOrientation());
stmt->setUInt64(4, lowguid);
WorldDatabase.Execute(stmt);
// respawn selected creature at the new location
if (creature)
creature->DespawnOrUnsummon(0s, 1s);
handler->PSendSysMessage(LANG_COMMAND_CREATUREMOVED);
return true;
}
//play npc emote
static bool HandleNpcPlayEmoteCommand(ChatHandler* handler, uint32 emote)
{
Creature* target = handler->getSelectedCreature();
if (!target)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
target->SetEmoteState(Emote(emote));
return true;
}
//set model of creature
static bool HandleNpcSetModelCommand(ChatHandler* handler, uint32 displayId)
{
Creature* creature = handler->getSelectedCreature();
if (!creature || creature->IsPet())
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
if (!sCreatureDisplayInfoStore.LookupEntry(displayId))
{
handler->PSendSysMessage(LANG_COMMAND_INVALID_PARAM, Trinity::ToString(displayId).c_str());
handler->SetSentErrorMessage(true);
return false;
}
creature->SetDisplayId(displayId, true);
creature->SaveToDB();
return true;
}
/**HandleNpcSetMoveTypeCommand
* Set the movement type for an NPC.
*
* Valid movement types are:
*
* - stay - NPC wont move
* - random - NPC will move randomly according to the wander_distance
* - way - NPC will move with given waypoints set
*
* additional parameter: NODEL - so no waypoints are deleted, if you
* change the movement type
*/
static bool HandleNpcSetMoveTypeCommand(ChatHandler* handler, Optional lowGuid, Variant type, Optional nodel)
{
// 3 arguments:
// GUID (optional - you can also select the creature)
// stay|random|way (determines the kind of movement)
// NODEL (optional - tells the system NOT to delete any waypoints)
// this is very handy if you want to do waypoints, that are
// later switched on/off according to special events (like escort
// quests, etc)
bool doNotDelete = nodel.has_value();
ObjectGuid::LowType lowguid = UI64LIT(0);
Creature* creature = nullptr;
if (!lowGuid) // case .setmovetype $move_type (with selected creature)
{
creature = handler->getSelectedCreature();
if (!creature || creature->IsPet())
return false;
lowguid = creature->GetSpawnId();
}
else // case .setmovetype #creature_guid $move_type (with selected creature)
{
lowguid = *lowGuid;
if (lowguid)
creature = handler->GetCreatureFromPlayerMapByDbGuid(lowguid);
// attempt check creature existence by DB data
if (!creature)
{
CreatureData const* data = sObjectMgr->GetCreatureData(lowguid);
if (!data)
{
handler->PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, std::to_string(lowguid).c_str());
handler->SetSentErrorMessage(true);
return false;
}
}
else
{
lowguid = creature->GetSpawnId();
}
}
// now lowguid is low guid really existed creature
// and creature point (maybe) to this creature or nullptr
MovementGeneratorType move_type;
switch (type.index())
{
case 0:
move_type = IDLE_MOTION_TYPE;
break;
case 1:
move_type = RANDOM_MOTION_TYPE;
break;
case 2:
move_type = WAYPOINT_MOTION_TYPE;
break;
default:
return false;
}
// update movement type
//if (doNotDelete == false)
// WaypointMgr.DeletePath(lowguid);
if (creature)
{
// update movement type
if (doNotDelete == false)
creature->LoadPath(0);
creature->SetDefaultMovementType(move_type);
creature->GetMotionMaster()->Initialize();
if (creature->IsAlive()) // dead creature will reset movement generator at respawn
{
creature->setDeathState(JUST_DIED);
creature->Respawn();
}
creature->SaveToDB();
}
if (doNotDelete == false)
{
handler->PSendSysMessage(LANG_MOVE_TYPE_SET, EnumUtils::ToTitle(move_type));
}
else
{
