/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "ScriptMgr.h"
#include "Chat.h"
#include "ChatCommand.h"
#include "DatabaseEnv.h"
#include "Item.h"
#include "Language.h"
#include "Mail.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "RBAC.h"
#include "WorldSession.h"
#if TRINITY_COMPILER == TRINITY_COMPILER_GNU
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
using namespace Trinity::ChatCommands;
class send_commandscript : public CommandScript
{
public:
send_commandscript() : CommandScript("send_commandscript") { }
ChatCommandTable GetCommands() const override
{
static ChatCommandTable sendCommandTable =
{
{ "items", HandleSendItemsCommand, rbac::RBAC_PERM_COMMAND_SEND_ITEMS, Console::Yes },
{ "mail", HandleSendMailCommand, rbac::RBAC_PERM_COMMAND_SEND_MAIL, Console::Yes },
{ "message", HandleSendMessageCommand, rbac::RBAC_PERM_COMMAND_SEND_MESSAGE, Console::Yes },
{ "money", HandleSendMoneyCommand, rbac::RBAC_PERM_COMMAND_SEND_MONEY, Console::Yes },
};
static ChatCommandTable commandTable =
{
{ "send", sendCommandTable },
};
return commandTable;
}
// Send mail by command
static bool HandleSendMailCommand(ChatHandler* handler, char const* args)
{
// format: name "subject text" "mail text"
Player* target;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
char* tail1 = strtok(nullptr, "");
if (!tail1)
return false;
char const* msgSubject = handler->extractQuotedArg(tail1);
if (!msgSubject)
return false;
char* tail2 = strtok(nullptr, "");
if (!tail2)
return false;
char const* msgText = handler->extractQuotedArg(tail2);
if (!msgText)
return false;
// msgSubject, msgText isn't NUL after prev. check
std::string subject = msgSubject;
std::string text = msgText;
// from console, use non-existing sender
MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUID().GetCounter() : UI64LIT(0), MAIL_STATIONERY_GM);
/// @todo Fix poor design
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
MailDraft(subject, text)
.SendMailTo(trans, MailReceiver(target, targetGuid.GetCounter()), sender);
CharacterDatabase.CommitTransaction(trans);
std::string nameLink = handler->playerLink(targetName);
handler->PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str());
return true;
}
// Send items by mail
static bool HandleSendItemsCommand(ChatHandler* handler, char const* args)
{
// format: name "subject text" "mail text" item1[:count1] item2[:count2] ... item12[:count12]
Player* receiver;
ObjectGuid receiverGuid;
std::string receiverName;
if (!handler->extractPlayerTarget((char*)args, &receiver, &receiverGuid, &receiverName))
return false;
char* tail1 = strtok(nullptr, "");
if (!tail1)
return false;
char const* msgSubject = handler->extractQuotedArg(tail1);
if (!msgSubject)
return false;
char* tail2 = strtok(nullptr, "");
if (!tail2)
return false;
char const* msgText = handler->extractQuotedArg(tail2);
if (!msgText)
return false;
// msgSubject, msgText isn't NUL after prev. check
std::string subject = msgSubject;
std::string text = msgText;
// extract items
typedef std::pair ItemPair;
typedef std::list< ItemPair > ItemPairs;
ItemPairs items;
// get all tail string
char* tail = strtok(nullptr, "");
// get from tail next item str
while (char* itemStr = strtok(tail, " "))
{
// and get new tail
tail = strtok(nullptr, "");
// parse item str
char const* itemIdStr = strtok(itemStr, ":");
char const* itemCountStr = strtok(nullptr, " ");
Optional itemId = Trinity::StringTo(itemIdStr);
if (!itemId)
return false;
ItemTemplate const* item_proto = sObjectMgr->GetItemTemplate(*itemId);
if (!item_proto)
{
handler->PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, *itemId);
handler->SetSentErrorMessage(true);
return false;
}
uint32 itemCount = itemCountStr ? atoi(itemCountStr) : 1;
if (itemCount < 1 || (item_proto->GetMaxCount() > 0 && itemCount > uint32(item_proto->GetMaxCount())))
{
handler->PSendSysMessage(LANG_COMMAND_INVALID_ITEM_COUNT, itemCount, *itemId);
handler->SetSentErrorMessage(true);
return false;
}
while (itemCount > item_proto->GetMaxStackSize())
{
items.push_back(ItemPair(*itemId, item_proto->GetMaxStackSize()));
itemCount -= item_proto->GetMaxStackSize();
}
items.push_back(ItemPair(*itemId, itemCount));
if (items.size() > MAX_MAIL_ITEMS)
{
handler->PSendSysMessage(LANG_COMMAND_MAIL_ITEMS_LIMIT, MAX_MAIL_ITEMS);
handler->SetSentErrorMessage(true);
return false;
}
}
// from console show nonexisting sender
MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUID().GetCounter() : UI64LIT(0), MAIL_STATIONERY_GM);
// fill mail
MailDraft draft(subject, text);
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
for (ItemPairs::const_iterator itr = items.begin(); itr != items.end(); ++itr)
{
if (Item* item = Item::CreateItem(itr->first, itr->second, ItemContext::NONE, handler->GetSession() ? handler->GetSession()->GetPlayer() : nullptr))
{
item->SaveToDB(trans); // Save to prevent being lost at next mail load. If send fails, the item will be deleted.
draft.AddItem(item);
}
}
draft.SendMailTo(trans, MailReceiver(receiver, receiverGuid.GetCounter()), sender);
CharacterDatabase.CommitTransaction(trans);
std::string nameLink = handler->playerLink(receiverName);
handler->PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str());
return true;
}
/// Send money by mail
static bool HandleSendMoneyCommand(ChatHandler* handler, PlayerIdentifier const& receiver, QuotedString const& subject, QuotedString const& text, int64 money)
{
/// format: name "subject text" "mail text" money
// from console show nonexisting sender
MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUID().GetCounter() : UI64LIT(0), MAIL_STATIONERY_GM);
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
MailDraft(subject, text)
.AddMoney(money)
.SendMailTo(trans, MailReceiver(receiver.GetConnectedPlayer(), receiver.GetGUID().GetCounter()), sender);
CharacterDatabase.CommitTransaction(trans);
std::string nameLink = handler->playerLink(receiver.GetName());
handler->PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str());
return true;
}
/// Send a message to a player in game
static bool HandleSendMessageCommand(ChatHandler* handler, char const* args)
{
/// - Find the player
Player* player;
if (!handler->extractPlayerTarget((char*)args, &player))
return false;
char* msgStr = strtok(nullptr, "");
if (!msgStr)
return false;
/// - Check if player is logging out.
if (player->GetSession()->isLogingOut())
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
/// - Send the message
player->GetSession()->SendNotification("%s", msgStr);
player->GetSession()->SendNotification("|cffff0000[Message from administrator]:|r");
// Confirmation message
std::string nameLink = handler->GetNameLink(player);
handler->PSendSysMessage(LANG_SENDMESSAGE, nameLink.c_str(), msgStr);
return true;
}
};
void AddSC_send_commandscript()
{
new send_commandscript();
}