/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/* ScriptData
SDName: Boss_Netherspite
SD%Complete: 90
SDComment: Not sure about timing and portals placing
SDCategory: Karazhan
EndScriptData */
#include "ScriptMgr.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "karazhan.h"
#include "Map.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "TemporarySummon.h"
enum Netherspite
{
EMOTE_PHASE_PORTAL = 0,
EMOTE_PHASE_BANISH = 1,
SPELL_NETHERBURN_AURA = 30522,
SPELL_VOIDZONE = 37063,
SPELL_NETHER_INFUSION = 38688,
SPELL_NETHERBREATH = 38523,
SPELL_BANISH_VISUAL = 39833,
SPELL_BANISH_ROOT = 42716,
SPELL_EMPOWERMENT = 38549,
SPELL_NETHERSPITE_ROAR = 38684,
};
const float PortalCoord[3][3] =
{
{-11195.353516f, -1613.237183f, 278.237258f}, // Left side
{-11137.846680f, -1685.607422f, 278.239258f}, // Right side
{-11094.493164f, -1591.969238f, 279.949188f} // Back side
};
enum Netherspite_Portal{
RED_PORTAL = 0, // Perseverence
GREEN_PORTAL = 1, // Serenity
BLUE_PORTAL = 2 // Dominance
};
const uint32 PortalID[3] = {17369, 17367, 17368};
const uint32 PortalVisual[3] = {30487, 30490, 30491};
const uint32 PortalBeam[3] = {30465, 30464, 30463};
const uint32 PlayerBuff[3] = {30421, 30422, 30423};
const uint32 NetherBuff[3] = {30466, 30467, 30468};
const uint32 PlayerDebuff[3] = {38637, 38638, 38639};
class boss_netherspite : public CreatureScript
{
public:
boss_netherspite() : CreatureScript("boss_netherspite") { }
CreatureAI* GetAI(Creature* creature) const override
{
return GetKarazhanAI(creature);
}
struct boss_netherspiteAI : public ScriptedAI
{
boss_netherspiteAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
instance = creature->GetInstanceScript();
PortalPhase = false;
PhaseTimer = 0;
EmpowermentTimer = 0;
PortalTimer = 0;
}
void Initialize()
{
Berserk = false;
NetherInfusionTimer = 540000;
VoidZoneTimer = 15000;
NetherbreathTimer = 3000;
}
InstanceScript* instance;
bool PortalPhase;
bool Berserk;
uint32 PhaseTimer; // timer for phase switching
uint32 VoidZoneTimer;
uint32 NetherInfusionTimer; // berserking timer
uint32 NetherbreathTimer;
uint32 EmpowermentTimer;
uint32 PortalTimer; // timer for beam checking
ObjectGuid PortalGUID[3]; // guid's of portals
ObjectGuid BeamerGUID[3]; // guid's of auxiliary beaming portals
ObjectGuid BeamTarget[3]; // guid's of portals' current targets
bool IsBetween(WorldObject* u1, WorldObject* target, WorldObject* u2) // the in-line checker
{
if (!u1 || !u2 || !target)
return false;
float xn, yn, xp, yp, xh, yh;
xn = u1->GetPositionX();
yn = u1->GetPositionY();
xp = u2->GetPositionX();
yp = u2->GetPositionY();
xh = target->GetPositionX();
yh = target->GetPositionY();
// check if target is between (not checking distance from the beam yet)
if (dist(xn, yn, xh, yh) >= dist(xn, yn, xp, yp) || dist(xp, yp, xh, yh) >= dist(xn, yn, xp, yp))
return false;
// check distance from the beam
return (std::abs((xn-xp)*yh+(yp-yn)*xh-xn*yp+xp*yn)/dist(xn, yn, xp, yp) < 1.5f);
}
float dist(float xa, float ya, float xb, float yb) // auxiliary method for distance
{
return std::sqrt((xa-xb)*(xa-xb) + (ya-yb)*(ya-yb));
}
void Reset() override
{
Initialize();
HandleDoors(true);
DestroyPortals();
instance->SetBossState(DATA_NETHERSPITE, NOT_STARTED);
}
void SummonPortals()
{
uint8 r = rand32() % 4;
uint8 pos[3];
pos[RED_PORTAL] = ((r % 2) ? (r > 1 ? 2 : 1) : 0);
pos[GREEN_PORTAL] = ((r % 2) ? 0 : (r > 1 ? 2 : 1));
pos[BLUE_PORTAL] = (r > 1 ? 1 : 2); // Blue Portal not on the left side (0)
for (int i = 0; i < 3; ++i)
if (Creature* portal = me->SummonCreature(PortalID[i], PortalCoord[pos[i]][0], PortalCoord[pos[i]][1], PortalCoord[pos[i]][2], 0, TEMPSUMMON_TIMED_DESPAWN, 1min))
{
PortalGUID[i] = portal->GetGUID();
portal->AddAura(PortalVisual[i], portal);
}
}
void DestroyPortals()
{
for (int i=0; i<3; ++i)
{
if (Creature* portal = ObjectAccessor::GetCreature(*me, PortalGUID[i]))
portal->DisappearAndDie();
if (Creature* portal = ObjectAccessor::GetCreature(*me, BeamerGUID[i]))
portal->DisappearAndDie();
PortalGUID[i].Clear();
BeamTarget[i].Clear();
}
}
void UpdatePortals() // Here we handle the beams' behavior
{
for (int j = 0; j < 3; ++j) // j = color
if (Creature* portal = ObjectAccessor::GetCreature(*me, PortalGUID[j]))