handler->PSendSysMessage(LANG_MOVE_TYPE_SET_NODEL, EnumUtils::ToTitle(move_type));
}
return true;
}
//npc phase handling
//change phase of creature
static bool HandleNpcSetPhaseGroup(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
int32 phaseGroupId = atoi(args);
Creature* creature = handler->getSelectedCreature();
if (!creature || creature->IsPet())
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
PhasingHandler::ResetPhaseShift(creature);
PhasingHandler::AddPhaseGroup(creature, phaseGroupId, true);
creature->SetDBPhase(-phaseGroupId);
creature->SaveToDB();
return true;
}
//npc phase handling
//change phase of creature
static bool HandleNpcSetPhaseCommand(ChatHandler* handler, uint32 phaseID)
{
if (phaseID == 0)
{
handler->SendSysMessage(LANG_PHASE_NOTFOUND);
handler->SetSentErrorMessage(true);
return false;
}
Creature* creature = handler->getSelectedCreature();
if (!creature || creature->IsPet())
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
PhasingHandler::ResetPhaseShift(creature);
PhasingHandler::AddPhase(creature, phaseID, true);
creature->SetDBPhase(phaseID);
creature->SaveToDB();
return true;
}
//set spawn dist of creature
static bool HandleNpcSetWanderDistanceCommand(ChatHandler* handler, float option)
{
if (option < 0.0f)
{
handler->SendSysMessage(LANG_BAD_VALUE);
return false;
}
MovementGeneratorType mtype = IDLE_MOTION_TYPE;
if (option > 0.0f)
mtype = RANDOM_MOTION_TYPE;
Creature* creature = handler->getSelectedCreature();
ObjectGuid::LowType guidLow = UI64LIT(0);
if (creature)
guidLow = creature->GetSpawnId();
else
return false;
creature->SetWanderDistance((float)option);
creature->SetDefaultMovementType(mtype);
creature->GetMotionMaster()->Initialize();
if (creature->IsAlive()) // dead creature will reset movement generator at respawn
{
creature->setDeathState(JUST_DIED);
creature->Respawn();
}
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_WANDER_DISTANCE);
stmt->setFloat(0, option);
stmt->setUInt8(1, uint8(mtype));
stmt->setUInt64(2, guidLow);
WorldDatabase.Execute(stmt);
handler->PSendSysMessage(LANG_COMMAND_WANDER_DISTANCE, option);
return true;
}
//spawn time handling
static bool HandleNpcSetSpawnTimeCommand(ChatHandler* handler, uint32 spawnTime)
{
Creature* creature = handler->getSelectedCreature();
if (!creature)
return false;
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_SPAWN_TIME_SECS);
stmt->setUInt32(0, spawnTime);
stmt->setUInt64(1, creature->GetSpawnId());
WorldDatabase.Execute(stmt);
creature->SetRespawnDelay(spawnTime);
handler->PSendSysMessage(LANG_COMMAND_SPAWNTIME, spawnTime);
return true;
}
static bool HandleNpcSayCommand(ChatHandler* handler, Tail text)
{
if (text.empty())
return false;
Creature* creature = handler->getSelectedCreature();
if (!creature)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
creature->Say(text, LANG_UNIVERSAL);
// make some emotes
switch (text.back())
{
case '?': creature->HandleEmoteCommand(EMOTE_ONESHOT_QUESTION); break;
case '!': creature->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION); break;
default: creature->HandleEmoteCommand(EMOTE_ONESHOT_TALK); break;
}
return true;
}
//show text emote by creature in chat
static bool HandleNpcTextEmoteCommand(ChatHandler* handler, Tail text)
{
if (text.empty())
return false;
Creature* creature = handler->getSelectedCreature();
if (!creature)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
creature->TextEmote(text);
return true;
}
// npc unfollow handling
static bool HandleNpcUnFollowCommand(ChatHandler* handler)
