/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef THE_STOCKADE_H #define THE_STOCKADE_H #include "CreatureAIImpl.h" #define StormwindStockadeScriptName "instance_the_stockade" #define DataHeader "SS" uint32 const EncounterCount = 3; enum SSDataTypes { DATA_RANDOLPH_MOLOCH = 0, DATA_LORD_OVERHEAT = 1, DATA_HOGGER = 2 }; enum SSCreatureIds { NPC_RANDOLPH_MOLOCH = 46383, NPC_LORD_OVERHEAT = 46264, NPC_HOGGER = 46254, NPC_WARDEN_THELWATER = 46409, NPC_MORTIMER_MOLOCH = 46482 }; template inline AI* GetStormwindStockadeAI(Creature* creature) { return GetInstanceAI(creature, StormwindStockadeScriptName); } #define RegisterStormwindStockadesAI(AI) RegisterCreatureAIWithFactory(AI, GetStormwindStockadeAI) #endif