/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef _Grim_Batol_h__ #define _Grim_Batol_h__ #include "CreatureAIImpl.h" constexpr char const* DataHeader = "GB"; constexpr char const* GBTScriptName = "instance_grim_batol"; constexpr uint32 const EncounterCount = 4; enum GBDataTypes { // Encounters BOSS_GENERAL_UMBRISS = 0, BOSS_FORGEMASTER_THRONGUS = 1, BOSS_DRAHGA_SHADOWBURNER = 2, BOSS_ERUDAX = 3 }; enum GBCreatureIds { // Bosses NPC_GENERAL_UMBRISS = 39625, NPC_FORGEMASTER_THRONGUS = 40177, NPC_DRAHGA_SHADOWBURNER = 40319, NPC_ERUDAX = 40484 }; template inline AI* GetGrimBatolAI(T* obj) { return GetInstanceAI(obj, GBTScriptName); } #define RegisterGrimBatolCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetGrimBatolAI) #endif // _Grim_Batol_h__