{
Player* player = handler->GetSession()->GetPlayer();
Creature* creature = handler->getSelectedCreature();
if (!creature)
{
handler->PSendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
MovementGenerator* movement = creature->GetMotionMaster()->GetMovementGenerator([player](MovementGenerator const* a) -> bool
{
if (a->GetMovementGeneratorType() == FOLLOW_MOTION_TYPE)
{
FollowMovementGenerator const* followMovement = dynamic_cast(a);
return followMovement && followMovement->GetTarget() == player;
}
return false;
});
if (!movement)
{
handler->PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU, creature->GetName().c_str());
handler->SetSentErrorMessage(true);
return false;
}
creature->GetMotionMaster()->Remove(movement);
handler->PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU_NOW, creature->GetName().c_str());
return true;
}
// make npc whisper to player
static bool HandleNpcWhisperCommand(ChatHandler* handler, Variant, std::string_view> recv, Tail text)
{
if (text.empty())
return false;
Creature* creature = handler->getSelectedCreature();
if (!creature)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
// check online security
Player* receiver = ObjectAccessor::FindPlayerByName(recv);
if (handler->HasLowerSecurity(receiver, ObjectGuid::Empty))
return false;
creature->Whisper(text, LANG_UNIVERSAL, receiver);
return true;
}
static bool HandleNpcYellCommand(ChatHandler* handler, Tail text)
{
if (text.empty())
return false;
Creature* creature = handler->getSelectedCreature();
if (!creature)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
creature->Yell(text, LANG_UNIVERSAL);
// make an emote
creature->HandleEmoteCommand(EMOTE_ONESHOT_SHOUT);
return true;
}
// add creature, temp only
static bool HandleNpcAddTempSpawnCommand(ChatHandler* handler, Optional lootStr, CreatureEntry id)
{
bool loot = false;
if (lootStr)
{
if (StringEqualI(*lootStr, "loot"))
loot = true;
else if (StringEqualI(*lootStr, "noloot"))
loot = false;
else
return false;
}
Player* chr = handler->GetSession()->GetPlayer();
if (!sObjectMgr->GetCreatureTemplate(id))
return false;
chr->SummonCreature(id, chr->GetPosition(), loot ? TEMPSUMMON_CORPSE_TIMED_DESPAWN : TEMPSUMMON_CORPSE_DESPAWN, 30s);
return true;
}
//npc tame handling
static bool HandleNpcTameCommand(ChatHandler* handler)
{
Creature* creatureTarget = handler->getSelectedCreature();
if (!creatureTarget || creatureTarget->IsPet())
{
handler->PSendSysMessage (LANG_SELECT_CREATURE);
handler->SetSentErrorMessage (true);
return false;
}
Player* player = handler->GetSession()->GetPlayer();
if (!player->GetPetGUID().IsEmpty())
{
handler->SendSysMessage (LANG_YOU_ALREADY_HAVE_PET);
handler->SetSentErrorMessage (true);
return false;
}
CreatureTemplate const* cInfo = creatureTarget->GetCreatureTemplate();
if (!cInfo->IsTameable (player->CanTameExoticPets(), creatureTarget->GetCreatureDifficulty()))
{
handler->PSendSysMessage (LANG_CREATURE_NON_TAMEABLE, cInfo->Entry);
handler->SetSentErrorMessage (true);
return false;
}
// Everything looks OK, create new pet
Pet* pet = player->CreateTamedPetFrom(creatureTarget);
if (!pet)
{
handler->PSendSysMessage (LANG_CREATURE_NON_TAMEABLE, cInfo->Entry);
handler->SetSentErrorMessage (true);
return false;
}
// place pet before player
float x, y, z;
player->GetClosePoint (x, y, z, creatureTarget->GetCombatReach(), CONTACT_DISTANCE);
pet->Relocate(x, y, z, float(M_PI) - player->GetOrientation());
// set pet to defensive mode by default (some classes can't control controlled pets in fact).
