/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "zulgurub.h" #include "ScriptedCreature.h" #include "ScriptMgr.h" enum Yells { }; enum Spells { }; enum Events { }; struct boss_renataki : public BossAI { boss_renataki(Creature* creature) : BossAI(creature, DATA_RENATAKI) { } void Reset() override { } void JustDied(Unit* /*killer*/) override { } void JustEngagedWith(Unit* who) override { BossAI::JustEngagedWith(who); } void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; events.Update(diff); if (me->HasUnitState(UNIT_STATE_CASTING)) return; /* while (uint32 eventId = events.ExecuteEvent()) { switch (eventId) { default: break; } } */ } }; void AddSC_boss_renataki() { RegisterZulGurubCreatureAI(boss_renataki); }