/*
* Copyright (C) 2008-2010 TrinityCore
* Copyright (C) 2006-2009 ScriptDev2
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/* ScriptData
SDName: Duskwood
SD%Complete: 100
SDComment: Quest Support:8735
SDCategory: Duskwood
EndScriptData */
#include "ScriptPCH.h"
/*######
# at_twilight_grove
######*/
class at_twilight_grove : public AreaTriggerScript
{
public:
at_twilight_grove() : AreaTriggerScript("at_twilight_grove") { }
bool OnTrigger(Player* pPlayer, const AreaTriggerEntry * /*at*/)
{
if (pPlayer->HasQuestForItem(21149))
{
if (Unit* TCorrupter = pPlayer->SummonCreature(15625,-10328.16f,-489.57f,49.95f,0,TEMPSUMMON_MANUAL_DESPAWN,60000))
{
TCorrupter->setFaction(14);
TCorrupter->SetMaxHealth(832750);
}
if (Unit* CorrupterSpeaker = pPlayer->SummonCreature(1,pPlayer->GetPositionX(),pPlayer->GetPositionY(),pPlayer->GetPositionZ()-1,0,TEMPSUMMON_TIMED_DESPAWN,15000))
{
CorrupterSpeaker->SetName("Twilight Corrupter");
CorrupterSpeaker->SetVisibility(VISIBILITY_ON);
CorrupterSpeaker->MonsterYell("Come, $N. See what the Nightmare brings...",0,pPlayer->GetGUID());
}
}
return false;
};
};
/*######
# boss_twilight_corrupter
######*/
#define SPELL_SOUL_CORRUPTION 25805
#define SPELL_CREATURE_OF_NIGHTMARE 25806
#define SPELL_LEVEL_UP 24312
class boss_twilight_corrupter : public CreatureScript
{
public:
boss_twilight_corrupter() : CreatureScript("boss_twilight_corrupter") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new boss_twilight_corrupterAI (pCreature);
}
struct boss_twilight_corrupterAI : public ScriptedAI
{
boss_twilight_corrupterAI(Creature *c) : ScriptedAI(c) {}
uint32 SoulCorruption_Timer;
uint32 CreatureOfNightmare_Timer;
uint8 KillCount;
void Reset()
{
SoulCorruption_Timer = 15000;
CreatureOfNightmare_Timer = 30000;
KillCount = 0;
}
void EnterCombat(Unit* /*who*/)
{
me->MonsterYell("The Nightmare cannot be stopped!",0,me->GetGUID());
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
{
++KillCount;
me->MonsterTextEmote("Twilight Corrupter squeezes the last bit of life out of $N and swallows their soul.", victim->GetGUID(),true);
if (KillCount == 3)
{
DoCast(me, SPELL_LEVEL_UP, true);
KillCount = 0;
}
}
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
if (SoulCorruption_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_SOUL_CORRUPTION);
SoulCorruption_Timer = rand()%4000+15000; //gotta confirm Timers
} else SoulCorruption_Timer-=diff;
if (CreatureOfNightmare_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_CREATURE_OF_NIGHTMARE);
CreatureOfNightmare_Timer = 45000; //gotta confirm Timers
} else CreatureOfNightmare_Timer-=diff;
DoMeleeAttackIfReady();
};
};
};
void AddSC_duskwood()
{
new boss_twilight_corrupter();
new at_twilight_grove();
}