/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* ScriptData Name: quest_commandscript %Complete: 100 Comment: All quest related commands Category: commandscripts EndScriptData */ #include "ScriptMgr.h" #include "Chat.h" #include "ChatCommand.h" #include "DatabaseEnv.h" #include "DB2Stores.h" #include "DisableMgr.h" #include "ObjectMgr.h" #include "Player.h" #include "RBAC.h" #include "ReputationMgr.h" #include "World.h" using namespace Trinity::ChatCommands; class quest_commandscript : public CommandScript { public: quest_commandscript() : CommandScript("quest_commandscript") { } ChatCommandTable GetCommands() const override { static ChatCommandTable objectiveCommandTable = { { "complete", HandleQuestObjectiveComplete, rbac::RBAC_PERM_COMMAND_QUEST_OBJECTIVE_COMPLETE, Console::No } }; static ChatCommandTable questCommandTable = { { "add", HandleQuestAdd, rbac::RBAC_PERM_COMMAND_QUEST_ADD, Console::No }, { "complete", HandleQuestComplete, rbac::RBAC_PERM_COMMAND_QUEST_COMPLETE, Console::No }, { "objective", objectiveCommandTable }, { "remove", HandleQuestRemove, rbac::RBAC_PERM_COMMAND_QUEST_REMOVE, Console::No }, { "reward", HandleQuestReward, rbac::RBAC_PERM_COMMAND_QUEST_REWARD, Console::No }, }; static ChatCommandTable commandTable = { { "quest", questCommandTable } }; return commandTable; } static bool HandleQuestAdd(ChatHandler* handler, Quest const* quest) { Player* player = handler->getSelectedPlayerOrSelf(); if (!player) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } if (DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), nullptr)) { handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, quest->GetQuestId()); handler->SetSentErrorMessage(true); return false; } // check item starting quest (it can work incorrectly if added without item in inventory) ItemTemplateContainer const& itc = sObjectMgr->GetItemTemplateStore(); auto itr = std::find_if(std::begin(itc), std::end(itc), [quest](ItemTemplateContainer::value_type const& value) { return value.second.GetStartQuest() == quest->GetQuestId(); }); if (itr != std::end(itc)) { handler->PSendSysMessage(LANG_COMMAND_QUEST_STARTFROMITEM, quest->GetQuestId(), itr->first); handler->SetSentErrorMessage(true); return false; } if (player->IsActiveQuest(quest->GetQuestId())) return false; // ok, normal (creature/GO starting) quest if (player->CanAddQuest(quest, true)) player->AddQuestAndCheckCompletion(quest, nullptr); return true; } static bool HandleQuestRemove(ChatHandler* handler, Quest const* quest) { Player* player = handler->getSelectedPlayer(); if (!player) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } QuestStatus oldStatus = player->GetQuestStatus(quest->GetQuestId()); if (oldStatus != QUEST_STATUS_NONE) { player->RemoveActiveQuest(quest->GetQuestId(), false); // remove all quest entries for 'entry' from quest log if (oldStatus != QUEST_STATUS_REWARDED) { // we ignore unequippable quest items in this case, its' still be equipped player->TakeQuestSourceItem(quest->GetQuestId(), false); if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP)) { player->pvpInfo.IsHostile = player->pvpInfo.IsInHostileArea || player->HasPvPForcingQuest(); player->UpdatePvPState(); } } player->RemoveRewardedQuest(quest->GetQuestId()); player->DespawnPersonalSummonsForQuest(quest->GetQuestId()); sScriptMgr->OnQuestStatusChange(player, quest->GetQuestId()); sScriptMgr->OnQuestStatusChange(player, quest, oldStatus, QUEST_STATUS_NONE); handler->SendSysMessage(LANG_COMMAND_QUEST_REMOVED); return true; } else { handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, quest->GetQuestId()); handler->SetSentErrorMessage(true); return false; } } static void CompleteObjective(Player* player, QuestObjective const& obj) { switch (obj.Type) { case QUEST_OBJECTIVE_ITEM: { uint32 curItemCount = player->GetItemCount(obj.ObjectID, true); ItemPosCountVec dest; uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, obj.ObjectID, obj.Amount - curItemCount); if (msg == EQUIP_ERR_OK) { Item* item = player->StoreNewItem(dest, obj.ObjectID, true); player->SendNewItem(item, obj.Amount - curItemCount, true, false); } break; } case QUEST_OBJECTIVE_CURRENCY: { player->ModifyCurrency(obj.ObjectID, obj.Amount, CurrencyGainSource::Cheat); break; } case QUEST_OBJECTIVE_MIN_REPUTATION: { uint32 curRep = player->GetReputationMgr().GetReputation(obj.ObjectID); if (curRep < uint32(obj.Amount)) if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(obj.ObjectID)) player->GetReputationMgr().SetReputation(factionEntry, obj.Amount); break; } case QUEST_OBJECTIVE_MAX_REPUTATION: { uint32 curRep = player->GetReputationMgr().GetReputation(obj.ObjectID); if (curRep > uint32(obj.Amount)) if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(obj.ObjectID)) player->GetReputationMgr().SetReputation(factionEntry, obj.Amount); break; } case QUEST_OBJECTIVE_MONEY: { player->ModifyMoney(obj.Amount); break; } case QUEST_OBJECTIVE_PROGRESS_BAR: // do nothing break; default: player->UpdateQuestObjectiveProgress(static_cast(obj.Type), obj.ObjectID, obj.Amount); break; } } static bool HandleQuestComplete(ChatHandler* handler, Quest const* quest) { Player* player = handler->getSelectedPlayerOrSelf(); if (!player) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } // If player doesn't have the quest if ((player->GetQuestStatus(quest->GetQuestId()) == QUEST_STATUS_NONE && !quest->HasFlag(QUEST_FLAGS_TRACKING_EVENT)) || DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), nullptr)) { handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, quest->GetQuestId()); handler->SetSentErrorMessage(true); return false; } for (QuestObjective const& obj : quest->Objectives) CompleteObjective(player, obj); if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled { // prepare Quest Tracker datas CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_GM_COMPLETE); stmt->setUInt32(0, quest->GetQuestId()); stmt->setUInt64(1, player->GetGUID().GetCounter()); // add to Quest Tracker CharacterDatabase.Execute(stmt); } player->CompleteQuest(quest->GetQuestId()); return true; } static bool HandleQuestObjectiveComplete(ChatHandler* handler, uint32 objectiveId) { Player* player = handler->getSelectedPlayerOrSelf(); if (!player) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } QuestObjective const* obj = sObjectMgr->GetQuestObjective(objectiveId); if (!obj) { handler->SendSysMessage(LANG_COMMAND_QUEST_OBJECTIVE_NOTFOUND); handler->SetSentErrorMessage(true); return false; } CompleteObjective(player, *obj); return true; } static bool HandleQuestReward(ChatHandler* handler, Quest const* quest) { Player* player = handler->getSelectedPlayer(); if (!player) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } // If player doesn't have the quest if (player->GetQuestStatus(quest->GetQuestId()) != QUEST_STATUS_COMPLETE || DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), nullptr)) { handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, quest->GetQuestId()); handler->SetSentErrorMessage(true); return false; } player->RewardQuest(quest, LootItemType::Item, 0, player); return true; } }; void AddSC_quest_commandscript() { new quest_commandscript(); }