/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/* ScriptData
Name: reset_commandscript
%Complete: 100
Comment: All reset related commands
Category: commandscripts
EndScriptData */
#include "ScriptMgr.h"
#include "AchievementMgr.h"
#include "Chat.h"
#include "ChatCommand.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "Language.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "Pet.h"
#include "Player.h"
#include "RBAC.h"
#include "World.h"
#include "WorldSession.h"
#if TRINITY_COMPILER == TRINITY_COMPILER_GNU
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
class reset_commandscript : public CommandScript
{
public:
reset_commandscript() : CommandScript("reset_commandscript") { }
std::vector GetCommands() const override
{
static std::vector resetCommandTable =
{
{ "achievements", rbac::RBAC_PERM_COMMAND_RESET_ACHIEVEMENTS, true, &HandleResetAchievementsCommand, "" },
{ "honor", rbac::RBAC_PERM_COMMAND_RESET_HONOR, true, &HandleResetHonorCommand, "" },
{ "level", rbac::RBAC_PERM_COMMAND_RESET_LEVEL, true, &HandleResetLevelCommand, "" },
{ "spells", rbac::RBAC_PERM_COMMAND_RESET_SPELLS, true, &HandleResetSpellsCommand, "" },
{ "stats", rbac::RBAC_PERM_COMMAND_RESET_STATS, true, &HandleResetStatsCommand, "" },
{ "talents", rbac::RBAC_PERM_COMMAND_RESET_TALENTS, true, &HandleResetTalentsCommand, "" },
{ "all", rbac::RBAC_PERM_COMMAND_RESET_ALL, true, &HandleResetAllCommand, "" },
};
static std::vector commandTable =
{
{ "reset", rbac::RBAC_PERM_COMMAND_RESET, true, nullptr, "", resetCommandTable },
};
return commandTable;
}
static bool HandleResetAchievementsCommand(ChatHandler* handler, char const* args)
{
Player* target;
ObjectGuid targetGuid;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid))
return false;
if (target)
target->ResetAchievements();
else
PlayerAchievementMgr::DeleteFromDB(targetGuid);
return true;
}
static bool HandleResetHonorCommand(ChatHandler* handler, char const* args)
{
Player* target;
if (!handler->extractPlayerTarget((char*)args, &target))
return false;
target->ResetHonorStats();
target->UpdateCriteria(CriteriaType::HonorableKills);
return true;
}
static bool HandleResetStatsOrLevelHelper(Player* player)
{
ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(player->GetClass());
if (!classEntry)
{
TC_LOG_ERROR("misc", "Class {} not found in DBC (Wrong DBC files?)", player->GetClass());
return false;
}
uint8 powerType = classEntry->DisplayPower;
// reset m_form if no aura
if (!player->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT))
player->SetShapeshiftForm(FORM_NONE);
player->SetFactionForRace(player->GetRace());
player->SetPowerType(Powers(powerType));
// reset only if player not in some form;
if (player->GetShapeshiftForm() == FORM_NONE)
player->InitDisplayIds();
player->ReplaceAllPvpFlags(UNIT_BYTE2_FLAG_PVP);
player->ReplaceAllUnitFlags(UNIT_FLAG_PLAYER_CONTROLLED);
//-1 is default value
player->SetWatchedFactionIndex(-1);
return true;
}
static bool HandleResetLevelCommand(ChatHandler* handler, char const* args)
{
Player* target;
if (!handler->extractPlayerTarget((char*)args, &target))
return false;
if (!HandleResetStatsOrLevelHelper(target))
return false;
uint8 oldLevel = target->GetLevel();
// set starting level
uint8 startLevel = target->GetStartLevel(target->GetRace(), target->GetClass(), {});
target->_ApplyAllLevelScaleItemMods(false);
target->SetLevel(startLevel);
target->InitRunes();
target->InitStatsForLevel(true);
target->InitTaxiNodesForLevel();
target->InitTalentForLevel();
target->SetXP(0);
target->_ApplyAllLevelScaleItemMods(true);
// reset level for pet
if (Pet* pet = target->GetPet())
pet->SynchronizeLevelWithOwner();
sScriptMgr->OnPlayerLevelChanged(target, oldLevel);
return true;
}
static bool HandleResetSpellsCommand(ChatHandler* handler, char const* args)
{
Player* target;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
if (target)