pet->SetReactState(REACT_DEFENSIVE);
// calculate proper level
uint8 level = std::max(player->GetLevel()-5, creatureTarget->GetLevel());
// prepare visual effect for levelup
pet->SetLevel(level - 1);
// add to world
pet->GetMap()->AddToMap(pet->ToCreature());
// visual effect for levelup
pet->SetLevel(level);
// caster have pet now
player->SetMinion(pet, true);
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
player->PetSpellInitialize();
return true;
}
static bool HandleNpcEvadeCommand(ChatHandler* handler, Optional why, Optional force)
{
Creature* creatureTarget = handler->getSelectedCreature();
if (!creatureTarget || creatureTarget->IsPet())
{
handler->PSendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
if (!creatureTarget->IsAIEnabled())
{
handler->PSendSysMessage(LANG_CREATURE_NOT_AI_ENABLED);
handler->SetSentErrorMessage(true);
return false;
}
if (force)
creatureTarget->ClearUnitState(UNIT_STATE_EVADE);
creatureTarget->AI()->EnterEvadeMode(why.value_or(EvadeReason::Other));
return true;
}
static void _ShowLootEntry(ChatHandler* handler, uint32 itemId, uint32 itemCount, bool alternateString = false)
{
ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemId);
char const* name = nullptr;
if (itemTemplate)
name = itemTemplate->GetName(handler->GetSessionDbcLocale());
if (!name)
name = "Unknown item";
handler->PSendSysMessage(LANG_COMMAND_NPC_SHOWLOOT_ENTRY, alternateString ? 6 : 3 /*number of bytes from following string*/, "\xE2\x94\x80\xE2\x94\x80",
itemCount, ItemQualityColors[itemTemplate ? static_cast(itemTemplate->GetQuality()) : ITEM_QUALITY_POOR], itemId, name, itemId);
}
static void _ShowLootCurrencyEntry(ChatHandler* handler, uint32 currencyId, uint32 count, bool alternateString = false)
{
CurrencyTypesEntry const* currency = sCurrencyTypesStore.LookupEntry(currencyId);
char const* name = nullptr;
if (currency)
name = currency->Name[handler->GetSessionDbcLocale()];
if (!name)
name = "Unknown currency";
handler->PSendSysMessage(LANG_COMMAND_NPC_SHOWLOOT_CURRENCY, alternateString ? 6 : 3 /*number of bytes from following string*/, "\xE2\x94\x80\xE2\x94\x80",
count, ItemQualityColors[currency ? static_cast(currency->Quality) : ITEM_QUALITY_POOR], currencyId, count, name, currencyId);
}
static void _ShowLootTrackingQuestCurrencyEntry(ChatHandler* handler, uint32 questId, bool alternateString = false)
{
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
std::string_view name;
if (quest)
{
name = quest->GetLogTitle();
if (handler->GetSessionDbLocaleIndex() != LOCALE_enUS)
if (QuestTemplateLocale const* localeData = sObjectMgr->GetQuestLocale(questId))
ObjectMgr::GetLocaleString(localeData->LogTitle, handler->GetSessionDbLocaleIndex(), name);
}
if (name.empty())
name = "Unknown quest";
handler->PSendSysMessage(LANG_COMMAND_NPC_SHOWLOOT_TRACKING_QUEST, alternateString ? 6 : 3 /*number of bytes from following string*/, "\xE2\x94\x80\xE2\x94\x80",
questId, STRING_VIEW_FMT_ARG(name), questId);
}
static void _IterateNotNormalLootMap(ChatHandler* handler, NotNormalLootItemMap const& map, std::vector const& items)
{
for (NotNormalLootItemMap::value_type const& pair : map)
{
if (!pair.second)
continue;
Player const* player = ObjectAccessor::FindConnectedPlayer(pair.first);
handler->PSendSysMessage(LANG_COMMAND_NPC_SHOWLOOT_SUBLABEL, player ? player->GetName() : Trinity::StringFormat("Offline player (GUID {})", pair.first.ToString()), pair.second->size());
for (auto it = pair.second->cbegin(); it != pair.second->cend(); ++it)
{
LootItem const& item = items[it->LootListId];
if (!it->is_looted && !item.is_looted)
{
switch (item.type)
{
case LootItemType::Item:
_ShowLootEntry(handler, item.itemid, item.count, true);
break;
case LootItemType::Currency:
_ShowLootCurrencyEntry(handler, item.itemid, item.count, true);
break;