{
// the one who's been cast upon before
Unit* current = ObjectAccessor::GetUnit(*portal, BeamTarget[j]);
// temporary store for the best suitable beam reciever
Unit* target = me;
Map::PlayerList const& players = me->GetMap()->GetPlayers();
// get the best suitable target
for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
{
Player* p = i->GetSource();
if (p && p->IsAlive() // alive
&& (!target || target->GetDistance2d(portal)>p->GetDistance2d(portal)) // closer than current best
&& !p->HasAura(PlayerDebuff[j]) // not exhausted
&& !p->HasAura(PlayerBuff[(j + 1) % 3]) // not on another beam
&& !p->HasAura(PlayerBuff[(j + 2) % 3])
&& IsBetween(me, p, portal)) // on the beam
target = p;
}
// buff the target
if (target->GetTypeId() == TYPEID_PLAYER)
target->AddAura(PlayerBuff[j], target);
else
target->AddAura(NetherBuff[j], target);
// cast visual beam on the chosen target if switched
// simple target switching isn't working -> using BeamerGUID to cast (workaround)
if (!current || target != current)
{
BeamTarget[j] = target->GetGUID();
// remove currently beaming portal
if (Creature* beamer = ObjectAccessor::GetCreature(*portal, BeamerGUID[j]))
{
beamer->CastSpell(target, PortalBeam[j], false);
beamer->DisappearAndDie();
BeamerGUID[j].Clear();
}
// create new one and start beaming on the target
if (Creature* beamer = portal->SummonCreature(PortalID[j], portal->GetPositionX(), portal->GetPositionY(), portal->GetPositionZ(), portal->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 1min))
{
beamer->CastSpell(target, PortalBeam[j], false);
BeamerGUID[j] = beamer->GetGUID();
}
}
// aggro target if Red Beam
if (j == RED_PORTAL && me->GetVictim() != target && target->GetTypeId() == TYPEID_PLAYER)
AddThreat(target, 100000.0f);
}
}
void SwitchToPortalPhase()
{
me->RemoveAurasDueToSpell(SPELL_BANISH_ROOT);
me->RemoveAurasDueToSpell(SPELL_BANISH_VISUAL);
SummonPortals();
PhaseTimer = 60000;
PortalPhase = true;
PortalTimer = 10000;
EmpowermentTimer = 10000;
Talk(EMOTE_PHASE_PORTAL);
}
void SwitchToBanishPhase()
{
me->RemoveAurasDueToSpell(SPELL_EMPOWERMENT);
me->RemoveAurasDueToSpell(SPELL_NETHERBURN_AURA);
DoCast(me, SPELL_BANISH_VISUAL, true);
DoCast(me, SPELL_BANISH_ROOT, true);
DestroyPortals();
PhaseTimer = 30000;
PortalPhase = false;
Talk(EMOTE_PHASE_BANISH);
for (uint8 i = 0; i < 3; ++i)
me->RemoveAurasDueToSpell(NetherBuff[i]);
}
void HandleDoors(bool open) // Massive Door switcher
{
if (GameObject* Door = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(DATA_GO_MASSIVE_DOOR) ))
Door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
}
void JustEngagedWith(Unit* /*who*/) override
{
HandleDoors(false);
SwitchToPortalPhase();
instance->SetBossState(DATA_NETHERSPITE, IN_PROGRESS);
}
void JustDied(Unit* /*killer*/) override
{
HandleDoors(true);
DestroyPortals();
instance->SetBossState(DATA_NETHERSPITE, DONE);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
// Void Zone
if (VoidZoneTimer <= diff)
{
DoCast(SelectTarget(SelectTargetMethod::Random, 1, 45, true), SPELL_VOIDZONE, true);
VoidZoneTimer = 15000;
} else VoidZoneTimer -= diff;
// NetherInfusion Berserk
if (!Berserk && NetherInfusionTimer <= diff)
{
me->AddAura(SPELL_NETHER_INFUSION, me);
DoCast(me, SPELL_NETHERSPITE_ROAR);
Berserk = true;
} else NetherInfusionTimer -= diff;
if (PortalPhase) // PORTAL PHASE
{
// Distribute beams and buffs
if (PortalTimer <= diff)
{
UpdatePortals();
PortalTimer = 1000;
} else PortalTimer -= diff;
// Empowerment & Nether Burn
if (EmpowermentTimer <= diff)
{
DoCast(me, SPELL_EMPOWERMENT);
me->AddAura(SPELL_NETHERBURN_AURA, me);
EmpowermentTimer = 90000;
} else EmpowermentTimer -= diff;
if (PhaseTimer <= diff)
{
if (!me->IsNonMeleeSpellCast(false))
{
SwitchToBanishPhase();
return;
}
} else PhaseTimer -= diff;
}
else // BANISH PHASE
{
// Netherbreath
if (NetherbreathTimer <= diff)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 40, true))
DoCast(target, SPELL_NETHERBREATH);
NetherbreathTimer = urand(5000, 7000);
} else NetherbreathTimer -= diff;
if (PhaseTimer <= diff)
{
if (!me->IsNonMeleeSpellCast(false))
{
SwitchToPortalPhase();
return;
}
} else PhaseTimer -= diff;
}
}
};
};
void AddSC_boss_netherspite()
{
new boss_netherspite();
}