/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef _Shadowfang_Keep_h__
#define _Shadowfang_Keep_h__
#include "CreatureAIImpl.h"
constexpr char const* SFKScriptName = "instance_shadowfang_keep";
constexpr char const* DataHeader = "SFK";
constexpr uint32 const EncounterCount = 6;
enum SFKDataTypes
{
// Encounters
BOSS_BARON_ASHBURY = 0,
BOSS_BARON_SILVERLAINE = 1,
BOSS_COMMANDER_SPRINGVALE = 2,
BOSS_LORD_WALDEN = 3,
BOSS_LORD_GODFREY = 4,
BOSS_APOTHECARY_HUMMEL = 5,
// Additional data
/*The doors within this instance are all tied to events before becoming actual doors so we have to manually manage them*/
DATA_ARUGAL_DOOR,
DATA_SORCERER_GATE,
DATA_COURTYARD_DOOR
};
enum SFKCreatureIds
{
// Bosses
NPC_BARON_ASHBURY = 46962,
NPC_BARON_SILVERLAINE = 3887,
NPC_COMMANDER_SPRINGVALE = 4278,
NPC_LORD_WALDEN = 46963,
NPC_LORD_GODFREY = 46964
};
enum SKGameObjectIds
{
GO_COURTYARD_DOOR = 18895,
GO_SORCERERS_DOOR = 18972,
GO_ARUGALS_LAIR = 18971
};
template
inline AI* GetShadowfangKeepAI(T* obj)
{
return GetInstanceAI(obj, SFKScriptName);
}
#define RegisterShadowfangKeepCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetShadowfangKeepAI)
#endif // _Shadowfang_Keep_h__