/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef _Shadowfang_Keep_h__ #define _Shadowfang_Keep_h__ #include "CreatureAIImpl.h" constexpr char const* SFKScriptName = "instance_shadowfang_keep"; constexpr char const* DataHeader = "SFK"; constexpr uint32 const EncounterCount = 6; enum SFKDataTypes { // Encounters BOSS_BARON_ASHBURY = 0, BOSS_BARON_SILVERLAINE = 1, BOSS_COMMANDER_SPRINGVALE = 2, BOSS_LORD_WALDEN = 3, BOSS_LORD_GODFREY = 4, BOSS_APOTHECARY_HUMMEL = 5, // Additional data /*The doors within this instance are all tied to events before becoming actual doors so we have to manually manage them*/ DATA_ARUGAL_DOOR, DATA_SORCERER_GATE, DATA_COURTYARD_DOOR }; enum SFKCreatureIds { // Bosses NPC_BARON_ASHBURY = 46962, NPC_BARON_SILVERLAINE = 3887, NPC_COMMANDER_SPRINGVALE = 4278, NPC_LORD_WALDEN = 46963, NPC_LORD_GODFREY = 46964 }; enum SKGameObjectIds { GO_COURTYARD_DOOR = 18895, GO_SORCERERS_DOOR = 18972, GO_ARUGALS_LAIR = 18971 }; template inline AI* GetShadowfangKeepAI(T* obj) { return GetInstanceAI(obj, SFKScriptName); } #define RegisterShadowfangKeepCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetShadowfangKeepAI) #endif // _Shadowfang_Keep_h__