/* * Copyright (C) 2008-2010 TrinityCore * Copyright (C) 2006-2009 ScriptDev2 * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* ScriptData SDName: Duskwood SD%Complete: 100 SDComment: Quest Support:8735 SDCategory: Duskwood EndScriptData */ #include "ScriptPCH.h" /*###### # at_twilight_grove ######*/ class at_twilight_grove : public AreaTriggerScript { public: at_twilight_grove() : AreaTriggerScript("at_twilight_grove") { } bool OnTrigger(Player* pPlayer, const AreaTriggerEntry * /*at*/) { if (pPlayer->HasQuestForItem(21149)) { if (Unit* TCorrupter = pPlayer->SummonCreature(15625,-10328.16f,-489.57f,49.95f,0,TEMPSUMMON_MANUAL_DESPAWN,60000)) { TCorrupter->setFaction(14); TCorrupter->SetMaxHealth(832750); } if (Unit* CorrupterSpeaker = pPlayer->SummonCreature(1,pPlayer->GetPositionX(),pPlayer->GetPositionY(),pPlayer->GetPositionZ()-1,0,TEMPSUMMON_TIMED_DESPAWN,15000)) { CorrupterSpeaker->SetName("Twilight Corrupter"); CorrupterSpeaker->SetVisible(true); CorrupterSpeaker->MonsterYell("Come, $N. See what the Nightmare brings...",0,pPlayer->GetGUID()); } } return false; }; }; /*###### # boss_twilight_corrupter ######*/ #define SPELL_SOUL_CORRUPTION 25805 #define SPELL_CREATURE_OF_NIGHTMARE 25806 #define SPELL_LEVEL_UP 24312 class boss_twilight_corrupter : public CreatureScript { public: boss_twilight_corrupter() : CreatureScript("boss_twilight_corrupter") { } CreatureAI* GetAI(Creature* pCreature) const { return new boss_twilight_corrupterAI (pCreature); } struct boss_twilight_corrupterAI : public ScriptedAI { boss_twilight_corrupterAI(Creature *c) : ScriptedAI(c) {} uint32 SoulCorruption_Timer; uint32 CreatureOfNightmare_Timer; uint8 KillCount; void Reset() { SoulCorruption_Timer = 15000; CreatureOfNightmare_Timer = 30000; KillCount = 0; } void EnterCombat(Unit* /*who*/) { me->MonsterYell("The Nightmare cannot be stopped!",0,me->GetGUID()); } void KilledUnit(Unit* victim) { if (victim->GetTypeId() == TYPEID_PLAYER) { ++KillCount; me->MonsterTextEmote("Twilight Corrupter squeezes the last bit of life out of $N and swallows their soul.", victim->GetGUID(),true); if (KillCount == 3) { DoCast(me, SPELL_LEVEL_UP, true); KillCount = 0; } } } void UpdateAI(const uint32 diff) { if (!UpdateVictim()) return; if (SoulCorruption_Timer <= diff) { DoCast(me->getVictim(), SPELL_SOUL_CORRUPTION); SoulCorruption_Timer = rand()%4000+15000; //gotta confirm Timers } else SoulCorruption_Timer-=diff; if (CreatureOfNightmare_Timer <= diff) { DoCast(me->getVictim(), SPELL_CREATURE_OF_NIGHTMARE); CreatureOfNightmare_Timer = 45000; //gotta confirm Timers } else CreatureOfNightmare_Timer-=diff; DoMeleeAttackIfReady(); }; }; }; void AddSC_duskwood() { new boss_twilight_corrupter(); new at_twilight_grove(); }