/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef _Grim_Batol_h__
#define _Grim_Batol_h__
#include "CreatureAIImpl.h"
constexpr char const* DataHeader = "GB";
constexpr char const* GBTScriptName = "instance_grim_batol";
constexpr uint32 const EncounterCount = 4;
enum GBDataTypes
{
// Encounters
BOSS_GENERAL_UMBRISS = 0,
BOSS_FORGEMASTER_THRONGUS = 1,
BOSS_DRAHGA_SHADOWBURNER = 2,
BOSS_ERUDAX = 3
};
enum GBCreatureIds
{
// Bosses
NPC_GENERAL_UMBRISS = 39625,
NPC_FORGEMASTER_THRONGUS = 40177,
NPC_DRAHGA_SHADOWBURNER = 40319,
NPC_ERUDAX = 40484
};
template
inline AI* GetGrimBatolAI(T* obj)
{
return GetInstanceAI(obj, GBTScriptName);
}
#define RegisterGrimBatolCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetGrimBatolAI)
#endif // _Grim_Batol_h__