/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "ScriptMgr.h"
#include "baradin_hold.h"
#include "InstanceScript.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "ScriptedCreature.h"
enum Texts
{
SAY_INTRO = 1,
SAY_AGGRO = 2,
SAY_HATE = 3,
SAY_SKEWER = 4,
SAY_SKEWER_ANNOUNCE = 5,
SAY_BLADE_STORM = 6,
SAY_SLAY = 10,
SAY_DEATH = 12
};
enum Spells
{
SPELL_BLADE_DANCE = 105784,
SPELL_BLADE_DANCE_DUMMY = 105828,
SPELL_SEETHING_HATE = 105067,
SPELL_SKEWER = 104936,
SPELL_BERSERK = 47008
};
enum Actions
{
ACTION_INTRO = 1
};
enum Points
{
POINT_STORM = 1
};
enum Events
{
EVENT_RANDOM_CAST = 1,
EVENT_STOP_STORM = 2,
EVENT_MOVE_STORM = 3,
EVENT_CAST_STORM = 4
};
class at_alizabal_intro : public AreaTriggerScript
{
public:
at_alizabal_intro() : AreaTriggerScript("at_alizabal_intro") { }
bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
{
if (InstanceScript* instance = player->GetInstanceScript())
if (Creature* alizabal = instance->GetCreature(BOSS_ALIZABAL))
alizabal->AI()->DoAction(ACTION_INTRO);
return true;
}
};
class boss_alizabal : public CreatureScript
{
public:
boss_alizabal() : CreatureScript("boss_alizabal") { }
struct boss_alizabalAI : public BossAI
{
boss_alizabalAI(Creature* creature) : BossAI(creature, BOSS_ALIZABAL) { }
void Reset() override
{
_Reset();
_hate = false;
_skewer = false;
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
Talk(SAY_AGGRO);
instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me);
events.ScheduleEvent(EVENT_RANDOM_CAST, 10s);
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
}
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void EnterEvadeMode(EvadeReason /*why*/) override
{
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
me->GetMotionMaster()->MoveTargetedHome();
_DespawnAtEvade();
}
void DoAction(int32 action) override
{
switch (action)
{
case ACTION_INTRO:
if (!_intro)
{
Talk(SAY_INTRO);
_intro = true;
}
break;
}
}
void MovementInform(uint32 /*type*/, uint32 pointId) override
{
switch (pointId)
{
case POINT_STORM:
events.ScheduleEvent(EVENT_CAST_STORM, 1ms);
break;
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_RANDOM_CAST:
switch (urand(0, 1))
{
case 0:
if (!_skewer)
{
if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 0))
{
DoCast(target, SPELL_SKEWER, true);
Talk(SAY_SKEWER);
Talk(SAY_SKEWER_ANNOUNCE, target);
}
_skewer = true;
events.ScheduleEvent(EVENT_RANDOM_CAST, 7s, 10s);
}
else if (!_hate)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, NonTankTargetSelector(me)))
{
DoCast(target, SPELL_SEETHING_HATE, true);
Talk(SAY_HATE);
}
_hate = true;
events.ScheduleEvent(EVENT_RANDOM_CAST, 7s, 10s);
}
else if (_hate && _skewer)
{
Talk(SAY_BLADE_STORM);
DoCastAOE(SPELL_BLADE_DANCE_DUMMY);
DoCastAOE(SPELL_BLADE_DANCE);
events.ScheduleEvent(EVENT_RANDOM_CAST, 21s);
events.ScheduleEvent(EVENT_MOVE_STORM, 4050ms);
events.ScheduleEvent(EVENT_STOP_STORM, 13s);
}
break;
case 1:
if (!_hate)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, NonTankTargetSelector(me)))
{
DoCast(target, SPELL_SEETHING_HATE, true);
Talk(SAY_HATE);
}
_hate = true;
events.ScheduleEvent(EVENT_RANDOM_CAST, 7s, 10s);
}
else if (!_skewer)
{
if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 0))
{
DoCast(target, SPELL_SKEWER, true);
Talk(SAY_SKEWER);
Talk(SAY_SKEWER_ANNOUNCE, target);
}
_skewer = true;
events.ScheduleEvent(EVENT_RANDOM_CAST, 7s, 10s);
}
else if (_hate && _skewer)
{
Talk(SAY_BLADE_STORM);
DoCastAOE(SPELL_BLADE_DANCE_DUMMY);
DoCastAOE(SPELL_BLADE_DANCE);
events.ScheduleEvent(EVENT_RANDOM_CAST, 21s);
events.ScheduleEvent(EVENT_MOVE_STORM, 4050ms);
events.ScheduleEvent(EVENT_STOP_STORM, 13s);
}
break;
}
break;
case EVENT_MOVE_STORM:
me->SetSpeedRate(MOVE_RUN, 4.0f);
me->SetSpeedRate(MOVE_WALK, 4.0f);
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, NonTankTargetSelector(me)))
me->GetMotionMaster()->MovePoint(POINT_STORM, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
events.ScheduleEvent(EVENT_MOVE_STORM, 4050ms);
break;
case EVENT_STOP_STORM:
me->RemoveAura(SPELL_BLADE_DANCE);
me->RemoveAura(SPELL_BLADE_DANCE_DUMMY);
me->SetSpeedRate(MOVE_WALK, 1.0f);
me->SetSpeedRate(MOVE_RUN, 1.14f);
me->GetMotionMaster()->MoveChase(me->GetVictim());
_hate = false;
_skewer = false;
break;
case EVENT_CAST_STORM:
DoCastAOE(SPELL_BLADE_DANCE);
break;
}
}
}
private:
bool _intro = false;
bool _hate = false;
bool _skewer = false;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetBaradinHoldAI(creature);
}
};
void AddSC_boss_alizabal()
{
new boss_alizabal();
new at_alizabal_intro();
}