/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "zulgurub.h" enum Yells { SAY_AGGRO = 0, SAY_WAVE_OF_AGONY = 1, // ID - 96457 Wave of Agony SAY_TRANSFROM_1 = 2, SAY_TRANSFROM_2 = 3, SAY_PLAYER_KILL = 4, SAY_DEATH = 5 }; enum Spells { }; enum Events { }; struct boss_kilnara : public BossAI { boss_kilnara(Creature* creature) : BossAI(creature, DATA_KILNARA) { } void Reset() override { _Reset(); } void JustEngagedWith(Unit* who) override { BossAI::JustEngagedWith(who); Talk(SAY_AGGRO); } void JustDied(Unit* /*killer*/) override { _JustDied(); Talk(SAY_DEATH); } void KilledUnit(Unit* victim) override { if (victim->GetTypeId() == TYPEID_PLAYER) Talk(SAY_PLAYER_KILL); } void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; events.Update(diff); if (me->HasUnitState(UNIT_STATE_CASTING)) return; /* while (uint32 eventId = events.ExecuteEvent()) { switch (eventId) { default: break; } } */ } }; void AddSC_boss_kilnara() { RegisterZulGurubCreatureAI(boss_kilnara); }