/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef DEF_AZURE_VAULT_H_
#define DEF_AZURE_VAULT_H_
#include "CreatureAIImpl.h"
#define DataHeader "AzureVault"
#define AVScriptName "instance_azure_vault"
uint32 const EncounterCount = 4;
enum AVDataTypes
{
// Encounters
DATA_LEYMOR = 0,
DATA_AZUREBLADE,
DATA_TELASH_GREYWING,
DATA_UMBRELSKUL,
DATA_LEYMOR_INTRO_DONE
};
enum AVCreatureIds
{
// Bosses
BOSS_LEYMOR = 186644,
BOSS_AZUREBLADE = 186739,
BOSS_TELASH_GREYWING = 199614,
BOSS_UMBRELSKUL = 186738,
// Leymor
NPC_ARCANE_TENDER = 191164,
};
enum AVGameObjectIds
{
GO_ARCANE_VAULTS_DOOR_LEYMOR_ENTRANCE = 380536,
GO_ARCANE_VAULTS_DOOR_LEYMOR_EXIT = 377951
};
enum AVActionIds
{
ACTION_FINISH_LEYMOR_INTRO = 251501
};
template
inline AI* GetAzureVaultAI(T* obj)
{
return GetInstanceAI(obj, AVScriptName);
}
#define RegisterAzureVaultCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetAzureVaultAI)
#endif