/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "zulaman.h"
enum Says
{
SAY_AGGRO = 0,
SAY_PLAYER_KILL = 1,
SAY_MELEE = 2,
SAY_SPLIT = 3,
SAY_COMBINE = 4,
SAY_DEATH = 5
};
enum Spells
{
};
enum Events
{
};
class boss_halazzi : public CreatureScript
{
public:
boss_halazzi() : CreatureScript("boss_halazzi") { }
struct boss_halazziAI : public BossAI
{
boss_halazziAI(Creature* creature) : BossAI(creature, DATA_HALAZZI) { }
void Reset() override
{
_Reset();
}
void JustEngagedWith(Unit* who) override
{
Talk(SAY_AGGRO);
BossAI::JustEngagedWith(who);
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
_JustDied();
}
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_PLAYER_KILL);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
/*
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
default:
break;
}
}
*/
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetZulAmanAI(creature);
}
};
void AddSC_boss_halazzi()
{
new boss_halazzi();
}