/* * Copyright (C) 2008-2010 TrinityCore * Copyright (C) 2006-2009 ScriptDev2 * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* ScriptData SDName: Ghostlands SD%Complete: 100 SDComment: Quest support: 9692, 9212. Obtain Budd's Guise of Zul'aman. Vendor Rathis Tomber SDCategory: Ghostlands EndScriptData */ /* ContentData npc_blood_knight_dawnstar npc_budd_nedreck npc_rathis_tomber npc_ranger_lilatha EndContentData */ #include "ScriptPCH.h" #include "ScriptedEscortAI.h" /*###### ## npc_blood_knight_dawnstar ######*/ #define GOSSIP_H_BKD "Take Blood Knight Insignia" class npc_blood_knight_dawnstar : public CreatureScript { public: npc_blood_knight_dawnstar() : CreatureScript("npc_blood_knight_dawnstar") { } bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction) { pPlayer->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { ItemPosCountVec dest; uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 24226, 1, false); if (msg == EQUIP_ERR_OK) { pPlayer->StoreNewItem(dest, 24226, 1, true); pPlayer->PlayerTalkClass->ClearMenus(); } } return true; } bool OnGossipHello(Player* pPlayer, Creature* pCreature) { if (pPlayer->GetQuestStatus(9692) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasItemCount(24226,1,true)) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_BKD, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); return true; } }; /*###### ## npc_budd_nedreck ######*/ #define GOSSIP_HBN "You gave the crew disguises?" class npc_budd_nedreck : public CreatureScript { public: npc_budd_nedreck() : CreatureScript("npc_budd_nedreck") { } bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) { pPlayer->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF) { pPlayer->CLOSE_GOSSIP_MENU(); pCreature->CastSpell(pPlayer, 42540, false); } return true; } bool OnGossipHello(Player* pPlayer, Creature* pCreature) { if (pCreature->isQuestGiver()) pPlayer->PrepareQuestMenu(pCreature->GetGUID()); if (pPlayer->GetQuestStatus(11166) == QUEST_STATUS_INCOMPLETE) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); return true; } }; /*###### ## npc_rathis_tomber ######*/ class npc_rathis_tomber : public CreatureScript { public: npc_rathis_tomber() : CreatureScript("npc_rathis_tomber") { } bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) { pPlayer->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_TRADE) pPlayer->SEND_VENDORLIST(pCreature->GetGUID()); return true; } bool OnGossipHello(Player* pPlayer, Creature* pCreature) { if (pCreature->isQuestGiver()) pPlayer->PrepareQuestMenu(pCreature->GetGUID()); if (pCreature->isVendor() && pPlayer->GetQuestRewardStatus(9152)) { pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); pPlayer->SEND_GOSSIP_MENU(8432, pCreature->GetGUID()); }else pPlayer->SEND_GOSSIP_MENU(8431, pCreature->GetGUID()); return true; } }; /*###### ## npc_ranger_lilatha ######*/ enum eEnums { SAY_START = -1000140, SAY_PROGRESS1 = -1000141, SAY_PROGRESS2 = -1000142, SAY_PROGRESS3 = -1000143, SAY_END1 = -1000144, SAY_END2 = -1000145, SAY_CAPTAIN_ANSWER = -1000146, QUEST_ESCAPE_FROM_THE_CATACOMBS = 9212, GO_CAGE = 181152, NPC_CAPTAIN_HELIOS = 16220, FACTION_SMOON_E = 1603, }; class npc_ranger_lilatha : public CreatureScript { public: npc_ranger_lilatha() : CreatureScript("npc_ranger_lilatha") { } struct npc_ranger_lilathaAI : public npc_escortAI { npc_ranger_lilathaAI(Creature *c) : npc_escortAI(c) {} void WaypointReached(uint32 i) { Player* pPlayer = GetPlayerForEscort(); if (!pPlayer) return; switch(i) { case 0: { me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20)) Cage->SetGoState(GO_STATE_ACTIVE); DoScriptText(SAY_START, me, pPlayer); break; } case 5: DoScriptText(SAY_PROGRESS1, me, pPlayer); case 11: DoScriptText(SAY_PROGRESS2, me, pPlayer); me->SetOrientation(4.762841f); break; case 18: { DoScriptText(SAY_PROGRESS3, me, pPlayer); Creature* Summ1 = me->SummonCreature(16342, 7627.083984f, -7532.538086f, 152.128616f, 1.082733f, TEMPSUMMON_DEAD_DESPAWN, 0); Creature* Summ2 = me->SummonCreature(16343, 7620.432129f, -7532.550293f, 152.454865f, 0.827478f, TEMPSUMMON_DEAD_DESPAWN, 0); if (Summ1 && Summ2) { Summ1->Attack(me, true); Summ2->Attack(pPlayer, true); } me->AI()->AttackStart(Summ1); break; } case 19: me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); break; case 25: me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); break; case 30: if (pPlayer && pPlayer->GetTypeId() == TYPEID_PLAYER) CAST_PLR(pPlayer)->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS,me); break; case 32: me->SetOrientation(2.978281f); DoScriptText(SAY_END1, me, pPlayer); break; case 33: me->SetOrientation(5.858011f); DoScriptText(SAY_END2, me, pPlayer); Unit* CaptainHelios = me->FindNearestCreature(NPC_CAPTAIN_HELIOS, 50); if (CaptainHelios) DoScriptText(SAY_CAPTAIN_ANSWER, CaptainHelios, pPlayer); break; } } void Reset() { if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20)) Cage->SetGoState(GO_STATE_READY); } }; bool OnQuestAccept(Player* pPlayer, Creature* pCreature, Quest const* quest) { if (quest->GetQuestId() == QUEST_ESCAPE_FROM_THE_CATACOMBS) { pCreature->setFaction(113); if (npc_escortAI* pEscortAI = CAST_AI(npc_ranger_lilatha::npc_ranger_lilathaAI, pCreature->AI())) pEscortAI->Start(true, false, pPlayer->GetGUID()); } return true; } CreatureAI* GetAI(Creature* pCreature) const { return new npc_ranger_lilathaAI(pCreature); } }; void AddSC_ghostlands() { new npc_blood_knight_dawnstar(); new npc_budd_nedreck(); new npc_rathis_tomber(); new npc_ranger_lilatha(); }