/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ScriptMgr.h" #include "Chat.h" #include "ChatCommand.h" #include "DB2Stores.h" #include "Language.h" #include "ObjectMgr.h" #include "Player.h" #include "RBAC.h" #include "WorldSession.h" using namespace Trinity::ChatCommands; class scene_commandscript : public CommandScript { public: scene_commandscript() : CommandScript("scene_commandscript") { } ChatCommandTable GetCommands() const override { static ChatCommandTable sceneCommandTable = { { "debug", HandleDebugSceneCommand, rbac::RBAC_PERM_COMMAND_SCENE_DEBUG, Console::No }, { "play", HandlePlaySceneCommand, rbac::RBAC_PERM_COMMAND_SCENE_PLAY, Console::No }, { "playpackage", HandlePlayScenePackageCommand, rbac::RBAC_PERM_COMMAND_SCENE_PLAY_PACKAGE, Console::No }, { "cancel", HandleCancelSceneCommand, rbac::RBAC_PERM_COMMAND_SCENE_CANCEL, Console::No } }; static ChatCommandTable commandTable = { { "scene", sceneCommandTable } }; return commandTable; } static bool HandleDebugSceneCommand(ChatHandler* handler) { if (Player* player = handler->GetSession()->GetPlayer()) { player->GetSceneMgr().ToggleDebugSceneMode(); handler->PSendSysMessage(player->GetSceneMgr().IsInDebugSceneMode() ? LANG_COMMAND_SCENE_DEBUG_ON : LANG_COMMAND_SCENE_DEBUG_OFF); } return true; } static bool HandlePlaySceneCommand(ChatHandler* handler, uint32 sceneId) { Player* target = handler->getSelectedPlayerOrSelf(); if (!target) { handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); handler->SetSentErrorMessage(true); return false; } if (!sObjectMgr->GetSceneTemplate(sceneId)) return false; target->GetSceneMgr().PlayScene(sceneId); return true; } static bool HandlePlayScenePackageCommand(ChatHandler* handler, uint32 sceneScriptPackageId, Optional flags) { Player* target = handler->getSelectedPlayerOrSelf(); if (!target) { handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); handler->SetSentErrorMessage(true); return false; } if (!sSceneScriptPackageStore.HasRecord(sceneScriptPackageId)) return false; target->GetSceneMgr().PlaySceneByPackageId(sceneScriptPackageId, static_cast(flags.value_or(0))); return true; } static bool HandleCancelSceneCommand(ChatHandler* handler, uint32 sceneScriptPackageId) { Player* target = handler->getSelectedPlayerOrSelf(); if (!target) { handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); handler->SetSentErrorMessage(true); return false; } if (!sSceneScriptPackageStore.HasRecord(sceneScriptPackageId)) return false; target->GetSceneMgr().CancelSceneByPackageId(sceneScriptPackageId); return true; } }; void AddSC_scene_commandscript() { new scene_commandscript(); }