/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "zulgurub.h" enum Yells { SAY_AGGRO = 0, EMOTE_ZANZIL_ZOMBIES = 1, // ID - 96319 Zanzil's Resurrection Elixir SAY_ZANZIL_ZOMBIES = 2, // ID - 96319 Zanzil's Resurrection Elixir EMOTE_ZANZIL_GRAVEYARD_GAS = 3, // ID - 96338 Zanzil's Graveyard Gas SAY_ZANZIL_GRAVEYARD_GAS = 4, // ID - 96338 Zanzil's Graveyard Gas EMOTE_ZANZIL_BERSEKER = 5, // ID - 96316 Zanzil's Resurrection Elixir SAY_ZANZIL_BERSEKER = 6, // ID - 96316 Zanzil's Resurrection Elixir SAY_PLAYER_KILL = 7, SAY_DEATH = 8 }; enum Spells { }; enum Events { }; class boss_zanzil : public CreatureScript { public: boss_zanzil() : CreatureScript("boss_zanzil") { } struct boss_zanzilAI : public BossAI { boss_zanzilAI(Creature* creature) : BossAI(creature, DATA_ZANZIL) { } void Reset() override { _Reset(); } void JustEngagedWith(Unit* who) override { BossAI::JustEngagedWith(who); Talk(SAY_AGGRO); } void JustDied(Unit* /*killer*/) override { _JustDied(); Talk(SAY_DEATH); } void KilledUnit(Unit* victim) override { if (victim->GetTypeId() == TYPEID_PLAYER) Talk(SAY_PLAYER_KILL); } void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; events.Update(diff); if (me->HasUnitState(UNIT_STATE_CASTING)) return; /* while (uint32 eventId = events.ExecuteEvent()) { switch (eventId) { default: break; } } */ } }; CreatureAI* GetAI(Creature* creature) const override { return GetZulGurubAI(creature); } }; void AddSC_boss_zanzil() { new boss_zanzil(); }