/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef THE_STOCKADE_H
#define THE_STOCKADE_H
#include "CreatureAIImpl.h"
#define StormwindStockadeScriptName "instance_the_stockade"
#define DataHeader "SS"
uint32 const EncounterCount = 3;
enum SSDataTypes
{
DATA_RANDOLPH_MOLOCH = 0,
DATA_LORD_OVERHEAT = 1,
DATA_HOGGER = 2
};
enum SSCreatureIds
{
NPC_RANDOLPH_MOLOCH = 46383,
NPC_LORD_OVERHEAT = 46264,
NPC_HOGGER = 46254,
NPC_WARDEN_THELWATER = 46409,
NPC_MORTIMER_MOLOCH = 46482
};
template
inline AI* GetStormwindStockadeAI(Creature* creature)
{
return GetInstanceAI(creature, StormwindStockadeScriptName);
}
#define RegisterStormwindStockadesAI(AI) RegisterCreatureAIWithFactory(AI, GetStormwindStockadeAI)
#endif