{
target->ResetSpells(/* bool myClassOnly */);
ChatHandler(target->GetSession()).SendSysMessage(LANG_RESET_SPELLS);
if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target)
handler->PSendSysMessage(LANG_RESET_SPELLS_ONLINE, handler->GetNameLink(target).c_str());
}
else
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_RESET_SPELLS));
stmt->setUInt64(1, targetGuid.GetCounter());
CharacterDatabase.Execute(stmt);
handler->PSendSysMessage(LANG_RESET_SPELLS_OFFLINE, targetName.c_str());
}
return true;
}
static bool HandleResetStatsCommand(ChatHandler* handler, char const* args)
{
Player* target;
if (!handler->extractPlayerTarget((char*)args, &target))
return false;
if (!HandleResetStatsOrLevelHelper(target))
return false;
target->InitRunes();
target->InitStatsForLevel(true);
target->InitTaxiNodesForLevel();
target->InitTalentForLevel();
return true;
}
static bool HandleResetTalentsCommand(ChatHandler* handler, char const* args)
{
Player* target;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
{
/* TODO: 6.x remove/update pet talents
// Try reset talents as Hunter Pet
Creature* creature = handler->getSelectedCreature();
if (!*args && creature && creature->IsPet())
{
Unit* owner = creature->GetOwner();
if (owner && owner->GetTypeId() == TYPEID_PLAYER && creature->ToPet()->IsPermanentPetFor(owner->ToPlayer()))
{
creature->ToPet()->resetTalents();
owner->ToPlayer()->SendTalentsInfoData(true);
ChatHandler(owner->ToPlayer()->GetSession()).SendSysMessage(LANG_RESET_PET_TALENTS);
if (!handler->GetSession() || handler->GetSession()->GetPlayer() != owner->ToPlayer())
handler->PSendSysMessage(LANG_RESET_PET_TALENTS_ONLINE, handler->GetNameLink(owner->ToPlayer()).c_str());
}
return true;
}
*/
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
if (target)
{
target->ResetTalents(true);
target->ResetTalentSpecialization();
target->SendTalentsInfoData();
ChatHandler(target->GetSession()).SendSysMessage(LANG_RESET_TALENTS);
if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target)
handler->PSendSysMessage(LANG_RESET_TALENTS_ONLINE, handler->GetNameLink(target).c_str());
/* TODO: 6.x remove/update pet talents
Pet* pet = target->GetPet();
Pet::resetTalentsForAllPetsOf(target, pet);
if (pet)
target->SendTalentsInfoData(true);
*/
return true;
}
else if (!targetGuid.IsEmpty())
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_NONE | AT_LOGIN_RESET_PET_TALENTS));
stmt->setUInt64(1, targetGuid.GetCounter());
CharacterDatabase.Execute(stmt);
std::string nameLink = handler->playerLink(targetName);
handler->PSendSysMessage(LANG_RESET_TALENTS_OFFLINE, nameLink.c_str());
return true;
}
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
static bool HandleResetAllCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
std::string caseName = args;
AtLoginFlags atLogin;
// Command specially created as single command to prevent using short case names
if (caseName == "spells")
{
atLogin = AT_LOGIN_RESET_SPELLS;
sWorld->SendWorldText(LANG_RESETALL_SPELLS);
if (!handler->GetSession())
handler->SendSysMessage(LANG_RESETALL_SPELLS);
}
else if (caseName == "talents")
{
atLogin = AtLoginFlags(AT_LOGIN_RESET_TALENTS | AT_LOGIN_RESET_PET_TALENTS);
sWorld->SendWorldText(LANG_RESETALL_TALENTS);
if (!handler->GetSession())
handler->SendSysMessage(LANG_RESETALL_TALENTS);
}
else
{
handler->PSendSysMessage(LANG_RESETALL_UNKNOWN_CASE, args);
handler->SetSentErrorMessage(true);
return false;
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ALL_AT_LOGIN_FLAGS);
stmt->setUInt16(0, uint16(atLogin));
CharacterDatabase.Execute(stmt);
std::shared_lock lock(*HashMapHolder::GetLock());
HashMapHolder::MapType const& plist = ObjectAccessor::GetPlayers();
for (HashMapHolder::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr)
itr->second->SetAtLoginFlag(atLogin);
return true;
}
};
void AddSC_reset_commandscript()
{
new reset_commandscript();
}