case LootItemType::TrackingQuest:
_ShowLootTrackingQuestCurrencyEntry(handler, item.itemid, true);
break;
}
}
}
}
}
static void _ShowLootContents(ChatHandler* handler, bool all, Loot const* loot)
{
handler->PSendSysMessage(LANG_COMMAND_NPC_SHOWLOOT_MONEY, loot->gold / GOLD, (loot->gold % GOLD) / SILVER, loot->gold % SILVER);
if (!all)
{
handler->PSendSysMessage(LANG_COMMAND_NPC_SHOWLOOT_LABEL, "Standard items", loot->items.size());
for (LootItem const& item : loot->items)
{
if (!item.is_looted)
{
switch (item.type)
{
case LootItemType::Item:
_ShowLootEntry(handler, item.itemid, item.count);
break;
case LootItemType::Currency:
_ShowLootCurrencyEntry(handler, item.itemid, item.count);
break;
case LootItemType::TrackingQuest:
_ShowLootTrackingQuestCurrencyEntry(handler, item.itemid);
break;
}
}
}
}
else
{
handler->PSendSysMessage(LANG_COMMAND_NPC_SHOWLOOT_LABEL, "Standard items", loot->items.size());
for (LootItem const& item : loot->items)
{
if (!item.is_looted && !item.freeforall && item.conditions.IsEmpty())
{
switch (item.type)
{
case LootItemType::Item:
_ShowLootEntry(handler, item.itemid, item.count);
break;
case LootItemType::Currency:
_ShowLootCurrencyEntry(handler, item.itemid, item.count);
break;
case LootItemType::TrackingQuest:
_ShowLootTrackingQuestCurrencyEntry(handler, item.itemid);
break;
}
}
}
if (!loot->GetPlayerFFAItems().empty())
{
handler->PSendSysMessage(LANG_COMMAND_NPC_SHOWLOOT_LABEL_2, "FFA items per allowed player");
_IterateNotNormalLootMap(handler, loot->GetPlayerFFAItems(), loot->items);
}
}
}
static bool HandleNpcShowLootCommand(ChatHandler* handler, Optional all)
{
Creature* creatureTarget = handler->getSelectedCreature();
if (!creatureTarget || creatureTarget->IsPet())
{
handler->PSendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
if (!creatureTarget->isDead())
{
handler->PSendSysMessage(LANG_COMMAND_NOT_DEAD_OR_NO_LOOT, creatureTarget->GetName().c_str());
handler->SetSentErrorMessage(true);
return false;
}
Loot const* loot = creatureTarget->m_loot.get();
if ((!loot || loot->isLooted())
&& !std::ranges::count_if(creatureTarget->m_personalLoot, std::not_fn(&Loot::isLooted), Trinity::Containers::MapValue))
{
handler->PSendSysMessage(LANG_COMMAND_NOT_DEAD_OR_NO_LOOT, creatureTarget->GetName().c_str());
handler->SetSentErrorMessage(true);
return false;
}
handler->PSendSysMessage(LANG_COMMAND_NPC_SHOWLOOT_HEADER, creatureTarget->GetName().c_str(), creatureTarget->GetEntry());
if (loot)
_ShowLootContents(handler, all.has_value(), loot);
else
{
for (auto const& [lootOwner, personalLoot] : creatureTarget->m_personalLoot)
{
CharacterCacheEntry const* character = sCharacterCache->GetCharacterCacheByGuid(lootOwner);
handler->PSendSysMessage(LANG_COMMAND_NPC_SHOWLOOT_LABEL_2, Trinity::StringFormat("Personal loot for {}", character ? character->Name : ""sv));
_ShowLootContents(handler, all.has_value(), personalLoot.get());
}
}
return true;
}
static bool HandleNpcAddFormationCommand(ChatHandler* handler, ObjectGuid::LowType leaderGUID, Optional linkedAggro, Optional formationMovement)
{
Creature* creature = handler->getSelectedCreature();
if (!creature || !creature->GetSpawnId())
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
ObjectGuid::LowType lowguid = creature->GetSpawnId();
if (creature->GetFormation())
{
handler->PSendSysMessage("Selected creature is already member of group " UI64FMTD, creature->GetFormation()->GetLeaderSpawnId());
return false;
}
if (!lowguid)
return false;
Player* chr = handler->GetSession()->GetPlayer();
float followAngle = creature->GetRelativeAngle(chr) * 180.0f / float(M_PI);
float followDist = chr->GetExactDist2d(creature);
uint32 groupAI = 0;
if (linkedAggro == true)
groupAI |= FLAG_MEMBERS_ASSIST_MEMBER;
if (formationMovement == true)
groupAI |= FLAG_IDLE_IN_FORMATION;
