/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/* ScriptData
Name: quest_commandscript
%Complete: 100
Comment: All quest related commands
Category: commandscripts
EndScriptData */
#include "ScriptMgr.h"
#include "Chat.h"
#include "ChatCommand.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "DisableMgr.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "RBAC.h"
#include "ReputationMgr.h"
#include "World.h"
using namespace Trinity::ChatCommands;
class quest_commandscript : public CommandScript
{
public:
quest_commandscript() : CommandScript("quest_commandscript") { }
ChatCommandTable GetCommands() const override
{
static ChatCommandTable objectiveCommandTable =
{
{ "complete", HandleQuestObjectiveComplete, rbac::RBAC_PERM_COMMAND_QUEST_OBJECTIVE_COMPLETE, Console::No }
};
static ChatCommandTable questCommandTable =
{
{ "add", HandleQuestAdd, rbac::RBAC_PERM_COMMAND_QUEST_ADD, Console::No },
{ "complete", HandleQuestComplete, rbac::RBAC_PERM_COMMAND_QUEST_COMPLETE, Console::No },
{ "objective", objectiveCommandTable },
{ "remove", HandleQuestRemove, rbac::RBAC_PERM_COMMAND_QUEST_REMOVE, Console::No },
{ "reward", HandleQuestReward, rbac::RBAC_PERM_COMMAND_QUEST_REWARD, Console::No },
};
static ChatCommandTable commandTable =
{
{ "quest", questCommandTable }
};
return commandTable;
}
static bool HandleQuestAdd(ChatHandler* handler, Quest const* quest)
{
Player* player = handler->getSelectedPlayerOrSelf();
if (!player)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), nullptr))
{
handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, quest->GetQuestId());
handler->SetSentErrorMessage(true);
return false;
}
// check item starting quest (it can work incorrectly if added without item in inventory)
ItemTemplateContainer const& itc = sObjectMgr->GetItemTemplateStore();
auto itr = std::find_if(std::begin(itc), std::end(itc), [quest](ItemTemplateContainer::value_type const& value)
{
return value.second.GetStartQuest() == quest->GetQuestId();
});
if (itr != std::end(itc))
{
handler->PSendSysMessage(LANG_COMMAND_QUEST_STARTFROMITEM, quest->GetQuestId(), itr->first);
handler->SetSentErrorMessage(true);
return false;
}
if (player->IsActiveQuest(quest->GetQuestId()))
return false;
// ok, normal (creature/GO starting) quest
if (player->CanAddQuest(quest, true))
player->AddQuestAndCheckCompletion(quest, nullptr);
return true;
}
static bool HandleQuestRemove(ChatHandler* handler, Quest const* quest)
{
Player* player = handler->getSelectedPlayer();
if (!player)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
QuestStatus oldStatus = player->GetQuestStatus(quest->GetQuestId());
if (oldStatus != QUEST_STATUS_NONE)
{
player->RemoveActiveQuest(quest->GetQuestId(), false);
// remove all quest entries for 'entry' from quest log
if (oldStatus != QUEST_STATUS_REWARDED)
{
// we ignore unequippable quest items in this case, its' still be equipped
player->TakeQuestSourceItem(quest->GetQuestId(), false);
if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
{
player->pvpInfo.IsHostile = player->pvpInfo.IsInHostileArea || player->HasPvPForcingQuest();
player->UpdatePvPState();
}
}
player->RemoveRewardedQuest(quest->GetQuestId());
player->DespawnPersonalSummonsForQuest(quest->GetQuestId());
sScriptMgr->OnQuestStatusChange(player, quest->GetQuestId());
sScriptMgr->OnQuestStatusChange(player, quest, oldStatus, QUEST_STATUS_NONE);
handler->SendSysMessage(LANG_COMMAND_QUEST_REMOVED);
return true;
}
else
{
handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, quest->GetQuestId());
handler->SetSentErrorMessage(true);
return false;
}
}
static void CompleteObjective(Player* player, QuestObjective const& obj)
{
switch (obj.Type)
{
case QUEST_OBJECTIVE_ITEM:
{
uint32 curItemCount = player->GetItemCount(obj.ObjectID, true);
ItemPosCountVec dest;
uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, obj.ObjectID, obj.Amount - curItemCount);
if (msg == EQUIP_ERR_OK)
{
Item* item = player->StoreNewItem(dest, obj.ObjectID, true);
player->SendNewItem(item, obj.Amount - curItemCount, true, false);
}
break;
}
case QUEST_OBJECTIVE_CURRENCY:
{
player->ModifyCurrency(obj.ObjectID, obj.Amount, CurrencyGainSource::Cheat);
break;
}
case QUEST_OBJECTIVE_MIN_REPUTATION:
{
uint32 curRep = player->GetReputationMgr().GetReputation(obj.ObjectID);
if (curRep < uint32(obj.Amount))
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(obj.ObjectID))
player->GetReputationMgr().SetReputation(factionEntry, obj.Amount);
break;
}
case QUEST_OBJECTIVE_MAX_REPUTATION:
{
uint32 curRep = player->GetReputationMgr().GetReputation(obj.ObjectID);
if (curRep > uint32(obj.Amount))
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(obj.ObjectID))
player->GetReputationMgr().SetReputation(factionEntry, obj.Amount);
break;
}
case QUEST_OBJECTIVE_MONEY:
{
player->ModifyMoney(obj.Amount);
break;
}
case QUEST_OBJECTIVE_PROGRESS_BAR:
// do nothing
break;
default:
player->UpdateQuestObjectiveProgress(static_cast(obj.Type), obj.ObjectID, obj.Amount);
break;
}
}
static bool HandleQuestComplete(ChatHandler* handler, Quest const* quest)
{
Player* player = handler->getSelectedPlayerOrSelf();
if (!player)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
// If player doesn't have the quest
if ((player->GetQuestStatus(quest->GetQuestId()) == QUEST_STATUS_NONE && !quest->HasFlag(QUEST_FLAGS_TRACKING_EVENT))
|| DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), nullptr))
{
handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, quest->GetQuestId());
handler->SetSentErrorMessage(true);
return false;
}
for (QuestObjective const& obj : quest->Objectives)
CompleteObjective(player, obj);
if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled
{
// prepare Quest Tracker datas
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_GM_COMPLETE);
stmt->setUInt32(0, quest->GetQuestId());
stmt->setUInt64(1, player->GetGUID().GetCounter());
// add to Quest Tracker
CharacterDatabase.Execute(stmt);
}
player->CompleteQuest(quest->GetQuestId());
return true;
}
static bool HandleQuestObjectiveComplete(ChatHandler* handler, uint32 objectiveId)
{
Player* player = handler->getSelectedPlayerOrSelf();
if (!player)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
QuestObjective const* obj = sObjectMgr->GetQuestObjective(objectiveId);
if (!obj)
{
handler->SendSysMessage(LANG_COMMAND_QUEST_OBJECTIVE_NOTFOUND);
handler->SetSentErrorMessage(true);
return false;
}
CompleteObjective(player, *obj);
return true;
}
static bool HandleQuestReward(ChatHandler* handler, Quest const* quest)
{
Player* player = handler->getSelectedPlayer();
if (!player)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
// If player doesn't have the quest
if (player->GetQuestStatus(quest->GetQuestId()) != QUEST_STATUS_COMPLETE
|| DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), nullptr))
{
handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, quest->GetQuestId());
handler->SetSentErrorMessage(true);
return false;
}
player->RewardQuest(quest, LootItemType::Item, 0, player);
return true;
}
};
void AddSC_quest_commandscript()
{
new quest_commandscript();
}