/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "ScriptMgr.h"
#include "Chat.h"
#include "ChatCommand.h"
#include "DB2Stores.h"
#include "Language.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "RBAC.h"
#include "WorldSession.h"
using namespace Trinity::ChatCommands;
class scene_commandscript : public CommandScript
{
public:
scene_commandscript() : CommandScript("scene_commandscript") { }
ChatCommandTable GetCommands() const override
{
static ChatCommandTable sceneCommandTable =
{
{ "debug", HandleDebugSceneCommand, rbac::RBAC_PERM_COMMAND_SCENE_DEBUG, Console::No },
{ "play", HandlePlaySceneCommand, rbac::RBAC_PERM_COMMAND_SCENE_PLAY, Console::No },
{ "playpackage", HandlePlayScenePackageCommand, rbac::RBAC_PERM_COMMAND_SCENE_PLAY_PACKAGE, Console::No },
{ "cancel", HandleCancelSceneCommand, rbac::RBAC_PERM_COMMAND_SCENE_CANCEL, Console::No }
};
static ChatCommandTable commandTable =
{
{ "scene", sceneCommandTable }
};
return commandTable;
}
static bool HandleDebugSceneCommand(ChatHandler* handler)
{
if (Player* player = handler->GetSession()->GetPlayer())
{
player->GetSceneMgr().ToggleDebugSceneMode();
handler->PSendSysMessage(player->GetSceneMgr().IsInDebugSceneMode() ? LANG_COMMAND_SCENE_DEBUG_ON : LANG_COMMAND_SCENE_DEBUG_OFF);
}
return true;
}
static bool HandlePlaySceneCommand(ChatHandler* handler, uint32 sceneId)
{
Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
if (!sObjectMgr->GetSceneTemplate(sceneId))
return false;
target->GetSceneMgr().PlayScene(sceneId);
return true;
}
static bool HandlePlayScenePackageCommand(ChatHandler* handler, uint32 sceneScriptPackageId, Optional flags)
{
Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
if (!sSceneScriptPackageStore.HasRecord(sceneScriptPackageId))
return false;
target->GetSceneMgr().PlaySceneByPackageId(sceneScriptPackageId, static_cast(flags.value_or(0)));
return true;
}
static bool HandleCancelSceneCommand(ChatHandler* handler, uint32 sceneScriptPackageId)
{
Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
if (!sSceneScriptPackageStore.HasRecord(sceneScriptPackageId))
return false;
target->GetSceneMgr().CancelSceneByPackageId(sceneScriptPackageId);
return true;
}
};
void AddSC_scene_commandscript()
{
new scene_commandscript();
}