sFormationMgr->AddFormationMember(lowguid, followAngle, followDist, leaderGUID, groupAI);
creature->SearchFormation();
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_CREATURE_FORMATION);
stmt->setUInt64(0, leaderGUID);
stmt->setUInt64(1, lowguid);
stmt->setFloat (2, followDist);
stmt->setFloat (3, followAngle);
stmt->setUInt32(4, groupAI);
WorldDatabase.Execute(stmt);
handler->PSendSysMessage("Creature " UI64FMTD " added to formation with leader " UI64FMTD, lowguid, leaderGUID);
return true;
}
static bool HandleNpcSetLinkCommand(ChatHandler* handler, ObjectGuid::LowType linkguid)
{
Creature* creature = handler->getSelectedCreature();
if (!creature)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
if (!creature->GetSpawnId())
{
handler->PSendSysMessage("Selected %s isn't in creature table", creature->GetGUID().ToString().c_str());
handler->SetSentErrorMessage(true);
return false;
}
if (!sObjectMgr->SetCreatureLinkedRespawn(creature->GetSpawnId(), linkguid))
{
handler->PSendSysMessage("Selected creature can't link with guid '" UI64FMTD "'", linkguid);
handler->SetSentErrorMessage(true);
return false;
}
handler->PSendSysMessage("LinkGUID '" UI64FMTD "' added to creature with DBTableGUID: '" UI64FMTD "'", linkguid, creature->GetSpawnId());
return true;
}
/// @todo NpcCommands that need to be fixed :
static bool HandleNpcAddWeaponCommand([[maybe_unused]] ChatHandler* handler, [[maybe_unused]] uint32 SlotID, [[maybe_unused]] ItemTemplate const* tmpItem)
{
/*
if (!tmpItem)
return;
uint64 guid = handler->GetSession()->GetPlayer()->GetSelection();
if (guid == 0)
{
handler->SendSysMessage(LANG_NO_SELECTION);
handler->SetSentErrorMessage(true);
return false;
}
Creature* creature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(), guid);
if (!creature)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
switch (SlotID)
{
case 1:
creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, tmpItem->ItemId);
break;
case 2:
creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_01, tmpItem->ItemId);
break;
case 3:
creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_02, tmpItem->ItemId);
break;
default:
handler->PSendSysMessage(LANG_ITEM_SLOT_NOT_EXIST, SlotID);
handler->SetSentErrorMessage(true);
return false;
}
handler->PSendSysMessage(LANG_ITEM_ADDED_TO_SLOT, tmpItem->ItemID, tmpItem->Name1, SlotID);
*/
return true;
}
};
void AddSC_npc_commandscript()
{
new npc_commandscript();
}
bool HandleNpcSpawnGroup(ChatHandler* handler, std::vector> const& opts)
{
if (opts.empty())
return false;
bool ignoreRespawn = false;
bool force = false;
uint32 groupId = 0;
// Decode arguments
for (auto const& variant : opts)
{
switch (variant.index())
{
case 0:
groupId = variant.get();
break;
case 1:
force = true;
break;
case 2:
ignoreRespawn = true;
break;
}
}
Player* player = handler->GetSession()->GetPlayer();
std::vector creatureList;
if (!player->GetMap()->SpawnGroupSpawn(groupId, ignoreRespawn, force, &creatureList))
{
handler->PSendSysMessage(LANG_SPAWNGROUP_BADGROUP, groupId);
handler->SetSentErrorMessage(true);
return false;
}
handler->PSendSysMessage(LANG_SPAWNGROUP_SPAWNCOUNT, creatureList.size());
return true;
}
bool HandleNpcDespawnGroup(ChatHandler* handler, std::vector> const& opts)
{
if (opts.empty())
return false;
bool deleteRespawnTimes = false;
uint32 groupId = 0;
// Decode arguments
for (auto const& variant : opts)
{
if (variant.holds_alternative())
groupId = variant.get();
else
deleteRespawnTimes = true;
}
Player* player = handler->GetSession()->GetPlayer();
size_t n = 0;
if (!player->GetMap()->SpawnGroupDespawn(groupId, deleteRespawnTimes, &n))
{
handler->PSendSysMessage(LANG_SPAWNGROUP_BADGROUP, groupId);
handler->SetSentErrorMessage(true);
return false;
}
handler->PSendSysMessage("Despawned a total of %zu objects.", n);
return true;
}