/*
* Copyright (C) 2008-2013 TrinityCore
* Copyright (C) 2006-2009 ScriptDev2
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/* ScriptData
SDName: Duskwood
SD%Complete: 100
SDComment: Quest Support:8735
SDCategory: Duskwood
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "Player.h"
enum Yells
{
YELL_TWILIGHTCORRUPTOR_RESPAWN = 0,
YELL_TWILIGHTCORRUPTOR_AGGRO = 1,
YELL_TWILIGHTCORRUPTOR_KILL = 2,
};
/*######
# at_twilight_grove
######*/
class at_twilight_grove : public AreaTriggerScript
{
public:
at_twilight_grove() : AreaTriggerScript("at_twilight_grove") { }
bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
{
if (player->HasQuestForItem(21149))
{
if (Unit* TCorrupter = player->SummonCreature(15625, -10328.16f, -489.57f, 49.95f, 0, TEMPSUMMON_MANUAL_DESPAWN, 60000))
{
TCorrupter->setFaction(14);
TCorrupter->SetMaxHealth(832750);
}
if (Creature* CorrupterSpeaker = player->SummonCreature(1, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ()-1, 0, TEMPSUMMON_TIMED_DESPAWN, 15000))
{
CorrupterSpeaker->SetName("Twilight Corrupter");
CorrupterSpeaker->SetVisible(true);
CorrupterSpeaker->AI()->Talk(YELL_TWILIGHTCORRUPTOR_RESPAWN, player->GetGUID());
}
}
return false;
};
};
/*######
# boss_twilight_corrupter
######*/
#define SPELL_SOUL_CORRUPTION 25805
#define SPELL_CREATURE_OF_NIGHTMARE 25806
#define SPELL_LEVEL_UP 24312
class boss_twilight_corrupter : public CreatureScript
{
public:
boss_twilight_corrupter() : CreatureScript("boss_twilight_corrupter") { }
CreatureAI* GetAI(Creature* creature) const
{
return new boss_twilight_corrupterAI (creature);
}
struct boss_twilight_corrupterAI : public ScriptedAI
{
boss_twilight_corrupterAI(Creature* creature) : ScriptedAI(creature) {}
uint32 SoulCorruption_Timer;
uint32 CreatureOfNightmare_Timer;
uint8 KillCount;
void Reset()
{
SoulCorruption_Timer = 15000;
CreatureOfNightmare_Timer = 30000;
KillCount = 0;
}
void EnterCombat(Unit* /*who*/)
{
Talk(YELL_TWILIGHTCORRUPTOR_AGGRO);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
{
++KillCount;
Talk(YELL_TWILIGHTCORRUPTOR_KILL, victim->GetGUID());
if (KillCount == 3)
{
DoCast(me, SPELL_LEVEL_UP, true);
KillCount = 0;
}
}
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
if (SoulCorruption_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_SOUL_CORRUPTION);
SoulCorruption_Timer = rand()%4000+15000; //gotta confirm Timers
} else SoulCorruption_Timer-=diff;
if (CreatureOfNightmare_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_CREATURE_OF_NIGHTMARE);
CreatureOfNightmare_Timer = 45000; //gotta confirm Timers
} else CreatureOfNightmare_Timer-=diff;
DoMeleeAttackIfReady();
};
};
};
void AddSC_duskwood()
{
new boss_twilight_corrupter();
new at_twilight_grove();
}